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Pick Their Power Mafia 2 - Page 20

Forum Index > TL Mafia
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Prev 1 18 19 20 21 Next All
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 16:57 GMT
#2870
All mechanics discussion aside, the way Drazerk defended himself is the absolute damning factor. Lanaia made no attempt to discredit or change bum's shot when I was pushing for her.

DropBear looks pretty bad but outing supersoft and RBing Foolishness N1 and chaos later on buys him a lot of cred.

The fact that Drazerk voted for every scum doesn't mean shit, he voted for them when it was clear they were going to die. He didn't contribute anything to any of their lynches.

That you "weren't around" is crap too. You were LRing in SC2 threads and your recent activity obviously shows you do have the time to be around every day. You just didn't care to be active when it didn't serve your Mafia agenda.
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:08 GMT
#2871
And you're right, I can't explain how heist got shot but I'm pretty sure it was either something to do with your role buff (in which case you'll block every action tonight instead of just the first and then we lynch you) or bum was just SUPER herpaderp retard and didn't do any action at all and lied about it. That he was so unwilling to answer everyone asking him what he did lends credit to that.

It's not fair but deconduo damned you too. Why on earth would you of all people get a rolebuff for a mistake he made? It also makes 0 sense that it was to survive Lanaia's shot, you're lying about that being the buff. Let me know the logic behind a mistake somewhere and that being the resulting buff.

How I see it deconduo either made the booboo by letting you somehow protect Palmar so he had to retcon your ability, or he made a booboo by letting Palmar live which put suspicion on you so he had to buff you in some way to compensate.

Either way even the mod is pointing at you.
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:21 GMT
#2873
So in the ~24 hours of BC vs Jackal you couldn't come on once to make a case against Jackal even though you were absolutely sure he was scum? Or hell, even in 30+ hours when the case against Jackal was building but people were still unsure?

Yeah no. You posted as if you would be willing to take the penalty and wanted absolutely to get Jackal lynched, yet you never revealed any of it in the like 2 and a half days you had of day 1 + night 1 for it to actually influence anything.

And believe me I tried, but you have so many LR posts that searching you doesn't go back that far.
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:27 GMT
#2878
Sigh. You stink.

Just block Drazerk and if he's not it you kill me tomorrow. I'll put my vote on myself too. Kurumi will put his vote on me. You will most definitely put your vote on me. There's no way I'm worming out of it.

Varpulis completely forgot about this game and announced in Kurumi's game that it was his first time as scum. Some intense metagame play maybe, but not likely. I also explained to you the correct voice was Amber putting medic on sandroba but you didn't listen to me that time either.
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:31 GMT
#2879
Oh you can't use your ability huh. You already used it to kill kitaman.

Well, Drazerk's dead.
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:32 GMT
#2882
That's not by night. You misunderstood how his ability works. deconduo rolls a dice, based on what number lands he gets that ability.

For example he landed a 5 on Night 1, which let him Day Vig syllogism Day 2.
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:36 GMT
#2884
If Drazerk's ability somehow lets him survive tonight please promise me you'll lynch him :3. If he is unactionable by everyone that explains the heist kill and either me or Varp will be probably be dying tonight.
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:37 GMT
#2886
lol oh look, another situation where Drazerk doesn't die.

No my dear boy, you are the first on the list of deaths.
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:39 GMT
#2888
Oh okay, I can live with that.
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:48 GMT
#2890
Well you can use your Mafia KP on me since you won't be blocked anymore. Make sure we both go down in flames. I'm not going to be protected tonight.
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:52 GMT
#2894
Valiantly fought Drazerk. It's too bad deconduo put the spotlight on you, you were pretty far down my suspicion list until that lol.
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:53 GMT
#2897
For anyone wondering about the role, yes I created it and yes it was OP as fuck lol.

Picking for Foolishness

Role: You are Rand al’Thor from the Wheel of Time!

Through your link to the One Power you are able to manipulate weaves to produce extraordinary effects. The more you use saidin, the more you learn of it and the more powerful the weaves at your disposal. Beware however, using saidin too often will make you insane! Being insane will have debilitating effects on your abilities; the stronger the ability, the worse the effects. You will not know what effect being insane has. Different abilities add a different amount of insanity. You will not be aware if you go insane cause hey, it’s everyone else that’s crazy!

Text written in green is for mod use only and should not be told to the player.

