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you'd find that i'm green if you did that ^
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On March 18 2010 06:40 Ace wrote:Show nested quote +On March 18 2010 03:19 johnnyspazz wrote: holy shit versatile, youre like mini-ace I told her posting like that someone would call it out! I said the same thing ^_^ @citizen: I argue with L because he's usually hilariously wrong. Check my track record ^_^ FALSITIES. ^_^.
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On March 17 2010 13:47 d3_crescentia wrote:Show nested quote +On March 17 2010 13:34 BloodyC0bbler wrote:On March 17 2010 13:31 d3_crescentia wrote: Dear town, please don't waste a lynch on me. I don't mind being killed by mafia, but I would be very sad if you wasted your lynches on me.
There's something not right about Xelin right now. What bothers me isn't his inconsistent behavior in this single game... but in that apparently he feels much, much better about his mafia-detection in this game, enough that he would run himself on a platform in the early game. The fact that he defends BM is irrelevant to me - BM plays so ridiculously that he could be anything. It's not enough to make me think, "yes, Xelin is as RED as cherry pie" but obviously if the town decides to lynch him and prove me wrong I won't say a word. I think the case with Iaaan is similar - he wouldn't be trying retarded PM-traps unless he was town. Then again we can lynch him too and see what happens.
I think Foolishness is a much stronger candidate to lynch, given he hasn't really said anything in recent memory and could very well be GF. I'm also wondering about Nemy, who's been relatively silent throughout the game as well. l10f is a pretty bad choice for lynch, because as far as I know ALL of the games he's played in he's stayed on the down-low, even when he was blue/green. The time to root out inactives is now, yes - but we've got to pick the right ones.
Incog, have you explained WHY you switched sidesprang and L? That's the part that bothers me the most at this point, because while your abilities aren't in question your alignment still is. At this point I'm thinking it might even be beneficial for a mafia-aligned Bus to perform some pro-town actions in the beginning. We swapped sidesprang and L for a few reasons. Sidesprang we felt was semi fishy for day 1. He is also a player that if he was green and died we could most likely live without. The bus would save L from any night hits to give him a chance to lay his bombs. Seriously, that move is self expainatory. He could still be the mafia bus driver, but with this much pressure on himself, hes more likely to just get offed with every other bus driver. So somehow you all just magically knew that the other two were blue? That's what bothers me. I'm surprised the mafia wouldn't run any of their own, unless they KNEW how powerful DTs could be in office, and thus would rather have them in than out, and hope to stack hits on BGs so they can eliminate the offices. But it seems odd so far that they'd waste hits on Vivi and Fulgrim before moving onto BGs. This either suggests to me an inactive/disorganized/noob mafia. In this respect Xelin and Iaaan come to mind, with Xelin being the stronger suspect. I still feel that Iaaan is being very much Iaaan, but if he is mafia bus driver he'll be ineffectual unless he gets his hands on some private information. Here's where I'm going to trust the counsel of our wise town leaders and vote for BM despite my doubts. I'm of the belief that he's consistently inconsistent with his reasoning, but I don't see any better analysis out there.
I believe the reason I'm not being lynched is because there are two BG's known by incog/L/BC, so a 3rd is unlikely.
I would like to point out, that because GF is a leadership role for the mafia, that it likely a smart/veteran player would get that role. Since Malongo is dead, and mafia, the GF could be someone with more influence/experience than him. Looking at the player list, Foolishness or Citi.zen could be the Godfather.
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On March 18 2010 02:56 Versatile wrote: seriously, if you keep writing off some players as stupid or worthless, and don't bother to try to help them learn, the quality of these games will never improve. i've been here for three games and it's the same idiots being tricked by the same idiots and leading the town down the road to hell regardless of what anyone's role is in any given game.
I approve of this sentiment.
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On March 18 2010 08:13 Qatol wrote:Show nested quote +On March 18 2010 02:56 Versatile wrote: seriously, if you keep writing off some players as stupid or worthless, and don't bother to try to help them learn, the quality of these games will never improve. i've been here for three games and it's the same idiots being tricked by the same idiots and leading the town down the road to hell regardless of what anyone's role is in any given game.
