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On November 16 2011 12:10 chaoser wrote:Show nested quote +What I don't want people doing is what chaoser is doing; just going out there and throwing votes left and right without actually thinking about them. Sure, you can do it if you want, but it's not going to be pretty. The thread will be a mess and you'll have multiple people OMGUSing because they're taking votes. How does my doing something--->lead to everyone else doing the same thing? That's quite a logical leap The fact of the matter is the thread isn't going to be that messy as can be seen in a previous case where I did the same technique and in the end town gains from it.
I didn't suggest everyone would do it. I just said having multiple people do it would create a lot of chaos. How is that a logical leap?
I mean look at had happened already. People are OMGUSing you because you're voting them. It makes things way more complicated than they should be. We play mafia a certain way; we deal with one lynch at a time. This game should be no different IMO, we just in the end use the multilynch system to lynch two or three people.
If any of you played resurrection, you remember how that double lynch system worked? That's how I think it would be best if we play this.
Ultimately we'll need to vote second/third players, but 24-36 hours is more than enough to do that IMO.
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At this moment in time, I am unsure of who I think is scum. This may be because there are several people in this game that I am not used to.
I have a question. Why should we be lynching any more than two people today? Part of me thinks that is a terrible idea; however, the closer we get to lylo, the less we can do that, correct?
Also, wherebugsgo hurts my brain a little bit.
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Lynching multiple people really is only viable early, unless we're sure we'll hit multiple scum and no town closer to LYLO.
We can potentially lynch 3 if we're confident today but I think a double lynch would be best.
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On November 16 2011 08:10 prplhz wrote: I don't really know about Sabin010 it is very unfortunate that he said that but on the other hand he doesn't support lurkers lynches and he supports liar lynches which I think wouldn't be a scum's stance. It is pretty simple, if we start lynching lurkers then scum will start talking and we will just be lynching into busy townies most likely.
About lurkers, we have a seemingly unlimited number of lynches at our disposal and everybody has to post every 24 hours as it says in the OP. If we don't lynch any lurkers day1 we can still lynch them day2 and by that point we'll have like 6-7 posts from everybody. If they're all useless one liners, then lets go ahead and kill a few of them but there's no reason to lynch them prematurely when we can just postpone it and lynch them later. Later we will have more material and the lynch will not be based solely on their lurking but also on their being useless for a long period of time.
For people who did not notice it the OP says that you must post in this thread every 24 hours The bolded part. Explain how you know what mafia are thinking and what stances they are taking. Also explain to me how lynching lurkers with our multi-lynch means we will hit only town with all our lynches.
On not lynching lurkers day 1, if we show leniency for lurking now, then it sets a precedent for days to come. Waiting for lurkers to provide enough content to decide their alignment one way or the other is exactly the problem with lurkers and can take weeks. Show no tolerance by lynching them straight from day 1, and they'll realise we're serious.
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On November 16 2011 10:36 bumatlarge wrote:If there wasn't a majority lynch in play, I'd put my vote on everyone, and start taking off people who don't register as scum. That's about how many people I think should be lynched each day. While I appreciate your enthusiasm for scum hunting and encouraging players to contribute their part to the town discussion, I'm worried the approach you're advocating is a bit reckless. First of all, there are these bits to worry about:
It is possible that some role abilities are tied to the votes that are cast, so be mindful as to how you exercise your vote. There are hazards in store for the town that lynches too many players in a particular day. And then there is just the matter of mislynching too much and shortening the amount of time we have to find scum and connections between players.We have longer days while more people are alive, which means more time to discuss things and try to find scum. I'm ok with a couple lynches a day, and obviously if we somehow have more than 2 confirmed scum on a day I would be fine with that as well, but I don't see a need to be so hasty just because we can. I believe it was mentioned previously, but if we think a group of players is linked...why lynch them all at once? Lynch one, see what they flip, if they flip red, hang the rest the next day, if they flip green, we avoid making a group of mislynches. Overall though I just don't see a reason to cut ourselves short on time so much. I think scum would love it if we ended up going crazy and lynching enough people to make this our only 72 hour day.
