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Purgatory Mafia

Forum Index > TL Mafia
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syllogism
Profile Joined September 2010
Finland5948 Posts
December 28 2011 09:45 GMT
#12
Just in case:
##Signup

redff: demons can hide one lynch flip, angels have one NK role that does the same and town has only 4 power roles
syllogism
Profile Joined September 2010
Finland5948 Posts
December 29 2011 12:23 GMT
#29
I'm fine with the game starting next week
syllogism
Profile Joined September 2010
Finland5948 Posts
January 04 2012 11:07 GMT
#157
Due to the fact the players who are sent to purgatory is publicly announced and the fact the same angel role(s) perform night kills every night, it appears optimal to use the power with a focus on the role blocking aspect of it. On night 1 however the channeler and the demonic courier (yes, this is in your best interest) should target players who are highly likely to be killed without protection if they are town/demon. Even if they appear scummy, role blocking at least two out of the three angel roles is beneficial and even if the target is a demon, it's possible that they chose him to perform corruption (this is unlikely however on n1 due to obvious reasons). You can stray from this plan if there is a highly suspicious player as just the fact that this is the starting point should deter angels from hitting with impunity.

We can re-evaluate when it's best for corrupted players to claim when that becomes relevant, but currently I think claiming after getting to use your "sense dark" once seems like a good starting point.
syllogism
Profile Joined September 2010
Finland5948 Posts
January 04 2012 12:01 GMT
#159
It is also misleading to say that demons have no KP. Both KP and the corruption ability have the same main function; to bring non-town aligned teams closer to controlling the majority of votes. Otherwise they are quite different, but if no demons/corrupted townies are killed by day 4, they'll likely control 5 votes which could very well be more than the number town controls.

Also due to voting being done via PM, pay close attention to the vote count here:

http://www.teamliquid.net/forum/viewpost.php?post_id=12918700

The game utilizes instant majority lynch, meaning that the day ends as soon as majority is reached. Starting from day 2 demons can immediately hammer at -1 without giving away anyone on their team other than possibly the corrupted player, so do not vote without first looking at the vote counts. Even if we are likely to lynch someone, we shouldn't end days early.
syllogism
Profile Joined September 2010
Finland5948 Posts
January 04 2012 12:07 GMT
#160
We should probably lynch palmar today, he appears to be some sort of scum and hating his life right now
syllogism
Profile Joined September 2010
Finland5948 Posts
January 04 2012 14:39 GMT
#169
On January 04 2012 23:24 xsksc wrote:
Hi guys.

First multi-factional game for me as well, not really sure how we should proceed strategy-wise. Lynching an angel day 1 would obviously be ideal, although getting a demon is definitely better than a townie.
Show nested quote +
On January 04 2012 21:13 Refallen wrote:
Is this some kind of metagame thing again? Dosen't Palmar always troll around in day 1? I remember that in TLXLVIII.

Yeah, and then he went on to be one of the only useful townies that actually read the game and used his brain.

Show nested quote +
On January 04 2012 21:07 syllogism wrote:
We should probably lynch palmar today, he appears to be some sort of scum and hating his life right now

Syllo, if Palmar does decide to mess around on day one again, would it not be better to wait and see how he behaves later on (like in TLXVIII), rather than just lynching him?

I would be completely fine with him "messing around" as long as he in the process allows me to determine his alignment with some accuracy (as in XLVIII). However I think the route he is taking here is apathy/low activity, which is more in line with him being scum. I'm obviously not going to lynch him purely based on that random comment and he has over two days to come up with something worthwhile.
syllogism
Profile Joined September 2010
Finland5948 Posts
January 04 2012 14:45 GMT
#171
On January 04 2012 23:27 Tyrran wrote:
Okay, first of all, as many people already have stated, the angel of Death should be our first target. Not only does he hold the angel KP, but the main issue for me is that The roles and alignement of his victim is NOT revealed. This does not seem to be the case if the other Angels use the slay ability.

Zona, can you confirm that the role and alignement of a player killed using the slay ability, by the Angel acolyte and/or the Angelic observer are revealed?

Not knowing the alignement/role of a killed player is devastating for town. Is the demon hunter still alive? Is the seer? is the sage? how many demons remains ? Setting up a stratey with limited information on the blue roles still alive will be pretty hard.

The Demons can also conceal a lynch, but they can only do it once a game, so it have a smaller impact.



