On January 02 2012 03:49 Mr. Wiggles wrote:
With the set-up of 9 vs 3, town gets three mislynches. If you bump it up to 10 vs 3, town gets four mislynches which seems like too much, in my opinion.
Also, the modkill didn't affect the number of mislynches town had, and I don't like the idea of balancing around potential modkills, as there's a decent likelihood of them affecting town or mafia, and then if they don't happen, it would screw up the balance. 11 vs 3 would give town four mislynches again, and isn't any different from 10 vs 3 except for if town explicitly knows it's MYLO, but that again ties into the theme of not relying on blues, as the only way to win is to have a medic or vig act successfully when it gets down to a 4 vs 3 night-cycle.
With the set-up of 9 vs 3, town gets three mislynches. If you bump it up to 10 vs 3, town gets four mislynches which seems like too much, in my opinion.
Also, the modkill didn't affect the number of mislynches town had, and I don't like the idea of balancing around potential modkills, as there's a decent likelihood of them affecting town or mafia, and then if they don't happen, it would screw up the balance. 11 vs 3 would give town four mislynches again, and isn't any different from 10 vs 3 except for if town explicitly knows it's MYLO, but that again ties into the theme of not relying on blues, as the only way to win is to have a medic or vig act successfully when it gets down to a 4 vs 3 night-cycle.
The town doesn't have three mislynches, the third one kills them, so they have two.