On policy lynching lurkers: I certainly dislike having to deal with them later in the game, so I would be ok with lynching a few of them, although no more than one per day, and probably ceasing to do so within a few days. This has the benefits of: 1) Possibly lynching scum 2) Encouraging a higher activity level, thereby making it easier to find scum 3) Getting rid of easy scapegoats for scum
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@Drazerk + Show Spoiler +On November 16 2011 05:13 Drazerk wrote:##Vote: Sabin010
Bad vibes also this - Show nested quote +On November 16 2011 00:22 Sabin010 wrote: I have seen to many games where we lose our cop or doc first day and end up wasting our time as the mob picks us off. Show nested quote +On November 16 2011 01:06 Sabin010 wrote: This is my first game and im not sure of all the terms. I thought scum, mob, and mafia are the same. On November 16 2011 09:06 Drazerk wrote:Your not going to lurk the first day, come out of no where and then vote chaoser without reason. FoS sinani206 And his filter: http://www.teamliquid.net/forum/viewmessage.php?topic_id=282366&user=107918 I, err, what? You FoS somebody for doing exactly what you're doing, and you vote somebody because of "bad vibes" and what you interpret to be lying about the number of games they have played? Can you please explain to me how any of that is good town play? Also, can you elaborate on your own reasoning for voting? If not, I think I see a vote for you in the near future.
@Kenpachi You seem to be following the thread, are you planning to make any contributions at some point? I don't see how posting random one-liners is going to get us anywhere. Please either start contributing, or can the one-liners and just get mod-killed for inactivity.
@risk.nuke Last game I played with you you were extremely aggressive early on. This game you haven't attacked anyone yet, or even directly addressed someone. Any particular reason why you were active and aggressive last time, and are thus far being passive this game?
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yeah im planning on it when i feel like it. Dont rush me
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On November 16 2011 15:17 Cyber_Cheese wrote:Show nested quote +On November 16 2011 08:10 prplhz wrote: I don't really know about Sabin010 it is very unfortunate that he said that but on the other hand he doesn't support lurkers lynches and he supports liar lynches which I think wouldn't be a scum's stance. It is pretty simple, if we start lynching lurkers then scum will start talking and we will just be lynching into busy townies most likely.
About lurkers, we have a seemingly unlimited number of lynches at our disposal and everybody has to post every 24 hours as it says in the OP. If we don't lynch any lurkers day1 we can still lynch them day2 and by that point we'll have like 6-7 posts from everybody. If they're all useless one liners, then lets go ahead and kill a few of them but there's no reason to lynch them prematurely when we can just postpone it and lynch them later. Later we will have more material and the lynch will not be based solely on their lurking but also on their being useless for a long period of time.
For people who did not notice it the OP says that you must post in this thread every 24 hours The bolded part. Explain how you know what mafia are thinking and what stances they are taking. Also explain to me how lynching lurkers with our multi-lynch means we will hit only town with all our lynches. On not lynching lurkers day 1, if we show leniency for lurking now, then it sets a precedent for days to come. Waiting for lurkers to provide enough content to decide their alignment one way or the other is exactly the problem with lurkers and can take weeks. Show no tolerance by lynching them straight from day 1, and they'll realise we're serious.
Lol because if you start to lynch lurkers then scum will stop lurking and we'll just end up lynching people who are busy doing their homework, I think I already wrote that in this thread, don't you read this thread?
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On November 16 2011 16:10 prplhz wrote:Show nested quote +On November 16 2011 15:17 Cyber_Cheese wrote:On November 16 2011 08:10 prplhz wrote: I don't really know about Sabin010 it is very unfortunate that he said that but on the other hand he doesn't support lurkers lynches and he supports liar lynches which I think wouldn't be a scum's stance. It is pretty simple, if we start lynching lurkers then scum will start talking and we will just be lynching into busy townies most likely.
About lurkers, we have a seemingly unlimited number of lynches at our disposal and everybody has to post every 24 hours as it says in the OP. If we don't lynch any lurkers day1 we can still lynch them day2 and by that point we'll have like 6-7 posts from everybody. If they're all useless one liners, then lets go ahead and kill a few of them but there's no reason to lynch them prematurely when we can just postpone it and lynch them later. Later we will have more material and the lynch will not be based solely on their lurking but also on their being useless for a long period of time.