Show nested quote +
On January 04 2012 20:07 syllogism wrote:
Due to the fact the players who are sent to purgatory is publicly announced and the fact the same angel role(s) perform night kills every night, it appears optimal to use the power with a focus on the role blocking aspect of it. On night 1 however the channeler and the demonic courier (yes, this is in your best interest) should target players who are highly likely to be killed without protection if they are town/demon. Even if they appear scummy, role blocking at least two out of the three angel roles is beneficial and even if the target is a demon, it's possible that they chose him to perform corruption (this is unlikely however on n1 due to obvious reasons). You can stray from this plan if there is a highly suspicious player as just the fact that this is the starting point should deter angels from hitting with impunity.


Actually, we can use the banish ability offensively to determine the role of scummy player. If the slay ability is not used one nigth, then the banished (or the transported) player are very likely to be the angel holding the power of the death ray, and they should be priority target for investingation/future banishement. Therefore we can banish one of the player we think is an angel and see if the slay ability is used that nigth.

Note that if no corruption happens on even numbered nigths , its harder to conclude because Demons could have tried to corrupt an angel or the sage.

There is no reason for us not to combine the benefits of both by protecting one of the likely night kill targets and at the same time almost certainly rule them out as the angel of death, especially on day 1. Did you even read what I said? Even if one or more of such players make themselves look towny before day 2, having a plan like this in place forces angels to consider their shots more carefully.
syllogism
Profile Joined September 2010
Finland5948 Posts
January 04 2012 19:15 GMT
#194
Grackaroni: Stop trashing new players. I don't even know what you are talking about as the previous game (Student mafia) was his first game, he subbed in and was SCUM and he still has over two days to contribute. We aren't going to be lynching or shooting anyone purely based on one game partial meta and the fact you presume that you won't be able to read him well. In fact based on posting so far I would be much more willing to lynch you Grackaroni just for suggesting something like this. Further, town being "pretty much unanimous" doesn't make the lynch correct; it can just as well mean town players are as bad as the player being lynched. If bluelightz doesn't contribute by the end of the day we can re-evaluate.
syllogism
Profile Joined September 2010
Finland5948 Posts
January 04 2012 19:27 GMT
#197
On January 05 2012 04:19 Blazinghand wrote:
Show nested quote +
On January 05 2012 04:15 syllogism wrote:
If bluelightz doesn't contribute by the end of the day we can re-evaluate.

I assume you mean an IRL day or something here right? We're not made out of time. Bluelightz had 3 hours, and he spent them making one-liners and posts that were literally meaningless. I consider this play to be anti-town. I don't care who does it-- you could have done it, and it would be anti-town. Then he bails. Given that he knew he had to bail in a few hours, he could have made a post with, well, content.

But he didn't.


No, I meant the first in-game day, that is to say up to 72 hours. Get used to certain players not immediately establishing their innocence, because that is going to be the norm. Whether bluelightz is going to be one of them remains to be seen, but there are "veterans" who to some extent do it every game. The fact that it's anti-town does not mean the optimal play is to lynch them every game for it. If you can pressure them to contribute, that's fine.

Also is Mr. Wiggles actually playing? I see he edited his only post to say "can't", but he is still on the player list.
syllogism
Profile Joined September 2010
Finland5948 Posts
January 04 2012 19:47 GMT
#207
This is a completely pointless discussion, but your case definitely isn't "solid as hell"; it's not even a case. You randomly chose one worthless poster so far while ignoring a myriad of other similar posters. A new player not immediately posting something worthwhile is pretty much a null tell especially when we've never seen him play town previously. Right now it's more fruitful to concentrate on people who we know something about and those who have posted a bit but only contributed superficially. Indeed, most players have only made random comments about game mechanics, which says very little to nothing at all about them.
syllogism
Profile Joined September 2010
Finland5948 Posts
January 04 2012 20:25 GMT
#226
Yes and then someone was genuinely busy, you lynched him and he predictably flipped town. There were some actually scummy candidates available but no one but palmar was paying attention to them. Players were contributing because they wanted to, not because they were afraid of some policy. If townies all contribute and manage to establish their innocence, of course lynching someone who is lurking is a trivial decision. I commit to "maybe" lynching a lurker as lurking is a generic scum tell and I usually go after someone I know should be being more useful but isn't. I will not commit, on day 1, to lynching a person who is just lurking and nothing else points towards them being scum. I will not lynch someone to gain benefits in some future game, which is essentially what policy lynching means.

