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Mini Mafia IV

Forum Index > TL Mafia
Post a Reply
1 2 Next All
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 19 2011 23:03 GMT
#28
/in
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 19 2011 23:04 GMT
#29
Btw, this game I will be playing more of a helper style. I'll offer good advice regardless of my alignment as a way to try to bring the level of TL mafia up before XXXVI starts.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 20 2011 04:47 GMT
#39
All right, lets get this started

Lesson number Zero, read the Newbie guide
www.teamliquid.net/forum/viewmessage.php?topic_id=180405

Lesson number one, learn from your mistakes
Most of you come from XXXVI. Are you going to do the same thing you did then?

NO! Improving at mafia is like starcraft, you analyize what you did wrong and fix it.

Things town did wrong
1. Lynch people for being to smart. Shouting down Insasious, killing rol, killing Seraph. Comeon town. If someone is smart, listen to them. Don't stick your fingers in your ears and go "blahblahblahblah"
2. Relying too much on DTs (I'll get to this later) and town circles. They don't work, unless the game is broken. This game isn't broken
3. Not doing your own analysis, and letting the mafia do it for you. Actually read the thread guys, and do your own thinking

DTs
DTs are not a replacement for analysis. They only suppliment analysis.
DTs, please claim only if
1. You have found red
2. It is close to lylo and one of your greens (plural, not singular) is about to be lynched
3. It is lylo.

Town, don't rely on DTs. Mafia is an easy game. As long as the town isn't stupid it wins.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 20 2011 04:51 GMT
#40
On January 20 2011 13:05 GMarshal wrote:
lynch an inactive, unless we can force someone to reveal themselves as scum.

I'm cool with this

I feel like their general pattern of activity should be for DTs to check inactives (so we don’t waste lynches on them). Vigis should save their hits until we actually have a target for them. Medics should protect whoever the most outspoken/obviously town player is. Again, I think we should operate under the assumption that we don’t have any blues untill we get proof that we do (e.g. a failed hit due to medic or vet, and additional kill from a vigi, etc)

I agree. Lets make this the town plan for the game.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 20 2011 05:04 GMT
#42
Np, saves me the effort of (litterally) copypasting it. Thanks!
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 20 2011 15:44 GMT
#56
Making a list of inactives this early is kindof silly, especially since the game started rather late in US time, and most people have classes or work during the day.

On the other hand, I support any form of activity. In an awnser to Barunders concern about not talking about blues. Yes talking about blues is an easy day 1 discussion starter (we are doing that now), but past day one, be wary about people talking about blues. Talking about blues is a great way to stay non-commital and an easy way for the mafia to say nothing.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 20 2011 17:20 GMT
#61
On January 20 2011 22:08 Nemesis wrote:
@Jackal I wouldn't say that lynching actives is a big mistake. I wasn't paying attention to what happened in XXXVI, but we should lynch scum, and mafia is not always inactive.

And I guess back to the usual first day topic. Lynching inactives. Since lynching a scum is very hard in the very first day. Lynching inactives would be a very good start as it would prevent mafia from lurking.

I'm going to wait a bit for people to talk since the game has just started.

Nemesis, activity was a big problem in the last two standard games.
In XXXV, the town was stupid and killed off the people doing the analysis, and left themselves with a whole bunch of inactives
In XXXIV, all the active people were killed, and lylo we were stuck with about 5 people who barely didn't get modkilled.

Inactivity won't be as much of a problem in a mini mafia, however it is something we have to worry about. Remember, if we don't kill the inactives now, they will just drag us down and lose us the game.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 20 2011 17:23 GMT
#62
On January 21 2011 01:30 Barundar wrote:
Show nested quote +
I'm not sure I understand what you are saying. Are you agreeing with the lynching of lurkers or do you see another option?

Is there another option than pressuring and eventually lynching them? Things to look out for regarding lurkers is people like zeks in pyp3, who didn’t post much, but always posted game related stuff, ie. he was following the thread without contributing.

Indeed, saying things without actually contributing is a great way to find a mafia. An inactive may actually help, but a lurker just repeats nothing.
On January 21 2011 01:47 Pandain wrote:
##Vote Nemesis

Nemesis wasn't here for the inactive games. So I don't fault him for not knowing the dangers of inactives.
On January 21 2011 02:20 BloodyC0bbler wrote:
Now as for day 1, until someone royally messes up this will be a FoS game. For the people giving advice to blues, that is cool thing to do, but with this set of players we should all know the game by now let alone feels like forced activity.

I don't see much wrong with forced activity.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 20 2011 17:57 GMT
#65
Hesmyrr, you played Pokemafia and you probably know how badly activity screwed over the town.
Of course, remember, the activity lynch is just something we should consider as an alternative to the top scummy target of day one. If the day one lynch is actually good, rather than a bunch of random screaming that doesn't make sense, I'm all for lynching the mafia.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 20 2011 19:27 GMT
#68
On January 21 2011 02:57 GMarshal wrote:
At this point all we have to work on is forced activity, as we don't have all that much to discuss (more now that people have started posting). I mean we could talk about GSL, but I don't think that will bring us any closer to finding scum (actually looking at the rules, we couldn't so nvm). So for now I'm going to go ahead and help Pandain pressure.

##Vote Nemesis


Also, I just realized something relevant, according to the rules "In the event of a tie nobody will be lynched." which means if we dont want to risk killing a townie the first day we can always force a tie.

