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Yeah, normally people don't frown on double, or even triple posting. So long as you have something to say, it's a lot better than editing.
I do think we should threaten inactives and/or lurkers a bit, though not necessarily lynch them the first day if a better target comes up. This would hopefully get everybody talking more, especially during the short day (~24 hours only), and make it more likely for scum to slip up.
Thoughts?
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Vancouver14381 Posts
Since everyone has a specified role to take, will looking at past games still be important for analysis? People could be playing up their characters and forcefully change their posting habits, but that's hard to tell.
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On February 11 2011 15:23 Believer wrote:Show nested quote +On February 11 2011 13:54 Coagulation wrote: why would you lynch someone who is a KNOWN active poster/contributor day 1? and leave lurkers alone. Are you kidding me? Everyone has been new at some point, cut them some slack. Chill out! Spoiler-tagging for long quote. :') + Show Spoiler +On February 11 2011 15:04 why wrote:I've read a couple of pever's game and it looks like there are tons of different alignments in play. For example, here is the role list for the Revenge of Irishmore which resulted in a cult victory (I think, there were multiple endings): + Show Spoiler +Mafia members: A Very Super Market Askthepizzaguy Csargo spL1tp3r50naL1ty TinCow
Australian Cult Members: Methos YLC atheotes
Kiwi Cult Member: atheotes
Scottish killers: Thermal Mercury Warman
Doctors: Dr. Yaseikhaan Lord Winter the intern Renata the Emergency Room specialist. Joooray the Pyschiatrist
French Kidnapper: Sigurd
Arsonist: Reenk Roink
Original carer of Wee Sean: Sasaki Kojiro
Town Drunk: GeneralHankerchief
Priest: Centurion1
Queen: Chaotix
Special Townie: Diamondeye
Detective: Scienter Pretty sure that is 2 cults and a mafia team, and that was when there were 5 mafia members... I think we have to be ready for anything. Anyway, back to the actual game. I don't know how you usually play, coag, but you are reacting really really defensively to votes that were little more than jokes that popped up because people were bored. Not sure if you usually react this way or there's some history involved, but its definitely setting off alarm bells. And GGQ, I too would like at least some explanation of your vote on coag. Everyone else has at least a sentence explaining their vote. Come on now, wouldn't you get aggravated if you were accused of something you were not? He's probably just a bit on edge at the moment, let him cool off and he'll show a valuable asset in the future. :')
First off, don't edit. It's a cardinal sin, or perhaps a mortal sin (anyone know which is worse?). Second, before you start defending Coag, I'd go look at some of his prior games. His play style is hard to read at best, and harmful to town at worst...
Why, thanks for doing that extra research. I'll tentatively assume we're dealing with cult(s) for now. Did you happen to see what kind of KP or abilities the cults had? Sorry for not looking myself, but I'm trying to develop a function/algorithim for a spreadsheet for work at the moment...
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This is my first game without clues, what usually happens? Like we lynch a random person or lynch no one?
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Vancouver14381 Posts
On February 11 2011 15:35 Mr. Wiggles wrote: Yeah, normally people don't frown on double, or even triple posting. So long as you have something to say, it's a lot better than editing.
I do think we should threaten inactives and/or lurkers a bit, though not necessarily lynch them the first day if a better target comes up. This would hopefully get everybody talking more, especially during the short day (~24 hours only), and make it more likely for scum to slip up.
Thoughts?
Starting with the inactives is probably a good start since the game plays out in more interesting ways with active players. But there's still a modkill option, so I don't really know how much of a threat it is to pick them off early.
I will also wait to vote to see if the lynch is a majority vote or a high count.
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On February 11 2011 15:43 darmousseh wrote: This is my first game without clues, what usually happens? Like we lynch a random person or lynch no one?
There is no abstaining in this set-up. Dunno how to find out things without clues though. Maybe we'll get part of someone's name when they die or something, and that works as a clue?
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Majority vote works that when (x/2)+1 people vote for someone (x is number of people), (i.e. more than half), they get lynched no matter what upon reaching that majority?
Also, I don't mean people who don't post at all and will get modkilled, just people who try to get by with 1 post a day when it's obvious they are reading the thread, and don't contribute.
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On February 11 2011 15:45 Mr. Wiggles wrote:Show nested quote +On February 11 2011 15:43 darmousseh wrote: This is my first game without clues, what usually happens? Like we lynch a random person or lynch no one? There is no abstaining in this set-up. Dunno how to find out things without clues though. Maybe we'll get part of someone's name when they die or something, and that works as a clue?