Player is not told what the abilities are until he gets them
Player is not told what the insanity threshold is
Player is not told how much insanity each power adds
Player is not told what being insane does to each ability (effects after being insane listed after [Insane] brackets)
Player is not told when he is insane
Number in brackets is how often they have to use any ability to unlock this one
Each time the player unlocks an ability, PM him with the description of the new ability.
Just to clarify, insanity numbers have nothing to do with the numbers in brackets; the number in brackets is just the amount of times he has to use any ability at all to unlock that ability. Every ability regardless of how much they add to insanity will only count as 1 towards the number in brackets for unlocking new abilities
Player can choose to use any abilities that are currently available to him as many times as he chooses
Players will only have the insane effect if they are already insane at the time they use their power; if the player is at 9 insanity and uses balefire, it has its normal effects since he was fine pre-use but goes insane after use
Abilities that are (0) are ones that the player starts with

Insanity threshold is 10.

Maybe increase insanity threshold if they become 3rd party


(0) Wild Channeling (Day)
Things always seem to go your way, the result of your subconscious channeling. During the day, you may place an extra invisible vote on another player. This vote will not be revealed in the vote lists.
[Insane]: The extra vote falls on the person who:
1) Has the most votes
2) Rand is not currently voting for
Adds 0 to insanity counter



(0) Air (Night)
You are able to master channeling the flow of air, as such you can freeze your would-be attackers in place. Using this weave grants you an extra life during the night cycle you use it on (temporary life, goes away after the night).
[Insane]: Will instead roleblock the first person on Rand’s team to submit a night action (Rand is not informed, can also just use someone random if you want to use a RNG)
Adds 1 to insanity counter


(1) Warding (Night)
You are able to create wards to monitor and guard you during your sleep. Using this weave will alert you to anyone that targets you during that night (their names are given, abilities are not, does not roleblock).
[Insane]: Rand gets results that the first two people to submit night actions that did not actually visit him visited him (again, can just use RNG too but more work for you)
Adds 1 to insanity counter


(2) Compulsion (Night)
You are able to bend others to your will, surrendering their secrets. You will get the role description of one player of your choosing at night (not alignment).
[Insane]: Picks the player on the player list closest below his intended target (or you can do a random player) and reveals their role. Male channeler will NOT be informed that their target was changed.
Adds 1 to insanity counter


(2) Healing (Night)
You have mastered the Healing flows, able to save someone from the brink of death. However, they will be exhausted upon receiving treatment, for the strength of Healing comes as much from the receiver as the giver. Target receives Medic protection and is saved from all KP if hit, but is also roleblocked if hit (not roleblocked if not hit).
[Insane]: Target is attacked instead (1 KP).
Adds 1 to insanity counter


(3) Fire (Night)
You are able to control the threads of Fire, incinerating a target of your choice (1 KP).
[Insane]: Rand instead uses the Healing ability (pre-Insane effects) on his target.
Adds 1 to insanity counter


(4) Balefire (Night)
You are able to summon forth destructive balefire, wiping your target from existence. Any actions that they have recently committed are null as they are cut from the Pattern. Target dies regardless of any protections or immunities that they have (will die no matter what), target is also roleblocked on the night they die.
[Insane]: Rand burns himself out of the Pattern. Self kill.
Adds 3 to insanity counter


Penalty: If penalty is active has to talk about current gossip in the world in an extremely feminine and ditzy manner and can’t comment on the Mafia game for the rest of the day/night cycle.

So thanks kitaman for letting me steal my own ability.
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:54 GMT
#2902
Also bum, what the fuck did you do the night before last? Did you just no action and lie to everyone saying you did something to Drazerk?
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:55 GMT
#2904
On August 08 2011 02:54 Palmar wrote:
gg, I was terrible this game, sorry.


Well you had the impossible win con lol. After the impossible Joker win con.

Retribution for your win con of "win with the host" in WaW2.
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 17:58 GMT
#2907
wat
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 18:03 GMT
#2913
Yep, thanks dec and Eiii!

Kurumi's role nominated for worst of all time lol.
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 18:32 GMT
#2927
I love how Nisani didn't even use his role. And picked the most useless thing for Kurumi, rofl.

Also wut, Wiggles saved me? I was a terrible save . But I love you man.

How did you guys know I created Foolishness's role?
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 18:34 GMT
#2929
And I guessed kitaman created my role because he was so sure that I was the Role Thief (and even went looking for my breadcrumbs which I forgot about) when sandroba pressed me. Which is why I was sure kitaman wasn't Mafia. But Drop killed him anyways lol.
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 18:36 GMT
#2930
And WOW.

bum's action: shoots bum

bum never ever lie to Town again holy shit. If I wasn't so convinced already Drazerk was Mafia your lie that you did something to Drazerk could have lost the game for Town. wtf were you thinking
wat
Curu
Profile Joined March 2010
Canada2817 Posts
August 07 2011 18:47 GMT
#2933
I still want to know how Foolishness knew I created his role :O. I specifically didn't mention anything about the TLPD stuff so he wouldn't know I created his role, then I could steal it and out him without activating my penalty.
wat
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