Abstaining is bad because it brings us closer to lylo (Assuming that the doctors don't make their protects)
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 20 2011 19:59 GMT
#70
Well yeah, if we abstain twice, sure lylo will be extended a day. But wasting two lynches is a really bad idea, and as you said it yourself, if we abstain, we can't really go after the mafia.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 21 2011 00:13 GMT
#99
I'm going to ignore the Nemesis issue right now. I have made a decision on the bandwagon I want to see where it goes before I say anything.

Remember, although we are talking about lynching inactives, there are only two people I see that are in danger of being inactive. ShoCkeyy likes to lurk, and Chaoser can disappear at times (well, Chaoser had an excuse).

Lurker- Avoids positions, attention, and tries to pretend that he is contributing, but really isn't. For example, Annul was technically a lurker in XXXV (Notice that besides answering questions, he did not comment on anything else). Generally Mafia

Inactive- Doesn't post besides a "sorry, I'm inactive". Defiantly Ainti-town.

I'm cool with killing both Lurkers and Inactives. But remember, the Inactive kill is more of a policy lynch, while the Lurker kill should only accompany analysis proving that the lurker is mafia.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 21 2011 02:11 GMT
#107
Firstly I'm going to point out that there probably aren't going to be any inactives this game. But the question still stands

Pandain, why shouldn't we kill inactives?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 21 2011 02:18 GMT
#110
I didn't bother following XXXV, the game was lost on day 1. But in Pokemafia, Ocianic got by posting "I am busy" every day, as did drag_ in Mini Mafia IV.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 21 2011 02:18 GMT
#111
*micro
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 21 2011 02:19 GMT
#113
Pandain, the point is, why is saying "lets kill an inactive" is a bad thing?

I'm going to say it right now.
If there are inactives, lets lynch them.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 21 2011 02:26 GMT
#117
On January 21 2011 11:24 Pandain wrote:
Because mafia will never go inactive.

As for pressuring them....
For example, we can threaten to lynch people. When for 2 days in a row you only say "I'm busy", that's unnacceptable, and we lynch them. As of now though there is no one I would consider truly "inactive inactive." There really the only way to differentiate is by lynching them, such as soulfire and george clooney, who wouldn't talk even if pressured.

But no one is doing that now. So for now, lynching "inactives" is not what we should be doing.

Go read XXXIV, or Micro Mafia IV.

That or even read XXXV. I don't know what happened at the end, but I'm assuming that inactives still lost you guys the game.

It doesn't matter, even town aligned Inactives hurt the game and Inactives in LYLO causes town loss.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 21 2011 02:35 GMT
#119
I've been dealing with inactive many many times. XXXIV was me trying to deal with inactives. Read it if you want to see how "pressuring people to vote" worked.

The town decided to off smart people instead.
The issue is who are you going to bring with you to LYLO. You aren't going to bring Shockeyy if he doesn't do anything by stare at us. You want to bring smart people who actually does analysis.


Firstly, lets set up definitions.
Lurker- Avoids positions, attention, and tries to pretend that he is contributing, but really isn't. IE Brownbear in Pokemafia
Inactive- Doesn't post besides a "sorry, I'm inactive", IE
Mafia Lurker- Lurker with in depth analysis on him proving that he is mafia. IE, Shockeyy in Pokemafia
Lurker- For example, Annul was technically a lurker in XXXV (Notice that besides answering questions, he did not comment on anything else). Generally Mafia
Inactive- . Defiantly Ainti-town.

1. Mafia does both. It is natural for mafia to lurk.
They do this because it is easy an wins game.
And inactive mafia is a mafia who doesn't want to play anymore, but is willing to show up for the team. The difference is that usually inactive townies get modkilled as they don't see any reason to actually vote
2. I'd kill both. I've explained above in a different post.
But order of
Mafia Lurker>Inactive>Lurker
3. My opinion of Nemesis is that your argument is bs and relys on purported scum-tells that aren't true.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 21 2011 18:55 GMT
#129
On January 22 2011 02:08 Pandain wrote:
Finally, I've decided that I don't think Shockkey is scum. He's playing his norm, in fact, even has contributed more with a semi analysis of Nemesis. I think Hesmyrr is a far better person to vote considering he has barely talked at all.

Shockkey's 'semi analysis' of Nemesis was a FOS for Nemesis targeting him.

I'm going to support the Shockkey lynch because

1) Indirect FoS on Pandain.
Pandain has detracted from his initial posts on activity back in XXXV, one possible explanation could be that Pandain is on a scum team with an inactive, shockeyy.

2) He's not going to be very active anyways

3) He hasn't posted anything besides excusing himself for lurking,+ Show Spoiler +
On January 21 2011 05:22 ShoCkeyy wrote:
Show nested quote +
On January 21 2011 05:19 GGQ wrote:
On January 21 2011 05:14 ShoCkeyy wrote:
On January 21 2011 01:30 Barundar wrote:
Shockeyy, you where laying really low in mafia xxxv, I hope to see more out of you in this game.


Of course I was laying low seeing as all the active kids kept dying first, because everyone in that game was so dumb to realize who were the mafia either way. I was dumb as well, but hey it happens. That game actually has showed me a lot more that the way I played mafia back in the day has changed than the way we play it now.

And Pandain, if you read the thread, I clearly state I can't post till I get out of work. I will try and post from my phone as much as possible, but that is such a pain in my ass. Either way, I will post some more when I do get home.


You were green, why would you need to stay alive if you weren't actively posting. That's a really bad reason for 'laying low'.


So we actually had a chance in the end to win as a town? But that didn't happen either way.

JESUS

and he admits that he is lurking, and that his strategy in games is lurking. Besides lurking, he Chainsawed Nemesis.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 21 2011 18:55 GMT
#130
Vote: Shockeyy
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
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