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TL Mafia XXVIII - Page 5

Forum Index > TL Mafia
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Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 15:49 GMT
#1896
see, i can use leading words too.
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 16:20 GMT
#1899
On July 25 2010 01:02 citi.zen wrote:
Show nested quote +
On July 25 2010 00:26 iNfuNdiBuLuM wrote:
On July 24 2010 21:58 citi.zen wrote:
On July 24 2010 17:23 BloodyC0bbler wrote:
On July 24 2010 17:20 youngminii wrote:
What information? I'm running under the assumption no 'important' information will be passed along. I hope they're smart enough not to tell each other what blue roles they've found.


dude your trusting someone with a game breaking plan and assuming someone isn't going to pass information of whos been cleared (even if all you say is cleared) down a line. People screw up in pms all the time. the longer a mafia sits in with them with you the higher chance you have to screw up.

BC is telling us here that the DTs should not coordinate with each other because there is a chance of a slip-up. Again, he is acting as red as can be, using his credibility to try to spread misinformation.

Vote for him in today's lynch and don't tell me the Dt names until you see BC flip GF. Easy win after that.


no, he actually has a really good point - that people screw up all the time. i can't tell you how many games i've been in where the dt's manage to start a blue circle, include one too any idiots and get the role info leaked to the mafia = dead blues; or inadvertently let the mafia directly into the PM circle = dead blues

your plan is solid but not error proof nor fool proof, and we can't pretend like it is

the reason to be careful is that this is basically THE GAME right here. if town screws up they lose it's over, if it works then town is sitting pretty

OK - let's encourage discussion. DTs talking to each other: good or bad in your view?


lol no matter what role i am i would answer this question the same way, so essentially it is a nonquestion. try again!

(the answer is that it is good)

Basically my worry is that you need a way to deal with false claims. The mafia are at an advantage right now in terms of kills and I wouldn't be surprised if they decide to send in one of their players as a false DT representative in order to sacrifice himself, disrupt your plan, and buy them another day

Situation: two people PM you claiming to be representatives of a Detective (they don't tell you his name). Now, since you know the name of the other DT or are at least in contact with him indirectly, we know one of these guys is a liar. How do you deal with this?

We would have to publicly expose the names of the representatives, in order to spend a day role checking or lynching (double lynch?), which costs the town another 2 kills before the plan goes into effect. Is there another, cleaner, plan?

Now one possible way to avoid this situation entirely is to have the remaining DT contact you himself, as you are confirmed town (unless there is a real vig/hatter out there and he is really really stupid or really really inactive). However, this still opens you up to false claims from the mafia, and in this case "your" DT can check one of the claimants (don't forget about the godfather!), thereby determining the innocence of the other. Still, you lose a night before getting the real DTs in touch with each other.

And then, the possibilities of what happen during the night can destroy the plan entirely. The suicide bomber comes to mind.

On the whole, this is a very powerful plan which is why i would expect mafia to interfere given that they haven't lost a member yet.

Since the idea of the plan has already been set in motion it seems to me that the town has little choice but to participate - consider a scenario where the actual remaining DT is too nervous to contact citizen, and then citizen gets contacted my a mafia "detective." Since only 1 claim came to citizen, can he assume the innocence of this claimant? This scenario alone shows why we basically have no choice but to follow through with the plan now, and that the remaining DT needs to follow the plan and find a way to contact citizen.

Personally, I'm not sure which method of contact is superior for the plan (representative to citi or actual DT to citi). Both have pros and cons here, can anyone else shed some light?

LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 16:22 GMT
#1900
Let me iterate what I think is the most important thought in my post: if the mafia send in a false claimer to sac himself and delay the plan, the outcomes of night kills can potentially stop the plan from happening at all
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 16:25 GMT
#1901
On July 25 2010 01:13 lakrismamma wrote:
Show nested quote +
On July 25 2010 00:41 iNfuNdiBuLuM wrote:


As BC pointed out, if the GF decided to appear as DT he could have a representative (a red) act as his contact for this. However, the chances of GF picking DT in my experience are pretty low (never seen it happen) and mafia probably played it safe with vet or townie. But it's still POSSIBLE and so it must be weighed into consideration.





