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Pick Your Power Mafia 2!

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 Next All
SiNiquity
Profile Joined April 2010
United States734 Posts
August 17 2010 02:46 GMT
#47
/in
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 21 2010 22:39 GMT
#273
This is stupid. What we should be doing is finalizing an algorithm for the draft pick itself (ala Radfield's weighted algorithm), because picking roles here is what will actually matter.

If you all are so insistent about everyone having a unique #, then the correct way to do this would be to use the pre-assigned player list and have everyone pick what # you got when you signed up, as that list is the only unbiased one.

Flaws with the current plan:

  • Mafia started the push knowing they had several players towards the top already, and could simply argue first come first serve.

or
  • they caught on quickly and managed to get several players towards the top.


Furthermore, if Mafia has the #1 pick, then we won't know the CV. Here's how it goes down. The #1 pick "allegedly" picks CV but actually picks something else, and let's CV slide down to some other Mafia member. CV plays along for a bit, but at any moment can switch to another player without fear of retribution.

I'll tell you what number I picked once the draft is finalized, which is how this should go down if this announcing bit even goes down at all.
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 21 2010 22:44 GMT
#275
On August 22 2010 07:27 Pandain wrote:
Show nested quote +
On August 22 2010 07:08 citi.zen wrote:
Lynch me, I don't care. I just don't see why some of you are pushing to pre-asign people to roles. The people doing the organizating aren't confirmed. The town shouldn't care who gets what. The real discussion starts after we have our draft list.


We're not pushing anyone to pick any one thing. We're making sure the town gets what the town needs. The town will care about that.

Please explain how the current "pick a # not already picked" plan is in any way pro-town. For all I know Mafia has the top 5 stacked. Or maybe they don't. Who cares?

What matters is how we pick once the draft is finalized.
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 21 2010 22:49 GMT
#276
On August 22 2010 07:41 citi.zen wrote:
Why do need a pre-asigned draft order?


We don't. But if people really want there to be no collisions in the picking, then the fair way to do that would be the player list. Could there be Mafia in the top 10? Sure. Hell the Mafia could control the top of the player list. But I'd rather trust my luck to a random assignment than the current first-come-first-serve model.
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 21 2010 22:52 GMT
#279
EBWOP

This is not to say I'm advocating the player list model over all others; I'm simply advocating it over the current model. Personally I say keep your # to yourself. We flesh out the picking algorithm and follow that tomorrow..
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 22 2010 00:22 GMT
#285
On August 22 2010 08:16 Pandain wrote:
Show nested quote +
On August 22 2010 07:52 SiNiquity wrote:
EBWOP

This is not to say I'm advocating the player list model over all others; I'm simply advocating it over the current model. Personally I say keep your # to yourself. We flesh out the picking algorithm and follow that tomorrow..


So your post is saying we should do Radfield's plan,but keep numbers hidden?
Or do you propose we scrap the plan altogether?


Something along the lines of Radfield's, so that every player knows what they're doing because they know their number. By keeping our numbers to ourselves, no player knows what another player is doing. The exception here is if it is deemed worthwhile for part of the final algorithm to announce in certain cases (so that we know the identity of some roles, i.g. CV).

However, if we keep the numbers secret then we can rid ourselves of the obfuscation of the RNG and instead use a deterministic algorithm (i.e. Player 1 pick X, player 2 pick Y, etc) -- and in this case, there will be a maximum of M collisions (in the case where M mafia members steal a role). So if we go with the weighted system approach (i.e. 50% chance to pick this, 50% to pick that) then we'd need to make sure the expected number of collisions is less than M (whatever M may be).



'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 22 2010 22:35 GMT
#314
On August 23 2010 07:11 ~OpZ~ wrote:
Show nested quote +
On August 23 2010 07:06 Pandain wrote:
#1 Comp Vig
#2 Bad Santa
#3 Prince of Darkness


#4 50% Role Cop, 50% Defensive role(Vet, Meth Man, or Bulletproof. 33% chance of each)
#5 50% Joat......... 50% Defensive role
#6 50% Bullet Bill, 50% Defensive role

#7 50% Role Cop, 50% Defensive role
#8 50% Joat.........50% Defensive role
#9 50% Bullet Bill, 50% Defensive role

#10 25% Role Cop, 25% Defensive role, 50% pro town non essential role(Doctor, Doctor, Alignment Cop, Watcher, Copy Cat, Mason. You choose)
#11 25% Joat, 25% Defensive role, 50% pro town non essential role
#12 25% Bullet Bill, 25% Defensive role, 50% pro town non essential role
#13: 50% Bad santa, 50% doctor.
#14. 50% Bad Santa, 50% doctor
#15. 50% Bad Santa, 50% Copy cat/doctor(25 % each)
#16. 50% bad santa, 50% Copycat/doctor (25 percent each)
#17 50% role cop, 50% other
#18 50% Joat, 50% other
#19 50% Bullet Bill, 50% other
#20 50% tracker, 50% other

The draft as of now.
However, this does lead to tracker being less common. Any other suggestions?


not following this plan either. game starts to me after i get to pick my power.