![](/mirror/smilies/smile.gif) I approve of this sentiment. Then stop watching games and start playing them.
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Foolishness
United States3044 Posts
On March 18 2010 06:44 L wrote: There's no reason to protect incog at this point. There's no way to confirm him and his two bus shunts are used. He's the equivalent of a green, kinda. 100% of medic protection should be on BC unless we set up a driver. If I die, whatever, that speeds up our rape train a day.
Being frustrated isn't a reason to de-rail a town rape train. If you feel like you have nothing to do, go look at your number 1-3 suspects and go check how they act in prior games, then report your findings here.
Pretty sure Incog proved his two bus shunts in his post where he explained everything. At the very least he proved he used one. If he's mafia, why would he waste away using his drives all for the benefit of the town? If he's mafia, the only useful thing he can do now is vote (and possibly cause town chaos but that's very unlikely).
BM, if nothing you say will convince the town that you're green than there's definitely nothing I can say that will convince them either ![](/mirror/smilies/frown.gif)
At the very least, we have a coordinated town with two DT checks coming up (assuming they don't die) and a mad hatter with hopefully smart bombs placed (and who's hopefully not a GF). Even if BM turns up green there shouldn't be a problem wrapping things up in subsequent days. Although I'm sure going to have a field day defending myself if BM turns up red.
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Foolishness
United States3044 Posts
On March 18 2010 08:25 L wrote:Show nested quote +On March 18 2010 08:13 Qatol wrote:On March 18 2010 02:56 Versatile wrote: seriously, if you keep writing off some players as stupid or worthless, and don't bother to try to help them learn, the quality of these games will never improve. i've been here for three games and it's the same idiots being tricked by the same idiots and leading the town down the road to hell regardless of what anyone's role is in any given game.
![](/mirror/smilies/smile.gif) I approve of this sentiment. Then stop watching games and start playing them.
If Qatol didn't have to play with you in games I'm sure he'd play everytime.
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On March 18 2010 08:26 Foolishness wrote:Show nested quote +On March 18 2010 08:25 L wrote:On March 18 2010 08:13 Qatol wrote:On March 18 2010 02:56 Versatile wrote: seriously, if you keep writing off some players as stupid or worthless, and don't bother to try to help them learn, the quality of these games will never improve. i've been here for three games and it's the same idiots being tricked by the same idiots and leading the town down the road to hell regardless of what anyone's role is in any given game.
![](/mirror/smilies/smile.gif) I approve of this sentiment. Then stop watching games and start playing them. If Qatol didn't have to play with you in games I'm sure he'd play everytime. I've skipped quite a few games. He seems to be lazy because of law school. Pfft. Like you do any work there.
But...
Seeing as you've been called out repeatedly in the last few page, it is very interesting to see this as your return.
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On March 18 2010 08:26 Foolishness wrote:Show nested quote +On March 18 2010 06:44 L wrote: There's no reason to protect incog at this point. There's no way to confirm him and his two bus shunts are used. He's the equivalent of a green, kinda. 100% of medic protection should be on BC unless we set up a driver. If I die, whatever, that speeds up our rape train a day.
Being frustrated isn't a reason to de-rail a town rape train. If you feel like you have nothing to do, go look at your number 1-3 suspects and go check how they act in prior games, then report your findings here.
Pretty sure Incog proved his two bus shunts in his post where he explained everything. At the very least he proved he used one. If he's mafia, why would he waste away using his drives all for the benefit of the town? If he's mafia, the only useful thing he can do now is vote (and possibly cause town chaos but that's very unlikely). BM, if nothing you say will convince the town that you're green than there's definitely nothing I can say that will convince them either ![](/mirror/smilies/frown.gif) At the very least, we have a coordinated town with two DT checks coming up (assuming they don't die) and a mad hatter with hopefully smart bombs placed (and who's hopefully not a GF). Even if BM turns up green there shouldn't be a problem wrapping things up in subsequent days. Although I'm sure going to have a field day defending myself if BM turns up red. Why would he waste 2 shunts? To gain information regarding the medics, dts, and such. Who am I having protected tonight? Who am I bussing? If he is in contact with mafia they'll know and they can act accordingly.
