• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:09
CEST 19:09
KST 02:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence3Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups2WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion [ASL20] Ro16 Preview Pt2: Turbulence BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network
Tourneys
[ASL20] Ro16 Group C [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1316 users

TL Mafia XXXIV: Pokemafia

Forum Index > TL Mafia
Post a Reply
tube
Profile Blog Joined February 2008
United States1475 Posts
Last Edited: 2010-12-08 02:27:05
December 08 2010 02:19 GMT
#64
/in

also, question:
how do you determine roles? randomly?
Two in harmony surpasses one in perfection.
tube
Profile Blog Joined February 2008
United States1475 Posts
December 09 2010 22:54 GMT
#160
wait so this thing already started? holy crap
Two in harmony surpasses one in perfection.
tube
Profile Blog Joined February 2008
United States1475 Posts
December 10 2010 00:36 GMT
#185
yeah dont lynch inactives
this is my first one and im pretty much just reading through the thread until i come up with something
Two in harmony surpasses one in perfection.
tube
Profile Blog Joined February 2008
United States1475 Posts
December 10 2010 01:28 GMT
#220
On December 10 2010 10:21 LSB wrote:
Show nested quote +
On December 10 2010 10:19 jcarlsoniv wrote:
On December 10 2010 10:17 LSB wrote:
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?

yeah i still think we shouldn't kill them yet
like i said, the inactives would be more likely to be the ones who have just started playing, and either ended up not really caring or just not having anything to say due to inexperience or something

basically, there are 48+ hours left, if we do decide something about inactives, we should do it later, when more people have had a chance to not simply be labeled "inactive"
i don't get how after 33 games of tl mafia somehow we now decide to be going into deep discussion over what should be done about inactives
Two in harmony surpasses one in perfection.
tube
Profile Blog Joined February 2008
United States1475 Posts
December 10 2010 01:33 GMT
#225
On December 10 2010 10:31 d3_crescentia wrote:
Show nested quote +
On December 10 2010 10:28 tube wrote:
On December 10 2010 10:21 LSB wrote:
On December 10 2010 10:19 jcarlsoniv wrote:
On December 10 2010 10:17 LSB wrote:
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?

yeah i still think we shouldn't kill them yet
like i said, the inactives would be more likely to be the ones who have just started playing, and either ended up not really caring or just not having anything to say due to inexperience or something

basically, there are 48+ hours left, if we do decide something about inactives, we should do it later, when more people have had a chance to not simply be labeled "inactive"
i don't get how after 33 games of tl mafia somehow we now decide to be going into deep discussion over what should be done about inactives

This kind of happens every game.

ok then this game should be different in that there is a spike of new players (myself included) and that should be accounted for
Two in harmony surpasses one in perfection.
tube
Profile Blog Joined February 2008
United States1475 Posts
December 10 2010 02:07 GMT
#245
LSB voted for Inf. before he even made the "efficiency" post..
Two in harmony surpasses one in perfection.
tube
Profile Blog Joined February 2008
United States1475 Posts
December 10 2010 02:15 GMT
#252
On December 10 2010 11:12 Gabriel wrote:
Show nested quote +
On December 10 2010 11:04 d3_crescentia wrote:
On December 10 2010 10:58 Gabriel wrote:
On December 10 2010 10:46 d3_crescentia wrote:
On December 10 2010 10:42 LSB wrote:
On December 10 2010 10:34 jcarlsoniv wrote:
On December 10 2010 10:31 LSB wrote:
On December 10 2010 10:26 jcarlsoniv wrote:
On December 10 2010 10:21 LSB wrote:
On December 10 2010 10:19 jcarlsoniv wrote:
[quote]

At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?


Well, here is my thought process. Wasting a lynch on an inactive sucks. However, I would prefer to use a lynch than a DT. Using a lynch is hit or miss, but it only wastes one action, while making more headway to finding scum with the DT. Using the DT on inactives pretty much wastes the DT if it is on town, while a lynch on a player is still a bit hit or miss (unless good analysis is done), and accidentally lynching an active townie would be more hurtful than an inactive townie.

I am hoping it does not come to this and that everyone contributes though. I would love for a game without a bagillion modkills.

Wait. What?
Lynch is less important than a DT check?


