• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:08
CEST 18:08
KST 01:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 238Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
SC4ALL II: Brood War Player Announcement 4/4 BSL Season 23 Bot on ladder screpdb: new Starcraft reporting tool PLAYzone Challenge - open offline tour in Prague
Tourneys
[IPSL] IPSL is Back With Winter 26-27! [ASL22] Ro8 Day 2 PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Diablo IV Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8422 users

Miscellaneous/Multi-Purpose Mafia I - Page 55

Forum Index > TL Mafia
Post a Reply
Prev 1 53 54 55 56 57 63 Next
AxleGreaser
Profile Joined November 2012
Australia1154 Posts
September 17 2013 08:21 GMT
#1081
On September 17 2013 14:19 gonzaw wrote:
You can't have any a priori order of priority between independent bus drivings.

If I bus player A and B, and someone else busses player B and C, who is to say my bus has priority over his, or viceversa?
The two actions are equally dependent on each other, there is no priority.

FUCKING LOOPS MAN


For some interpretations of multiple bus driving
In little cases giving either priority results in the same outcome.

AB { BC { } } => The AB Bus drive operates on the BC bus drive changing actions on B to be A hence => AC{ }
BC { AB { } } => The BC Bus drive operates on the AB bus drive changing actions on B to be C hence => AC{ }

Also has the graphical analogy where performing bus drive AB{} means force a bus to travle leg AB{}
performing bus drive BC{} means force a bus to travle leg BC{}
Draw picture (ala IGROK)
There is bus trip from A to C partially created by each action combining with no priority.

The problem first arises with Gonzaws dilemma where the three bus drives create a mesh that is explainable in 3 ways.

and goes nuts with Axles Wheel where the 12 bus drives have 9 different explanations.

Axle(OnlySomeTheoriesToAbsurdToBeConsidered)Greaser
AxleGreaser
Profile Joined November 2012
Australia1154 Posts
September 17 2013 11:48 GMT
#1082
On September 17 2013 08:50 gonzaw almost wrote:

And how about this:
6 players: A B C D E F
These are the busses: AB AE AC AD AF CD CF DF
Again, every node is "odd", no repeated busses.

The more "complex" you get, the more you have to create ad hoc stuff and just say "well, I just say it works like this because magic".

...also I fully expect you guys to create a 10-busdriver mafia game soon


I had been meaning to think about his one... Oh my.

Not sure you needed to put red ears on that green monster but I suppose it now is the smallest example of every problem I am aware of, as it contains a hybridization of Gonzaws Dilemma and the which cycle to delete problem. Deleting different 3 cycles either leaves (CD CF DF)=>0 A Gonzaws 5 way Dilemma or eg(AC AD CD)=>0 a double Gonzaws dilemma.
Nah I like the ears even if they do break the symmetry.
Axle(OnlySomeTheoriesToAbsurdToBeConsidered)Greaser
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
September 17 2013 11:54 GMT
#1083
I think the lesson here is to not host a game with more than two busdrivers unless you want to be an interesting person.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
September 17 2013 13:51 GMT
#1084
When anyone ever questions the real life application of a major in math just point them to mafia multiple bus driver theory!

Take that Dad!
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
September 17 2013 17:41 GMT
#1085
On September 17 2013 14:31 ObviousOne wrote:
Show nested quote +
On September 17 2013 14:22 gonzaw wrote:
On September 17 2013 14:08 Ace wrote:
just stop using roles that redirect actions? hurr durr


But then where's the fun?

The scum hunting, perhaps.

##ACE-d


Nah that's not it. Too much derp.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
September 17 2013 17:46 GMT
#1086
##Bus Drive: gonzaw with ObviousOne.

Seems the one that was ##ACE-d is now YOU son
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
September 17 2013 18:12 GMT
#1087
Omg I got it

What you do is have a neutral third party role who, during the 1 hour night action resolution period, receives a list of all busdriving pairs that were submitted and assigns an order of priority. Their win condition is to maximize the number of "net" busdriving pairs (ie people who are in the end switched) during the game, meaning they need to figure out who all the bus drivers are and keep them alive. You could have two games with one of these controllers in each and they're competing against each other.
"It's the torso" "only more so!"
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
September 17 2013 18:45 GMT
#1088
So he would be the Traffic Inspector?

But what of "normal" games with just town and scum? Or if you dont want more win conditions, etc. I just want to play a 10 player-10 busdrivers-Compulsive scum KP game :_:
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
September 17 2013 18:47 GMT
#1089
do you ever get tired gonzaw?
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
September 17 2013 18:49 GMT
#1090
We could also have "role switchers".
For this imagine 5 players: A B C D E
B targets C with ability X
D targets E with ability Y
A role-switches B and D

So B ends up targetting C with ability Y, and D ends up targeting E with ability X. Basically you switch the roles and abilities of people but keep their "action" on a specific target.