Once our medics are killed and our drivers are out of drivin' juice, both our DTs will die shortly thereafter. Once that happens, our circle stops growing and the 'clock' essentially stops. If we've checked a GF, we're in even more of a pinch.
Either way, you aren't stupid. You knew this. It was explicitly stated by someone else earlier.
Why would you advocate protecting incog over a fucking CONFIRMED DT if incog is essentially a town leaning green who can't be confirmed at this point? That's not to hate on him; he's played well and if he's town aligned high five to him. Its just that we have more important treasures to safeguard from red hands.
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Foolishness
United States3044 Posts
On March 18 2010 09:02 L wrote:Show nested quote +On March 18 2010 08:26 Foolishness wrote:On March 18 2010 06:44 L wrote: There's no reason to protect incog at this point. There's no way to confirm him and his two bus shunts are used. He's the equivalent of a green, kinda. 100% of medic protection should be on BC unless we set up a driver. If I die, whatever, that speeds up our rape train a day.
Being frustrated isn't a reason to de-rail a town rape train. If you feel like you have nothing to do, go look at your number 1-3 suspects and go check how they act in prior games, then report your findings here.
Pretty sure Incog proved his two bus shunts in his post where he explained everything. At the very least he proved he used one. If he's mafia, why would he waste away using his drives all for the benefit of the town? If he's mafia, the only useful thing he can do now is vote (and possibly cause town chaos but that's very unlikely). BM, if nothing you say will convince the town that you're green than there's definitely nothing I can say that will convince them either ![](/mirror/smilies/frown.gif) At the very least, we have a coordinated town with two DT checks coming up (assuming they don't die) and a mad hatter with hopefully smart bombs placed (and who's hopefully not a GF). Even if BM turns up green there shouldn't be a problem wrapping things up in subsequent days. Although I'm sure going to have a field day defending myself if BM turns up red. Why would he waste 2 shunts? To gain information regarding the medics, dts, and such. Who am I having protected tonight? Who am I bussing? If he is in contact with mafia they'll know and they can act accordingly. Once our medics are killed and our drivers are out of drivin' juice, both our DTs will die shortly thereafter. Once that happens, our circle stops growing and the 'clock' essentially stops. If we've checked a GF, we're in even more of a pinch. Either way, you aren't stupid. You knew this. It was explicitly stated by someone else earlier. Why would you advocate protecting incog over a fucking CONFIRMED DT if incog is essentially a town leaning green who can't be confirmed at this point? That's not to hate on him; he's played well and if he's town aligned high five to him. Its just that we have more important treasures to safeguard from red hands.
Yes, I can see your concern with this. But if he's mafia, the mafia loses more than the town does. Okay, say Incog is mafia and has access to all this information. He doesn't have any drives anymore. Mafia has to waste hits to kill the medics BEFORE they can get the DTs. That's two (or one I guess in worst case scenario such as they stack hits) more checks to confirm innocents or find the mafia before the DTs actually die.
Plus, who's to say that Incog knows the medics? I would assume BC does at this point, but he doesn't have to share that. If BC has the medic coordinated Incog's knowledge is next to useless. The only thing Incog can provide is another vote for mafia.
And hey, there have been two confirmed switches so far. If Incog is mafia bus driver, we got another bus driver to utilize, who probably has at least one more switch. Not to mention you have bombs. There's probably a vigilante/veteran around.
And you seem to have misunderstood, I did not say I advocate protecting incog over BC. No way. It's going to be the third night. If mafia have to stack hits on the third night that's a good sign for the town.
Not to mention there's already a clear idea on who the mafia are based on inactivity/useless posting. Yeah that probably includes me to an extent. But there are also quite a few people who we can safely rule out as being mafia because of their activity (at least in my opinion). Even if it comes down to the fact that we don't have DTs, it's not going to be game over right away. It's only the third day: we have double lynches, we have targets, all the blues are alive minus the bodyguards, and one mafia is already dead.
You make the situation seem really grim if Incog is mafia bus driver. It isn't.