Makes no sense then we should have 2 persons claiming. Since citi.zen would be confirmed at this point he can print the 2 personse in the thread and we have a 1v1. This is good for town.

Show nested quote +
On July 25 2010 00:41 iNfuNdiBuLuM wrote:


The other thing is, how can you ask the DT to claim if more than 1 representative comes forward? The way the plan is worded, you yourself do not know the names of the DT's and are instead passing the names of the representatives, or am i misreading?



The point about getting 2 persons to claim is that the mafia have to sacrifice 2 persons to be able to infiltrate and even then we have a situation where 4 people are suspects and 2 of them is mafia this is also good for town.

If citi.zen in confirmed then I see no problem with this.



read my long post
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 17:13 GMT
#1906
On July 25 2010 01:41 citi.zen wrote:
Show nested quote +
On July 25 2010 01:20 iNfuNdiBuLuM wrote:
On July 25 2010 01:02 citi.zen wrote:
On July 25 2010 00:26 iNfuNdiBuLuM wrote:
On July 24 2010 21:58 citi.zen wrote:
On July 24 2010 17:23 BloodyC0bbler wrote:
On July 24 2010 17:20 youngminii wrote:
What information? I'm running under the assumption no 'important' information will be passed along. I hope they're smart enough not to tell each other what blue roles they've found.


dude your trusting someone with a game breaking plan and assuming someone isn't going to pass information of whos been cleared (even if all you say is cleared) down a line. People screw up in pms all the time. the longer a mafia sits in with them with you the higher chance you have to screw up.

BC is telling us here that the DTs should not coordinate with each other because there is a chance of a slip-up. Again, he is acting as red as can be, using his credibility to try to spread misinformation.

Vote for him in today's lynch and don't tell me the Dt names until you see BC flip GF. Easy win after that.


no, he actually has a really good point - that people screw up all the time. i can't tell you how many games i've been in where the dt's manage to start a blue circle, include one too any idiots and get the role info leaked to the mafia = dead blues; or inadvertently let the mafia directly into the PM circle = dead blues

your plan is solid but not error proof nor fool proof, and we can't pretend like it is

the reason to be careful is that this is basically THE GAME right here. if town screws up they lose it's over, if it works then town is sitting pretty

OK - let's encourage discussion. DTs talking to each other: good or bad in your view?


lol no matter what role i am i would answer this question the same way, so essentially it is a nonquestion. try again!

(the answer is that it is good)

Basically my worry is that you need a way to deal with false claims. The mafia are at an advantage right now in terms of kills and I wouldn't be surprised if they decide to send in one of their players as a false DT representative in order to sacrifice himself, disrupt your plan, and buy them another day

Situation: two people PM you claiming to be representatives of a Detective (they don't tell you his name). Now, since you know the name of the other DT or are at least in contact with him indirectly, we know one of these guys is a liar. How do you deal with this?

We would have to publicly expose the names of the representatives, in order to spend a day role checking or lynching (double lynch?), which costs the town another 2 kills before the plan goes into effect. Is there another, cleaner, plan?

Now one possible way to avoid this situation entirely is to have the remaining DT contact you himself, as you are confirmed town (unless there is a real vig/hatter out there and he is really really stupid or really really inactive). However, this still opens you up to false claims from the mafia, and in this case "your" DT can check one of the claimants (don't forget about the godfather!), thereby determining the innocence of the other. Still, you lose a night before getting the real DTs in touch with each other.

And then, the possibilities of what happen during the night can destroy the plan entirely. The suicide bomber comes to mind.

On the whole, this is a very powerful plan which is why i would expect mafia to interfere given that they haven't lost a member yet.

