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Founder of the Micropolis and the single man who stood against the world presents... BATTLE ROYALE MAFIA
*This game is modded by me and Korynne, who is helping me mod this set-up as I may largely be afk after few days. Korynne is the primary mod, send PM to him her instead of me (though you can choose to send PM to both just in case).
Introduction For information about the flavour (Battle Royale): http://en.wikipedia.org/wiki/Battle_Royale
You are graduating high school student from nation of Liquidia, and you are acutely aware it that the country is going through dark time in history. The entire nation is in control of one new single party, which everyone knows is thinly veiled guise for military-controlled dictatorship. Slowly but surely the government policy is becoming more oppressive, and any citizen that directly protests against the government is mercilessly cracked down upon.
One of the recent controversial law to be passed by the military is Battle Royale, taking aspiration from Republic of Greater East Asia who created said-act. According to the program one class of graduating High School will be drugged and moved into an evacuated island, whereupon they will fight their classmates to death until only one remains. Justified as measure against population and delinquency problem, it is in fact an effect measure to exert fear into population reminding them of their helplessness.
Honestly the said law does not concern you so much. With only one class being selected every year, the probability of you being unlucky enough to be chosen just feels too low to be realistic. At least you shouldn't have fallen asleep so soundly at the school bus if you were stressed about it- right?
Your somewhat drowsy mind snaps into attention when you realize that instead of at graduation party, you are in worn-down classroom with boarded windows. Rest of the classmates seemed to be waking up from their tables just like you, and the metal collar on everyone's neck catches your attention. You instinctively move your hand to discover that metal collar is also placed around your neck. Before any notable panic sets in, the door opens and well-dressed government official in party uniform walks in with soldier holding battle rifle.
"It's time to wake up, class. There are still one more lesson to take before you can walk away with your graduation," the man says, "your class has been chosen for this year's Program."
Everyone falls still as the implication sets in. Some person showed movement as if they were about to protest, but soldier quickly points his rifle toward several of said individuals, causing them to sit back quietly.
"Good; I am happy to see this class is full of obedient students. Now I'm sure you are all aware of the program, but let me tell you the basics just in case. You are in an island near Liquidia whose population has been evacuated. On this island you will fight each other to death until only one student remains."
"I'm sure all of you are eager to do the right thing, but just to encourage you lots into action we have taken additional security measures. For instance some of you might have noticed the metal collar on your neck. Those collars are explosive, and we can have them detonated any time by sending radio signal on it. So please be agreeable and do not attempt anything stupid, because this teacher will be said to have his students die ignominous death while they could have had true shot in surviving. These collars will also explode when you wander into Danger Zones. Now, at the beginning of the game only this school will become Danger Zone once everyone leaves, but for every six hour we will pre-announce additional area on the island which will soon become Danger Zones when we also announce the name of the players who died in last six hours. When 72 hour has elapsed there won't be any safe area anymore, so please be good students and be sole survivor before then. Alright?"
"If you understand, I will release you one-by-one with randomly selected items. It may be a powerful weapon that could off-set your weak strength, or... well- it will not be interesting if I tell you all the answers in advance. That is all for the lecture and it's time for you to take an exam of your lives. I hope for outstanding performance from all of you, class."
The students by called one after another in interval of few minutes, hesistantly heading out clutching onto the bag containing their food and distributed item. As you wait for your turn, you think about what to do. In order to live, you must kill and eliminate every one of your classmates. What will you do? Shall you submit to the dictatorial government and play the game, or bring down the program in your attempt to fight against this madness?
Welcome to the first Liquidia Program.
You will kill each other.
Information about Stats * Strength: Will determine result of the fight. * Stealth: Will determine the probability of opponent with malicious intent discovering you. * Observation: Will determine the probability of opponent hiding from you, and increases the chance of finding an item. * Aim: Will determine the probability of range attack and gun-shot attack missing. Everytime you kill someone using range attack this skill increases by +1 * Alertness: Will determine the probability of you counter-attacking. * Mobility: Will determine the probability of escaping after being defeated in battle. * Intelligence: Will determine the planning point collected when you plan for an escape.
Rules
1. The game is divided into two phases: Voting phase (day) and Action phase (night) which are 48hr/24hr long. Each phase takes 6 in-game hours. When all contestants had not been eliminated by the time 72 in-game hours had passed, all collars explode and it ends in government victory (this time limit is removed when rebel group succeed in removing their collars).
