i still push the mass claim idea. it can only help town. DONT CLAIM ROLE, JUST CLAIM TERRITORY NUMBER.
at least we can begin to take the game to PM land and in a game of alliances and deception, that is mandatory =\
Forum Index > TL Mafia |
annul
United States2841 Posts
i still push the mass claim idea. it can only help town. DONT CLAIM ROLE, JUST CLAIM TERRITORY NUMBER. at least we can begin to take the game to PM land and in a game of alliances and deception, that is mandatory =\ | ||
seRapH
United States9706 Posts
this seems kind of scary. SIFZ just got a lot scarier. | ||
seRapH
United States9706 Posts
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Caller
Poland8075 Posts
On November 18 2010 08:43 seRapH wrote: Does this mean that it's not beneficial for Naval Nations to ally, since their power would be rendered useless? their power works normally. its just that until they use their power the ally cannot benefit from it (as there is no allied province to attack "through") | ||
Nemesis
Canada2568 Posts
![]() If my permanent ally does not border me, does that mean that they can attack people within my border through me? | ||
Caller
Poland8075 Posts
On November 18 2010 09:20 Nemesis wrote: Wow this looks like an interesting mechanic ![]() If my permanent ally does not border me, does that mean that they can attack people within my border through me? only if you choose to grant them permission to do so. | ||
seRapH
United States9706 Posts
On November 18 2010 09:20 Nemesis wrote: Wow this looks like an interesting mechanic ![]() If my permanent ally does not border me, does that mean that they can attack people within my border through me? Yes, it's like a nydus canal. | ||
jcarlsoniv
United States27922 Posts
On November 18 2010 09:23 Caller wrote: Show nested quote + On November 18 2010 09:20 Nemesis wrote: Wow this looks like an interesting mechanic ![]() If my permanent ally does not border me, does that mean that they can attack people within my border through me? only if you choose to grant them permission to do so. Oh, wow, so the allies don't have to be adjacent? So, scenario: 7 allies with 21. If 21 grants permission, 7 can attack 20? Or am I completely misunderstanding? | ||
Ace
United States16096 Posts
On November 18 2010 08:34 seRapH wrote: o.O this seems kind of scary. SIFZ just got a lot scarier. see, I told you people. Do you want me to break their backs over my knee or what now? | ||
Ace
United States16096 Posts
On November 18 2010 07:55 annul wrote: the above said, this doesnt help us at all, since we still need something like a DT or a mass claim in order to actually play this game correctly. i still push the mass claim idea. it can only help town. DONT CLAIM ROLE, JUST CLAIM TERRITORY NUMBER. at least we can begin to take the game to PM land and in a game of alliances and deception, that is mandatory =\ Didn't agree with it before and now with this new mechanic? Keep quiet. Don't claim a damn thing. | ||
LSB
United States5171 Posts
On November 18 2010 05:28 Caller wrote: Introduction: New mechanic-Permanent Alliance. You may make one permanent alliance with one nation of your choice. Both nations must PM me for the alliance to take effect. This alliance cannot be broken without the consent of both parties. If a nation is already in a permanent alliance and attempts to make another one, the alliance will be ignored as being non-existent, but neither party will be informed of this. So you can very easily pretend to have alliances with people in order to backstab them later. Permanent alliances do not give you the ability to stack hits but they do give you the ability to "attack/send aid" through your permanent ally, as long as I receive your ally's consent that they do so. If you attempt to do so unilaterally I will ignore it and act as if you had submitted no action that night. However, you are completely forbidden from attacking each other until you both ask me to rescind the permanent alliance. You are able to permanently ally a person already in a faction of some kind. However, doing so does not prevent them from using actions on you, including attacking/converting, etc. If a nation is defeated the nation that shared an alliance with them is no longer bound by the permanent alliance. If a nation with the navy ability is allied, you may not attack anywhere on the map that borders water. Instead, you must have them attack a territory and capture it in order to use the permanent alliance ability. Once again, you do not share actions, and your hits will not count as stacking. If you both attack the same province it will be neutral as if two unaffiliated ones attacked it. <3 | ||
Lexpar
1813 Posts
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LSB
United States5171 Posts
On November 18 2010 10:43 Lexpar wrote: I think the game is complicated. Look at deconduo's game right now. Sooo much logic games. | ||
annul
United States2841 Posts
his insistence against the mass claim has pretty much solidified his scumness to me. i will be voting for him every single phase i can until he is gone. mass claim does NOTHING but help the town. nothing at all. it is 100% beneficial to the town to put names of players to territory numbers. again, MAFIA ALREADY KNOWS THE MAFIA. every single mafia knows every single other mafia's name and territory number. therefore, every single mafia knows every single town player's territory. mass claim allows us to begin to message players for territory-based strategizing. it is absolutely retarded not to do this. | ||
Nemesis
Canada2568 Posts
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annul
United States2841 Posts
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ghrur
United States3786 Posts
On November 18 2010 12:43 annul wrote: who was it who claimed 24 and attacked me? Opz I think? | ||
annul
United States2841 Posts
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jcarlsoniv
United States27922 Posts
On November 18 2010 12:17 annul wrote: ## vote ace I appreciate the eagerness, but you know it's night, right? lol | ||
annul
United States2841 Posts
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