Mr. Wiggles Mini Mafia I - Page 22
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wherebugsgo
Japan10647 Posts
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Bluelightz
Indonesia2463 Posts
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Dirkzor
Denmark1944 Posts
Well played Mafia! Will write more later when i have more time. Problem was that we potentially had a lot of people acting like mafia. With Misder and Hyshes inactivity there was just no way to know. Jay disappeared the entirety of day 2 where he was the target. I had cyber, misder and giygas as my final team in the QT. I thought that shraft was blue after his post about "not talk about how to act as blue" and he wasnt a medic since i think he would have saved me night2 and then i figured him for a detective missing his day1 investigation and then investigating giygas night 2... Anyway the lurking killing us... I tried my very best. How would you guys rate my play? Oh and Happy B-day Adam! | ||
Bluelightz
Indonesia2463 Posts
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EchelonTee
United States5203 Posts
This mafia team was greaaaaaat for my first game. Both were immensely helpful and answered all my noob questions. If I had been town in this game, I wouldn't have had any clue about how to post or how to recognize easy tells... much gratitude to Adam and Cyber_Cheese, hope to play with you guys in the future, on the same side preferably :p I'll acknowledge that town's mistakes allowed a lot of the mislynches to happen, but mafia was working really hard to push things in the directions we wanted them to. aka, big plays were made. All in all, despite rampant inactivity (christmas ><), I had a great time, and I've gotten to see TL Mafia as a pretty chill, fun place. Hope to be around here in the future. | ||
Shraft
Sweden701 Posts
Playing was very fun for the first (maybe the second half of day 2 as well) but after that the low activity level made it hard to enjoy the game. Thanks to Wiggles for hosting! | ||
Zona
40426 Posts
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Cyber_Cheese
Australia3615 Posts
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Adam4167
Australia1426 Posts
The more we thought about no blues, the more it just made sense. We were all ready to claim all 3 blue roles on day 3, but no one was around to even listen. The inactivity really killed this town on day 2 and it was SO hard for me to just sit back and not jump into the thread and post. I figured a super-active townie who wasn't delivering was far more suspicious then a semi-active townie who wasn't delivering and everyone else was only putting in 2-3 posts a day so to try and blend in, I should do the same. Dirkzor, for your first game you did great. Don't be so trusting of 'confirmed townies', especially when they aren't delivering scum lynches. Also, this gets said to almost every new player but amp up the aggression, don't be afraid to get in someones face, because that's when they'll really slip. In a situation where the entire town is in agreement that someone is scum, its one of two possibilities, you've caught a blatant scum, and its obvious for everyone to see (much like jaybrundage in Student Mafia), or more likely you're about to kill a townie and the scum are egging you on because you're doing their job for them (GiygaS in this game). Probably the only real "WTF" moment I got from you was your first post, you said something to the effect of "Id rather lynch someone probably townie then risk a no-lynch". I would find a better way to phrase that, because that looks horrible hahaha Bugs, I wouldn't be too hard on the townsfolk of this game, it was a first time game for a large majority of the player group, and a 2nd game for a lot of the rest. This game ended up being a Newbie Mini Mafia without actually naming it a newbie game. | ||
Grackaroni
United States9832 Posts
on lylo 3/4 townies dissapeared for the day, sucks for shraft | ||
Mr. Wiggles
Canada5894 Posts
On December 31 2011 23:52 Zona wrote: 9/3 no cop? Yeah, I discussed it with Foolishness, and we thought it was balanced. Town had 3 mislynches before losing, which seemed ample. Basically, I wanted to make a game the focused completely around analysis and persuasion, and also to try to shift the meta away from relying on blues so often. Ver's game went up just before mine, so I actually ended up with a lot of newer players in mine. However, I didn't see the need to change the set-up, so I kept it the same. | ||
wherebugsgo
Japan10647 Posts
They're not an essential part of the game. | ||
Cyber_Cheese
Australia3615 Posts
