Sleeper Cell Mafia
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Jackal58
United States4264 Posts
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Jackal58
United States4264 Posts
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Jackal58
United States4264 Posts
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Jackal58
United States4264 Posts
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Jackal58
United States4264 Posts
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Jackal58
United States4264 Posts
PM received. | ||
Jackal58
United States4264 Posts
I don't lurk. I sleep. | ||
Jackal58
United States4264 Posts
On April 25 2011 10:34 GMarshal wrote: Sleep is for weak people! Healthy, sane, well rested weak people, but weak people nonetheless! I didn't get any super secret psychic powers in my PM to keep me awake for 24 hours. Nobody ever gives me a mind bomb. I'll just have to be weak. | ||
Jackal58
United States4264 Posts
How many KP do they have? I don't see that in the OP. | ||
Jackal58
United States4264 Posts
On April 25 2011 11:15 GMarshal wrote: Lets kick off the discussion shall we? As I see it in this setup many traditional mafia "tells" dont apply as the mafia (except for the leader) have the same information as the town does, hell they don't even know who is going to die before they do. This means that we have to look for tells based not on more knowledge, but on pure behavior. I know this is a small distinction but I think its important enough to point out. Indeed. Analysis in this setup will be a bit different than in a game where scum all know each other. Even trying to look at voting patterns won't tell much. Will be hilarious though when one scummy fos' another and gets him lynched. I suppose a situation like that would perhaps aid in finding the GF. But even that will be difficult to pick up on. Know that this has started and I have my game hat on these mechanics are going to make this a very different type of game. | ||
Jackal58
United States4264 Posts
In other words I'm going to bed. | ||
Jackal58
United States4264 Posts
On April 25 2011 12:21 tnkted wrote: Everyone disregard this (crumbing for later): DSBETNLBNTF Now, on to the game. Trying to find scum's breadcrumbs is going to be extremely difficult imo. There are two ways I think we can play this game if breadcrumbing is vitally important: 1. Set up a posting standardization system where people refrain from using coloqualisms and any identifying characteristics. This system would have to be set up so that all players may only communicate using certain standard symbols or phrases. By simplifying the language like this we can dirastically reduce the ways in which breadcrumbing can happen. However, such a system would completely remove all sense of personality and also all other possible scumtells. 2. Not focus on breadcrumbing at all, except where it is obvious. If we focus on breadcrumbing, picking apart everybody's posts for clues and hints we're going to completely miss what we should be really looking for in those posts, which are scumtells. You can bet that since scum doesn't know who scum is, they are NOT going to want to vote for the scummiest players. Scum is going to act stranger than normal, so we can't waste time looking for scumtells. We can't stop the CL from pming his cronies, so looking for scumtells is a waste of time and town attention. Remember what happened when we focused on the item game in insane 2? We won the item game but lost the overall game. :/ Now, 1 is going to be pretty difficult to do, so I vote that we do 2. Your breadcrumbing thing almost got me killed in XXXVII. A. Because you worded your question weirdly B. Because I'm not that bright. Please don't get me killed. + Show Spoiler + On April 25 2011 12:29 Mr. Wiggles wrote: Of course scum-hunting is going to be the best way to find scum, but breadcrumbs are also a good way of finding out the cell leader. It looks like he can only send one PM to one of his people per morning/evening, which means that he's going to have to find a way to get information out to them otherwise, or else he'll have no way to contact more than a couple of them. We can't really rely on the connections between players in this game, so if someone starts acting weird after PM time, maybe they're scum. Also, when we kill the GF, we can go back and look at who he was trying to direct, and who he was paying special attention to, and how. I kinda understand what you are saying but how can we identify a breadcrumb if we only see half of it? Maybe if somebody keeps using the same word or phrase repeatedly but even then it would be hard to pick out. If you have a suggestion for how we might be able to spot these please feel free to share. I have trouble spotting breadcrumbs when I know what I'm supposed to be looking for. | ||
Jackal58
United States4264 Posts
On April 25 2011 11:40 Ace wrote: Analysis in this setup is still the same as a normal setup. The main difference here is that associating people by alignment in the beginning is much harder. Scum still know they are Scum and that almost everyone else is Town. That shouldn't drastically altar their behavior. I was thinking about this on my way to work Ace. (Hour + drive and I spend it thinking about Mafia. I need help.) In this setup would it not be even more beneficial for scum to lurk? Why I ask is it would seem to me that if what Wiggles said is true "scum can kill scum" and we can lynch them when they slip up what incentive do they have to post at all other than to avoid a mod kill? If they try to appear town their scum buddies can kill them. If they try to hide and skate we'll lynch them. I understand that scum still know they're scum but I believe this setup will drastically alter their behavior. As in making it almost non existent. So to that end I would like iGrok to verify Wiggles statement of scum being able to kill scum. I'm not getting that from the OP. And if that is the way it works I'm thinking we should just lynch the least active player each day. Maybe I'm thinking to much into this. Can scum hit scum at night? | ||
