• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:44
CET 03:44
KST 11:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool38Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5785 users

TL Mafia Ban List - Page 117

Forum Index > TL Mafia
Post a Reply
Prev 1 115 116 117 118 119 180 Next
vaderseven
Profile Joined September 2008
United States2556 Posts
December 25 2011 21:26 GMT
#2321
Basically it says to paraphrase but dont quote.

My warning is over saying the abilities he claimed are in the correct order. I see this as paraphrasing because it GIVES NO ILLUSION OF BEING THE EXACT WORDS THAT A MOD GAVE ME. As long as that is not in question I could lie and say that as mafai vs not lie and say it as town. This rule is about not using mod given words to confirm yourself. It is IMPOSSIBLE TO FAKE A CONFIRMED STATUS. Thats why it is confirmed. What I said and was warned for was nothing that in any way should have confirmed me to anyone at all.

I, to be clear, am not arguing about my warning. Wherever this conversation leads will be how I understand it is acceprable to play here so this is about the future not the past.
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
December 25 2011 22:15 GMT
#2322
On December 26 2011 06:10 iGrok wrote:
Vader is exactly right. Is crumbing forbidden now?

Can anyone come up with a reason not to mandate unique pms other than "its more work for the host"? I get that you want to blame the players, but if there's a solution on the host side, why not do that?

Re: flavor, yes I agree wiggles, I was using that example to show why unique role pms are a better solution.

Crumbing isn't forbidden. Can you seriously not tell the difference between a crumb and flavor abuse?

Crumbing has to do with hinting your role/results to use at a later time.
IE: "If a DT checked iGrok, I bet he'd come back town." At a later time you get killed, a read through your poss hints that you were some form of a DT and iGrok came back town.

Abusing flavor goes back to my example of using things not relating to the role itself to hint to others who have the same role description what your role is.

Is that not clear enough? It's not even close to a subtle difference... The flavor abuse has to do with confirming only to those who share your role PM while breadcrumbing is leaving results or hints to your ROLE, not your role PM. There is a fundamental difference in the purpose of those two actions.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 25 2011 22:38 GMT
#2323
But in that example, you are using your role to confirm the status of someone else, albeit after your death.

I'm not disagreeing that flavor abuse is a problem. I'm saying that there is no reason we shouldn't solve it host-side instead of with player rules that are bound to have gray areas, unintended consequences, and leave the game open to interpretation. Stricter host requirements will lead to better games AND solve the problem, while keeping hosts who aren't committed from hosting and letting more people cohost, all while opening up the queue instead of having a 5 game backlog.

If the issue is with the players, but host rules will fix it, why not fix it there?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
vaderseven
Profile Joined September 2008
United States2556 Posts
December 25 2011 22:58 GMT
#2324
What you are describing falls on the host not the player. If you put it on the player you WILL have situations where the rule is broken by accident which is not ideal. Fix it host side imo.
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
December 25 2011 23:36 GMT
#2325
I'd agree with stricter hosting requirements being the solution.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 25 2011 23:43 GMT
#2326
Anyone opposed?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Curu
Profile Joined March 2010
Canada2817 Posts
December 26 2011 00:44 GMT
#2327
I agree with it being on the hosts. Sometimes when something slips out you have no choice but to consider it. You can't really just ignore it when it's out there.
wat
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
December 26 2011 02:09 GMT
#2328
On December 26 2011 01:48 RebirthOfLeGenD wrote:
Show nested quote +
On December 25 2011 03:48 iGrok wrote:
If the hosts were better about prevention measures, the players wouldn't put so much value in it. All of these rules will just make the issue more complicated, and ruling by "intent" is never fair (sentencing by intent is OK, but guilt shouldn't be determined by intent). Players will always find ways to abuse rules that are unclear or have gray area, and I cannot think of a rule that allows claiming but prevents role comparison. Unless you're saying players should rewrite their roles if they want to claim?

If you are a host, you should provide role pms or write differently formatted role pms, or accept that this is a good tactic to use. Alternatively, TLMafia can come up with a common (shared) role pm list, similar to IRC mafia. While yes, it is more work for the hosts, maybe that will make people think twice before hosting. We've got more than enough games. Personally, IMO every game should have a finalized setup before asking to be added to the queue. As someone who hosts more than I play, I think hosts get off too easy. I don't think blaming the players exclusively helps anything either, but everyone seems content to just say "don't abuse game mechanics" without considering that maybe the game mechanics shouldn't be abusable to begin with

To give a clear example, in closed casket mafia Deconduo said something about shady Iraqis in one of his posts. This specifically was a reference to his role PM in a closed set up. This means any other person with that same role PM knew he was now 100% innocent. In this case it was Caller who also had the same role, saw the reference, and knew he was town. This is using elements outside the game in order to get an advantage. The way around this as you mentioned would be having different role PM's for each player which is a lot of work to throw onto a host particularly in larger games. Another way could be having no flavor which can be subtly referenced IE: "Iraqis"

In an open set up though, I always post the role PM's in the thread.

I'm going to skip iGrok's part on hosting here, but I have something to add on this first paragraph of his.

I do agree with hosting being strict. I've played games where hosts don't put the effort they need to into it. I understand that it disappoints everyone involved.