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On March 18 2010 09:14 Foolishness wrote:Show nested quote +On March 18 2010 09:02 L wrote:On March 18 2010 08:26 Foolishness wrote:On March 18 2010 06:44 L wrote: There's no reason to protect incog at this point. There's no way to confirm him and his two bus shunts are used. He's the equivalent of a green, kinda. 100% of medic protection should be on BC unless we set up a driver. If I die, whatever, that speeds up our rape train a day.
Being frustrated isn't a reason to de-rail a town rape train. If you feel like you have nothing to do, go look at your number 1-3 suspects and go check how they act in prior games, then report your findings here.
Pretty sure Incog proved his two bus shunts in his post where he explained everything. At the very least he proved he used one. If he's mafia, why would he waste away using his drives all for the benefit of the town? If he's mafia, the only useful thing he can do now is vote (and possibly cause town chaos but that's very unlikely). BM, if nothing you say will convince the town that you're green than there's definitely nothing I can say that will convince them either ![](/mirror/smilies/frown.gif) At the very least, we have a coordinated town with two DT checks coming up (assuming they don't die) and a mad hatter with hopefully smart bombs placed (and who's hopefully not a GF). Even if BM turns up green there shouldn't be a problem wrapping things up in subsequent days. Although I'm sure going to have a field day defending myself if BM turns up red. Why would he waste 2 shunts? To gain information regarding the medics, dts, and such. Who am I having protected tonight? Who am I bussing? If he is in contact with mafia they'll know and they can act accordingly. Once our medics are killed and our drivers are out of drivin' juice, both our DTs will die shortly thereafter. Once that happens, our circle stops growing and the 'clock' essentially stops. If we've checked a GF, we're in even more of a pinch. Either way, you aren't stupid. You knew this. It was explicitly stated by someone else earlier. Why would you advocate protecting incog over a fucking CONFIRMED DT if incog is essentially a town leaning green who can't be confirmed at this point? That's not to hate on him; he's played well and if he's town aligned high five to him. Its just that we have more important treasures to safeguard from red hands. Yes, I can see your concern with this. But if he's mafia, the mafia loses more than the town does. Okay, say Incog is mafia and has access to all this information. He doesn't have any drives anymore. Mafia has to waste hits to kill the medics BEFORE they can get the DTs. That's two (or one I guess in worst case scenario such as they stack hits) more checks to confirm innocents or find the mafia before the DTs actually die. Plus, who's to say that Incog knows the medics? I would assume BC does at this point, but he doesn't have to share that. If BC has the medic coordinated Incog's knowledge is next to useless. The only thing Incog can provide is another vote for mafia. And hey, there have been two confirmed switches so far. If Incog is mafia bus driver, we got another bus driver to utilize, who probably has at least one more switch. Not to mention you have bombs. There's probably a vigilante/veteran around. And you seem to have misunderstood, I did not say I advocate protecting incog over BC. No way. It's going to be the third night. If mafia have to stack hits on the third night that's a good sign for the town. Not to mention there's already a clear idea on who the mafia are based on inactivity/useless posting. Yeah that probably includes me to an extent. But there are also quite a few people who we can safely rule out as being mafia because of their activity (at least in my opinion). Even if it comes down to the fact that we don't have DTs, it's not going to be game over right away. It's only the third day: we have double lynches, we have targets, all the blues are alive minus the bodyguards, and one mafia is already dead. You make the situation seem really grim if Incog is mafia bus driver. It isn't. Sorry, but that's bullshit.
1) Mafia wouldn't know who the second DT is.
2) Mafia wouldn't know who the medics are.
3) Mafia wouldn't know who my bombs are on.
Etc.
Taking a single turn to net TWO MEDIC KILLS is not a small thing. Nor is following that up with TWO DT KILLS. the alternative is that mafia guess who the DT and medics are and channel a hit per night using the driver.
2 DTs dead with unknown medics vs a full list of blues + medics dead + DTs dead shortly thereafter.
You're essentially saying that a single extra day is worth losing all our blues.
WRONG.
If Incog is pardoner, he might have moved for the double lynch to use the pardoner ability and stop both.