Such a lynch is acceptable if I've no strong reads of course. Policy lynching is bad as it takes a long time to actually produce any results in the "metagame" and it's unlikely for the policy to have affect new players. If the game has mostly older players, we can lynch them based on them posting less than they should be based on what we know about their town play rather than attributing the lynch to some policy.
syllogism
Profile Joined September 2010
Finland5948 Posts
January 04 2012 22:32 GMT
#245
Erandorr I'm going to lynch you again if you don't start posting. I know you have time
syllogism
Profile Joined September 2010
Finland5948 Posts
January 05 2012 11:07 GMT
#276
On January 05 2012 19:02 Palmar wrote:
@Syllogism: You seem to be very much against lynching Bluelightz, do you want to explain to me why?

Because people were picking on him for hurrrr not being helpful as scum in Student mafia and then for not posting anything useful within the first three hours of the game, just like everyone else. If he doesn't start posting something useful he might be a decent lynch possibility, but not because he didn't do anything within the first 3 hours. However I still don't see how this is your town play so how about we still lynch you instead. Do you have an excuse for not doing anything yesterday? I've one excuse in mind but I would like to hear it from you.

Other than that, for instance lynching risk.nuke http://www.teamliquid.net/forum/viewmessage.php?topic_id=298603&user=76576 appears to make much more sense given that we know how he plays town and this clearly isn't it so far. Grackaroni is another given that his only contribution so far has been to randomly tunnel bluelightz for the aforementioned awful reasons.

The list of worthless people so far: RoL, risk.nuke, cwave, xsksc, Palmar, Jackal, Erandorr, bluelightz

Out of those Palmar is the one least likely to be this inactive as town.
syllogism
Profile Joined September 2010
Finland5948 Posts
January 05 2012 11:12 GMT
#278
Palmar: do you really believe that "cluttering up the thread" is an issue so far in this game? Do you think it is ever?
syllogism
Profile Joined September 2010
Finland5948 Posts
January 05 2012 11:29 GMT
#281
Uh, from my experience you are always active if not useful early on, but I could be mistaken. I assumed your lack of activity was due to not wanting to post here while pretending to be away in Resistance but apparently that's not it. You posted quite a bit after the game was over but kept ignoring this game. Anyway, I'm probably not pushing to lynch you today given how many useless people there are. Also reading steamship made me a bit more open to the idea that we can both be town due to the fact Zona quite clearly RNGs teams rather than just pretends to like other hosts.
syllogism
Profile Joined September 2010
Finland5948 Posts
January 05 2012 12:12 GMT
#285
While he hasn't posted anything particularly useful, he seems to at least paying attention to the game and thinking about the setup in a slightly towny manner. He also doesn't appear to be afraid of posting nonsensical things just for fun (i.e. the kite thing thing). I actually have a "slightly leaning town" read on him so far.
syllogism
Profile Joined September 2010
Finland5948 Posts
January 05 2012 12:43 GMT
#289
He is being relatively active so I'm not really interested in him today. His tone seems the same as his town play, but I'm not quite satisfied enough with the content of his posts to put a strong town lean on him, especially since I haven't seen his scum play yet. I don't feel like reading him closely today due to not considering him a smart lynch given the activity, but I did notice some things that hint of towny line of thought.

Also, If he somehow IS scum they could totally bail him out with some purgatorying from the demon hunter, but nothing stops the lynch.

The demon hunter is not only useful against demons. His attacks kill anything that isn't an angel....meaning if his target lives and wasn't sent to purgatory, he has successfully identified an angel. However, since he poses a significant threat to both angels and demons, I don't really see much of a reason for the demon hunter to ever claim, except perhaps to avoid a lynch if he fucks up and appears scummy. So please don't do that.

It's quite weak however
syllogism
Profile Joined September 2010
Finland5948 Posts
January 05 2012 14:57 GMT
#299
It's a really stupid hypothetical as you don't actually have to shoot anyone and we do have to lynch someone. How about just saying who you would lynch and why, much better. Why would you lynch (shoot) Dirkzor, cwave?
syllogism
Profile Joined September 2010
Finland5948 Posts
January 05 2012 15:06 GMT
#304
On January 06 2012 00:00 Palmar wrote:
After Bluelight's latest list of only town/null reads and his wishy-washy-ness with accusing people I might actually just off him. I was kinda leaning maybe noob-town on him, but I don't like his last few posts.


Do you think he would have made that long list of reads as scum? While his observations may be wrong, making the list requires reading the thread relatively carefully. It's possible, but I interpreted that as a slightly leaning town move from. I don't really like his "If I was in that situation then no. Because I lack sufficient information to make a correct move" post though as that sounds like a bit forced.
syllogism
Profile Joined September 2010
Finland5948 Posts
January 05 2012 15:16 GMT
#306
I don't know, maybe I'm biased because my early reads are all "leaning town" or nothing at all and I'm very careful with my scum reads.
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