On March 09 2012 04:40 prplhz wrote:
i'd like to be bulletproof please
i'd like to be bulletproof please
i'd like a nuke please
Forum Index > TL Mafia |
EchelonTee
United States5180 Posts
On March 09 2012 04:40 prplhz wrote: i'd like to be bulletproof please i'd like a nuke please | ||
prplhz
Denmark8045 Posts
On March 09 2012 15:27 EchelonTee wrote: i'd like a nuke please | ||
EchelonTee
United States5180 Posts
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Ver
United States2186 Posts
On March 09 2012 15:43 EchelonTee wrote: is the player list set? Not 100% depending on invites but mostly. | ||
zelblade
Australia901 Posts
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Mattchew
United States5684 Posts
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Curu
Canada2817 Posts
I have less time than usual though so don't expect spam posting Curu! | ||
Erandorr
2283 Posts
On March 10 2012 01:30 Curu wrote: /in I have less time than usual though so don't expect spam posting Curu! awww | ||
rgTheSchworz
Romania425 Posts
Mafia powers: Cover: Cost .5KP makes a player appear as townie 1 night cycle. Frame: Cost .5KP makes a player appear as mafia for 1 night cycle. Rolecheck: Cost .5KP returns the role and alignment of the target player. Roleblock: Cost .5KP blocks a player from using his power during that night. Player is notified of being role blocked. Role Reverser: Cost 1.0KP Reverses the power of a role. If you are a blue role or mafia, PM me for details. Hide Flip: Cost 2.0KP hides the flip of a target player. So scum have 3 special powers each night, without any restrictions.These powers do not die with the PR, such as the framer or Rb er. Woot? Is this even balanced? | ||
deconduo
Ireland4122 Posts
On March 10 2012 02:52 rgTheSchworz wrote: Show nested quote + Mafia powers: Cover: Cost .5KP makes a player appear as townie 1 night cycle. Frame: Cost .5KP makes a player appear as mafia for 1 night cycle. Rolecheck: Cost .5KP returns the role and alignment of the target player. Roleblock: Cost .5KP blocks a player from using his power during that night. Player is notified of being role blocked. Role Reverser: Cost 1.0KP Reverses the power of a role. If you are a blue role or mafia, PM me for details. Hide Flip: Cost 2.0KP hides the flip of a target player. So scum have 3 special powers each night, without any restrictions.These powers do not die with the PR, such as the framer or Rb er. Woot? Is this even balanced? It costs KP to use the powers. | ||
rgTheSchworz
Romania425 Posts
But put it this way: If the ,, rounded up,, procedure applies, then scum can use all but 0.5 KP on special powers. If there s 1 Godfather, then they can, for example, cover up their whole team as town each night. Or frame the obv scummy ones till town implodes from mistrust. My view: Somewhat broken.Daygame should be the most important thing in a normal mafia game. rant ended | ||
Curu
Canada2817 Posts
More reason not to rely on blues to win the game! | ||
DoctorHelvetica
United States15034 Posts
My scumhunting in the last game was ruined by second guessing and took a steady dip as soon as my activity levels went way up, as expected. I've learned from it though and I think I do alright when I'm careful. Regardless, careful scumhunting will likely be the key to winning, I don't really care what the mafia can/can't do at night as it doesn't help anybody single them out or find them as efficiently as focus on posting behavior would. Ver's guide/etc. | ||
Mr. Wiggles
Canada5894 Posts
On March 10 2012 06:17 rgTheSchworz wrote: Yes, I did read. But put it this way: If the ,, rounded up,, procedure applies, then scum can use all but 0.5 KP on special powers. If there s 1 Godfather, then they can, for example, cover up their whole team as town each night. Or frame the obv scummy ones till town implodes from mistrust. My view: Somewhat broken.Daygame should be the most important thing in a normal mafia game. rant ended If I read the OP right, there are no roles such as GFs, Framers, and RBers. Instead, mafia have a certain amount of KP, and can spend it on powers instead of using it to kill. While mafia KP is a whole number, i.e. 1,2,3...n, they get to use one .5 ability for 'free' without lowering their KP. Let's use the number 2.5 for example, and take something like 5 total mafia, which is just off the top of my head. Then, the mafia get a choice. They can either use all three KP to make hits, or they can use 1 KP on powers, and have two hits. That gives them two hits, and two out of cover/frame/rolecheck/roleblock, which is pretty normal for most games, or they can reverse one role. If they did what you said, using all but .5 KP on powers, then all they effectively do is make life harder for our blues, but at the cost of only having one actual KP to use. Sure, this makes it so that our blues are weaker, but it also severely lowers the mafia's ability to snipe blues/vets/dangerous players, meaning they'll stay in the game longer, and have more time to act. The longer the game goes on, the harder it is for mafia to stay hidden, so that plan is in effect a double edged sword. So, in my example of mafia having 5 members, which is almost a quarter of the player base, if they want to have an effective KP, they can only use two powers, which is very normal for a game with that amount of players, in my opinion. This method of mafia actions lets them have more flexibility in what they do, and opens up more strategies, but also makes them somewhat weaker in terms of raw strength once the numbers get lower. i.e. They can't have a roleblocker/framer/goon left and still use both powers and have two KP. I don't think it's broken. | ||
prplhz
Denmark8045 Posts
Yea. This game starting tomorrow or something? | ||
Ver
United States2186 Posts
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Incognito
United States2071 Posts
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[UoN]Sentinel
United States11320 Posts
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gumshoe
Canada3602 Posts
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Mattchew
United States5684 Posts
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