D1: 6 hours N1: 12 hours D2: 18 hours N2: 24 hours D3: 30 hours N3: 36 hours D4: 42 hours N4: 48 hours D5: 54 hours N5: 60 hours D6: 66 hours N6: 72 hours
GAME OVER IF THERE ARE MORE THAN ONE CONTESTANT (Player having Government-alignment does not count as contestants).
2. At day phase, living players can vote whom they want dead by posting in format "##Vote: Player". No lynch is allowed. The player who has the majority vote by end of the dead will accidentally stumble into the Danger Zone resulting in his/her death.
3. At night phase, contestants can choose between these night actions: search, hide, attack, and plan a way to escape.
[search] Look around for an item unowned by players. Player will find an item when randomly generated number between 1 and 15 is lower than or equal to his/her observation point.
[hide] When the other player chooses to attack you, the probability of them being unable to find you for a fight doubles.
[attack] You can attack an specific player by sending PM "I attack [name of the target]." You will fight with your target if you manage to find him/her.
[plan a way to escape] *only exclusive to players with winning condition 'eliminate all government officials' Planning point (equal to your Intelligence) will be added to your resistance group's planning pool.
The order of night action is: Hiding -> Attack (carried out from player having highest Mobility to lowest. In the case where two or more people have same mobility, the order is determined randomly) -> Search/Plan a way to escape.
4. Two players are Government-aligned. They are not involved in the game (is not treated as contestant) and cannot perform night actions mentioned above until the contestant manage to remove the collars. As long as the collars are active, they cannot be day-killed and night-killed. They win if the Program is successfully completed (one contestant remaining), or if rebellion succeeds, be the only ones to be alive.
5. There are two resistance groups against the government, Anti-Program Resistance and Human Rights Advocacy Movement. Each night leader can recruit one of the contestants to their cause, resulting in their winning condition to change from 'be the last contestant alive' to 'eliminate all government officials' (this winning condition change is permanent even when leaders die). However contestants with killer-alignment, Government officials, or other resistance leader cannot be recruited. During each voting phase these two groups are given an opportunity to merge by having both leaders PM the mod of their intent to merge with the name of the other resistance group leader.
ex) APR leader: "I wish to merge; leader of HRAM is [player name]." HRAM leader: "I wish to merge; leader of APR is [player name]."
When the planning point in pool of any group passes an certain number, collar of all the players will be disabled and winning condition of all players will change from 'be the last contestant alive' to 'eliminate all government officials' (besides the one with Killer-alignment). When two groups merge into one, their planning point becomes the average of two group's planning point.
6. Fight between players occur in following fashion:
Player A targets Player B. Fight begins if the number randomly generated from 1 to player B's Stealth (*2 player B's Stealth if B is "hiding") is equal to or lower than the Observation of player A.
X= random number between half of attacker's Strength and attacker's Strength
Y= random number between half of defender's Strength and defender's Strength
If X>Y: random number between 1 and double the attacker's Mobility ≥ random number between 1 and defender's mobility
DEFENDER IS KILLED.
random number between 1 and double the attacker's Mobility < random number between 1 and defender's mobility
DEFENDER IS DEFEATED BUT SUCCESSFULLY ESCAPES.
If X≤Y: random number between 1 and defender's Alertness ≥ random number between 1 and attacker's mobility
DEFENDER COUNTER-ATTACKS ATTACKER; THE POSITION OF THE PLAYER IS REVERSED (the counter-attack cannot be counter-attacked)
random number between 1 and defender's Alertness < random number between 1 and attacker's mobility
FIGHT ENDS.
7. The player can possess two items at the time, and can only equip one item as a weapon. The equipped item will automatically be used in a fight (In a case of melee weapon, melee attack will be prioritized over range attack. In case of a gun, shooting will be prioritized over melee attack). The defender will not get strength bonus when equipped with ranged weapon. When attacking with ranged weapon, strength bonus will only be added to attacker's strength when random number generated between 1 and 10 (15 in case of counter-attack) is lower or equal to the attacker's Aim. However melee weapon when equipped will always provide strength bonus whether the player is in defending or attacking position.
Also, when gun is fired the gunshot will be heard by everyone (the shooter is anonymous).
You cannot change your equipped item in the Action phrase. Also weapons (strength bonus) are the only items that needs to be equipped; other items will work passively by just possessing them.