I would rather waste a Day 1 lynch than a Day 1 DT I feel. Day 1 lynches are tough. Definitely not impossible, but tough when everything is just starting out. Using a DT on someone who isn't going to even bother contributing wouldn't be worth it. Using DT checks on active members is definitely more important.

I'm a bit confused now though...You want to DT check inactives AND lynch inactives? That just seems like a waste of resources.

Lets say there are three people that are lurking. That's not a far fetched number, mafia love to lurk. Sure we lynch one of them during day one, but what about the other ones?
Not all the DTs have to check of course. But maybe setting something such as a probability system would be enough to flush out the mafia. Roll a 1 check inactive A. Roll a 2 check inactive B. Roll a 3 check whoever you want.

That plan will need to be modified, if not scrapped once we get our D1 vote list out.


I rather check the active player and lynch the inactive player. The active player right now is more likely to be +info in the future anyways, while the inactive is just... well... inactive. By the way one of the worst game aproachs is the "im noob just reading and getting used to play". If you are town you rather post something small but with actual meaning. I still have a decent target day 1 unless he posts a few more than oneliners. Inactives is also my treasure box.

I have no idea what that last line means.

Why don't you tell us/vote for who your "decent target"? +info always benefits town.

I have a half decent target in the "im new guys" list. However right now i really want to flip Infundibulum because A) He came out of nowhere to dismiss lynching inactives (and that is really nonsense for a player that has played a lot of games) B) I cant believe jcarsoniv just posted a single Why? to LSB vote.

ok well im basically the only person who has talked and is new, so you must be suspecting me
in which case i would respond by asking how i'm a "half decent" target
Two in harmony surpasses one in perfection.
tube
Profile Blog Joined February 2008
United States1475 Posts
December 11 2010 04:22 GMT
#363
actually most of the earlier stuff kav said is the reason i voted for you initially lsb
you were really suspicious with the way you got us to spend all that time discussing inactives before the first (real-time) day was anywhere near over
then later i remember you pretty much completely changed stances on the issue
Two in harmony surpasses one in perfection.
tube
Profile Blog Joined February 2008
United States1475 Posts
December 11 2010 04:36 GMT
#366
On December 11 2010 13:27 chaoser wrote:
Show nested quote +
On December 11 2010 13:22 tube wrote:
actually most of the earlier stuff kav said is the reason i voted for you initially lsb
you were really suspicious with the way you got us to spend all that time discussing inactives before the first (real-time) day was anywhere near over
then later i remember you pretty much completely changed stances on the issue


That's the point...we always start off with a "lets vote inactives!" and then that prompts discussion which is the real reason anyone says "vote inactive? yes? no/". Obviously it's better to vote mafia then inactive. We have a very low chance of hitting a mafia if we're just going for inactives. I don't see what's wrong with it at all.

Ok so... you don't see whats wrong with what?
You just said that we have a very low chance of hitting a mafia going for inactives, which is obvious. So how would LSB's promotion of lynching inactives agree with what you said.

Obviously it's better to vote mafia then inactive.

why did you even say this when it is, as you say, obvious
it doesn't even match with whatever you're trying to say (that "the point" is to waste time discussing inactives or that you don't see whats wrong with it)
Two in harmony surpasses one in perfection.
tube
Profile Blog Joined February 2008
United States1475 Posts
December 11 2010 04:59 GMT
#370
On December 11 2010 13:42 Insanious wrote:
tube your acting simply just very confrontational right now... what chaoser was trying to say is that you have to start the game somewhere. Promoting lynching inactives is a place to start. You never want to end with simply lynching inactives, but the discussion between whether we lynch or do not lynch inactives can actually lead to something that can be analyzed.

Look at every mafia game here, or on any other site and it always starts with the "do we lynch inactives or not", why? Because it gets people talking, and unless people talk then we will never ever find scum.

Activity is counter productive to the mafia, as that means they have to participate more, and that gives them more chances to slip up.

LSB started on the convo, but now we have found a few people acting scummy, and as such we are no longer talking about lynching inactives, but weather to lynch people who've actually said something.

Do we lynch Kenpachi for his posting habbits, Gab for his out burst, Infun for his previous actions, LSB for trying to be the head of the town, or you for just angrily, randomly, accusing people of being scum.