Pandain: If numbers are kept secret, then I don't see a reason to do a weighted algorithm (% based) instead of just a plain role assignment.

Opz: Get over yourself and chill the fuck out.
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 22 2010 23:06 GMT
#319
On August 23 2010 07:52 Pandain wrote:
Show nested quote +
On August 23 2010 07:35 SiNiquity wrote:
On August 23 2010 07:11 ~OpZ~ wrote:
On August 23 2010 07:06 Pandain wrote:
#1 Comp Vig
#2 Bad Santa
#3 Prince of Darkness


#4 50% Role Cop, 50% Defensive role(Vet, Meth Man, or Bulletproof. 33% chance of each)
#5 50% Joat......... 50% Defensive role
#6 50% Bullet Bill, 50% Defensive role

#7 50% Role Cop, 50% Defensive role
#8 50% Joat.........50% Defensive role
#9 50% Bullet Bill, 50% Defensive role

#10 25% Role Cop, 25% Defensive role, 50% pro town non essential role(Doctor, Doctor, Alignment Cop, Watcher, Copy Cat, Mason. You choose)
#11 25% Joat, 25% Defensive role, 50% pro town non essential role
#12 25% Bullet Bill, 25% Defensive role, 50% pro town non essential role
#13: 50% Bad santa, 50% doctor.
#14. 50% Bad Santa, 50% doctor
#15. 50% Bad Santa, 50% Copy cat/doctor(25 % each)
#16. 50% bad santa, 50% Copycat/doctor (25 percent each)
#17 50% role cop, 50% other
#18 50% Joat, 50% other
#19 50% Bullet Bill, 50% other
#20 50% tracker, 50% other

The draft as of now.
However, this does lead to tracker being less common. Any other suggestions?


not following this plan either. game starts to me after i get to pick my power.

Pandain: If numbers are kept secret, then I don't see a reason to do a weighted algorithm (% based) instead of just a plain role assignment.

Opz: Get over yourself and chill the fuck out.


The draft list will be revealed. If we just assigned roles, then mafia would know who to hit.

Show nested quote +
On August 23 2010 07:43 LSB wrote:

I'm assuming this is going to be completely randomized? Yes/no?

Cause if #1 draft slot is going to draft Comp Vig, shouldn't it be quiet easy for the Mafia to stack their people as the first three picks, since a bunch of people have already declared and turned in their numbers?


People can change numbers. I know I am. I suggest people to do the same


Oh hah. I don't know where I got that the final draft list was going to be anonymous. I was understanding the "draft order being revealed" simply meant that Ace would post a list with XYT, where X and Y were the numbers and T was the PM timestamp (or just assigning a unique # to it and PM'ing the individuals who conflicted which one they were).

In that case I'm fine with the weighted algorithm.
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 22 2010 23:15 GMT
#323
On August 23 2010 08:04 LSB wrote:
Show nested quote +
On August 23 2010 07:52 Pandain wrote:
On August 23 2010 07:35 SiNiquity wrote:
On August 23 2010 07:11 ~OpZ~ wrote:
On August 23 2010 07:06 Pandain wrote:
#1 Comp Vig
#2 Bad Santa
#3 Prince of Darkness


#4 50% Role Cop, 50% Defensive role(Vet, Meth Man, or Bulletproof. 33% chance of each)
#5 50% Joat......... 50% Defensive role
#6 50% Bullet Bill, 50% Defensive role

#7 50% Role Cop, 50% Defensive role
#8 50% Joat.........50% Defensive role
#9 50% Bullet Bill, 50% Defensive role

#10 25% Role Cop, 25% Defensive role, 50% pro town non essential role(Doctor, Doctor, Alignment Cop, Watcher, Copy Cat, Mason. You choose)
#11 25% Joat, 25% Defensive role, 50% pro town non essential role
#12 25% Bullet Bill, 25% Defensive role, 50% pro town non essential role
#13: 50% Bad santa, 50% doctor.
#14. 50% Bad Santa, 50% doctor
#15. 50% Bad Santa, 50% Copy cat/doctor(25 % each)
#16. 50% bad santa, 50% Copycat/doctor (25 percent each)
#17 50% role cop, 50% other
#18 50% Joat, 50% other
#19 50% Bullet Bill, 50% other
#20 50% tracker, 50% other

The draft as of now.
However, this does lead to tracker being less common. Any other suggestions?


not following this plan either. game starts to me after i get to pick my power.

