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Mr. Wiggles Mini Mafia I - Page 22

Forum Index > TL Mafia
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wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
December 31 2011 07:25 GMT
#421
man TL towns need to focus on improving -_-
Bluelightz
Profile Blog Joined December 2011
Indonesia2463 Posts
December 31 2011 07:36 GMT
#422
Lurking Destroyed This Town Outright @_________________@
Roses Are Red, Violets Are Blue, Radiation Is Good Because Nuclear bombs go BOOM | I love TL Mafia! ♥ http://www.teamliquid.net/forum/index.php?show_part=31 ♥| Mvp is most boss
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
Last Edited: 2011-12-31 08:42:21
December 31 2011 08:40 GMT
#423
Oh the lurking...

Well played Mafia! Will write more later when i have more time. Problem was that we potentially had a lot of people acting like mafia. With Misder and Hyshes inactivity there was just no way to know. Jay disappeared the entirety of day 2 where he was the target.

I had cyber, misder and giygas as my final team in the QT. I thought that shraft was blue after his post about "not talk about how to act as blue" and he wasnt a medic since i think he would have saved me night2 and then i figured him for a detective missing his day1 investigation and then investigating giygas night 2...

Anyway the lurking killing us... I tried my very best.

How would you guys rate my play?

Oh and Happy B-day Adam!
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Bluelightz
Profile Blog Joined December 2011
Indonesia2463 Posts
December 31 2011 08:44 GMT
#424
The Lurking made the Town susceptible to a person with a big voice (ET,etc) ezpz so the mafia could force mislynche's ezpz
Roses Are Red, Violets Are Blue, Radiation Is Good Because Nuclear bombs go BOOM | I love TL Mafia! ♥ http://www.teamliquid.net/forum/index.php?show_part=31 ♥| Mvp is most boss
EchelonTee
Profile Joined February 2011
United States5245 Posts
Last Edited: 2011-12-31 09:15:30
December 31 2011 09:15 GMT
#425
Happy birthday Adam

This mafia team was greaaaaaat for my first game. Both were immensely helpful and answered all my noob questions. If I had been town in this game, I wouldn't have had any clue about how to post or how to recognize easy tells... much gratitude to Adam and Cyber_Cheese, hope to play with you guys in the future, on the same side preferably :p

I'll acknowledge that town's mistakes allowed a lot of the mislynches to happen, but mafia was working really hard to push things in the directions we wanted them to. aka, big plays were made.

All in all, despite rampant inactivity (christmas ><), I had a great time, and I've gotten to see TL Mafia as a pretty chill, fun place. Hope to be around here in the future.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Shraft
Profile Joined October 2010
Sweden701 Posts
December 31 2011 11:49 GMT
#426
GG!

Playing was very fun for the first (maybe the second half of day 2 as well) but after that the low activity level made it hard to enjoy the game. Thanks to Wiggles for hosting!
Zona
Profile Blog Joined May 2007
40426 Posts
December 31 2011 14:52 GMT
#427
9/3 no cop?
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
December 31 2011 15:18 GMT
#428
hmmm actually now you mention it, i was assuming at least two blues would be in, with all vanilla it should have been more like 12v3 or something
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Adam4167
Profile Joined June 2011
Australia1426 Posts
December 31 2011 15:22 GMT
#429
No blues at all, we caught onto that before the end of night 2. We figured if grack wasnt blue and giygas didn't claim when he had 4/5 votes on him, we ran the math and started realizing there couldn't be 3 blues. Then we started sifting through everyone's filter looking for people changing opinions towards each other right after the day post, there was nothing, except maybe shraft's utter reluctance to vote for hyshes even after hyshes dumped a vote on him.

The more we thought about no blues, the more it just made sense. We were all ready to claim all 3 blue roles on day 3, but no one was around to even listen.

The inactivity really killed this town on day 2 and it was SO hard for me to just sit back and not jump into the thread and post. I figured a super-active townie who wasn't delivering was far more suspicious then a semi-active townie who wasn't delivering and everyone else was only putting in 2-3 posts a day so to try and blend in, I should do the same.