On death, a players character name is revealed. Alignment and role is not.
At the end of the phase, the person with the most votes is lynched.
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On February 11 2011 15:56 pevergreen wrote:Show nested quote +On February 11 2011 15:45 Mr. Wiggles wrote:On February 11 2011 15:43 darmousseh wrote: This is my first game without clues, what usually happens? Like we lynch a random person or lynch no one? There is no abstaining in this set-up. Dunno how to find out things without clues though. Maybe we'll get part of someone's name when they die or something, and that works as a clue? On death, a players character name is revealed. Alignment and role is not. At the end of the phase, the person with the most votes is lynched.
Well I guess that answers that question. What are the lynching rules?
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Vancouver14381 Posts
Also, when does the voting actually start for the first day? I see a few votes before the intro. Do those still count?
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On February 11 2011 16:02 JBright wrote:Also, when does the voting actually start for the first day? I see a few votes before the intro. Do those still count? No, they do not.
Well I guess that answers that question. What are the lynching rules?
Lynching rules?
You can't vote abstain or no lynch. Apart from that, not sure what you mean.
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like are the votes disregarded until the end of vote time frame and then tallied up and most person with votes lynched
or does voting close as soon as someone receives majority of votes and lynched.
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Vancouver14381 Posts
On February 11 2011 16:07 Coagulation wrote: like are the votes disregarded until the end of vote time frame and then tallied up and most person with votes lynched
or does voting close as soon as someone receives majority of votes and lynched.
I think it is the first option....otherwise there could be a lot of wasted time during each day phase if we get a quick majority
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I see Coagulation is spazzing out. Why are you spamming the thread?
I have a town read already, but I will not disclose on who, and a casual suspicion. I will have to wait to see if I can pick up on any associative tells from them in the future. I might be reading too much into the situation. I do not want to tip them off to tighten up their game, though, as I want to see them lynched.
I am not really for Day 1 policy lynches if the person is town. Does anyone have any meta on Coagulation? I don't want to lose a player to a mislynch, though I do not know his alignment. Can anyone help out on this?
Thanks!
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On February 11 2011 15:29 Believer wrote:Show nested quote +On February 11 2011 15:27 Ace wrote:well people get accused all of the time. Why panic? ![](/mirror/smilies/smile.gif) Besides I don't see what the voting rules are in the OP. Is it Majority lynch or most votes to lynch? Majority and most votes are the same thing, are they not?
my bad I'll clarify.
Majority lynch is when (#of players voting/# of players alive) + 1 votes on the same suspect. Or in other words more than half the players alive. If no one has majority no one is lynched.
Most votes is that when the deadline hits (say voting ends at 9PM) then who ever has the most votes is lynched whether it's only 2 or 3 votes.
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On February 11 2011 15:56 pevergreen wrote:Show nested quote +On February 11 2011 15:45 Mr. Wiggles wrote:On February 11 2011 15:43 darmousseh wrote: This is my first game without clues, what usually happens? Like we lynch a random person or lynch no one? There is no abstaining in this set-up. Dunno how to find out things without clues though. Maybe we'll get part of someone's name when they die or something, and that works as a clue? On death, a players character name is revealed. Alignment and role is not. At the end of the phase, the person with the most votes is lynched.
Bolded for clarity.
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If it is not majority lynch, it would be pretty bad. I am used to rolling with the punches, though. I wouldn't be surprised to see two mafias, masons, cults, or possibly the mafia having abilities like busdriving/roleblocking/lawyering/framing. The lack of flipping also hurts us.
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On February 11 2011 16:17 gryffindor wrote: I am not really for Day 1 policy lynches if the person is town. Does anyone have any meta on Coagulation? I don't want to lose a player to a mislynch, though I do not know his alignment. Can anyone help out on this?
Coagulation is generally known for being spammy and in general terrible. That's not to say it's entirely true, but it's what he's known for. However, he often has decent reads on who is mafia, but isn't really able to back them up with proper analysis and arguments.
For instance, in XXXVI he correctly identified about half of the scum team in his posts. Everybody ignored him, and I can't blame them for doing so. The rest of his posts were mostly spam and defense of himself when he was called out for being spammy.
His play is ordinary so far.
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So, let me get this straight, you're defending him by saying he plays the same way as both town and scum?
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