During the Voting phrase, you can also choose to trade items between any player you want by PM'ing the mod:
ex) A: "I want to trade my [item] with [player B]'s [item] (and [item])." B: "I want to trade my [item] (and [item]) with [player A]'s [item]."
8. Player will determine their own stats after they receive the role PM. However, each role has minimum/maximum restriction on some of the points. For example, certain role will not allow one to choose Strength point over 6 but may require Mobility point to be higher than 4. Item is distributed randomly at start of the game when all the stats are in.
9. At the last Action phase (N6), when the collar has not been disabled, the game will enter an 'Sudden Death phrase'. ALL attackers will be able to find their target with 100% accuracy, and when the defender is defeated he will not be allowed to run away and is killed.
10. PM is allowed in this game.
This is closed-role setup. 26 players setup
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removed at once.
+ Show Spoiler + Day 1: Cute flamewheel was cutely walking down the main street on Liquidia, carrying a cute bag of cute toys when he heard a cute cry come from an alley. Looking quickly, he saw a cute kitten meowing in the corner, cutely licking the back of its paw. As he walked cutely toward the cat, he noticed a cute collar around its neck. "Oh, aren't you cute?" But the cute collar was blinking. A cute blinking, but blinking nonetheless. He look into the kitty's cute red eyes for one last time, and before he knew it, his cute world was gone forever. flamewheel the cute is now dead. :3Other, not as a cute people, died too. It is now Day 1. You have 48 hours to be the cutest you can be. Elections and Campaigns for Town Cutey will be held today. Let me or flamewheel know if you have any questions. If you don't vote for flamewheel, you WILL be modkilled.
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^^^^ Ignore Darth if he tries to pretend to be a mod above. xD
Player List: 1. Bill Murray 2. LuDwig- 3. Nikon 4. Amber[LighT] 5. Chezinu 6. Abenson 7. L 8. ElyAs 9. Scamp 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26.
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KKK reserve reserve reserve,
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One moar.
Kk now you guys can post.
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Reserved for a cute count (Will contain quotes of every post where flamewheel calls someone cute).
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>.> Srsly? Go do that in your own game. xP
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reserved for a lulz count
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oh no I'm reserving this spot then. What mod am I if I don't even have my own reserve spot? >=
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I like the setup, after having read the rules, and would like to play in this
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FREEAGLELAND26780 Posts
The above posters are cute. + Show Spoiler +:3
And no, I will not be reserving this. I will be posting many incidents of cuteness. All in separate posts.
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Oh man, this sounds like a lot of fun, sign me up :3
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this looks incredibly difficult yet intriguing.
I'll sign up :>
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I take the letter "e" i guess.. + Show Spoiler +You made the player list 26 for a reason, right?
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Oh haha no it's not because of that. I take it you still want to sign up?
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I watched the original Battle Royale when I was like 15 in Japanese. I used to be able to recall every single scene, sequence of death, and most of the dialogues. HUGE fan of BR.
But... a game will always be different. Lesson learned from The Three Kingdoms.
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Haha, yeah it's just for a bit of flavour. It is based off of Battle Royale though so you might have a slight advantage the way LunarDestiny was doing the RoTK stuff.
However people don't have names in this one, so I don't think you could help in the RoTK way.
You should just play this game because you like mafia and Battle Royale. =P
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On June 04 2010 03:30 Korynne wrote: Haha, yeah it's just for a bit of flavour. It is based off of Battle Royale though so you might have a slight advantage the way LunarDestiny was doing the RoTK stuff.
However people don't have names in this one, so I don't think you could help in the RoTK way.
You should just play this game because you like mafia and Battle Royale. =P
I honestly think my knowledge of RoTK could be greater then LD
On May 12 2010 04:08 Fishball wrote: I've read the original novel, read the Chinese manga, watch the Chinese TV series, watch the Japanese anime series and countless miscellaneous stuff.
I don't necessarily like "Mafia" anymore. I've been playing since Mafia I. But after so many games, looking at certain players regarding their play, their attitude, the games overall and certain rule sets etc., are starting to turn me off. It is not enjoyable for me.
I would like to hear you explain in detail about the game system before deciding. The government officials and their abilities, what items are in game, how many types are there, how are they generated, etc., a more in depth explanation of the stat system if you can.
Side note, there is a browser based BR game that I used to play many years ago. A whole bunch of people would just join up and play BR for a couple hours. It was pretty well made.