For people who did not notice it the OP says that you must post in this thread every 24 hours The bolded part. Explain how you know what mafia are thinking and what stances they are taking. Also explain to me how lynching lurkers with our multi-lynch means we will hit only town with all our lynches. On not lynching lurkers day 1, if we show leniency for lurking now, then it sets a precedent for days to come. Waiting for lurkers to provide enough content to decide their alignment one way or the other is exactly the problem with lurkers and can take weeks. Show no tolerance by lynching them straight from day 1, and they'll realise we're serious. Lol because if you start to lynch lurkers then scum will stop lurking and we'll just end up lynching people who are busy doing their homework, I think I already wrote that in this thread, don't you read this thread? I don't get it, are you trying to claim that only town has homework, and only scum will become active?
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On November 16 2011 13:16 wherebugsgo wrote: to clarify again, each person go for whoever they think is scummiest. That doesn't mean all of us go for the same person.
This is completely stupid because some people have more than one read at a time. Why focus when you can divide (your attention) and conquer?
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On November 16 2011 16:26 sinani206 wrote:Show nested quote +On November 16 2011 13:16 wherebugsgo wrote: to clarify again, each person go for whoever they think is scummiest. That doesn't mean all of us go for the same person. This is completely stupid because some people have more than one read at a time. Why focus when you can divide (your attention) and conquer? You've taken divide and conquer out of context, historically its about dividing the enemy, not yourself. You shouldn't be taking any less precaution over any of your votes than you usually would. It's better to scrutinize one person to best determine whether they are scum or not. If everybody does it, there should be enough information to extract reasonable opinions come voting time for anyone else you might want lynched. Using divide and conquer properly here is essentially lynching one scum at a time.
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On November 16 2011 16:23 Cyber_Cheese wrote:Show nested quote +On November 16 2011 16:10 prplhz wrote:On November 16 2011 15:17 Cyber_Cheese wrote:On November 16 2011 08:10 prplhz wrote: I don't really know about Sabin010 it is very unfortunate that he said that but on the other hand he doesn't support lurkers lynches and he supports liar lynches which I think wouldn't be a scum's stance. It is pretty simple, if we start lynching lurkers then scum will start talking and we will just be lynching into busy townies most likely.
About lurkers, we have a seemingly unlimited number of lynches at our disposal and everybody has to post every 24 hours as it says in the OP. If we don't lynch any lurkers day1 we can still lynch them day2 and by that point we'll have like 6-7 posts from everybody. If they're all useless one liners, then lets go ahead and kill a few of them but there's no reason to lynch them prematurely when we can just postpone it and lynch them later. Later we will have more material and the lynch will not be based solely on their lurking but also on their being useless for a long period of time.
For people who did not notice it the OP says that you must post in this thread every 24 hours The bolded part. Explain how you know what mafia are thinking and what stances they are taking. Also explain to me how lynching lurkers with our multi-lynch means we will hit only town with all our lynches. On not lynching lurkers day 1, if we show leniency for lurking now, then it sets a precedent for days to come. Waiting for lurkers to provide enough content to decide their alignment one way or the other is exactly the problem with lurkers and can take weeks. Show no tolerance by lynching them straight from day 1, and they'll realise we're serious. Lol because if you start to lynch lurkers then scum will stop lurking and we'll just end up lynching people who are busy doing their homework, I think I already wrote that in this thread, don't you read this thread? I don't get it, are you trying to claim that only town has homework, and only scum will become active?
Rofl so you want to lynch people who has homework based on the fact that scum also has homework?
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On November 16 2011 16:39 prplhz wrote:Show nested quote +On November 16 2011 16:23 Cyber_Cheese wrote:On November 16 2011 16:10 prplhz wrote:On November 16 2011 15:17 Cyber_Cheese wrote:On November 16 2011 08:10 prplhz wrote: I don't really know about Sabin010 it is very unfortunate that he said that but on the other hand he doesn't support lurkers lynches and he supports liar lynches which I think wouldn't be a scum's stance. It is pretty simple, if we start lynching lurkers then scum will start talking and we will just be lynching into busy townies most likely.
