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Orgah Mafia

Forum Index > TL Mafia
Post a Reply
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pevergreen
Profile Blog Joined August 2010
Australia252 Posts
Last Edited: 2011-02-22 14:05:07
January 22 2011 06:57 GMT
#1
Important Posts:

Rules: this post
Role PM Format
Day 1 begins
Day 1
Night 1
Day 2 daykill
Day 2
Night 2
Day 3
Night 3
Day 4
Night 4
Day 5
Night 5
Day 6
Game End

Quick facts: Game follows banlist, 30 players max, starts after PYP3 ends.


Hello, welcome to my first mafia game here, titled ‘Orgah Mafia’.

If you don’t know who I am, don’t worry, I’m still new to the mafia scene here, and to TL in general.

If you’re hesitating about signing up, feel free to take a look at any of the mafia games I’ve hosted.

The Fight for Inishmore! (32 players)
The Revenge of Inishmore (39 players)
The Riftwar (based on R.E. Feist's books) (43 players)

Game setting:
This game is set in a ficitional world, comprising of various areas and members from the forums at: forums.totalwar.org/vb

Story:

Something was off. Lemur could sense it. His lordship over the off topic area was filled with the usual spam and requests for advice on girl problems, but the usual mafia haven of the Gameroom was strangely quiet. Normally the most active place, communication had suddenly stopped. As a moderator, he had to investigate.

Lemur was no stranger to mafia. He had played in some of the very first mafia games at the .org, before the creation of the Gameroom. In fact, as he passed the entrance, he spotted a plaque with a quote that he had made in the early days. He smiled as he walked past, remembering the events.

The plaque reads:
"I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur

The entire area was deserted. Lemur was about to take out his cell phone when the sniper hit him.

The next day, 30 people gathered at Lemur’s corpse.

“Well,” said someone, “it finally looks like we get to do this for real guys. We all know the drill, one lynch a day until all the anti-town forces are gone.”

Game setup:
The setup is hidden, all that is publicly know is the following:

The mafia is comprised of 3 members, 2 grunts and a godfather. While 2 grunts are alive, the mafia have two kills. If one dies, the mafia drops to one kill. When the second grunt dies, the godfather gains the ability to kill twice per night. If the godfather dies, it is not game over, the remaining grunts (if any) may continue. Only when all three members die are the mafia eliminated.

There are also no ‘joker’ or ‘actor’ roles. No one will obtain victory by being lynched.

Each player has a section in red in their Role PM. This section will contain unique things for each player, and must be followed.

Game rules:

Voting must be bolded and in the format of Vote: pevergreen, for an unvote, please use Unvote, Vote: pevergreen or even better, include the person you are unvoting. If the votes are not bolded, your vote will not be counted.
To avoid the WoG (Wrath of God/Modkill), you must register a valid vote in at least 75% of day phases.
Vote: Abstain and Vote: No Lynch are ]not valid votes.
There is no voting thread, all votes are to be done in this thread.

Role PMs: In private, you may not reveal anything about your role, besides your name. You may not discuss, allude to, hint or in any way attempt to convince a person/party that you have a particular role (for example: doctor, sk, vig etc) or ability. You may, in public, reveal anything from your Role PM that is not red in colour.

Quoting Host/others PMs: You are allowed to quote PMs from the host or any other players. You are allowed to forge PMs.

Screenshots are not allowed. This means no screenshots of IM logs, IRC chat, PM or any other private communication from anyone.

Regarding death of players: The host will only reveal the players character name, not role or alignment.

Rules for the dead:
You are free to continue discussing as you would normally in and outside of the thread, with the condition that you do not reveal anything private you may have known while alive. (So no post death reveals of role, abilities or results) You may only comment about in thread events and anything you may have revealed in thread before your death. If you are seen trying to circumvent this rule, you will be asked to stop posting entirely. Once you are dead, you are free from any guidelines or constraints your role may have placed on you.
Alive players may not reveal anything to dead players.


Post gameOnce the game has ended, please do not reveal your role straight away, wait for the host to post a role list.

Each phase will last for approximately 24 hours, or as close to that as the host can manage. A strict deadline policy applies. If the cutoff for actions or voting is 9:00pm, anything posted/sent at 9:00pm is accepted, anything at 9:01pm is invalid.

Ties: In the event of a tie, something will happen. The outcomes are predetermined but unknown to any players.

Any kills in this game are to be written by those who perform them. If nothing is given, or changes need to be made for in game purposes (defended, role blocked etc) the host will modify or create the kill with no regard to how good it may have been before he touched it.

Summary lists will be provided at each phase end, and will include the usual

Alive:

Dead:

Lynched:

Other categories will be added as needed. For example: WoG (Modkill)


I am aiming for 30 players. This game will follow the banlist.

Before signing up, please insure you have read and understand all the rules.

Sign up list:
  1. Ace
  2. deconduo
  3. bumatlarge
  4. SiNiquity
  5. Misder
  6. zerroth
  7. GGQ
  8. JBright
  9. kitaman27
  10. gryffindor
  11. Project Psycho
  12. Johnhughthom
  13. ELITECubWarman8
  14. Believer
  15. BrownBear
  16. Coagulation
  17. Insanious
  18. thefluffyone93
  19. Beefy187
  20. SouthRawrea
  21. Mr. Wiggles
  22. chaoser
  23. Lunar Destiny
  24. GMarshal
  25. darmousseh
  26. ilovejonn
  27. why
  28. aidnai
  29. me_viet
  30. Node

Ace
Profile Blog Joined October 2002
United States16096 Posts
January 22 2011 07:05 GMT
#2
seems interesting

/in
Math me up, scumboi. - Acrofales
annul
Profile Blog Joined June 2010
United States2841 Posts
January 22 2011 07:31 GMT
#3
i hope this counts as theme and not normal. forge PMs allowed? dead players can still interact? the fuck?
pevergreen
Profile Blog Joined August 2010
Australia252 Posts
Last Edited: 2011-01-22 07:51:58
January 22 2011 07:51 GMT
#4
On January 22 2011 16:31 annul wrote:
i hope this counts as theme and not normal. forge PMs allowed? dead players can still interact? the fuck?

