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TL Mafia LII: JubJub Mafia - Page 6

Forum Index > TL Mafia
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EchelonTee
Profile Joined February 2011
United States5245 Posts
March 09 2012 06:27 GMT
#101
On March 09 2012 04:40 prplhz wrote:
i'd like to be bulletproof please


i'd like a nuke please
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
March 09 2012 06:33 GMT
#102
On March 09 2012 15:27 EchelonTee wrote:
Show nested quote +
On March 09 2012 04:40 prplhz wrote:
i'd like to be bulletproof please


i'd like a nuke please

http://i.imgur.com/M7t7egx.png
EchelonTee
Profile Joined February 2011
United States5245 Posts
March 09 2012 06:43 GMT
#103
is the player list set?
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Ver
Profile Joined October 2008
United States2186 Posts
March 09 2012 07:32 GMT
#104
On March 09 2012 15:43 EchelonTee wrote:
is the player list set?


Not 100% depending on invites but mostly.
Liquipedia
zelblade
Profile Joined December 2011
Australia901 Posts
March 09 2012 12:43 GMT
#105
/out

Mattchew
Profile Blog Joined December 2010
United States5684 Posts
March 09 2012 14:28 GMT
#106
USA saturday night start still?
There is always tomorrow nshs.seal.
Curu
Profile Joined March 2010
Canada2817 Posts
March 09 2012 16:30 GMT
#107
/in

I have less time than usual though so don't expect spam posting Curu!
wat
Erandorr
Profile Blog Joined October 2010
2283 Posts
March 09 2012 17:03 GMT
#108
On March 10 2012 01:30 Curu wrote:
/in

I have less time than usual though so don't expect spam posting Curu!


awww
rgTheSchworz
Profile Joined November 2010
Romania425 Posts
March 09 2012 17:52 GMT
#109
Mafia powers:

Cover: Cost .5KP makes a player appear as townie 1 night cycle.
Frame: Cost .5KP makes a player appear as mafia for 1 night cycle.
Rolecheck: Cost .5KP returns the role and alignment of the target player.
Roleblock: Cost .5KP blocks a player from using his power during that night. Player is notified of being role blocked.
Role Reverser: Cost 1.0KP Reverses the power of a role. If you are a blue role or mafia, PM me for details.
Hide Flip: Cost 2.0KP hides the flip of a target player.


So scum have 3 special powers each night, without any restrictions.These powers do not die with the PR, such as the framer or Rb er.
Woot?
Is this even balanced?
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
March 09 2012 17:58 GMT
#110
On March 10 2012 02:52 rgTheSchworz wrote:
Show nested quote +
Mafia powers:

Cover: Cost .5KP makes a player appear as townie 1 night cycle.
Frame: Cost .5KP makes a player appear as mafia for 1 night cycle.
Rolecheck: Cost .5KP returns the role and alignment of the target player.
Roleblock: Cost .5KP blocks a player from using his power during that night. Player is notified of being role blocked.
Role Reverser: Cost 1.0KP Reverses the power of a role. If you are a blue role or mafia, PM me for details.
Hide Flip: Cost 2.0KP hides the flip of a target player.


So scum have 3 special powers each night, without any restrictions.These powers do not die with the PR, such as the framer or Rb er.
Woot?
Is this even balanced?


It costs KP to use the powers.
rgTheSchworz
Profile Joined November 2010
Romania425 Posts
March 09 2012 21:17 GMT
#111
Yes, I did read.
But put it this way:
If the ,, rounded up,, procedure applies, then scum can use all but 0.5 KP on special powers.
If there s 1 Godfather, then they can, for example, cover up their whole team as town each night.
Or frame the obv scummy ones till town implodes from mistrust.

My view: Somewhat broken.Daygame should be the most important thing in a normal mafia game.


rant ended
Curu
Profile Joined March 2010
Canada2817 Posts
March 09 2012 21:35 GMT
#112
Well your view is that the daygame is the most important, all the special Mafia powers besides Flip Hider only affect nightgame anyways.

More reason not to rely on blues to win the game!
wat
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
March 09 2012 21:53 GMT
#113
I don't think I've ever played in a game where town won because of blue roles anyway. More often than not, town KP just shoots into each other and makes the job easier for mafia.

My scumhunting in the last game was ruined by second guessing and took a steady dip as soon as my activity levels went way up, as expected. I've learned from it though and I think I do alright when I'm careful. Regardless, careful scumhunting will likely be the key to winning, I don't really care what the mafia can/can't do at night as it doesn't help anybody single them out or find them as efficiently as focus on posting behavior would. Ver's guide/etc.
RIP Aaliyah
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
March 09 2012 21:55 GMT
#114
On March 10 2012 06:17 rgTheSchworz wrote:
Yes, I did read.
But put it this way:
If the ,, rounded up,, procedure applies, then scum can use all but 0.5 KP on special powers.
If there s 1 Godfather, then they can, for example, cover up their whole team as town each night.
Or frame the obv scummy ones till town implodes from mistrust.

My view: Somewhat broken.Daygame should be the most important thing in a normal mafia game.


rant ended

If I read the OP right, there are no roles such as GFs, Framers, and RBers. Instead, mafia have a certain amount of KP, and can spend it on powers instead of using it to kill.

While mafia KP is a whole number, i.e. 1,2,3...n, they get to use one .5 ability for 'free' without lowering their KP.

Let's use the number 2.5 for example, and take something like 5 total mafia, which is just off the top of my head. Then, the mafia get a choice. They can either use all three KP to make hits, or they can use 1 KP on powers, and have two hits. That gives them two hits, and two out of cover/frame/rolecheck/roleblock, which is pretty normal for most games, or they can reverse one role.

If they did what you said, using all but .5 KP on powers, then all they effectively do is make life harder for our blues, but at the cost of only having one actual KP to use. Sure, this makes it so that our blues are weaker, but it also severely lowers the mafia's ability to snipe blues/vets/dangerous players, meaning they'll stay in the game longer, and have more time to act. The longer the game goes on, the harder it is for mafia to stay hidden, so that plan is in effect a double edged sword.

So, in my example of mafia having 5 members, which is almost a quarter of the player base, if they want to have an effective KP, they can only use two powers, which is very normal for a game with that amount of players, in my opinion. This method of mafia actions lets them have more flexibility in what they do, and opens up more strategies, but also makes them somewhat weaker in terms of raw strength once the numbers get lower. i.e. They can't have a roleblocker/framer/goon left and still use both powers and have two KP.

I don't think it's broken.
you gotta dance
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
March 09 2012 22:19 GMT
#115
rgTheSchworz is broken.

Yea.

This game starting tomorrow or something?
http://i.imgur.com/M7t7egx.png
Ver
Profile Joined October 2008
United States2186 Posts
March 09 2012 22:25 GMT
#116
Yup Saturday night. Not 100% sure on the time yet, that's up to incog. I'm guessing around 04:00 GMT (+00:00) though.
Liquipedia
Incognito
Profile Joined November 2008
United States2071 Posts
March 10 2012 08:25 GMT
#117
Signups are closed. The game will start Saturday night at 04:00 GMT (+00:00).
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
March 10 2012 23:41 GMT
#118
Damn... late deadline, looks like I'll be catching up on all the news in school on most days.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
gumshoe
Profile Blog Joined December 2010
Canada3602 Posts
March 11 2012 00:47 GMT
#119
How long till launch?
gumshoe bullshitting at 120%~~Prplz
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
March 11 2012 03:29 GMT
#120
so we get role pm's in the next half hour?
There is always tomorrow nshs.seal.
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