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[Old] Model OP - Page 5

Forum Index > TL Mafia
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sandroba
Profile Joined April 2006
Canada4998 Posts
June 23 2011 09:37 GMT
#81
Sorry, but how are replacements not fair? Crippling either team is worse in my opinion...
I think modkills should be avoided at all costs and I actually think you guys should increase the minimun number of posts per cycle. Fun should be a priority.
sandroba
Profile Joined April 2006
Canada4998 Posts
Last Edited: 2011-06-23 09:55:15
June 23 2011 09:44 GMT
#82
nm
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
June 23 2011 13:52 GMT
#83
On June 23 2011 18:37 sandroba wrote:
Sorry, but how are replacements not fair? Crippling either team is worse in my opinion...
I think modkills should be avoided at all costs and I actually think you guys should increase the minimun number of posts per cycle. Fun should be a priority.


Replacements are a huge pain to deal with, because they bring a huge behavior shift, for example if BC replaces for a noob who *was* acting extremely scummy you don't really have anything to analyze him on, other than behavior he cannot justify, as he isn't the player he replaced for. It basically creates a lot of wifom.

From the mafia viewpoint, it sucks to leave a lurking newbie alive only to have a vet replace in for them.

There's also the issue that many replacements when they do replace its 70 pages into the game, which they just don't want to read, and as a result they only hinder their faction. While I understand the frustration at having to read 50+ pages of arguing, it means town ends up wasting resources on players who are essentially posting nonsense, since they have no idea what is going on.

I don't really like replacements that much either. The seem to have worked out fine for the SNMM games though, and the alternative is to just modkill people which is also a less than optimal solution. I think that replacing people is simply the lesser of two evils in some situations.
Moderator
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2011-06-23 15:21:42
June 23 2011 15:20 GMT
#84
Modkills suck. Replacements suck. But but all we can do is try to keep things running as close to smoothly as possible. As far as mitigating the damage of having a player leave a game in progress goes, there isn't really a "fair" solution. I'm thinking that the best solution is to just leave it up to host preference. Unless someone disagrees strongly, when I finally get around to updating this thread (maybe this weekend? I haven't forgotten about the PTP change request either, I promise!) I'll put in something so the hosts can pick whether they want to use replacements or just modkill. I trust the judgment of the hosts, especially with the requirement that people cohost before they host a game. If the host is unsure, they can PM someone more experienced and ask for advice, like usual.

My personal opinion is that players should not be replaced after day 1. However, I totally understand and respect the arguments for replacing later in the game.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
June 27 2011 03:25 GMT
#85
Okay I added something in about the PTP ragequitting the game problem, being a jerk to other players, and a replacements section. Let me know if you think any of this should be reworded.
Uff Da
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
June 27 2011 04:42 GMT
#86
Looks good to me.
Writerdamn, i was two days from retirement
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
August 16 2011 14:10 GMT
#87
Bit late, but thank you for the effort. Makes my job much easier >.<
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Qatol
Profile Blog Joined November 2006
United States3165 Posts
August 16 2011 20:29 GMT
#88
On August 16 2011 23:10 Hesmyrr wrote:
Bit late, but thank you for the effort. Makes my job much easier >.<

You're very welcome. Let me know if there's something you would like added or something you think would make creating an OP easier.
Uff Da
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
August 23 2011 14:27 GMT
#89
I might have a request/suggestion for the OP. I know it is already against the rules to post/quote pm's from hosts, but the last 3-4 games I've played in have all involved some type of attempt to confirm townies based upon the wording or format of role pms. I know it won't be possible in all games, but maybe a quote of the generic town alignment/role pm could be included?
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 23 2011 15:01 GMT
#90
On August 23 2011 23:27 kitaman27 wrote:
I might have a request/suggestion for the OP. I know it is already against the rules to post/quote pm's from hosts, but the last 3-4 games I've played in have all involved some type of attempt to confirm townies based upon the wording or format of role pms. I know it won't be possible in all games, but maybe a quote of the generic town alignment/role pm could be included?

This depends on host. I copypaste the role from Role OP for an example, so the "confirming" thing is quite null.
I work alone. // Visit TL Mafia subforum!
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
August 23 2011 19:59 GMT
#91
On August 23 2011 23:27 kitaman27 wrote:
I might have a request/suggestion for the OP. I know it is already against the rules to post/quote pm's from hosts, but the last 3-4 games I've played in have all involved some type of attempt to confirm townies based upon the wording or format of role pms. I know it won't be possible in all games, but maybe a quote of the generic town alignment/role pm could be included?