Since the idea of the plan has already been set in motion it seems to me that the town has little choice but to participate - consider a scenario where the actual remaining DT is too nervous to contact citizen, and then citizen gets contacted my a mafia "detective." Since only 1 claim came to citizen, can he assume the innocence of this claimant? This scenario alone shows why we basically have no choice but to follow through with the plan now, and that the remaining DT needs to follow the plan and find a way to contact citizen.

Personally, I'm not sure which method of contact is superior for the plan (representative to citi or actual DT to citi). Both have pros and cons here, can anyone else shed some light?


Two things: if you trust me, you trust me DT. I got checked night 1 and personally chose night 2's check target. No way for the two of them to "play me". Second, multiple claims are fine. The mafia will give up 2 people. At night we investigate one of the competing groups. We get two reds either way.

Clear?


At night the mafia can shit on you whenever they want.
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 17:17 GMT
#1908
On July 25 2010 02:10 BrownBear wrote:
Show nested quote +
On July 25 2010 01:22 iNfuNdiBuLuM wrote:
Let me iterate what I think is the most important thought in my post: if the mafia send in a false claimer to sac himself and delay the plan, the outcomes of night kills can potentially stop the plan from happening at all


They might not even need to sac someone. The SB could just blow the plan to shreds by himself.

Well, ok, I guess they technically do need to sac someone. You get the idea.


Yeah, that's what I'm saying.

The thing is it won't necessarily stop the plan even if they do use the bomber. All false claims must be cleared up and all legit info must be exchanged before the time limit of night is up if we want the plan to go through without risk of derailment.

There's just not a lot of room for error.

If you'll notice, i am advocating the plan (we don't have a lot of a choice i don't think...), but there needs to be some very careful ground rules set here so that the shit doesn't hit the fan

Rule #79b of Mafia: never ever assume the mafia are idiots.
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 19:18 GMT
#1929
Well the excrement has hit the air conditioning.

I need to think about this.

I'm actually not sure if the correct play is to lynch South here.
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 19:44 GMT
#1934
On July 25 2010 04:27 chaoser wrote:
Show nested quote +
On July 25 2010 04:18 iNfuNdiBuLuM wrote:
Well the excrement has hit the air conditioning.

I need to think about this.

I'm actually not sure if the correct play is to lynch South here.


If he IS bomber like he says he is, it'll just be me and him dying. That gives a lot of information against me/him such as those who where making a strong case against me/people who ADMITTEDLY jumped on him. If he's mafia, we just killed a mafia, good job, we still can't 100% trust citi.zen since it could be a ploy to sac one mafia to make the other one more trusted. Not saying that I don't trust you citi.zen, I'm just saying that's a possibility.



yeah thats true. still, let's say south is telling the truth. we lynch him and you and he go boom boom. your role flip, which gives us so,e insight into the proceedings of Day 2. so it goes to night, mafia get 2 more kills for a potential of 4 kills in 1 cycle and then we have a double lynch tomorrow where we pretty much have to hit 2 mafia correctly (though citizen would account for 1)

On the other hand, say South is false claiming and is red. We lynch him today and citizen is pretty much confirmed, and we move on to the scenarios detailed in my larger post a page or so back, but on the whole we're looking pretty good.

what we need to consider are the motives behind each claim of Citizen and SouthRawrea. How would these motives change depending on the alignment of each player?
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 20:03 GMT
#1938
Updated vote lists with Jayme and Roffles' alignments. sorry, i should have done this earlier.

