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BloodyC0bbler
Canada7875 Posts
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kitaman27
United States9244 Posts
If anyone would like to discuss the set-up or has suggestions, feel free to give me a pm | ||
Mataza
Germany5364 Posts
+ Show Spoiler + I take from your wording that you have rough idea at least | ||
kitaman27
United States9244 Posts
On June 28 2011 11:13 Mataza wrote: You don´t have a setup and announce a game? Sounds awesomely planned. + Show Spoiler + I take from your wording that you have rough idea at least Heh I've been jotting down ideas for the last 4-5 months. Was mainly looking for requests or ideas for roles from a few of the older crowd that I might not be so familiar with. It probably does need some balancing tweaks though. | ||
flamewheel
FREEAGLELAND26780 Posts
On June 28 2011 01:29 BloodyC0bbler wrote: Since my game is going to start in the next few weeks, anyone who would like to Co host hit me up. This means any newer player that I get along with will have the chance to co host and see what the backend of a game looks like. wat | ||
Ciryandor
United States3735 Posts
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Ace
United States16096 Posts
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Qatol
United States3165 Posts
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Ciryandor
United States3735 Posts
On June 28 2011 19:31 Ace wrote: Of course you can. People might not sign up for it but no one is, or can really stop you from doing it. Just use the hosting queue, and if possible play a game or two so people won't think twice about trusting your setup. I'll try to play a game once I finish my latest GMing stint there. It's going to be a completely different experience from what I'm used to, to be completely honest. On June 28 2011 22:33 Qatol wrote: Also it is highly recommended that you cohost a game with an experienced host here before hosting your game just so you get a feel for the standards/rules we have here. I've hosted at least half a dozen games with 20+ signups over the last couple of years of doing that, so I'm quite used to doing a solo GM role. To be quite honest, my biggest concern when I'm going to do my game would be its nature; it's nearly a completely different animal from what everyone here may be used to. If anyone wishes to look at what the game I'm planning to do would be structured like, I'll gladly provide a couple of links of finished games showing how it would play out. | ||
Caller
Poland8075 Posts
On June 29 2011 00:22 Ciryandor wrote: I'll try to play a game once I finish my latest GMing stint there. It's going to be a completely different experience from what I'm used to, to be completely honest. I've hosted at least half a dozen games with 20+ signups over the last couple of years of doing that, so I'm quite used to doing a solo GM role. To be quite honest, my biggest concern when I'm going to do my game would be its nature; it's nearly a completely different animal from what everyone here may be used to. If anyone wishes to look at what the game I'm planning to do would be structured like, I'll gladly provide a couple of links of finished games showing how it would play out. please | ||
Ciryandor
United States3735 Posts
Okay: I'll leave the following links for you to just see how they'd look like: From the Files of Police Squad: Werewolf in Color World in Conflict - 2050 My latest game: The Paradox StarLeague I did do a slightly off-beat set-up in my game, because I wanted to put players on their toes with respect to their expectations of roles and traits. | ||
Foolishness
United States3044 Posts
On June 28 2011 18:49 Ciryandor wrote: I have a question; I've been playing a different Mafia format from what's currently being used here, and I would like to try out the format I've been using here because I think that it would thrive because of its different layers of known and unknown information. Would it be worth trying out here? BTW, with the format I have in mind, I can still run everything by myself. I'd highly recommend either playing in a game or two yourself or getting a cohost to help you out (both ideally though). It'll make people more likely to join and would also make Qatol and I feel a lot better about you hosting a game given your situation. I looked through one of your games, it didn't seem that radically different from some of the stuff we have going on in here. And there are quite a few people who enjoy those kinds of setups as well. | ||
Ciryandor
United States3735 Posts
On June 29 2011 01:43 Foolishness wrote: I'd highly recommend either playing in a game or two yourself or getting a cohost to help you out (both ideally though). It'll make people more likely to join and would also make Qatol and I feel a lot better about you hosting a game given your situation. I looked through one of your games, it didn't seem that radically different from some of the stuff we have going on in here. And there are quite a few people who enjoy those kinds of setups as well. Thanks for the voice of support. It's likely because of the different terminology and the difference in systems that's making me concerned about the whole thing. After I play a game or two here, I'll sign up for the waiting list. | ||