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I'm sad to hear that you don't like mafia anymore. =(
You should at least play the game I'm going to make. =P Are you not into custom games?
I don't think I'm allowed to tell you more about the rules... all the roles are closed. The stats and their relevance to fighting is explained in the OP, if you want clarification I can do that.
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HOLY SHIT THIS SEEMS ABSOLUTELY AWESOME I didn't watch Battle Royale (I don't think I'll enjoy it anyways), but this is basically a huge RPG game, and I enjoy that ;P
Sign me up
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Please tell me you're not following the ban list
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I'm not following it for this game because it's custom, so like you being "shitty" doesn't matter. xP
I don't think it's quite a huge RPG game, but in any case, I'll sign you up.
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On June 04 2010 06:08 Korynne wrote: I'm not following it for this game because it's custom, so like you being "shitty" doesn't matter. xP
I don't think it's quite a huge RPG game, but in any case, I'll sign you up.
Me being "shitty"? O_O + Show Spoiler +Well I must admit I'm just kind of well-known for being a noob in mafia now :O
Anyways, thanks for signing me up
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This seems incredible, but I have an issue with the merging of the resistance groups.
Why would the planning points be averaged? Objectively speaking, given the objectives of members, they would want the group that has the higher planning point total to not fuse until they disable the collars, THEN fuse. Fusion of the groups should logically help them join forces and deal with the gov't, no?
The way it is now, unless there are variable planning point totals for the two teams, its never in either of their interests to fuse.
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Yeah I was like wut, average? xD
Would .75 of each of their planning points be good then?
Also, will you join? xP
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On June 04 2010 10:45 L wrote: This seems incredible, but I have an issue with the merging of the resistance groups.
Why would the planning points be averaged? Objectively speaking, given the objectives of members, they would want the group that has the higher planning point total to not fuse until they disable the collars, THEN fuse. Fusion of the groups should logically help them join forces and deal with the gov't, no?
The way it is now, unless there are variable planning point totals for the two teams, its never in either of their interests to fuse.
I think perhaps that the groups would be too strong if the planning point was added... although I suppose i'm not sure that averaging them is good, since it would lower it for one of the players
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I think if we just do adding .75 of each that will do?
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On June 04 2010 11:57 Korynne wrote: I think if we just do adding .75 of each that will do?
Depending on what the arbitrary and top secret point where the collars pop off is set, it could definitely work... I think it would be best to have it so that while it's achieveable with a single group... it's very difficult, and a little bit easier with a second group. That will take a bit of balancing on Hesmyrr's part though
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I'll work something out, gogogo more sign ups!
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On June 04 2010 11:57 Korynne wrote: I think if we just do adding .75 of each that will do? Makes more sense. You wouldn't want to fuse with a garbage group, but two equally powerful squads would benefit from joining up. Anywhere between .55 and 1 would probably work depending on balance
Sounds good.
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just checking up on this i hope i'm the government
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Sure why not.
I'm going to build my character to be a maximum douchebag.
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Well since I'm not playing and just watching/modding L being a maximum douchebag does not sound so bad. xP
Entertainment value++
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OMG Darth! Remove it at once! xD
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On June 05 2010 00:15 DarthThienAn wrote: /mod in. Nice picture. Banned for life.
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On June 04 2010 23:35 Korynne wrote: Well since I'm not playing and just watching/modding L being a maximum douchebag does not sound so bad. xP
Entertainment value++ I think I'm just going to go pure hiding/intelligence/aim, then declare to the world that I want to be recruited and hide every night. Then I'll ask for a gun and wait until our collars pop off.
I dunno, lol.
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10. PM is allowed in this game. Interesting.
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Obv given there are townie in-groups.
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Random drop-in!
@Fishball Hmm, I feel sorry to hear that from you. I read some forum Mafia games whereupon completion some players decided to take a break, so I know it's a common problem. I can't divulge that much information to you, however, because it would almost guarantee unfair advantage over others D:
After playing at RoTK Mafia, I think I saw one of your posts complaining about player's "lack of clear direction" though. I am afraid this game has slight tinge of that undecisiveness too. I mean, when recruited anti-government faction has clear goal. Government has clear goal of stopping said-faction, which I expect they will mainly do by simply not getting discovered; since they can hardly do jackshit until the collar actualyl becomes inactive. Killer just goes around attacking players each night without getting killed themselves (in a way most similar to Mafia). However, as for the neutrals, unless recruited you are given room to flip-flop. Although you might want to work for a Town-cause there is nothing preventing you from having alternative option open to you too. I also think mass-roleclaim is more unlikely to happen since advertising you have a role with low strength ("I am the weakling!" -> Killer NK's you; your winning condition demands you must be alive. gg) is kinda stupid though you could always take L's path.