Pandain: If numbers are kept secret, then I don't see a reason to do a weighted algorithm (% based) instead of just a plain role assignment.

Opz: Get over yourself and chill the fuck out.


The draft list will be revealed. If we just assigned roles, then mafia would know who to hit.

On August 23 2010 07:43 LSB wrote:

I'm assuming this is going to be completely randomized? Yes/no?

Cause if #1 draft slot is going to draft Comp Vig, shouldn't it be quiet easy for the Mafia to stack their people as the first three picks, since a bunch of people have already declared and turned in their numbers?


People can change numbers. I know I am. I suggest people to do the same

I guess we just sit back and see what happens. I support this plan, as long as it doesn't seem obvious that people were sniped out of positions.

Too think of it, even if we announce numbers, mafia would have a hard time sniping positions. Say they only had 4 numbers. That means they can only get someone from the top 6 initial positions to the top 3 (since they can only 'collide' with so many people).

Announcing numbers is a trade off. A bit of risk for a bit of data. If a few people claimed it still may be beneficial to see who got sniped. It would still be random, but we'd get some information from it.

I will now just say, I have picked 5


Stop announcing. It only encourages other players to switch from that number. And they shouldn't, as that implies an unsubstantiated level of trust in you (i.e. you're not Mafia).

'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 22 2010 23:16 GMT
#324
On August 23 2010 08:14 LSB wrote:
Show nested quote +
On August 23 2010 08:07 ~OpZ~ wrote:
On August 23 2010 07:46 Bill Murray wrote:
On August 23 2010 07:08 ~OpZ~ wrote:
On August 23 2010 05:38 Bill Murray wrote:
On August 22 2010 20:26 ~OpZ~ wrote:
On August 22 2010 16:49 Bill Murray wrote:
Well, I'm not mafia, so if anyone picked [6] with me I'm pushing for their lynch

guess we'll have to take your word on that huh?

I'm fine with your lynch. bad course of action you came up with

No, you're fine with my lynch because you're spiteful due to a past game.

Public knowledge of who is taking what number = we can lynch liars, plain and simple.
It gives the mafia 0 wiggle room if EVERYONE claims. Use your head.

Don't say my reasons you pathetic piece of shit. i say what i mean. go choke. can't acccept the fact that exposing our numbers is a shitty plan? i changed mine just because someone picked mine. thanks for posting pandain. What stops the mafia? 8ust go somwhere and die bill.

um
im seeking you being banned over this post
this crosses the line on ad hom

Whatever Bill. Go do what you do best.

Had fun.

Any bets that OpZ or Bill are going to draft Day Vig and kill someone day1?


2:1 Opz dies before Bill. Any takers?
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 23 2010 00:33 GMT
#337
On August 23 2010 09:10 Radfield wrote:
Show nested quote +
On August 23 2010 08:57 citi.zen wrote:
If the town commits to not taking some roles, don't they become "reserved" for mafia?



Absolutely, but remember that the most powerful mafia roles we're taking preventatively (PoD and Bad Santa). Lets take a look at the roles we're actually leaving them:

Floridian: A good role for mafia, particularly in the end-game, but likely not one that will hurt us continually as the game goes on

God Father: Not a real great role considering we have a tracker, role cop and bullet bill, all capable of finding him.

Role Blocker: A weak role until we start publicly claiming roles, then it becomes quite strong. Likely the mafia will take this role.

Pardoner: A weak role, only useful in the late game. Obviously the way we're playing it, anyone who uses the role is mafia.

Vengeful Player: OK, but there are better roles for mafia to take.

Day Vig: A decent role for mafia, but by leaving it for mafia, it actually becomes less powerful, since anyone who uses it will be insta-lynched at the next opportunity. It really functions exactly as the Vengeful Player, an after lynch attack(see PYP1). It's important that this role stays out of town hands, as it would reduce Bullet Bill's effectiveness.

Traitor: Mafia will not pick this.

Honestly, none of these roles really frighten me, and when you look at the glut of pro-town roles we should be able to pull down, I think we'll be in pretty good shape.


Godfather = Vengeful Player ('cept auto-lynches the last vote on him) + Alignment Immune, so Vengeful is definitely low on a Mafia list.
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 23 2010 00:53 GMT
#338
So if all goes well, the town will nab the following roles (red roles are just to deny Mafia):

#1 Comp Vig (CV): Starting Night 2, must kill every night or else mod-killed.
#2 Bad Santa: Here's the quote, I'm actually a bit confused as to the specifics. + Show Spoiler +
At the start of the game you may send me a list of 5 players' names. If any of those player's are the cause of death for each other by Night kill, lynch, or any other means then you can pick any of the remaining names and kill one of them the next night.