Its a theme game.

Its quite different to the normal TL style, but its the default system I've played for the last 4 years, it works well enough.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
January 22 2011 08:33 GMT
#5
Yeah I can't exactly wrap my head around some mechanics, but it'll be interesting to see how TL takes to this. Also you have a sick number of posts on your forum. I'll be hunting around reading games from there when I get the time I suppose.
Writerdamn, i was two days from retirement
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
January 22 2011 08:51 GMT
#6
/in

I don't understand anything about this game. Might as well learn as I play along. Since rules are fucked up in this game, I'll play this like another Caller game.
pevergreen
Profile Blog Joined August 2010
Australia252 Posts
January 22 2011 08:54 GMT
#7
On January 22 2011 17:33 flamewheel wrote:
Yeah I can't exactly wrap my head around some mechanics, but it'll be interesting to see how TL takes to this. Also you have a sick number of posts on your forum. I'll be hunting around reading games from there when I get the time I suppose.


Just over 11 thousand?

For the time, and amount of games of mafia I've played there, its relatively few. The guy who helped me do this game up has nearly 17 thousand.

If you have any questions, please, ask them. I'd feel a lot better if no one was confused going in to the game.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
January 22 2011 09:07 GMT
#8
On January 22 2011 17:54 pevergreen wrote:
Show nested quote +
On January 22 2011 17:33 flamewheel wrote:
Yeah I can't exactly wrap my head around some mechanics, but it'll be interesting to see how TL takes to this. Also you have a sick number of posts on your forum. I'll be hunting around reading games from there when I get the time I suppose.


Just over 11 thousand?

For the time, and amount of games of mafia I've played there, its relatively few. The guy who helped me do this game up has nearly 17 thousand.

If you have any questions, please, ask them. I'd feel a lot better if no one was confused going in to the game.

Oh right forgot about the time factor. Still, dedication either way! I generally compare posting to how much I post on TL haha.
Writerdamn, i was two days from retirement
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
January 22 2011 09:44 GMT
#9
Hmm, I'll join after XXXVI ends (if it hasn't started). Don't think I can do 2 games at once with my schedules.
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
Incognito
Profile Joined November 2008
United States2071 Posts
January 22 2011 10:08 GMT
#10
3 mafia and 2 KP for a 30 person game seems wayy too town favored. But then again, I have no idea what other mechanics are in the game. I guess I'll just wait to see what turns up.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
pevergreen
Profile Blog Joined August 2010
Australia252 Posts
January 22 2011 12:56 GMT
#11
On January 22 2011 19:08 Incognito wrote:
3 mafia and 2 KP for a 30 person game seems wayy too town favored. But then again, I have no idea what other mechanics are in the game. I guess I'll just wait to see what turns up.


I would have liked a bit larger of a game, but based off the numbers at the time the concept was being done, 30 was ambitious enough.

I normally scale down from anywhere between 40-60.

flamewheel: still, 11k isnt bad for that forum. TL is so much bigger, more active and has a ton more active users. My forum is on its deathbed, and its only about to turn 11.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
January 22 2011 14:58 GMT
#12
Looks cool. I was reading through the IRA game and some of the stuff was hilarious lol.

/in
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
January 22 2011 16:09 GMT
#13
Once you are dead, you are free from any guidelines or constraints your role may have placed on you.


Ohhh a penalty-esque game? I do have to redeem myself for the last one for Ace -_-

/In!
Together but separate, like oatmeal
SiNiquity
Profile Joined April 2010
United States734 Posts
January 22 2011 16:22 GMT
#14
/in
change is good
'i' before 'e' except after 'c' ~ it's scientifically proven.
Misder
Profile Joined October 2009
United States1557 Posts
January 22 2011 19:52 GMT
#15
/in

This seems like fun!
Whaaaa?
pevergreen
Profile Blog Joined August 2010
Australia252 Posts
January 24 2011 06:50 GMT
#16
PYP3 has ended, this will start as soon as we hit 30.

If you are not signing up because you don't understand something, ask.
aidnai
Profile Joined January 2010
United States1159 Posts
January 24 2011 16:49 GMT
#17
Definitely willing to give this a shot.
/in
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 24 2011 17:06 GMT
#18
This sounds fun.

/in

Developer for http://mtgfiddle.com
zerroth
Profile Joined April 2010
Canada173 Posts
January 24 2011 21:27 GMT
#19
/in
so no doctors or cops huh. kk.
With no power, comes no responsibility.
SiNiquity
Profile Joined April 2010
United States734 Posts
January 25 2011 02:07 GMT
#20
On January 24 2011 15:50 pevergreen wrote:
PYP3 has ended, this will start as soon as we hit 30.

If you are not signing up because you don't understand something, ask.

FYI you can do

[list=ordered]
[*]player name
[*]another player name
[*]... etc
[_/list]

(without the underscore, _). This will give you

  1. player name
  2. another player name
  3. ... etc


So you can number the players without having to manually count them.
'i' before 'e' except after 'c' ~ it's scientifically proven.
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