Caller
Poland8075 Posts
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Incognito
United States2071 Posts
On June 29 2011 03:01 Ciryandor wrote: Thanks for the voice of support. It's likely because of the different terminology and the difference in systems that's making me concerned about the whole thing. After I play a game or two here, I'll sign up for the waiting list. Its actually probably better to get your name on the list now. Most games have to wait on the list for quite a while before they run anyway. On June 29 2011 03:17 Caller wrote: While I like the fact that you have a lot of theme games, some roles rely on chance. I don't generally like roles that rely on chance because you could have situations where the game relies on a literal coinflip... which is really unfair if you think about it. Coinflips are not unfair. The results are unfair. Luck isn't biased. Its just that it makes the game volatile to the point where the best play may not be rewarded. | ||
Incognito
United States2071 Posts
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Qatol
United States3165 Posts
On June 29 2011 00:22 Ciryandor wrote: I've hosted at least half a dozen games with 20+ signups over the last couple of years of doing that, so I'm quite used to doing a solo GM role. To be quite honest, my biggest concern when I'm going to do my game would be its nature; it's nearly a completely different animal from what everyone here may be used to. If anyone wishes to look at what the game I'm planning to do would be structured like, I'll gladly provide a couple of links of finished games showing how it would play out. I wasn't doubting your experience or your competency, and I'm sorry if you interpreted my comment that way. It's just that, similar to how TL has a different atmosphere from the rest of the internet (as you have probably noticed in the year you have been on the site), TL mafia also has a different atmosphere from other mafia websites. This is just one way we try to maintain consistent standards from game to game. Also, like others have said, your game is more likely to attract the pickier players they know who you are, and that comes from cohosting and playing. | ||
GMarshal
United States22154 Posts
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Ciryandor
United States3735 Posts
[T] Werewolves invade TL On June 29 2011 03:17 Caller wrote: While I like the fact that you have a lot of theme games, some roles rely on chance. I don't generally like roles that rely on chance because you could have situations where the game relies on a literal coinflip... which is really unfair if you think about it. I'll probably do a non-coinflip game without anything luck-based around it. Better to slowly ease myself in with a simpler game than go for something grand that I did before but would be confusing for TL. On June 29 2011 11:07 Qatol wrote: I wasn't doubting your experience or your competency, and I'm sorry if you interpreted my comment that way. It's just that, similar to how TL has a different atmosphere from the rest of the internet (as you have probably noticed in the year you have been on the site), TL mafia also has a different atmosphere from other mafia websites. This is just one way we try to maintain consistent standards from game to game. Also, like others have said, your game is more likely to attract the pickier players they know who you are, and that comes from cohosting and playing. Wasn't really saying that, I just didn't get immediately why there was a need for co-hosting here. Since it seems it's to remove allegations of bias and to serve as a back-up in case of whatever fail happening, I'm quite fine with it. Besides, I just realized there are some things TLers expect that I would need help in translating so it becomes understandable. Thanks for explaining anyway. On June 29 2011 12:57 GMarshal wrote: Ciryandor, co-hosts are our mechanism to make sure things work out if the host suddenly and inexplicably vanishes, its also important that they be there to give the host a second opinion in sticky , drama filled situations (which despite our best efforts keep cropping up). If you need one for your game, I'm more than happy to cohost, that should also alleviate the issue of you being relatively new. (not to hosting, but to TL Mafia ^_^) In fact, I just realized that I will probably need a co-host to help me translate some of the other stuff I know into the terminology that TLers would understand. I'll be glad to have you on-board to help me with that then. | ||
Ver
United States2186 Posts
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