Dirkzor, for your first game you did great. Don't be so trusting of 'confirmed townies', especially when they aren't delivering scum lynches. Also, this gets said to almost every new player but amp up the aggression, don't be afraid to get in someones face, because that's when they'll really slip. In a situation where the entire town is in agreement that someone is scum, its one of two possibilities, you've caught a blatant scum, and its obvious for everyone to see (much like jaybrundage in Student Mafia), or more likely you're about to kill a townie and the scum are egging you on because you're doing their job for them (GiygaS in this game).
Probably the only real "WTF" moment I got from you was your first post, you said something to the effect of "Id rather lynch someone probably townie then risk a no-lynch". I would find a better way to phrase that, because that looks horrible hahaha

Bugs, I wouldn't be too hard on the townsfolk of this game, it was a first time game for a large majority of the player group, and a 2nd game for a lot of the rest. This game ended up being a Newbie Mini Mafia without actually naming it a newbie game.
Grackaroni
Profile Joined July 2011
United States9846 Posts
December 31 2011 18:41 GMT
#430
lol claiming the 3 blue roles sounds awesome but a bit too risky. maybe you were sure there was no cop but it would give somebody a free vig shot if they were holding back.

on lylo 3/4 townies dissapeared for the day, sucks for shraft
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
December 31 2011 19:35 GMT
#431
On December 31 2011 23:52 Zona wrote:
9/3 no cop?

Yeah, I discussed it with Foolishness, and we thought it was balanced. Town had 3 mislynches before losing, which seemed ample.

Basically, I wanted to make a game the focused completely around analysis and persuasion, and also to try to shift the meta away from relying on blues so often. Ver's game went up just before mine, so I actually ended up with a lot of newer players in mine. However, I didn't see the need to change the set-up, so I kept it the same.
you gotta dance
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
January 01 2012 00:19 GMT
#432
Setup was fine; blues are really only "necessary" for larger games anyway, where it's harder to pin people on solely analysis.

They're not an essential part of the game.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2012-01-01 00:50:13
January 01 2012 00:49 GMT
#433
On January 01 2012 09:19 wherebugsgo wrote:
Setup was fine; blues are really only "necessary" for larger games anyway, where it's harder to pin people on solely analysis.

They're not an essential part of the game.

In a 9v3, I disagree
mafia simulator

Results for 10000 iterations after 1.78 seconds:
Pure: 1089 town wins, 8911 mafia wins.

With all three power roles:
Results for 10000 iterations after 2.09 seconds:
Pure: 3427 town wins, 6573 mafia wins.

Granted there are some caveats that the program might not get, but if the odds are 1 : 9, something is wrong.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
Last Edited: 2012-01-01 01:54:04
January 01 2012 01:47 GMT
#434
That's an sc2 mafia simulator, there is no analysis in sc2 mafia.

EDIT: You could add an extra townie, as a lot of setups are 13 player now, but that doesn't change a whole lot.

If it's closed, an all-vanilla setup is still practically the same either way.

This setup is slightly mafia favored based on numbers, yes. But that has nothing to do with blues. This setup perhaps should have had 10 townies and 3 scum.

Or, it could have had 9 townies, 3 scum, and a serial killer. That would've worked as well. In fact, that's the base setup of C9++ if no power roles are rolled.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2012-01-01 04:10:52
January 01 2012 03:24 GMT
#435
On January 01 2012 10:47 wherebugsgo wrote:
That's an sc2 mafia simulator, there is no analysis in sc2 mafia.

EDIT: You could add an extra townie, as a lot of setups are 13 player now, but that doesn't change a whole lot.

If it's closed, an all-vanilla setup is still practically the same either way.

This setup is slightly mafia favored based on numbers, yes. But that has nothing to do with blues. This setup perhaps should have had 10 townies and 3 scum.

Or, it could have had 9 townies, 3 scum, and a serial killer. That would've worked as well. In fact, that's the base setup of C9++ if no power roles are rolled.

