[T][M]Experimental Haunted Mafia - Page 3
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Varpulis
United States2517 Posts
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Varpulis
United States2517 Posts
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Varpulis
United States2517 Posts
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Varpulis
United States2517 Posts
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Varpulis
United States2517 Posts
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Varpulis
United States2517 Posts
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Varpulis
United States2517 Posts
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Varpulis
United States2517 Posts
DrH's profile => his blog => "did you come here for something" => 8th "d" => pastebin Pastebin link Copy pasted contents: falltoyourknees 1 dontlookback 2 getoutwhileyoucan 3 itsnotsafe 4 stop 5 runand 6 youwill 7 prayformercy 8 you will find the URL Can't find the next step though. | ||
Varpulis
United States2517 Posts
fall to your knees don't look back get out while you can it's not safe stop run and you will pray for mercy Where's syllo when we need him? | ||
Varpulis
United States2517 Posts
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Varpulis
United States2517 Posts
Try as I might, I can't rationalize mig switching off of Coag and onto palmar if he was scum. Bum, on the other hand, is very suspect. On August 06 2011 18:10 bumatlarge wrote: Yeah the votes are really spread out. Perhaps we should narrow down candidates, so that we can actually have something to go on for later. In a recruiting set-up, it is generally accepted that vets get picked up nearly 90% of the time. The recruiter forces town to lose a valuable asset, while bolstering his team more effectively then normal. Aside from that, we don't have any evidence supporting that this so it shouldn't have any impact on who we lynch. Mig, Curu, or redff are all viable picks, and we should probably keep it between these three unless someone feels otherwise. Attempting to divert the vote away from Amber. On August 07 2011 06:43 bumatlarge wrote: Amber is getting lynched as of right now with three, but I think mafia is too scared to change their votes, unless trotske has balls of steel. I think amber dying will bring a lot to the table, especially with votes this tight. But I'd rather have one of the three I listed get lynched. So I'll vote curu as well, amber is a good player and can be useful. ##Unvote ##Vote Curu clearly trying to divert the vote away from Amber while trying to be subtle about it. "amber is a good player and can be useful" is a really scummy argument, used a lot to try to save godfathers and experienced scum, in my experience. | ||
Varpulis
United States2517 Posts
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Varpulis
United States2517 Posts
I'd wager that the last scum is somewhere on the coag wagon. | ||
Varpulis
United States2517 Posts
why oh why didn't you stay on Coag? | ||
Varpulis
United States2517 Posts
Did he get more recruits later in the game? | ||
Varpulis
United States2517 Posts
Guess I'm not doing homework around Halloween. | ||
Varpulis
United States2517 Posts
I didn't really like how difficult the puzzles ramped up to be. They were reasonably easy day 1, but made the jump to unsolvable far too quickly. I'd remove the weak mason because I don't see a real use for it, despite it being a great opportunity to roleplay. either that or Jaedong dying. That was a little too intense for me I'm not sure if I'd add anything, actually. If anything, possibly an item which can cause one to become corrupted (making them scum) if used too much. that'd be cool and fit the theme well. I think it's relatively balanced, as long as there aren't too many blues (ppl with items). Were all items used? Puzzles were good except for the last one. | ||
Varpulis
United States2517 Posts
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