So a list of 5 players is sent in. If any of those players on the list causes the death of another player on the list, Bad Santa gets to kill anyone from the list. Am I understanding that correctly?
#3 Prince(ss) of Darkness (PoD): Skips day-cycle. One use only.
#4 Role Cop: Can check roles (i.e. player's power).
#5 Jack of All Trades (joat): Can choose between [Sane] Investigate (Town / Mafia / SK), Protect, Shoot, Talk. Each power can only be used once.
#6 Bullet Bill (BB): Can target player and see if they're carrying a gun (Mafia, SK, CV, Santa, joat)
#7 Veteran: 2 Lives
#8 Meth-man: Kills everyone visiting him if he dies.
#9 Bulletproof: Can't be shot.
#10 Doctor: Can protect someone from one bullet (i.e kill power). There are 2 total to be had, but may be of the Normal, Paranoid (50% chance of killing target), Naive (protections do nothing), or Weak (dies if protecting Mafia / SK) variety.
#12 Tracker
#13 Copy Cat

and some misc. roles. Sounds pretty groovy to me. Just as a heads up, BB could trigger on joat.
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 23 2010 01:21 GMT
#341
Could someone clarify Bad Santa for me, or confirm that my interpretation is correct? <3
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 23 2010 01:22 GMT
#342
EBWOP: referring to this post:
On August 23 2010 09:53 SiNiquity wrote:
So if all goes well, the town will nab the following roles (red roles are just to deny Mafia):

#1 Comp Vig (CV): Starting Night 2, must kill every night or else mod-killed.
#2 Bad Santa: Here's the quote, I'm actually a bit confused as to the specifics. + Show Spoiler +
At the start of the game you may send me a list of 5 players' names. If any of those player's are the cause of death for each other by Night kill, lynch, or any other means then you can pick any of the remaining names and kill one of them the next night.

So a list of 5 players is sent in. If any of those players on the list causes the death of another player on the list, Bad Santa gets to kill anyone from the list. Am I understanding that correctly?
#3 Prince(ss) of Darkness (PoD): Skips day-cycle. One use only.
#4 Role Cop: Can check roles (i.e. player's power).
#5 Jack of All Trades (joat): Can choose between [Sane] Investigate (Town / Mafia / SK), Protect, Shoot, Talk. Each power can only be used once.
#6 Bullet Bill (BB): Can target player and see if they're carrying a gun (Mafia, SK, CV, Santa, joat)
#7 Veteran: 2 Lives
#8 Meth-man: Kills everyone visiting him if he dies.
#9 Bulletproof: Can't be shot.
#10 Doctor: Can protect someone from one bullet (i.e kill power). There are 2 total to be had, but may be of the Normal, Paranoid (50% chance of killing target), Naive (protections do nothing), or Weak (dies if protecting Mafia / SK) variety.
#12 Tracker
#13 Copy Cat

and some misc. roles. Sounds pretty groovy to me. Just as a heads up, BB could trigger on joat.

'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 23 2010 01:40 GMT
#346
Really, wtf. What's the point of a replacement list then?
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 23 2010 01:41 GMT
#347
On August 13 2010 00:12 Korynne wrote:
/in as replacement! =D


His only post in the thread (was checking to see if there were any date stipulations or the like).
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 23 2010 01:50 GMT
#349
touché
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 23 2010 03:11 GMT
#372
Aaand done. <3 Random.org.

So South, Chaoser and Rasta are our malignant townsfolk?
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 23 2010 22:13 GMT
#407
On August 23 2010 21:15 Ace wrote:
oops, new draft order ^_^

  1. rastaban
  2. chaoser
  3. LSB
  4. Hesmyrr
  5. zeks
  6. jspazz
  7. Fishball
  8. ~Opz~
  9. citi.zen
  10. BrownBear
  11. JeeJee
  12. DarthThienAn
  13. Divinek
  14. Radfield
  15. Bill Murray
  16. bumatlarge
  17. Pandain
  18. siNiquity
  19. SouthRawrea






Putting this on the current page so no one misses it (like I almost did!)
'i' before 'e' except after 'c' ~ it's scientifically proven.
SiNiquity
Profile Joined April 2010
United States734 Posts
August 23 2010 22:38 GMT
#408
Also, Pandain could you post your number? I'm wondering if the updated list is correct. <3
'i' before 'e' except after 'c' ~ it's scientifically proven.
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