About lurkers, we have a seemingly unlimited number of lynches at our disposal and everybody has to post every 24 hours as it says in the OP. If we don't lynch any lurkers day1 we can still lynch them day2 and by that point we'll have like 6-7 posts from everybody. If they're all useless one liners, then lets go ahead and kill a few of them but there's no reason to lynch them prematurely when we can just postpone it and lynch them later. Later we will have more material and the lynch will not be based solely on their lurking but also on their being useless for a long period of time.
For people who did not notice it the OP says that you must post in this thread every 24 hours The bolded part. Explain how you know what mafia are thinking and what stances they are taking. Also explain to me how lynching lurkers with our multi-lynch means we will hit only town with all our lynches. On not lynching lurkers day 1, if we show leniency for lurking now, then it sets a precedent for days to come. Waiting for lurkers to provide enough content to decide their alignment one way or the other is exactly the problem with lurkers and can take weeks. Show no tolerance by lynching them straight from day 1, and they'll realise we're serious. Lol because if you start to lynch lurkers then scum will stop lurking and we'll just end up lynching people who are busy doing their homework, I think I already wrote that in this thread, don't you read this thread? I don't get it, are you trying to claim that only town has homework, and only scum will become active? Rofl so you want to lynch people who has homework based on the fact that scum also has homework? ...I'm confused. You claim it will make all the scum active and force them to participate, yet you are against it? I'll trade 2 or 3 of our 21 townies for a much more positive town atmosphere with more quality contributions and improved odds of catching and linking scum due to forced activity. I'm going to have to side with cyber here, your arguments against lynching lurkers don't seem to be making much sense.
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On November 16 2011 16:39 prplhz wrote:Show nested quote +On November 16 2011 16:23 Cyber_Cheese wrote:On November 16 2011 16:10 prplhz wrote:On November 16 2011 15:17 Cyber_Cheese wrote:On November 16 2011 08:10 prplhz wrote: I don't really know about Sabin010 it is very unfortunate that he said that but on the other hand he doesn't support lurkers lynches and he supports liar lynches which I think wouldn't be a scum's stance. It is pretty simple, if we start lynching lurkers then scum will start talking and we will just be lynching into busy townies most likely.
About lurkers, we have a seemingly unlimited number of lynches at our disposal and everybody has to post every 24 hours as it says in the OP. If we don't lynch any lurkers day1 we can still lynch them day2 and by that point we'll have like 6-7 posts from everybody. If they're all useless one liners, then lets go ahead and kill a few of them but there's no reason to lynch them prematurely when we can just postpone it and lynch them later. Later we will have more material and the lynch will not be based solely on their lurking but also on their being useless for a long period of time.
For people who did not notice it the OP says that you must post in this thread every 24 hours The bolded part. Explain how you know what mafia are thinking and what stances they are taking. Also explain to me how lynching lurkers with our multi-lynch means we will hit only town with all our lynches. On not lynching lurkers day 1, if we show leniency for lurking now, then it sets a precedent for days to come. Waiting for lurkers to provide enough content to decide their alignment one way or the other is exactly the problem with lurkers and can take weeks. Show no tolerance by lynching them straight from day 1, and they'll realise we're serious. Lol because if you start to lynch lurkers then scum will stop lurking and we'll just end up lynching people who are busy doing their homework, I think I already wrote that in this thread, don't you read this thread? I don't get it, are you trying to claim that only town has homework, and only scum will become active? Rofl so you want to lynch people who has homework based on the fact that scum also has homework? Lynching lurkers discourages people from being abolutely useless to us, and not even providing enough material to make reads. If lynching some lurkers forces the lurking mafia to post, we have a higher chance of identifying them correctly.
On the number of lynches, we should consider three a maximum. I figure we would have just been given a double lynch if bad stuff happened past two.
