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Resurrection Mafia - Page 12

Forum Index > TL Mafia
Post a Reply
Prev 1 10 11 12 13 14 53 Next
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
September 02 2011 02:49 GMT
#221
On September 02 2011 11:41 redFF wrote:
im fairly certain that the wagon that started on varp was more caused by me than you bum. if it's so hilarious why is your vote still on it.


Your patience astounds me. ASTOUNDS BY LEAPS AND BOUNDS.
Together but separate, like oatmeal
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 02 2011 02:51 GMT
#222
Nightless. All actions must be submitted by the appointed time.
Double Lynch Every Day - At the end of the day, the 2 highest vote-getters will be lynched.
Priests Resurrect, Necromancers Reanimate.
Resurrected Players will live until they are killed again.
Zombies die on the 3rd Day after Reanimation. So a Zombie reanimated on Day 2 will die at the start of Day 5.
Players who are returned to life may not be returned to life in the future.
No players are told how a character is returned to life.
Mafia KP is N/2 (rounded up). Zombies count towards KP.


This should answer your question, bum, about whether or not players can be repeatedly revived (no, once they die twice they're gone)

Okay, so let's go over a couple things...

We should only use bum's "plan" when we absolutely HAVE to. As in, in an endgame situation where we can win in 1-2 days by lynching the lynchproof guy and some suspect, then resurrecting the lynchproof, having the coroner check the suspect, and having the lynchproof shoot another suspect after resurrection but before he gets shot by the mafia.

Second, I underlined what's really interesting to me. If mafia KP is n/2, and zombies count toward KP, does that mean a townie who is resurrected by a necromancer will count toward mafia KP? i.e. if there are 4 mafia members and 1 town who is resurrected as a zombie, is mafia KP 3?
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
September 02 2011 02:51 GMT
#223
Ah I see, and I fail. Still it's a viable tactic strategy. Lynching two people day 1 is very risky business, if it was my way, I'd lynch kenpachi and varp, and check/revive varp.
Together but separate, like oatmeal
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 02 2011 02:54 GMT
#224
On September 02 2011 11:51 wherebugsgo wrote:
If mafia KP is n/2, and zombies count toward KP, does that mean a townie who is resurrected by a necromancer will count toward mafia KP? i.e. if there are 4 mafia members and 1 town who is resurrected as a zombie, is mafia KP 3?

Yes.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
redFF
Profile Blog Joined November 2010
United States3910 Posts
September 02 2011 02:55 GMT
#225
wait so you want to check and revive someone? Waste of a lynch then?
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
September 02 2011 02:57 GMT
#226
On September 02 2011 11:51 wherebugsgo wrote:
Show nested quote +
Nightless. All actions must be submitted by the appointed time.
Double Lynch Every Day - At the end of the day, the 2 highest vote-getters will be lynched.
Priests Resurrect, Necromancers Reanimate.
Resurrected Players will live until they are killed again.
Zombies die on the 3rd Day after Reanimation. So a Zombie reanimated on Day 2 will die at the start of Day 5.
Players who are returned to life may not be returned to life in the future.
No players are told how a character is returned to life.
Mafia KP is N/2 (rounded up). Zombies count towards KP.


This should answer your question, bum, about whether or not players can be repeatedly revived (no, once they die twice they're gone)

Okay, so let's go over a couple things...

We should only use bum's "plan" when we absolutely HAVE to. As in, in an endgame situation where we can win in 1-2 days by lynching the lynchproof guy and some suspect, then resurrecting the lynchproof, having the coroner check the suspect, and having the lynchproof shoot another suspect after resurrection but before he gets shot by the mafia.

Second, I underlined what's really interesting to me. If mafia KP is n/2, and zombies count toward KP, does that mean a townie who is resurrected by a necromancer will count toward mafia KP? i.e. if there are 4 mafia members and 1 town who is resurrected as a zombie, is mafia KP 3?


Well, I disagree in utilizing it that late, as an unlynchable confirms himself, forces two bullets which won't be hitting a coroner or a priest. And the zombie thing hmmm, I revoke what I previously said. With two kills, it's better to keep what we want done to who, since a necro can easily zombify the other and start racking up their KP. I'm assuming we won't be told if a player is zombie or not as well.
Together but separate, like oatmeal
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 02 2011 02:59 GMT
#227
On September 02 2011 11:54 iGrok wrote:
Show nested quote +
On September 02 2011 11:51 wherebugsgo wrote:
If mafia KP is n/2, and zombies count toward KP, does that mean a townie who is resurrected by a necromancer will count toward mafia KP? i.e. if there are 4 mafia members and 1 town who is resurrected as a zombie, is mafia KP 3?

Yes.

A revived player retains his original wincon no matter how he is revived
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
September 02 2011 03:00 GMT
#228
On September 02 2011 11:55 redFF wrote:
wait so you want to check and revive someone? Waste of a lynch then?