I'm not saying we need to kill Incog; he's probably legit. He just isn't getting medic protection over DTs. Sorry.
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Foolishness
United States3044 Posts
On March 18 2010 09:25 L wrote:Show nested quote +On March 18 2010 09:14 Foolishness wrote:On March 18 2010 09:02 L wrote:On March 18 2010 08:26 Foolishness wrote:On March 18 2010 06:44 L wrote: There's no reason to protect incog at this point. There's no way to confirm him and his two bus shunts are used. He's the equivalent of a green, kinda. 100% of medic protection should be on BC unless we set up a driver. If I die, whatever, that speeds up our rape train a day.
Being frustrated isn't a reason to de-rail a town rape train. If you feel like you have nothing to do, go look at your number 1-3 suspects and go check how they act in prior games, then report your findings here.
Pretty sure Incog proved his two bus shunts in his post where he explained everything. At the very least he proved he used one. If he's mafia, why would he waste away using his drives all for the benefit of the town? If he's mafia, the only useful thing he can do now is vote (and possibly cause town chaos but that's very unlikely). BM, if nothing you say will convince the town that you're green than there's definitely nothing I can say that will convince them either ![](/mirror/smilies/frown.gif) At the very least, we have a coordinated town with two DT checks coming up (assuming they don't die) and a mad hatter with hopefully smart bombs placed (and who's hopefully not a GF). Even if BM turns up green there shouldn't be a problem wrapping things up in subsequent days. Although I'm sure going to have a field day defending myself if BM turns up red. Why would he waste 2 shunts? To gain information regarding the medics, dts, and such. Who am I having protected tonight? Who am I bussing? If he is in contact with mafia they'll know and they can act accordingly. Once our medics are killed and our drivers are out of drivin' juice, both our DTs will die shortly thereafter. Once that happens, our circle stops growing and the 'clock' essentially stops. If we've checked a GF, we're in even more of a pinch. Either way, you aren't stupid. You knew this. It was explicitly stated by someone else earlier. Why would you advocate protecting incog over a fucking CONFIRMED DT if incog is essentially a town leaning green who can't be confirmed at this point? That's not to hate on him; he's played well and if he's town aligned high five to him. Its just that we have more important treasures to safeguard from red hands. Yes, I can see your concern with this. But if he's mafia, the mafia loses more than the town does. Okay, say Incog is mafia and has access to all this information. He doesn't have any drives anymore. Mafia has to waste hits to kill the medics BEFORE they can get the DTs. That's two (or one I guess in worst case scenario such as they stack hits) more checks to confirm innocents or find the mafia before the DTs actually die. Plus, who's to say that Incog knows the medics? I would assume BC does at this point, but he doesn't have to share that. If BC has the medic coordinated Incog's knowledge is next to useless. The only thing Incog can provide is another vote for mafia. And hey, there have been two confirmed switches so far. If Incog is mafia bus driver, we got another bus driver to utilize, who probably has at least one more switch. Not to mention you have bombs. There's probably a vigilante/veteran around. And you seem to have misunderstood, I did not say I advocate protecting incog over BC. No way. It's going to be the third night. If mafia have to stack hits on the third night that's a good sign for the town. Not to mention there's already a clear idea on who the mafia are based on inactivity/useless posting. Yeah that probably includes me to an extent. But there are also quite a few people who we can safely rule out as being mafia because of their activity (at least in my opinion). Even if it comes down to the fact that we don't have DTs, it's not going to be game over right away. It's only the third day: we have double lynches, we have targets, all the blues are alive minus the bodyguards, and one mafia is already dead. You make the situation seem really grim if Incog is mafia bus driver. It isn't. Sorry, but that's bullshit. 1) Mafia wouldn't know who the second DT is. 2) Mafia wouldn't know who the medics are. 3) Mafia wouldn't know who my bombs are on. Etc. Taking a single turn to net TWO MEDIC KILLS is not a small thing. Nor is following that up with TWO DT KILLS. the alternative is that mafia guess who the DT and medics are and channel a hit per night using the driver. 2 DTs dead with unknown medics vs a full list of blues + medics dead + DTs dead shortly thereafter. You're essentially saying that a single extra day is worth losing all our blues. WRONG.If Incog is pardoner, he might have moved for the double lynch to use the pardoner ability and stop both. I'm not saying we need to kill Incog; he's probably legit. He just isn't getting medic protection over DTs. Sorry.