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On November 16 2011 12:04 LSB wrote:Show nested quote +On November 15 2011 20:44 Forumite wrote:/confirm On November 15 2011 16:12 LSB wrote:On November 15 2011 15:49 DCLXVI wrote:damn I forgot people post while I'm in the middle of writing posts... ugh On November 15 2011 14:55 LSB wrote:On November 15 2011 14:19 HarbingerOfDoom wrote:On November 15 2011 12:55 LSB wrote: come to think about it, that does seem like a nice icebreaker. So everyone! How about lets talk about how you think mafia should be played, the importance of blues, what should we do with lurkers, and what majority lynch means. LAL?For your point on LAL, unless I have misread the OP, we only know what abilities are possible, not which are actually in the game, how they may have been combined into roles, nor how many of the role there may be. So, unless we have a cop of some variety, I don't know how you intend to find liars in this game. So were you just stating that as a general "in mafia games" rule, or did you have something in mind for this game in particular? I'd be interested in hearing how you intend to determine the liars given the setup. Lying will come up and you will be able to recognize it. The most prominent example is fake claims. So LAL means no fake claims. + Show Spoiler +Or it means don't get caught lying. + Show Spoiler +Kenpachi's green claim would be an example of a potentially acceptable lie (if he is blue) as this early in the game any claims are meaningless So what is your position on Kenpachi claiming townie? At first you say LAL, but then lying can be acceptable in certain situations, such as kenpachi is blue. Then you say that his claim is meaningless as it is too early in the game. Does that make his post spam/intentionally distracting? Surely he is a good enough player to realize the importance of his claim. Can you explain your opinions on the subject rather than just post vague generalizations. Is kenpachi's claim worth analyzing/what does it mean? Wtf does this mean? Are you saying you are taking Kenpachi seriously? Stop talking hypotheticals, iirc you've played with Kenpachi before. Even if you have not you can go through his posts and figure out how he plays. In addition you've played before so you know how TL mafia is in the first few hours. I honestly don't see how I´m going to step in here. DCLXVI allready caught this and posted before me, but I don´t think my reason for noticing has been discussed. Okay, to me it looks like this; LSB wants us to Lynch All Liars. Kenpachi claimed Townie, but LSB doesn´t want us to take the Kenpachi claim seriously. My problem here is that either Kenpachi lied, or he just told Scum not to nightkill him, because it would be no use. If we are going to go by the LAL policy, then either Kenpachi lied or acted Pro-Scum, so why should we back off? Kenpachi does this every game, then we can ignore his claim, but what I don´t agree with is LSB promoting LAL wanting to ignore the claim, even if it is meta. It took him about 5 posts to go back on his own policy of Lynch All Liars. If Kenpachi lied (or play Pro-Scum), why does LSB then defend him after his first policy post? FoS LSB Bandwagoning much? I have no idea what you're trying to pretend I'm saying but from what it looks like, you didn't read my post and you are just parroting 666. What I don´t like is you advocating not lying as a general rule, but ignoring Kenpachi for doing an either useless, Pro-Scum or Anti-Town claim. If we are using LAL then why are we leaving Kenpachi alone because of his metagame, when his metagame is very unhelpfull for Town? That´s the inconsistency I have a problem with, why you want a big overarching policy but only apply it sporadically, and why specifically Kenpachi is spared your wrath.
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On November 16 2011 16:50 Cyber_Cheese wrote:Show nested quote +On November 16 2011 16:39 prplhz wrote:On November 16 2011 16:23 Cyber_Cheese wrote:On November 16 2011 16:10 prplhz wrote:On November 16 2011 15:17 Cyber_Cheese wrote:On November 16 2011 08:10 prplhz wrote: I don't really know about Sabin010 it is very unfortunate that he said that but on the other hand he doesn't support lurkers lynches and he supports liar lynches which I think wouldn't be a scum's stance. It is pretty simple, if we start lynching lurkers then scum will start talking and we will just be lynching into busy townies most likely.
About lurkers, we have a seemingly unlimited number of lynches at our disposal and everybody has to post every 24 hours as it says in the OP. If we don't lynch any lurkers day1 we can still lynch them day2 and by that point we'll have like 6-7 posts from everybody. If they're all useless one liners, then lets go ahead and kill a few of them but there's no reason to lynch them prematurely when we can just postpone it and lynch them later. Later we will have more material and the lynch will not be based solely on their lurking but also on their being useless for a long period of time.
