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TL Mafia XXVII - Page 3

Forum Index > TL Mafia
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Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 15 2010 22:53 GMT
#655
So first I say I'm going to die tonight. Then I say I have insider information on things.

You then tell the medic not to protect me. Do you see the irony in this yet?

Have you put two and two together yet or should I just claim in the thread for ya?
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 15 2010 22:58 GMT
#657
On June 16 2010 07:55 AcrossFiveJulys wrote:
Show nested quote +
On June 16 2010 07:50 Foolishness wrote:
On June 16 2010 07:41 AcrossFiveJulys wrote:
On June 16 2010 07:34 Foolishness wrote:
And by the way, to whoever said AFJ is innocence because of his PM convo with L: if you think it's probable MooCow has been lying about being mafia for the past week, who's to say the mafia didn't whip up a PM conversation with L and AFJ?

It's a lot easier to put together a PM convo then stage a mafia being DT.


You, citi.zen, and I are somewhat trusted at this point, so for now can we work together rather than bantering with each other? I could start pointing out reasons I'm suspicious of you, but you aren't the top of my list, and if I'm at the top of your list, you should consider never playing mafia again if you are town :O

Where did I say you were mafia or that I thought you were mafia?

I mean, if you guys start killing DTs and lose the game or only barely come out victorious, everything I'm saying right now is going to be like "well shit why didn't we listen to this guy". If you guys say MooCow is mafia, I'm going to say it's equally as likely AFJ is mafia, and that's because it is equally as likely. Don't shoot claimed blues where there are inactive townies to kill, that's how mafia win games. Everyone here has played before and should know this fact.

No one is saying that we are going to start killing detectives. All we are doing is trying to narrow down their alignments and their trustworthyness through logic. There will be no lynching of detectives unless we are desperate at the end or if there is sufficient evidence to make it 100% that they are mafia. Why are you so reluctant to try to narrow down their trustworthyness, pal?

And no, you aren't going to be the one who dies tonight, it's going to be me because I'm one of the few talking sense in this god damn town and the mafia probably thinks I have a blue role (SHOOT ME IM THE MEDIC).



Okay, citizen says he's shooting MooCow tonight. Anyone who's not meeple or me thinks MooCow is mafia apparently.

You see, I'm the one that wants to narrow down their alignments, that's why I'm saying inspect flamewheel, we kill him tomorrow regardless of results. That's figuring out their alignment

On the other hand, citizen is over here saying HEY GUYS IM SHOOTING MOOCOW THERES NO WAI I CAN BE WRONG IM ALWAYS RIGHT!!!
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 16 2010 00:44 GMT
#674
On June 16 2010 09:40 citi.zen wrote:
Look, Radfield is red. If meeple and Foolish trust him, so much the worse.

I am going to stop, so I don't "dominate the debate" and other people can slowly figure this out too. Or not. Either way I did my part.

As long as flamewheel dies today I got no qualms.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 16 2010 01:20 GMT
#682
On June 16 2010 10:19 AcrossFiveJulys wrote:
MooCow PM me and citizen

and meeple please
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 16 2010 02:08 GMT
#690
On June 16 2010 11:05 meeple wrote:
Bahaha... alright well... so... I have a story to tell... but I'm going to wait to tell it just to keep you guys in suspense. The end result is good though... there was a mafia found last night...

Seriously you guys are about to shit your pants
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 16 2010 02:13 GMT
#694
I'll leave this up to the confirmed townies, but should MooCow/Ludwig reveal their results right now? I don't think there's much point in keeping it (although correct me if I'm wrong).
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 16 2010 06:06 GMT
#717
Just to clarify some things for those who are overly paranoid:

1) First night I watched Ludwig, and I got back that he was visited by tree.hugger and meeple. This subsequently rules out meeple as mafia since Ludwig did not die, and since Ludwig was not roleblocked (in some wacky scenario where he's town and meeple's mafia, I'm pretty sure Ludwig would have claimed in thread. That plus AFJ claimed to be medic) meeple must be clean. So this rules out the possibility that meeple's medic.

2) The only other person that has known about our true identities is Radfield. I'm not sure exactly how he found out meeple was the medic, so meeple can probably clarify if necessary. This makes Radfield very likely to be clean, as he wouldn't have ordered the hit on me since he knew I wasn't medic. Yes, it's possible that he did this to gain trust but I find that highly unlikely, especially since we have 3 lynches to find the remaining mafia. In the end he'll probably slip somewhere and lose.

For the remaining days I suggest we take the following course of action. Let's hope for the best and assume our DT is not naive, nor mafia. DT will check redtooth and we lynch Chezinu tomorrow (obviously if the result of the check is mafia we kill that person). Next night DT checks Radfield should he be alive and if there's no mafia result, then we decide among the remaining townspeople who to kill (*cough* flamewheel *cough*).
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 16 2010 06:07 GMT
#718
And well, I guess the only other option is that both meeple and I are mafia. But obviously when Ludwig turns up red that won't be possible.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 16 2010 17:59 GMT
#730
On June 16 2010 23:47 AcrossFiveJulys wrote:
Show nested quote +
On June 16 2010 15:06 Foolishness wrote:
Just to clarify some things for those who are overly paranoid:

1) First night I watched Ludwig, and I got back that he was visited by tree.hugger and meeple. This subsequently rules out meeple as mafia since Ludwig did not die, and since Ludwig was not roleblocked (in some wacky scenario where he's town and meeple's mafia, I'm pretty sure Ludwig would have claimed in thread. That plus AFJ claimed to be medic) meeple must be clean. So this rules out the possibility that meeple's medic.