What the hell? Where did I say Incog should get medic protection? I said he shouldn't get medic protection and the DTs should.
I just laid out a near worst possibly situation, in which the town still looks good to win. You just said that's all bullshit. GUESS WHAT? YOURE RIGHT! THAT WAS THE WHOLE POINT OF MY POST! CONGRATS! YOUR EGO CAN NOW GLOAT AS YOU MASTURBATE TO HOW AWESOME YOU ARE!
Even if Incog was the mafia bus driver, I highly doubt he knows who the mafia are, and I doubt any of the mafia are going to claim to him.
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Did you even bother reading what you quoted? First in the series of posts. Feel free to check. I stated Incog's probably legit but there's no reason to put a medic on him.
That was the ENTIRE. POINT.
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Foolishness
United States3044 Posts
On March 18 2010 09:44 L wrote: Did you even bother reading what you quoted? First in the series of posts. Feel free to check. I stated Incog's probably legit but there's no reason to put a medic on him.
That was the ENTIRE. POINT.
Well of course I didn't read anything you said! I only guess what you say and hope my response fits! I had no idea people actually read what others say!
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On March 18 2010 09:56 Foolishness wrote:Show nested quote +On March 18 2010 09:44 L wrote: Did you even bother reading what you quoted? First in the series of posts. Feel free to check. I stated Incog's probably legit but there's no reason to put a medic on him.
That was the ENTIRE. POINT. Well of course I didn't read anything you said! I only guess what you say and hope my response fits! I had no idea people actually read what others say!
Hahahaha oh boy. shit be going down
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On March 18 2010 09:36 Foolishness wrote:Show nested quote +On March 18 2010 09:25 L wrote:On March 18 2010 09:14 Foolishness wrote:On March 18 2010 09:02 L wrote:On March 18 2010 08:26 Foolishness wrote:On March 18 2010 06:44 L wrote: There's no reason to protect incog at this point. There's no way to confirm him and his two bus shunts are used. He's the equivalent of a green, kinda. 100% of medic protection should be on BC unless we set up a driver. If I die, whatever, that speeds up our rape train a day.
Being frustrated isn't a reason to de-rail a town rape train. If you feel like you have nothing to do, go look at your number 1-3 suspects and go check how they act in prior games, then report your findings here.
Pretty sure Incog proved his two bus shunts in his post where he explained everything. At the very least he proved he used one. If he's mafia, why would he waste away using his drives all for the benefit of the town? If he's mafia, the only useful thing he can do now is vote (and possibly cause town chaos but that's very unlikely). BM, if nothing you say will convince the town that you're green than there's definitely nothing I can say that will convince them either ![](/mirror/smilies/frown.gif) At the very least, we have a coordinated town with two DT checks coming up (assuming they don't die) and a mad hatter with hopefully smart bombs placed (and who's hopefully not a GF). Even if BM turns up green there shouldn't be a problem wrapping things up in subsequent days. Although I'm sure going to have a field day defending myself if BM turns up red. Why would he waste 2 shunts? To gain information regarding the medics, dts, and such. Who am I having protected tonight? Who am I bussing? If he is in contact with mafia they'll know and they can act accordingly. Once our medics are killed and our drivers are out of drivin' juice, both our DTs will die shortly thereafter. Once that happens, our circle stops growing and the 'clock' essentially stops. If we've checked a GF, we're in even more of a pinch. Either way, you aren't stupid. You knew this. It was explicitly stated by someone else earlier. Why would you advocate protecting incog over a fucking CONFIRMED DT if incog is essentially a town leaning green who can't be confirmed at this point? That's not to hate on him; he's played well and if he's town aligned high five to him. Its just that we have more important treasures to safeguard