It wouldn't be a waste of a lynch, it would technically be a no lynch with a free check and a confirmed unlynchable. But since the unlynchable can only be revived once its better to wait at least one more day. The first two people are going to get revived anyway. You don't think the high priest should revive day 1?
Together but separate, like oatmeal
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 02 2011 03:03 GMT
#229
On September 02 2011 11:54 iGrok wrote:
Show nested quote +
On September 02 2011 11:51 wherebugsgo wrote:
If mafia KP is n/2, and zombies count toward KP, does that mean a townie who is resurrected by a necromancer will count toward mafia KP? i.e. if there are 4 mafia members and 1 town who is resurrected as a zombie, is mafia KP 3?

Yes.


Oh shit...

This could be a problem.

So basically, town, we need to be careful of letting mafia resurrect players. As they resurrect they can potentially gain KP for at least a day, even if they resurrect a townie. Thus, they can throw us off AND punish us with extra KP. Any proposed solutions to this dilemma?

I'm thinking it might be beneficial to get the holy priests (if we have one/more) to resurrect immediately before the mafia have a chance to capitalize. But...I'm not really sure because there'll be two dead thanks to the lynches and then probably at least two thanks to the mafia kills.

On September 02 2011 11:55 redFF wrote:
wait so you want to check and revive someone? Waste of a lynch then?


It's a free check, right?

The only problem is that we need to get information from the coroner eventually. That'll probably be the hardest part, IMO, especially if the coroner dies someday and we don't know it, he'll miss a check.

The coroner basically is the most important role (that we know of) in this game right now.
redFF
Profile Blog Joined November 2010
United States3910 Posts
September 02 2011 03:11 GMT
#230
On September 02 2011 12:00 bumatlarge wrote:
Show nested quote +
On September 02 2011 11:55 redFF wrote:
wait so you want to check and revive someone? Waste of a lynch then?


It wouldn't be a waste of a lynch, it would technically be a no lynch with a free check and a confirmed unlynchable. But since the unlynchable can only be revived once its better to wait at least one more day. The first two people are going to get revived anyway. You don't think the high priest should revive day 1?

I dont think the high priest should revive varpulis day 1 because he's mafia.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
September 02 2011 03:18 GMT
#231
On September 02 2011 12:03 wherebugsgo wrote:


I'm thinking it might be beneficial to get the holy priests (if we have one/more) to resurrect immediately before the mafia have a chance to capitalize. But...I'm not really sure because there'll be two dead thanks to the lynches and then probably at least two thanks to the mafia kills.


And what if we have the holy priest rez immediately, and we ended up lynching scum? Then we have living scum still, and that hurts us.


The only problem is that we need to get information from the coroner eventually. That'll probably be the hardest part, IMO, especially if the coroner dies someday and we don't know it, he'll miss a check.

The coroner basically is the most important role (that we know of) in this game right now.


You're right, and I've been thinking about this for a while. With lynches being no-flip, it's going to be very difficult for the town to get any information at all. Whichever player(s) is/are the coroner(s) needs to be very careful.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 02 2011 03:20 GMT
#232
The only comforting thing to me is that the mafia don't know who they've killed anymore than we do.

Unless, of course, there's some sort of mafia role checker. Which would suck balls.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
September 02 2011 03:24 GMT
#233
On September 02 2011 12:20 wherebugsgo wrote:
The only comforting thing to me is that the mafia don't know who they've killed anymore than we do.

Unless, of course, there's some sort of mafia role checker. Which would suck balls.


Well they certainly know they're hitting townies. Whether or not their blue or green they may not know, but they still know a hell of a lot more than we do or will.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 02 2011 03:30 GMT
#234
On September 02 2011 12:24 jcarlsoniv wrote:
Show nested quote +
On September 02 2011 12:20 wherebugsgo wrote:
The only comforting thing to me is that the mafia don't know who they've killed anymore than we do.

Unless, of course, there's some sort of mafia role checker. Which would suck balls.


Well they certainly know they're hitting townies. Whether or not their blue or green they may not know, but they still know a hell of a lot more than we do or will.


Right, I meant more as in, if they want to deny us whatever information we ARE getting, they have no ability to aim directly for a coroner or whatever without actually having a role detection role themselves.

I'm pretty sure iGrok said that mafia can choose to hit mafia too, so that might fuck us with respect to who we should revive, as well.

I'd say, if there's a scummy player around who we plan on lynching, but he dies due to a mafia hit, he should get checked anyway and then if he gets revived we should examine him carefully. Mafia can take advantage of the fact that they know alignments by killing their own players and tricking us into reviving them and keeping them around.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
September 02 2011 03:34 GMT
#235
On September 02 2011 12:30 wherebugsgo wrote:
Show nested quote +
On September 02 2011 12:24 jcarlsoniv wrote:
On September 02 2011 12:20 wherebugsgo wrote:
The only comforting thing to me is that the mafia don't know who they've killed anymore than we do.

Unless, of course, there's some sort of mafia role checker. Which would suck balls.


Well they certainly know they're hitting townies. Whether or not their blue or green they may not know, but they still know a hell of a lot more than we do or will.