Jackal58
United States4264 Posts
On April 25 2011 21:35 GMarshal wrote: Ladies and Gentlemen. I have a plan, a plan that costs us nothing and and aids us in defeating or at least confusing the mafia's ability to "crumb" with specific words or phrases. Don't know what I'm getting at? sence the mafia are going to likely identify each other based on a few words or phrases I am going to mimic peoples posts and steal whole sentences and words that seem suspicious to me. This way if the mafia is revealing themselves by key phrases I confuse them into either believing I am one of them or not being able to use code phrases, I suggest you all do the same, I mean we dont know if it will work jet, but anything that causes confusion amongst the scum team will help us. I also suggest that if multiple people quote a post others of us do the same, as that might be a method of identification as well. Also I agree we need to keep up the posting activity, as quality posts are important to foster discussion. Wouldn't they just search for the original post? Might slow them down a bit maybe. | ||
Jackal58
United States4264 Posts
On April 25 2011 21:41 sandroba wrote: I think this discussion about breadcrumbs is not productive at all, specially if you reveal your strategy before you put it in practice. Doing what you are suggesting is going to make scumhunting more difficult imo. Also I don't think that's the way mafia is going to identify each other, as there are several other more obvious ways I can think of. Please share. | ||
Jackal58
United States4264 Posts
On April 25 2011 21:53 sandroba wrote: If you can't think of one it's in my best interest not to share, because maybe the cell leader cannot think of one aswell. Why do you want me to share it? So we would know what to look for. I hadn't considered what the cell leader may or may not be capable of thinking of. | ||
Jackal58
United States4264 Posts
On April 25 2011 22:58 sandroba wrote: I'm going to post my three people without the msg then. Ace, GM, Mr. Wiggles. I would inform them of all other mafia players so they can operate normally without the fear of mislynching one of the other agents. Well thanks for that. And how would you transmit this information? You said you can do so without posting anything in the thread. I'm curious how that mechanic would work. You can't send names. You can only contact 1 at a time. You have 5 words or 20 characters/msg. Please don't answer that. God forbid the cell leader gets his hands on super secret stealth communications abilities. Please stop posting pointless "I would do something but I'm not telling you what it is" posts. This thread is for discussion. If you don't feel you can discuss something don't mention it. You're beginning to look a lot like somebody that wants to post a lot of useless stuff just to appear to be contributing. | ||
Jackal58
United States4264 Posts
tnkted Tackster GMarshall My messages to all 3 would be from shared game experiences tnkted would be a simple one My beloved. He would know exactly who sent it. Tackster would be just as easy. You're easiest. He also would know who it was from. GMarshall would be a bit more difficult but it would refer to LSB's Clues and Puzzles game where we were both scum together and LSBs first clus was basically Jackal is scum. I'd have to think about how I wrote it but it would allude to that. All of these are fun and all but basically what I'm seeing from all of these is the CL can reveal himself to cell members one at a time. Does nothing for each cell member to id each other. For that to happen something has to be left in the thread. | ||
Jackal58
United States4264 Posts
On April 26 2011 00:10 tnkted wrote: it wouldn't matter who I sent my 3 to, I'd just have to write: "Twinkle Twinkle Little Scum 3rd" and they'd know who I am. Technically, theres no reason that scum needs to know who their buddies are if they know who the CL is. The CL can use them like a conductor, posting a scumlist or an analysis that triggers the agents to pick a certain person, perhaps the person third in the list or something (ie the 3rd from above). So I'll be watching scumlists to see if anybody dies from that. IMO, the cell leader is going to be posting with the best of us this game. He's got to blend in more than anyone, and since he's godfather he's immune to checks. I'm guessing that the first time the DTs 'insufficently' checks a vig and the vig is lynched, we're going to be a lot less likely to lynch on results from DTs. I think I disagree with that. I think scum are doing a huge wtf do I do atm. It will be the end of day two at the earliest before they would all know who the GF is. That's assuming 4 sleepers. What do they do in the meantime? Would seem to me they'd have to pretty much hide. With possibly 1/3 of the players having a scum role they run a one in three chance of killing one of their team mates. I think it is most likely that we will see a players activity level increase a bit after he has been contacted by his Leader but even then he most likely will only know 1 member. I think I'm liking towns chances in this the more I think about it. | ||
Jackal58
United States4264 Posts
On April 26 2011 00:48 GMarshal wrote: Interestingly enough do you mind if I ask you a question? Why are these lists useful? I'd like to hear what reasoning went behind asking us to post these. First thought that crossed my mind is he's the cell leader looking for us to do his breadcrumbing for him. But I'm willing to play along to see where he was going. | ||
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