For people who did not notice it the OP says that you must post in this thread every 24 hours The bolded part. Explain how you know what mafia are thinking and what stances they are taking. Also explain to me how lynching lurkers with our multi-lynch means we will hit only town with all our lynches. On not lynching lurkers day 1, if we show leniency for lurking now, then it sets a precedent for days to come. Waiting for lurkers to provide enough content to decide their alignment one way or the other is exactly the problem with lurkers and can take weeks. Show no tolerance by lynching them straight from day 1, and they'll realise we're serious. Lol because if you start to lynch lurkers then scum will stop lurking and we'll just end up lynching people who are busy doing their homework, I think I already wrote that in this thread, don't you read this thread? I don't get it, are you trying to claim that only town has homework, and only scum will become active? Rofl so you want to lynch people who has homework based on the fact that scum also has homework? Lynching lurkers discourages people from being abolutely useless to us, and not even providing enough material to make reads. If lynching some lurkers forces the lurking mafia to post, we have a higher chance of identifying them correctly. On the number of lynches, we should consider three a maximum. I figure we would have just been given a double lynch if bad stuff happened past two.
If we ignore lurkers day1 then we will have 6-7 posts of theirs by day2 lynch. Then they will not be lurkers anymore and we can start discussing what they have posted. Also, arguing about lynch-all-lurkers defeats the purpose of the policy itself as it will allow people to lurk even harder. But not in this game, because by day2 lynch they will have 6-7 posts anyway. Am I getting through to you at all?
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Who are lurking? The first step to lynching them is calling them out on inactivity. That might be all that is needed to get them back into the game so I think we should do that first.
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On November 16 2011 17:07 prplhz wrote:Show nested quote +On November 16 2011 16:50 Cyber_Cheese wrote:On November 16 2011 16:39 prplhz wrote:On November 16 2011 16:23 Cyber_Cheese wrote:On November 16 2011 16:10 prplhz wrote:On November 16 2011 15:17 Cyber_Cheese wrote:On November 16 2011 08:10 prplhz wrote: I don't really know about Sabin010 it is very unfortunate that he said that but on the other hand he doesn't support lurkers lynches and he supports liar lynches which I think wouldn't be a scum's stance. It is pretty simple, if we start lynching lurkers then scum will start talking and we will just be lynching into busy townies most likely.
About lurkers, we have a seemingly unlimited number of lynches at our disposal and everybody has to post every 24 hours as it says in the OP. If we don't lynch any lurkers day1 we can still lynch them day2 and by that point we'll have like 6-7 posts from everybody. If they're all useless one liners, then lets go ahead and kill a few of them but there's no reason to lynch them prematurely when we can just postpone it and lynch them later. Later we will have more material and the lynch will not be based solely on their lurking but also on their being useless for a long period of time.
For people who did not notice it the OP says that you must post in this thread every 24 hours The bolded part. Explain how you know what mafia are thinking and what stances they are taking. Also explain to me how lynching lurkers with our multi-lynch means we will hit only town with all our lynches. On not lynching lurkers day 1, if we show leniency for lurking now, then it sets a precedent for days to come. Waiting for lurkers to provide enough content to decide their alignment one way or the other is exactly the problem with lurkers and can take weeks. Show no tolerance by lynching them straight from day 1, and they'll realise we're serious. Lol because if you start to lynch lurkers then scum will stop lurking and we'll just end up lynching people who are busy doing their homework, I think I already wrote that in this thread, don't you read this thread? I don't get it, are you trying to claim that only town has homework, and only scum will become active? Rofl so you want to lynch people who has homework based on the fact that scum also has homework? Lynching lurkers discourages people from being abolutely useless to us, and not even providing enough material to make reads. If lynching some lurkers forces the lurking mafia to post, we have a higher chance of identifying them correctly. On the number of lynches, we should consider three a maximum. I figure we would have just been given a double lynch if bad stuff happened past two. If we ignore lurkers day1 then we will have 6-7 posts of theirs by day2 lynch. Then they will not be lurkers anymore and we can start discussing what they have posted. Also, arguing about lynch-all-lurkers defeats the purpose of the policy itself as it will allow people to lurk even harder. But not in this game, because by day2 lynch they will have 6-7 posts anyway. Am I getting through to you at all? prplhz, 6-7 posts during a week of play is nothing, we can´t really get a read from just that and will be forced to lynch them anyway. I can see that you want to wait with lynching, but I don´t think the end result will be any different if we do it day 2 instead. We might as well push lurkers now and get more activity.
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A single post telling us to just lynch Kenpachi without thinking much about it. Right...
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