On January 01 2012 09:19 wherebugsgo wrote: Setup was fine; blues are really only "necessary" for larger games anyway, where it's harder to pin people on solely analysis. They're not an essential part of the game. In a 9v3, I disagree mafia simulator Results for 10000 iterations after 1.78 seconds: Pure: 1089 town wins, 8911 mafia wins. With all three power roles: Results for 10000 iterations after 2.09 seconds: Pure: 3427 town wins, 6573 mafia wins. Granted there are some caveats that the program might not get, but if the odds are 1 : 9, something is wrong. | ||
wherebugsgo
Japan10647 Posts
EDIT: You could add an extra townie, as a lot of setups are 13 player now, but that doesn't change a whole lot. If it's closed, an all-vanilla setup is still practically the same either way. This setup is slightly mafia favored based on numbers, yes. But that has nothing to do with blues. This setup perhaps should have had 10 townies and 3 scum. Or, it could have had 9 townies, 3 scum, and a serial killer. That would've worked as well. In fact, that's the base setup of C9++ if no power roles are rolled. | ||
Cyber_Cheese
Australia3615 Posts
On January 01 2012 10:47 wherebugsgo wrote: That's an sc2 mafia simulator, there is no analysis in sc2 mafia. EDIT: You could add an extra townie, as a lot of setups are 13 player now, but that doesn't change a whole lot. If it's closed, an all-vanilla setup is still practically the same either way. This setup is slightly mafia favored based on numbers, yes. But that has nothing to do with blues. This setup perhaps should have had 10 townies and 3 scum. Or, it could have had 9 townies, 3 scum, and a serial killer. That would've worked as well. In fact, that's the base setup of C9++ if no power roles are rolled. ... Yeah I just looked, and it takes 63v3 to make it roughly half/half according to that. I would have gone with 13p still. Day 1 is almost a given mislynch, so only allowing one other mislynch seems a bit unfair. Maybe 14 to allow for the modkill? | ||
wherebugsgo
Japan10647 Posts
without the modkill this would've gone 3 days, which is standard. blues, again, would not have helped. An extra townie, perhaps. Blues, nah. | ||
Adam4167
Australia1426 Posts
With no medic that last night phase was entirely irrelevant anyway. The town had 3 myslinches - sephirotharg, jaybrundage and GiygaS. | ||
Dirkzor
Denmark1944 Posts
On January 01 2012 00:22 Adam4167 wrote: Dirkzor, for your first game you did great. Don't be so trusting of 'confirmed townies', especially when they aren't delivering scum lynches. Also, this gets said to almost every new player but amp up the aggression, don't be afraid to get in someones face, because that's when they'll really slip. In a situation where the entire town is in agreement that someone is scum, its one of two possibilities, you've caught a blatant scum, and its obvious for everyone to see (much like jaybrundage in Student Mafia), or more likely you're about to kill a townie and the scum are egging you on because you're doing their job for them (GiygaS in this game). Probably the only real "WTF" moment I got from you was your first post, you said something to the effect of "Id rather lynch someone probably townie then risk a no-lynch". I would find a better way to phrase that, because that looks horrible hahaha The only one that was "confirmed" (not really - but you get the meaning) for me was shraft. Everyone else could be scum. I just didn't figure out it was the other lurkers... Oh the lurkers... I did think about the lynch on day 1 was way to easy which is why i tried to push for jay (also town so that was a beauty). Was really fun game to play with you all! I liked the simplistic setup with no blues... And yeah i saw that sentence later and cringed... You know what i mean but it just looks scummy =) | ||
Mr. Wiggles
Canada5894 Posts
On January 01 2012 12:24 Cyber_Cheese wrote: ... Yeah I just looked, and it takes 63v3 to make it roughly half/half according to that. I would have gone with 13p still. Day 1 is almost a given mislynch, so only allowing one other mislynch seems a bit unfair. Maybe 14 to allow for the modkill? With the set-up of 9 vs 3, town gets three mislynches. If you bump it up to 10 vs 3, town gets four mislynches which seems like too much, in my opinion. Also, the modkill didn't affect the number of mislynches town had, and I don't like the idea of balancing around potential modkills, as there's a decent likelihood of them affecting town or mafia, and then if they don't happen, it would screw up the balance. 11 vs 3 would give town four mislynches again, and isn't any different from 10 vs 3 except for if town explicitly knows it's MYLO, but that again ties into the theme of not relying on blues, as the only way to win is to have a medic or vig act successfully when it gets down to a 4 vs 3 night-cycle. | ||
hyshes
Belgium428 Posts
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