This is where the game should be focused, but we needed a start... and lynching inactives is a start.

how is my responding to his response a scum accusation
the only person I've accused so far is LSB, nor was it a random or angry accusation
you just suggested that I be a lynch prospect on a basis that doesn't exist

chaoser's post reminded me much of Gabriel's in that it was contradictory and made few actual points
and if we really are past the point of inactive lynching, I really suggest that people go back and look at LSB's posts
Two in harmony surpasses one in perfection.
tube
Profile Blog Joined February 2008
United States1475 Posts
December 11 2010 05:39 GMT
#376
On December 11 2010 14:17 chaoser wrote:
Also, I don't think I've added "very little", I responded to the whole Gabe Bandwagon and right now I'm responding to this little situation...It's kind weird that you're getting so defensive/confrontational though...just calm down dude

I was only talking about your reply to my post, in which you did not say that that was a normal switch to happen
your post was hard to actually understand, and if that came off as confrontational then I'll just say that I wasn't feeling confrontational at all

Is it normal to tell others to "calm down" in a Mafia game after they respond to something like
On December 11 2010 13:42 Insanious wrote:
Do we lynch Kenpachi for his posting habbits, Gab for his out burst, Infun for his previous actions, LSB for trying to be the head of the town, or you for just angrily, randomly, accusing people of being scum.
.
that is pretty much completely untrue?

Also, before you defend LSB you should take another look at the manners in which hes been posting
On December 11 2010 12:55 LSB wrote:
Kav, you completely misinterpreted what I did in the game.
Take a look at my posts with Jcarlsoniv. They are not spam, they serve a specific purpose. If you want me to explain, sure... but it's quiet obvious

Secondly, you are taking all of the posts out of context. Most of them are responses to other people.
Look at his defense against Kav's [long] list of suspicions. He tries to answer for all of his posts by merely responding that they were all taken out of context. Nor does he even say what "specific purpose" any of those posts had. If those purposes were to answer questions, they had more of an effect of making him look like hes trying hard to come off as town. Though apparently we should see his purposes as "quiet obvious" to the point where he does not have to explain them. (or can't?)

Two in harmony surpasses one in perfection.
tube
Profile Blog Joined February 2008
United States1475 Posts
December 14 2010 22:47 GMT
#632
haven't read through thread due to forgetting about mafia, but i still think its lsb
Two in harmony surpasses one in perfection.
tube
Profile Blog Joined February 2008
United States1475 Posts
December 17 2010 00:32 GMT
#795
i still think its lsb
Two in harmony surpasses one in perfection.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#23
RotterdaM465
Harstem437
TKL 225
IndyStarCraft 191
PiGStarcraft129
SteadfastSC99
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 465
Harstem 437
TKL 225
IndyStarCraft 191
PiGStarcraft129
SteadfastSC 99
UpATreeSC 63
MindelVK 36
Codebar 12
StarCraft: Brood War
Calm 3868
Sea 1414
EffOrt 1240
Shuttle 1085
Stork 337
firebathero 297
ggaemo 255
Rush 193
Hyuk 143
Mong 89
[ Show more ]
hero 83
JYJ79
Dewaltoss 70
sas.Sziky 59
Mind 55
zelot 38
soO 32
Rock 18
Movie 14
SilentControl 14
Noble 13
yabsab 11
ajuk12(nOOB) 10
sSak 9
Terrorterran 9
Shine 8
Hm[arnc] 7
Counter-Strike
ScreaM980
Other Games
tarik_tv26075
gofns19037
B2W.Neo842
ceh9520
Beastyqt423
FrodaN408
crisheroes302
Lowko280
Fuzer 236
XaKoH 195
flusha158
KnowMe92
QueenE83
Trikslyr67
NeuroSwarm44
Mew2King34
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• OhrlRock 1
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2583
• Ler83
League of Legends
• Jankos1405
• Nemesis1333
Other Games
• Shiphtur281
Upcoming Events
OSC
6h 52m
Sparkling Tuna Cup
16h 52m
Afreeca Starleague
16h 52m
Light vs Speed
Larva vs Soma
2v2
17h 52m
PiGosaur Monday
1d 6h
LiuLi Cup
1d 17h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
4 days
[ Show More ]
RSL Revival
4 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
5 days
Online Event
5 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.