Right, I meant more as in, if they want to deny us whatever information we ARE getting, they have no ability to aim directly for a coroner or whatever without actually having a role detection role themselves.

I'm pretty sure iGrok said that mafia can choose to hit mafia too, so that might fuck us with respect to who we should revive, as well.

I'd say, if there's a scummy player around who we plan on lynching, but he dies due to a mafia hit, he should get checked anyway and then if he gets revived we should examine him carefully. Mafia can take advantage of the fact that they know alignments by killing their own players and tricking us into reviving them and keeping them around.


Yes, iGrok did say mafia can kill their own. And I was thinking the exact thing you said.

But even if scum can't hit our blues reliably, how will the town get information? I'm afraid all the information is going to sit with our coroner. This will certainly be tricky.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 02 2011 03:37 GMT
#236
They'll have to learn to breadcrumb lol.

Everyone just needs to pay close attention to the thread. It's even more important than in regular mafia games, IMO, as the lack of information for town means we can really only rely on our reads of scummy play.

So, let's not rely on the coroner. We rely on our scumhunting skills. We lynch those mofos and then when the time is right the coroner can claim and we lynch the remaining mafia team all at once.
sinani206
Profile Blog Joined November 2010
United States1959 Posts
September 02 2011 05:37 GMT
#237
On September 02 2011 10:27 jcarlsoniv wrote:
Show nested quote +
On September 02 2011 10:12 sinani206 wrote:
On September 02 2011 10:06 jcarlsoniv wrote:
On September 02 2011 09:20 Kenpachi wrote:
bro, I dont recall playing with you 3 so i asked for a general gist of your gameplay from previous games


I misunderstood what you were asking, my mistake.

But how about you actually do something productive for the town? I might be more inclined to believe you if you were actually trying to help. Every post you've made has been largely unhelpful.


That's Kenpachi for you.

Also, who would've guessed: sandroba has a plan.
And I see no gaping issues with this plan,
except for the fact that we can't decide who the three candidates should be.

If we can actually find three people who are scummy, then we will be able to use the plan to our advantage. But is it really worth our time to agree on everyone's top three?


I like how sinani has completely disregarded the fact that I think he could be scum. Also, he ignored the fact that we already figured picking 3 candidates wouldn't work. He has contributed very little. Currently he's feeling the scummiest to me.

#vote sinani206


I'm sorry, I though it would be obvious that I knew that you thought I could be scum. I have acknowledged this in previous posts.

Anyway, redFF just keeps feeling more and more scummy to me. I will put my vote on him for now.

##Vote: redFF

PS: I know you think I'm not contributing too. I'm explicitly acknowledging this so that you don't think that I'm disregarding it.
literally everything is wifom just shut the fuck up
redFF
Profile Blog Joined November 2010
United States3910 Posts
September 02 2011 05:48 GMT
#238
On September 02 2011 14:37 sinani206 wrote:
Show nested quote +
On September 02 2011 10:27 jcarlsoniv wrote:
On September 02 2011 10:12 sinani206 wrote:
On September 02 2011 10:06 jcarlsoniv wrote:
On September 02 2011 09:20 Kenpachi wrote:
bro, I dont recall playing with you 3 so i asked for a general gist of your gameplay from previous games


I misunderstood what you were asking, my mistake.

But how about you actually do something productive for the town? I might be more inclined to believe you if you were actually trying to help. Every post you've made has been largely unhelpful.


That's Kenpachi for you.

Also, who would've guessed: sandroba has a plan.
And I see no gaping issues with this plan,
except for the fact that we can't decide who the three candidates should be.

If we can actually find three people who are scummy, then we will be able to use the plan to our advantage. But is it really worth our time to agree on everyone's top three?


I like how sinani has completely disregarded the fact that I think he could be scum. Also, he ignored the fact that we already figured picking 3 candidates wouldn't work. He has contributed very little. Currently he's feeling the scummiest to me.

#vote sinani206


I'm sorry, I though it would be obvious that I knew that you thought I could be scum. I have acknowledged this in previous posts.

Anyway, redFF just keeps feeling more and more scummy to me. I will put my vote on him for now.

##Vote: redFF

PS: I know you think I'm not contributing too. I'm explicitly acknowledging this so that you don't think that I'm disregarding it.

LOL. im sorry but that is the worst post in the game so far. this guy and varp are the lynches.
OriginalName
Profile Blog Joined July 2010
Canada1140 Posts
September 02 2011 06:40 GMT
#239
Where the fuck are Drazerk and Sknowman?

Also the one thing I've noticed from posting today is Kenpachis vanilla claim. Firstly why do it? He's trying to establish townieness then basically asks a few questions then completely drops off the face of the earth. Nothing else seems to come out of him and I personally don't mind offing him.

Also along with the above the last time he claimed townie and lurked he flipped scum.

So in recap:

For shitposting and meta I vote

##Vote: Kenpachi
redFF
Profile Blog Joined November 2010
United States3910 Posts
September 02 2011 06:50 GMT
#240
kenpachi always claims townie
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