from red hands. Yes, I can see your concern with this. But if he's mafia, the mafia loses more than the town does. Okay, say Incog is mafia and has access to all this information. He doesn't have any drives anymore. Mafia has to waste hits to kill the medics BEFORE they can get the DTs. That's two (or one I guess in worst case scenario such as they stack hits) more checks to confirm innocents or find the mafia before the DTs actually die. Plus, who's to say that Incog knows the medics? I would assume BC does at this point, but he doesn't have to share that. If BC has the medic coordinated Incog's knowledge is next to useless. The only thing Incog can provide is another vote for mafia. And hey, there have been two confirmed switches so far. If Incog is mafia bus driver, we got another bus driver to utilize, who probably has at least one more switch. Not to mention you have bombs. There's probably a vigilante/veteran around. And you seem to have misunderstood, I did not say I advocate protecting incog over BC. No way. It's going to be the third night. If mafia have to stack hits on the third night that's a good sign for the town. Not to mention there's already a clear idea on who the mafia are based on inactivity/useless posting. Yeah that probably includes me to an extent. But there are also quite a few people who we can safely rule out as being mafia because of their activity (at least in my opinion). Even if it comes down to the fact that we don't have DTs, it's not going to be game over right away. It's only the third day: we have double lynches, we have targets, all the blues are alive minus the bodyguards, and one mafia is already dead. You make the situation seem really grim if Incog is mafia bus driver. It isn't. Sorry, but that's bullshit. 1) Mafia wouldn't know who the second DT is. 2) Mafia wouldn't know who the medics are. 3) Mafia wouldn't know who my bombs are on. Etc. Taking a single turn to net TWO MEDIC KILLS is not a small thing. Nor is following that up with TWO DT KILLS. the alternative is that mafia guess who the DT and medics are and channel a hit per night using the driver. 2 DTs dead with unknown medics vs a full list of blues + medics dead + DTs dead shortly thereafter. You're essentially saying that a single extra day is worth losing all our blues. WRONG.If Incog is pardoner, he might have moved for the double lynch to use the pardoner ability and stop both. I'm not saying we need to kill Incog; he's probably legit. He just isn't getting medic protection over DTs. Sorry. What the hell? Where did I say Incog should get medic protection? I said he shouldn't get medic protection and the DTs should. I just laid out a near worst possibly situation, in which the town still looks good to win. You just said that's all bullshit. GUESS WHAT? YOURE RIGHT! THAT WAS THE WHOLE POINT OF MY POST! CONGRATS! YOUR EGO CAN NOW GLOAT AS YOU MASTURBATE TO HOW AWESOME YOU ARE! Even if Incog was the mafia bus driver, I highly doubt he knows who the mafia are, and I doubt any of the mafia are going to claim to him.
You highly doubt I know who the mafia are? Hmm...maybe that's because I'm on the wrong track. Maybe I should vote for you/nemY/tree.hugger/Iaaan. Now am I on the right track?
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vote for me asshole... i dare you
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Incognito and d3_crescentia. May I ask your reasons for voting for Foolishness?
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On March 18 2010 10:21 Incognito wrote:Show nested quote +On March 18 2010 09:36 Foolishness wrote:On March 18 2010 09:25 L wrote:On March 18 2010 09:14 Foolishness wrote:On March 18 2010 09:02 L wrote:On March 18 2010 08:26 Foolishness wrote:On March 18 2010 06:44 L wrote: There's no reason to protect incog at this point. There's no way to confirm him and his two bus shunts are used. He's the equivalent of a green, kinda. 100% of medic protection should be on BC unless we set up a driver. If I die, whatever, that speeds up our rape train a day.
Being frustrated isn't a reason to de-rail a town rape train. If you feel like you have nothing to do, go look at your number 1-3 suspects and go check how they act in prior games, then report your findings here.