Now couple that with mind controllers (who just change targets, e.g B targets E and D targets C), and bus drivers.

Mindfornication
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
Last Edited: 2013-09-17 18:56:15
September 17 2013 18:54 GMT
#1091
On September 18 2013 03:47 Coagulation wrote:
do you ever get tired gonzaw?


Nah, I drink the blood of the innocent to give me strength in times of need (i.e discussing mafia roles on the internet)
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
September 17 2013 19:15 GMT
#1092
there is a lot of innocent blood around here isnt there?
Papa_Smurf
Profile Joined September 2013
336 Posts
September 17 2013 19:16 GMT
#1093
This thread hurts my brain
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 17 2013 23:41 GMT
#1094
Ok, so iGrok's Solution solves the chain bussing problem, but doesn't solve explosive bussing. We need a different solution for specifically that, and then we can have two theories that kinda sorta work together, like quantum and relativity right? We don't -need- a unified theory, just two theories which solve both issues. As I have already solved chain bussing, I now need to work on explosive bussing.

First we need to determine our goals.

Explosive bussing, while hilarious, is bad (and I say this as someone who tried to get everyone killed in aperture) because it can lead to multiple deaths occuring from 1 bullet (or any variation of that). Therefore, explosive bussing solutions should find some way to negate that, without completely negating the original action.

The entire purpose of bussing theory is to eliminate RNG, so RNG cannot be involved.


Alrighty, with that determined, its time to get to work.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
September 17 2013 23:47 GMT
#1095
i don't see what's wrong with my version
When you stare into the iCCup, the iCCup stares back.
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 17 2013 23:53 GMT
#1096
On September 18 2013 08:47 Blazinghand wrote:
i don't see what's wrong with my version

Because busses don't have independent priority to begin with, which is the entire reason its an issue haha
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
September 17 2013 23:54 GMT
#1097
On September 18 2013 08:53 iGrok wrote:
Show nested quote +
On September 18 2013 08:47 Blazinghand wrote:
i don't see what's wrong with my version

Because busses don't have independent priority to begin with, which is the entire reason its an issue haha

wouldn't it be easier just to give them priority then >.>
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ObviousOne
Profile Joined April 2012
United States3704 Posts
September 18 2013 00:13 GMT
#1098
You want to see them like

Bus Driver I
Bus Driver II
Bus Driver III

And they resolve in role name order? Could be transparent to the player or not (could even do the pigs loose in a school joke and number them 1, 2, 4. Lol
Fear is the only darkness. ~Destiny Fan Club operator~
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
September 18 2013 00:25 GMT
#1099
I mean if you want them to know their orders, sure. you could also say to BD 1, "'you are priority I bus driver" and just tell the others they are non-priority I (or, if there's only one, flip a coin and tell him either) but remember the order in a spreadsheet

ez
When you stare into the iCCup, the iCCup stares back.
TL+ Member
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
September 18 2013 00:32 GMT
#1100
Or, if you have listdriving mechanics, just say that they resolve top down on the list. Adds a whole nother motivation to sign up quickly
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Prev 1 53 54 55 56 57 63 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
16:00
10 Year Group B Replay Cast
TaKeTV 0
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 58
UpATreeSC 2
StarCraft: Brood War
Britney 32428
Mini 961
Light 666
GuemChi 584
ggaemo 345
Stork 272
Barracks 136
Dewaltoss 121
firebathero 95
sorry 34
[ Show more ]
HiyA 33
soO 32
Trap 24
Dota 2
Gorgc7156
qojqva2026
Counter-Strike
x6flipin1740
fl0m0
Other Games
summit1g4923
Liquid`RaSZi1518
hiko799
B2W.Neo766
byalli383
mouzStarbuck326
XBOCT280
Beastyqt192
Hui .182
QueenE77
ArmadaUGS72
Mew2King68
Rex48
Trikslyr34
C9.Mang00
Organizations
Dota 2
PGL Dota 2 - Main Stream14681
StarCraft 2
WardiTV615
StarCraft: Brood War
Afreeca ASL 364
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile137
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2200
League of Legends
• Nemesis2412
• Jankos1930
Other Games
• Shiphtur168
Upcoming Events
Replay Cast
7h 52m
WardiTV Invitational
18h 52m
Korean StarCraft League
1d 11h
CranKy Ducklings
1d 17h
GSL
2 days
Yamato Cup
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.