I solve that issue by making it explicitly clear that the mafia can request *any* kind of role PM from me at any point in the game, and I will make it a 100% safe claim. Seems to work. ^_^
Moderator
Qatol
Profile Blog Joined November 2006
United States3165 Posts
September 22 2011 17:48 GMT
#92
On August 23 2011 23:27 kitaman27 wrote:
I might have a request/suggestion for the OP. I know it is already against the rules to post/quote pm's from hosts, but the last 3-4 games I've played in have all involved some type of attempt to confirm townies based upon the wording or format of role pms. I know it won't be possible in all games, but maybe a quote of the generic town alignment/role pm could be included?

Okay so it took me a month to get to this, but better late than never! RoL and I talked about putting a default set of the "standard" role PMs into this OP, but I never got around to writing them/ stealing them from various games. If someone wants to give me a list of these, I will happily put them into the OP.
Uff Da
Radfield
Profile Joined September 2009
Canada2720 Posts
September 23 2011 13:37 GMT
#93
hmm, part of the problem Qatol is that some roles have little variablities. Does a vig get their hit refunded or not if they overlap, how many bombs can a hatter remove each night, etc.

However, most roles are pretty straight forward, and the roles which have variability could have the different permutations in the OP.

I'll put some time into this over the next few days.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
September 23 2011 23:30 GMT
#94
On September 23 2011 22:37 Radfield wrote:
hmm, part of the problem Qatol is that some roles have little variablities. Does a vig get their hit refunded or not if they overlap, how many bombs can a hatter remove each night, etc.

However, most roles are pretty straight forward, and the roles which have variability could have the different permutations in the OP.

I'll put some time into this over the next few days.

Yes but this actually makes a stronger argument for including them here so people know what the baseline we expect is and then what some of the more common possible role modifications are.
Uff Da
Radfield
Profile Joined September 2009
Canada2720 Posts
September 24 2011 01:15 GMT
#95
Agreed
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
September 24 2011 01:17 GMT
#96
The OP already feels like a manual more than an OP, do we need to add more to it? Especially when most games already include rolelists.
Moderator
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 24 2011 01:23 GMT
#97
On September 24 2011 10:17 GMarshal wrote:
The OP already feels like a manual more than an OP, do we need to add more to it? Especially when most games already include rolelists.

Really, Game OPs should just link to this one, and include relevant changes.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Qatol
Profile Blog Joined November 2006
United States3165 Posts
September 24 2011 04:05 GMT
#98
On September 24 2011 10:23 iGrok wrote:
Show nested quote +
On September 24 2011 10:17 GMarshal wrote:
The OP already feels like a manual more than an OP, do we need to add more to it? Especially when most games already include rolelists.

Really, Game OPs should just link to this one, and include relevant changes.

That runs the risk of newer players not looking at this thread. I would like to think that everyone reads the OP at least once the way it is now. I don't want to make it even harder for them to do that.
Uff Da
Radfield
Profile Joined September 2009
Canada2720 Posts
September 24 2011 16:10 GMT
#99
Presumably the role segment wouldn't actually be copied and pasted into the OP of the mafia game. Players would just cherry pick the roles they want and include them in their particular game.

Players already include a section with roles that will be included in the game, this just standardizes those role PMs.
Radfield
Profile Joined September 2009
Canada2720 Posts
Last Edited: 2011-09-27 00:14:53
September 24 2011 18:08 GMT
#100
I've stolen these roles from a variety of sources. Is this kind of what you're looking for Qatol? I'll add more as I get the chance. I'd like to do all the roles from this post: http://www.teamliquid.net/forum/viewpost.php?post_id=11258991

Standard Roles:

Townie
You are a Townie! You have no special role, only your voice and your vote. Make them count!

Detective
You are a Detective! You have the ability to make night investigations. Once per night phase, you may perform a check on a player to find out their role and alignment.