@L I can see your point with the planning points and merge, but I had felt the need to do so b/c group does get critical advantage by merging. Note that there are only 6 Action pharses before the end, and the planning itself eats up one's night action. To be honest since recruiters are likely to spend at least the first Action phrase recruiting someone, it gives the groups five Action phrases to meet this unknown goal.
Let me give you an example; large numbers used so you don't know what the arbitrary point is
Fourth Voting Phrase
Group A has three people; planning pool of 93. (If all of them plan at fourth night, +15) Group B has two people; planning pool of 66. (If all of them plan at fourth night, +11)
Merging results in 79.5 (=80). When all of them plan it becomes 106 (+26), then 132 by end of fifth "night" phrase. If they do not merge,
A= 93, 108, 123. B= 66, 77, 88.
So in my opinion merging, though it may temporarily bring down overall planning point in the game, gives the group better chance at succeeding later on because it gives them manpower. This effect is especially felt when group A has one person with intelligence 9 and group B has one person with intelligence 10. Since the group does not collapse when recruiter dies, it could be beneficial for both of these high intelligence-point players to work on a same planning pool rather than their individual group's ones.
However I could be missing something, so we'll think about it and add in the merging bonus if it seems necessary.
Also note that there are two distinct routes neutral players can take at the beginning of the game- they can gamble and try to bring down the collars, or well, just win (of course this isn't likely option for player who is given crappy weapon or low maximum Strength level ceiling). The problem is I have no way in hell see all 24 contestants being killed within just six night periods if only players with Killer-alignment attack (which is also why I threw down "Final Showdown" phrase). So you might have to think twice about going all-in anti-government until you are actually recruited (with your winning condition changing to demand so) since by not choosing to attack anyone at all you could find yourself in situation where resistance movement is hopeless and there are simply too many players left to kill within allocated time limit.
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On June 05 2010 01:36 Korynne wrote: OMG Darth! Remove it at once! xD
teehee. I couldn't resist.
On June 05 2010 01:49 citi.zen wrote:Nice picture. Banned for life.
=[ all in good fun?
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On June 05 2010 04:08 Hesmyrr wrote:Random drop-in! @Fishball Hmm, I feel sorry to hear that from you. I read some forum Mafia games whereupon completion some players decided to take a break, so I know it's a common problem. I can't divulge that much information to you, however, because it would almost guarantee unfair advantage over others D: After playing at RoTK Mafia, I think I saw one of your posts complaining about player's "lack of clear direction" though. I am afraid this game has slight tinge of that undecisiveness too. I mean, when recruited anti-government faction has clear goal. Government has clear goal of stopping said-faction, which I expect they will mainly do by simply not getting discovered; since they can hardly do jackshit until the collar actualyl becomes inactive. Killer just goes around attacking players each night without getting killed themselves (in a way most similar to Mafia). However, as for the neutrals, unless recruited you are given room to flip-flop. Although you might want to work for a Town-cause there is nothing preventing you from having alternative option open to you too. I also think mass-roleclaim is more unlikely to happen since advertising you have a role with low strength ("I am the weakling!" -> Killer NK's you; your winning condition demands you must be alive. gg) is kinda stupid though you could always take L's path. @L I can see your point with the planning points and merge, but I had felt the need to do so b/c group does get critical advantage by merging. Note that there are only 6 Action pharses before the end, and the planning itself eats up one's night action. To be honest since recruiters are likely to spend at least the first Action phrase recruiting someone, it gives the groups five Action phrases to meet this unknown goal. Let me give you an example; large numbers used so you don't know what the arbitrary point is Fourth Voting Phrase Group A has three people; planning pool of 93. (If all of them plan at fourth night, +15) Group B has two people; planning pool of 66. (If all of them plan at fourth night, +11) Merging results in 79.5 (=80). When all of them plan it becomes 106 (+26), then 132 by end of fifth "night" phrase. If they do not merge, A= 93, 108, 123. B= 66, 77, 88. So in my opinion merging, though it may temporarily bring down overall planning point in the game, gives the group better chance at succeeding later on because it gives them manpower. This effect is especially felt when group A has one person with intelligence 9 and group B has one person with intelligence 10. Since the group does not collapse when recruiter dies, it could be beneficial for both of these high intelligence-point players to work on a same planning pool rather than their individual group's ones. However I could be missing something, so we'll think about it and add in the merging bonus if it seems necessary. Also note that there are two distinct routes neutral players can take at the beginning of the game- they can gamble and try to bring down the