You mean meeple claimed to be medic? oO;

errr no, you claimed to be roleblocked, so this rules out meeple being mafia. I think I was a bit sleepy when I wrote that @.@

On June 16 2010 23:47 AcrossFiveJulys wrote:
Show nested quote +

2) The only other person that has known about our true identities is Radfield. I'm not sure exactly how he found out meeple was the medic, so meeple can probably clarify if necessary. This makes Radfield very likely to be clean, as he wouldn't have ordered the hit on me since he knew I wasn't medic. Yes, it's possible that he did this to gain trust but I find that highly unlikely, especially since we have 3 lynches to find the remaining mafia. In the end he'll probably slip somewhere and lose.


That's interesting. However, in a PM exchange Radfield insisted that Ludwig- was clean and that I should consult Meeple about it if I don't believe him... but it sounds like you all trusted Ludwig- for some reason without proof, care to explain this?

Ludwig- apparently knew meeple was medic from day one. So did Radfield. This is why we thought the possibility of them being mafia was so low. Even if Radfield is mafia, he's probably going to get checked, and he still has 3 lynches to survive. That's going to be rough.

On June 16 2010 23:47 AcrossFiveJulys wrote:
Show nested quote +

For the remaining days I suggest we take the following course of action. Let's hope for the best and assume our DT is not naive, nor mafia. DT will check redtooth and we lynch Chezinu tomorrow (obviously if the result of the check is mafia we kill that person). Next night DT checks Radfield should he be alive and if there's no mafia result, then we decide among the remaining townspeople who to kill (*cough* flamewheel *cough*).


Man it's going to be tough if our detective is indeed naive (I feel very confident that MooCow IS detective at this point). The only way to win at that point will be to get lucky and lynch the right person.

The good news is we have a fool proof way to keep meeple and foolishness alive: meeple protects foolishness, and foolishness watches meeple. If the mafioso is dumb enough to hit meeple he will get spotted by foolishness, and clearly the hit will be blocked if he goes after foolishnesss. Now this does waste our watcher ability since in doing this we won't be able to spot the mafioso killing other people, so perhaps meeple and foolishness can coordinate how we use the night actions (perhaps have foolishness watch someone else), with the threat to the mafioso always being that if he goes after meeple or foolishness he might be wasting his kill or will get caught.

Except that doesn't work with the roleblock. Mafia hits meeple and roleblocks me. Meeple dies and I don't get to figure anything out. DT still gets another check though which is nice.

Upon further thinking, I don't think the mafia realized that I could watch myself during the night. Many people through PMs probably knew I was getting protection, but I don't think the mafia banked on me watching myself to see who'd hit me.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 16 2010 22:37 GMT
#733
On June 17 2010 03:45 flamewheel wrote:
If LuDwig- is the roleblocker though, then that makes things a lot easier. It does fit in perfectly with faking DT and roleblocking the intended check target. Once roleblocker is dead then you and meeple syncing actions can't be beaten by just one regular Mafia, and thus you and meeple would stay alive until it was just you two and the Mafia left, which by that time it should hopefully be over.

ahhh I didn't consider that. Yes if he is indeed the roleblocker than that would makes things easy on us. But I'm assuming worse case scenario, in which by the end meeple, myself, citizen, and MooCow will all be dead.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 16 2010 23:43 GMT
#737
On June 17 2010 08:24 Qatol wrote:
Show nested quote +
On June 16 2010 23:13 meeple wrote:
On June 16 2010 21:16 Korynne wrote:
Guys, you can vote for ending the day early. I have not decided how this will work yet and whether I will end the day early, but let me know your opinions so I can make a better decision later. Thank you.


I would end it if there is a unanimous vote... which there is (other than ludwig...)... and I'm pretty sure the next vote will be unanimous as well...

I would argue that as long as you have a majority of players agree to end it early and those players are also all voting for the same person to be lynched, then you can end the day early.

I would also say for future use, that the person for whom the town is voting for must be given a chance to defend them self. As long as the person knows they are going to be lynched the day can end early.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 17 2010 05:08 GMT
#780
So who's getting checked tonight? Obviously we should do one of: Radfield, redtooth, Chezinu. Then we must decide who to kill tomorrow assuming a green result.

So I would say, we check redtooth and kill Radfield. Unless of course the result of the check is Mafia.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 17 2010 18:30 GMT
#787
So I think we've decided to check Chez tonight?
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
June 18 2010 01:33 GMT
#815
So what was up with that PM ludwig sent?
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
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