Optional:+ Show Spoiler [Sanities] +
You may be Sane, Insane, Paranoid or Naive:
Sane Cop: Always gets correct results (i.e. "guilty" for anti-Town roles and "innocent" for pro-Town roles)
Insane Cop: Always gets incorrect results (i.e. "guilty" for pro-Town roles and "innocent" for anti-Town roles)
Paranoid Cop: Always gets "guilty" results
Naive Cop: Always gets "innocent" results


Medic
You are a Medic! Every night you may select a player to protect from a night hit. You may not protect yourself. If you save a player from a hit, you will both be notified of your success. Each medic protection is the equivalent of one hit – if a player takes two hits while being protected by one medic, they will die. If you protect a veteran, your ability takes precedence over theirs.

Optional:+ Show Spoiler [Sanities] +
You may be Sane, Insane, Paranoid, Naive or Weak
Insane Doctor: This doctor has 50% chance of killing his patient instead of protecting him.
Paranoid Doctor: This doctor not only protects his patient but he also roleblocks him.
Naïve Doctor: This doctor's protection is ineffective.
Weak Doctor: This doctor dies if he protects an anti-town player.


Veteran
You are a Veteran! Your military experience gives you a second life. It takes two successful hits to take you down. You will be informed if you lose one of your lives. If you get lynched you will die, regardless of whether you have an extra night life remaining.


Vigilante
You are a Vigilante! You may, only once during the game, kill a player of your choice during the night. If your kill overlaps with a mafia hit, your ability will not be used (unless the player has some form of protection). If your kill overlaps with another vigilante, the first hit sent in will take precedence. Medic protection may block your hit, and, if it does, you will have used your killing ability. A vigilante can kill someone during a night where she/he gets killed. You may not use your ability on night 1.

Optional:+ Show Spoiler [ No Refunds!] +
Vigilante
You are a Vigilante! You may, only once during the game, kill a player of your choice during the night. If your kill overlaps with a mafia hit or another vigilante, it will not be refunded. Medic protection may block your hit, and, if it does, you will have used your killing ability. A vigilante can kill someone during a night where she/he gets killed. You may not use your ability on night 1.


Mad Hatter
You are a Mad Hatter! You may lay bombs on one player per night (maximum 2). If you are killed your bombs will detonate, killing the players (if they aren't otherwise protected). You may place up to two bombs maximum, and may switch up to one bomb per night from target to target. You may remove as many bombs per night as you like. Bombs are lost if the target is lynched. Bombs are refunded if the target is killed during the night.

Watcher
You are a Watcher! Each night you may select a player to watch. You will be informed of all players who visited the target that night.

Tracker
You are a Tracker! Each night you may select a player to follow. You will be informed of any player that they visit that night.


Mafia Goon
You are scum! Your goal in this game is to deceive and destroy the town. You win when you outnumber or equal the town-aligned players.

Godfather
You are the Godfather! The Godfather has the ability to decide what role he will appear to be when a Detective role checks him. It may be any role and must be chosen Day 1 or he will default to Townie role. After your role is chosen you may not change it; decisions are final for the whole game.

Optional;+ Show Spoiler [Elected] +
The Godfather has the ability to decide what role he will appear to be when a Detective role checks him. It may be any role and must be chosen Day 1 or he will default to Townie role. After your role is chosen you may not change it after that; decisions are final for the whole game. The mafia members must pick a Godfather by the end of Night 1, or one member will be randomly selected as the Godfather


Roleblocker
You are a Mafia Roleblocker! Every night you may choose a target to be role blocked. If the person that is chosen to be role blocked has a night action, he or she may not use it for the night. You may not role block the same person twice in a row.

Framer
You are a Mafia Framer! Each night you may choose a target to frame. That player will show up to all alignment checks as Mafia.

Optional:+ Show Spoiler [Lawyer-type] +
You are a Mafia Framer! Each night you may choose a target and that player will show up as the opposite alignment to all detective checks. A mafia player will show up as Town, and a town player will show up as Mafia


Miller
This player is a townie in every way except that if a detective role checks this player, the detective will be told the Miller is a Mafia. The Miller is told that they are a Townie in their pre-game PM. The Miller will be revealed as a Miller upon his/her death. The miller is on the side of the Townies, and wins if they win.

Nosy Neighbor
This player is a townie in every way except that each night they visit a random player. They will not be told they are a Nosy Neighbor, nor will they be informed who they visited. The Nosy Neighbor will be revealed as a Nosy Neighbor upon his/her death. The Nosy Neighbor is on the side of the Townies, and wins if they win.
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