collars, or well, just win (of course this isn't likely option for player who is given crappy weapon or low maximum Strength level ceiling). The problem is I have no way in hell see all 24 contestants being killed within just six night periods if only players with Killer-alignment attack (which is also why I threw down "Final Showdown" phrase). So you might have to think twice about going all-in anti-government until you are actually recruited (with your winning condition changing to demand so) since by not choosing to attack anyone at all you could find yourself in situation where resistance movement is hopeless and there are simply too many players left to kill within allocated time limit. The problem with your man power suggestion is that once the groups are known to each other, there's nothing stopping them from co-ordinating amongst themselves in a pre-fusion consortium. In fact it would be better for them to do so, as you've shown that A's pp level would be far higher than the group total, which means that they might be able to reach the collar break point faster. Maybe if the fusion happened on day 1 or something, otherwise you have too many members forced to flip plan at night to make up for lost time. Seems like the numbers make a fusion only good on day 1 or day 4-5 depending on if group members have been killed.
Does the fused group get 2 recruits/turn if they have 2 leaders? If so, that makes way more sense.
As for whether or not I should adopt the route; Its pretty irrelevant, If I don't look for weapons and put my hide skill as high as possible, I'm a very low priority target to hit and I can essentially tell the thread" yo, group named XYZ (not the other one) recruit me. Until that point, I can use hide. Until after that point I can use plan. I won't be killed via town lynch because killing someone who's goal is to make as many people as possible from the neutral camp win is retarded.
I mean, maybe if i find a katana and my strength is fixed at a billion I'll reconsider, but I don't see how any non-recruiter/gov't/killer would do otherwise and expect to win.
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I don't see how they're going to be fusing short of breadcrumbs or cheating
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Yes, each leaders will be able to recruit different individuals even when they are merged (thus 2 recruit/turn if the two leaders are intact). In case where two leaders recruit the same person, by the way, the faction he/she will be recruited to shall be determined by 50-50 chance.
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On June 05 2010 08:58 L wrote: pms bro.
that's risky business and can get you killed though
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On June 06 2010 04:44 Bill Murray wrote:that's risky business and can get you killed though Grow some balls, ze?
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I'd like to kill participate in this Battle royale :o
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if i was a leader i wouldn't be sharing that information
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List is filling up very slowly... xD
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On June 08 2010 02:12 Bill Murray wrote: if i was a leader i wouldn't be sharing that information Because you have no balls.
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no, because i have a brain and wouldn't want to share any glory
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Bill, s'ok not to have balls.
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Aww, you guys are cute. x3
You can't have blood both in your brain and down there anyway, so like, no point having a brain and balls at the same time anyway. xP
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On June 09 2010 11:08 Korynne wrote: Aww, you guys are cute. x3
You can't have blood both in your brain and down there anyway, so like, no point having a brain and balls at the same time anyway. xP Clearly you've been misinformed about how much blood humans have.
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FREEAGLELAND26780 Posts
On June 09 2010 14:28 L wrote:Show nested quote +On June 09 2010 11:08 Korynne wrote: Aww, you guys are cute. x3
You can't have blood both in your brain and down there anyway, so like, no point having a brain and balls at the same time anyway. xP Clearly you've been misinformed about how much blood humans have. Wait we have blood.
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everytime i have cajones i end up doublefacepalming
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That's because you don't have enough experience walking around with huge brass spheres between your legs.
One day you'll note how successful it can be.
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it's ok, but in a setup like this i'm going to be sticking to the shadows
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Okay, I'll do this. I really like this movie.
But don't let it run over the 4th of July weekend. Won't be around then.
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On June 11 2010 08:45 Scamp wrote: Okay, I'll do this. I really like this movie.
But don't let it run over the 4th of July weekend. Won't be around then.
yeah... free Yes and Peter Frampton show in Ohio for the 4th... I might not be around either.
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Remind me later to create game for ~12 players when the setup is custom >.>
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couldn't we half it and do 13?
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