Pretty sure Incog proved his two bus shunts in his post where he explained everything. At the very least he proved he used one. If he's mafia, why would he waste away using his drives all for the benefit of the town? If he's mafia, the only useful thing he can do now is vote (and possibly cause town chaos but that's very unlikely). BM, if nothing you say will convince the town that you're green than there's definitely nothing I can say that will convince them either ![](/mirror/smilies/frown.gif) At the very least, we have a coordinated town with two DT checks coming up (assuming they don't die) and a mad hatter with hopefully smart bombs placed (and who's hopefully not a GF). Even if BM turns up green there shouldn't be a problem wrapping things up in subsequent days. Although I'm sure going to have a field day defending myself if BM turns up red. Why would he waste 2 shunts? To gain information regarding the medics, dts, and such. Who am I having protected tonight? Who am I bussing? If he is in contact with mafia they'll know and they can act accordingly. Once our medics are killed and our drivers are out of drivin' juice, both our DTs will die shortly thereafter. Once that happens, our circle stops growing and the 'clock' essentially stops. If we've checked a GF, we're in even more of a pinch. Either way, you aren't stupid. You knew this. It was explicitly stated by someone else earlier. Why would you advocate protecting incog over a fucking CONFIRMED DT if incog is essentially a town leaning green who can't be confirmed at this point? That's not to hate on him; he's played well and if he's town aligned high five to him. Its just that we have more important treasures to safeguard from red hands. Yes, I can see your concern with this. But if he's mafia, the mafia loses more than the town does. Okay, say Incog is mafia and has access to all this information. He doesn't have any drives anymore. Mafia has to waste hits to kill the medics BEFORE they can get the DTs. That's two (or one I guess in worst case scenario such as they stack hits) more checks to confirm innocents or find the mafia before the DTs actually die. Plus, who's to say that Incog knows the medics? I would assume BC does at this point, but he doesn't have to share that. If BC has the medic coordinated Incog's knowledge is next to useless. The only thing Incog can provide is another vote for mafia. And hey, there have been two confirmed switches so far. If Incog is mafia bus driver, we got another bus driver to utilize, who probably has at least one more switch. Not to mention you have bombs. There's probably a vigilante/veteran around. And you seem to have misunderstood, I did not say I advocate protecting incog over BC. No way. It's going to be the third night. If mafia have to stack hits on the third night that's a good sign for the town. Not to mention there's already a clear idea on who the mafia are based on inactivity/useless posting. Yeah that probably includes me to an extent. But there are also quite a few people who we can safely rule out as being mafia because of their activity (at least in my opinion). Even if it comes down to the fact that we don't have DTs, it's not going to be game over right away. It's only the third day: we have double lynches, we have targets, all the blues are alive minus the bodyguards, and one mafia is already dead. You make the situation seem really grim if Incog is mafia bus driver. It isn't. Sorry, but that's bullshit. 1) Mafia wouldn't know who the second DT is. 2) Mafia wouldn't know who the medics are. 3) Mafia wouldn't know who my bombs are on. Etc. Taking a single turn to net TWO MEDIC KILLS is not a small thing. Nor is following that up with TWO DT KILLS. the alternative is that mafia guess who the DT and medics are and channel a hit per night using the driver. 2 DTs dead with unknown medics vs a full list of blues + medics dead + DTs dead shortly thereafter. You're essentially saying that a single extra day is worth losing all our blues. WRONG.If Incog is pardoner, he might have moved for the double lynch to use the pardoner ability and stop both. I'm not saying we need to kill Incog; he's probably legit. He just isn't getting medic protection over DTs. Sorry. What the hell? Where did I say Incog should get medic protection? I said he shouldn't get medic protection and the DTs should. I just laid out a near worst possibly situation, in which the town still looks good to win. You just said that's all bullshit. GUESS WHAT? YOURE RIGHT! THAT WAS THE WHOLE POINT OF MY POST! CONGRATS! YOUR EGO CAN NOW GLOAT AS YOU MASTURBATE TO HOW AWESOME YOU ARE! Even if Incog was the mafia bus driver, I highly doubt he knows who the mafia are, and I doubt any of the mafia are going to claim to him. You highly doubt I know who the mafia are? Hmm...maybe that's because I'm on the wrong track. Maybe I should vote for you/nemY/tree.hugger/Iaaan. Now am I on the right track?
What I'm trying to say is that i've been entirely pro-town the entire game. Sure I'm no good at finding suspects, but... when have I ever been good at that? :/
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