... Yeah I just looked, and it takes 63v3 to make it roughly half/half according to that.
I would have gone with 13p still. Day 1 is almost a given mislynch, so only allowing one other mislynch seems a bit unfair.
Maybe 14 to allow for the modkill?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
January 01 2012 04:50 GMT
#436
hmm..

without the modkill this would've gone 3 days, which is standard.

blues, again, would not have helped. An extra townie, perhaps. Blues, nah.
Adam4167
Profile Joined June 2011
Australia1426 Posts
Last Edited: 2012-01-01 08:31:11
January 01 2012 08:25 GMT
#437
All the modkill did was shorten the game from 3 Days / 3 Nights to 3 Days / 2 Nights.

With no medic that last night phase was entirely irrelevant anyway.

The town had 3 myslinches - sephirotharg, jaybrundage and GiygaS.
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
January 01 2012 14:29 GMT
#438
On January 01 2012 00:22 Adam4167 wrote:
Dirkzor, for your first game you did great. Don't be so trusting of 'confirmed townies', especially when they aren't delivering scum lynches. Also, this gets said to almost every new player but amp up the aggression, don't be afraid to get in someones face, because that's when they'll really slip. In a situation where the entire town is in agreement that someone is scum, its one of two possibilities, you've caught a blatant scum, and its obvious for everyone to see (much like jaybrundage in Student Mafia), or more likely you're about to kill a townie and the scum are egging you on because you're doing their job for them (GiygaS in this game).
Probably the only real "WTF" moment I got from you was your first post, you said something to the effect of "Id rather lynch someone probably townie then risk a no-lynch". I would find a better way to phrase that, because that looks horrible hahaha


The only one that was "confirmed" (not really - but you get the meaning) for me was shraft. Everyone else could be scum. I just didn't figure out it was the other lurkers... Oh the lurkers...

I did think about the lynch on day 1 was way to easy which is why i tried to push for jay (also town so that was a beauty).

Was really fun game to play with you all! I liked the simplistic setup with no blues...

And yeah i saw that sentence later and cringed... You know what i mean but it just looks scummy =)
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 01 2012 18:49 GMT
#439
On January 01 2012 12:24 Cyber_Cheese wrote:
Show nested quote +
On January 01 2012 10:47 wherebugsgo wrote:
That's an sc2 mafia simulator, there is no analysis in sc2 mafia.

EDIT: You could add an extra townie, as a lot of setups are 13 player now, but that doesn't change a whole lot.

If it's closed, an all-vanilla setup is still practically the same either way.

This setup is slightly mafia favored based on numbers, yes. But that has nothing to do with blues. This setup perhaps should have had 10 townies and 3 scum.

Or, it could have had 9 townies, 3 scum, and a serial killer. That would've worked as well. In fact, that's the base setup of C9++ if no power roles are rolled.

... Yeah I just looked, and it takes 63v3 to make it roughly half/half according to that.
I would have gone with 13p still. Day 1 is almost a given mislynch, so only allowing one other mislynch seems a bit unfair.
Maybe 14 to allow for the modkill?

With the set-up of 9 vs 3, town gets three mislynches. If you bump it up to 10 vs 3, town gets four mislynches which seems like too much, in my opinion.

Also, the modkill didn't affect the number of mislynches town had, and I don't like the idea of balancing around potential modkills, as there's a decent likelihood of them affecting town or mafia, and then if they don't happen, it would screw up the balance. 11 vs 3 would give town four mislynches again, and isn't any different from 10 vs 3 except for if town explicitly knows it's MYLO, but that again ties into the theme of not relying on blues, as the only way to win is to have a medic or vig act successfully when it gets down to a 4 vs 3 night-cycle.
you gotta dance
hyshes
Profile Joined December 2010
Belgium428 Posts
January 01 2012 19:41 GMT
#440
My inactivity was not very beneficial for town. I would like to apologize for that again. I signed up with the idea of having lots of time, which eventually i did not have. I'm sorry for that.
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
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