+ Show Spoiler [Day 1 Votes] +

Hyperbola (6)
Divinek
Pandain
SiNiquity
bumatlarge
Brownbear
Subversion

Youngminii (5)
XeliN
Amber[Light]
Roffles
Infundibulum
jayme

Abstain (6)
LaXerCannon
tricode
SouthRawrea
chaoser
protactinium
zeks

DTA (3)
d3_crescentia
Pyrrhuloxia
tree.hugger

ketomai (2)
citi.zen
lakrismamma

Amber[Light] (1)
DTA

BloodyCobbler (2)
OpZ
Foolishness
LaXerCannon (1)
Misder

Citi.zen (1)
rastaban

SiNiquity (1)
Hyperbola

Pandain (1)
BloodyCobbler

Infundibulum (1)
youngminii


+ Show Spoiler [Day 2 votes] +

DTA (10)
Pyrrhuloxia
XeliN
zeks
Subversion
LaXerCannon
rastaban
OpZ
Protactinium
chaoser
Pandain

chaoser (8)
youngminii
Roffles
SouthRawrea
misder
citi.zen
BrownBear
Divinek
SiNiquity

Subversion (7)
tree.hugger
bumatlarge
jayme
Amber[Light]
Infundibulum
DTA
d3_crescentia

Amber[Light] (1)
Bloody Cobbler

Abstain (2)
lakrismamma
tricode



LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 21:25 GMT
#1967
On July 25 2010 06:17 zeks wrote:
#vote SouthRawrea

Mafia is essentially against a wall so they pushed their most inactive member out to die



How does that make any sense

mafia is against a wall so they sacrificed someone who was going to be lynched anyway? if southrawrea is red it doesn't buy the mafia any extra time if he gets lynched
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 21:46 GMT
#1977
On July 25 2010 06:31 zeks wrote:
Show nested quote +
On July 25 2010 06:25 iNfuNdiBuLuM wrote:
On July 25 2010 06:17 zeks wrote:
#vote SouthRawrea

Mafia is essentially against a wall so they pushed their most inactive member out to die



How does that make any sense

mafia is against a wall so they sacrificed someone who was going to be lynched anyway? if southrawrea is red it doesn't buy the mafia any extra time if he gets lynched


1. His claim is an effort to save himself and get our main man citi.zen killed in the process
2. SouthRawrea is obviously expendable
3. Town organization is becoming a LEGIT THREAT - we've forced the action on them so now they came up with an aggressive reply with South claiming.

Scum probably wrote his posts up for him rofl



Okay, I can see this line of thinking now.

However, so far 1, seems to be backfiring since South has already garnered several votes. And i doubt he had his posts written for him; they're not persuasive at all.

Put yourself in the mafias shoes. If citizen is really the hatter, how would you disrupt the plan? The strategies i detailed in my longish post on page 96 (i think its 96) involving false DT claims would be much more powerful and harder to combat than sending out SouthRawrea to meekly claim that he's the real Mad Hatter. Like I said before, never assume the mafia are idiots.

The other possibility no one has mentioned is that BC and Tricode are both red and we have 2 Hatters (possible yes... realistic probably not)
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 21:53 GMT
#1985
On July 25 2010 06:52 Pandain wrote:
Show nested quote +
On July 25 2010 06:46 iNfuNdiBuLuM wrote:
On July 25 2010 06:31 zeks wrote:
On July 25 2010 06:25 iNfuNdiBuLuM wrote:
On July 25 2010 06:17 zeks wrote:
#vote SouthRawrea

Mafia is essentially against a wall so they pushed their most inactive member out to die



How does that make any sense

mafia is against a wall so they sacrificed someone who was going to be lynched anyway? if southrawrea is red it doesn't buy the mafia any extra time if he gets lynched


1. His claim is an effort to save himself and get our main man citi.zen killed in the process
2. SouthRawrea is obviously expendable
3. Town organization is becoming a LEGIT THREAT - we've forced the action on them so now they came up with an aggressive reply with South claiming.

Scum probably wrote his posts up for him rofl



Okay, I can see this line of thinking now.

However, so far 1, seems to be backfiring since South has already garnered several votes. And i doubt he had his posts written for him; they're not persuasive at all.

Put yourself in the mafias shoes. If citizen is really the hatter, how would you disrupt the plan? The strategies i detailed in my longish post on page 96 (i think its 96) involving false DT claims would be much more powerful and harder to combat than sending out SouthRawrea to meekly claim that he's the real Mad Hatter. Like I said before, never assume the mafia are idiots.

The other possibility no one has mentioned is that BC and Tricode are both red and we have 2 Hatters (possible yes... realistic probably not)

@Bolded section. How would that work? Day 2 there were 3 hits.


We don't know there were three; BC said he took the 3rd hit and we have to take his word for it.

I dont think the 2 hatter thing is too likely i just wanted to bring it up since it's important to approach the problem from all angles
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 21:54 GMT
#1987
On July 25 2010 06:52 chaoser wrote:
Show nested quote +
On July 25 2010 06:50 Amber[LighT] wrote:
On July 25 2010 06:17 zeks wrote:
#vote SouthRawrea

Mafia is essentially against a wall so they pushed their most inactive member out to die



lol wut?

How on earth do you figure that? The past three days must have been hilarious for them to watch. We have more chickens with their heads cut off and we're trying to lynch them all.

I'm trying to figure out the best possible way to go about this. Lynching citizen vs. SR seems to be a double-edged sword. One of them is the hatter, the other is a mafia. If we hit a mafia then we have gotten that much closer to winning, but what do we gain? A guaranteed hatter that we will need to baby for the rest of the game...

I'm trying to think of the future here. If Citizen is the hatter then he is probably going to be a (juicy) suicide target. That means that his two bombs (He threw two right?) will go off. He hasn't said who he has them on, so we as a town can't tell him where they should move.

If SR is the hatter then we only have to worry about moving one bomb to a "mafia." This actually (sorta) secures SR and the mafia players safety as it would require them to use a night kill or suicide bomb, which there is less incentive imo.

Assuming SR is legit I'll support him. There's less risk in keeping him alive, assuming citi.zen laid two bombs, and assuming he's the hatter.

And if the person we lynch is the hatter the next person is on the stands tomorrow anyway.

vote: citi.zen
vote: double lynch


It won't matter if the next person is on the stands if one of them is suicide bomber, they'd just blow up tonight and laugh at us.


And people ask my why I vote for double lynch.
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 22:15 GMT
#1994
You know on the other hand, if citizen is red this play doesn't make a lot of sense either, I mean mafia are at an advantage and a gambit like this is really risky and i'm not sure why he would do that instead of just playing it safe.

Ugh, this is confusing.
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 23:30 GMT
#2106
The die is cast.

#vote Double Lynch
vote citi.zen
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 23:32 GMT
#2110
On July 25 2010 08:31 BrownBear wrote:
Show nested quote +
On July 25 2010 08:29 rastaban wrote:
Well last game he was caught when he tried to define his fake roleclaim.


True, but that doesn't change the fact that trying to get MH to say who they put their bombs on is a very scummy move. It's not worth possibly messing up a fakeclaimer when it's far more likely that they're legit, they say who their bombs are on, and mafia hits them to take out 2 or 3 people in one go.


Not if citi.zens bombs are on a mafia.
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 23:38 GMT
#2125
how much time is left for Day? hopefully citizen can come back and clear some things up himself.
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 23:44 GMT
#2137
So all dt claims were in before South counter-claimed mad hatter?

i wish there was another word for 'claim'
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 24 2010 23:53 GMT
#2151
this is probably the most intense Day of mafia i've played in a long time
LoL NA: MothLite == Steam: p0nd
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
July 25 2010 00:00 GMT
#2158
On July 25 2010 08:54 Amber[LighT] wrote:
What exactly are the chances that a mafia member can guess someone is a mad hatter so easily anyway? That's pretty random imo

Were citi.zen's tells that simple to the mafia?


Well I had citizen marked down as blue or maybe red since around Day 1; he was also one of Foolishness suspects.
LoL NA: MothLite == Steam: p0nd
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