I completely agree with RoL here. I was thinking Iraqi, but townie would work as well, with possibly a combination of the two like Iraqi townie/vanilla/insert color such as green, red, or blue. Something that is uniform in this way based upon what role it is in terms of the second word would be beneficial to that. That is why people hosting should make the extra effort, and be strict, regardless of intent.

On December 26 2011 03:03 iGrok wrote:
Show nested quote +
On December 26 2011 01:48 RebirthOfLeGenD wrote:
On December 25 2011 03:48 iGrok wrote:
If the hosts were better about prevention measures, the players wouldn't put so much value in it. All of these rules will just make the issue more complicated, and ruling by "intent" is never fair (sentencing by intent is OK, but guilt shouldn't be determined by intent). Players will always find ways to abuse rules that are unclear or have gray area, and I cannot think of a rule that allows claiming but prevents role comparison. Unless you're saying players should rewrite their roles if they want to claim?

If you are a host, you should provide role pms or write differently formatted role pms, or accept that this is a good tactic to use. Alternatively, TLMafia can come up with a common (shared) role pm list, similar to IRC mafia. While yes, it is more work for the hosts, maybe that will make people think twice before hosting. We've got more than enough games. Personally, IMO every game should have a finalized setup before asking to be added to the queue. As someone who hosts more than I play, I think hosts get off too easy. I don't think blaming the players exclusively helps anything either, but everyone seems content to just say "don't abuse game mechanics" without considering that maybe the game mechanics shouldn't be abusable to begin with

To give a clear example, in closed casket mafia Deconduo said something about shady Iraqis in one of his posts. This specifically was a reference to his role PM in a closed set up. This means any other person with that same role PM knew he was now 100% innocent. In this case it was Caller who also had the same role, saw the reference, and knew he was town. This is using elements outside the game in order to get an advantage. The way around this as you mentioned would be having different role PM's for each player which is a lot of work to throw onto a host particularly in larger games. Another way could be having no flavor which can be subtly referenced IE: "Iraqis"

In an open set up though, I always post the role PM's in the thread.

I disagree that that is using outside elements to win. In larger games, perhaps a second cohort should be recruited to help write unique role pms

I agree with unique role PMs, but I disagree about handing out information about the setup like you're saying. That can lead to the role list falling into the wrong hands, like someone playing the game, or their friend, even slipping up, but that goes with ruling without basis of intent.
University of Kentucky Basketball #1
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
December 26 2011 06:46 GMT
#2329
The thing I was referring to was a standard vigilante role. In the vigilante role the flavor said something to the extent of "But those shady Iraqis only gave you two bullets for your gun." It wasn't the name of the role. Both Decon and Caller had the role, just for clarification.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
vaderseven
Profile Joined September 2008
United States2556 Posts
December 27 2011 04:26 GMT
#2330
And if the players were given different role names and flavor but = abilities there would have been no problem with that posting you mentioned.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
December 27 2011 04:44 GMT
#2331
that makes it more like the scenario in an "innocent child" in that it is mod confirmed
it is tough to balance on TL with the modkill vs. replacement style
University of Kentucky Basketball #1
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 27 2011 05:54 GMT
#2332
On December 27 2011 13:44 Bill Murray wrote:
that makes it more like the scenario in an "innocent child" in that it is mod confirmed
it is tough to balance on TL with the modkill vs. replacement style

Can you explain that a little more? I'm afraid I don't follow you
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
Last Edited: 2011-12-27 07:25:56
December 27 2011 07:25 GMT
#2333
an "innocent child" is like a mason except without a partner. Mod-confirmed townie.

Arguably it's even more powerful than a mason.

Basically, I think he's saying named roles confirm you. For example, a miller in a setup with no DTs.

Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
December 27 2011 10:31 GMT
#2334
The language created an innocent child scenario for caller, being a vig as well, which is why we need less ambiguous wording on rule 6... which should fall on the hosts to enforce, but we could create more specific wording

role pms shouldnt be talked about at all past a claim
University of Kentucky Basketball #1
Qatol
Profile Blog Joined November 2006
United States3165 Posts
December 27 2011 16:41 GMT
#2335
Rule 6 has broad wording because we have had too many games where someone has argued that their actions with their role PMs wasn't "covered by the rules." It is meant to act as a catchall in this area so the hosts can rely on some authority in their OP if it isn't explicitly covered elsewhere. However, keep in mind that it was changed less than a month ago, so it may not be appropriate to use it for past offenses. While it clearly overlaps with rule 11 about breadcrumbing, this is intentional so that the specific practice is definitely covered.

I don't think that anyone would disagree with stricter hosting requirements. I should probably make a role PM section in the model OP and Foolishness should probably make sure that outside of closed setups, it is used. In closed setups, it may be on the host to make unique role PMs to avoid having this happen (though this can be a ton of work for the hosts in some situations and I'm still a little worried about the implications of this). However, I think this discussion is (or at least should be) more focused upon players trying to abuse the system. I still think the best solution attacks the problem at both ends - stricter requirements for the hosts but also punishment for the players abuse the system.

VE: While I agree that it may be useful to think about breadcrumbing in a way where you assume paraphrasing is acceptable and posting the exact words is not, the problem then becomes what exactly is covered by "paraphrasing." You assume that posting the order of your abilities is paraphrasing. I disagree. I believe that while you're paraphrasing with the abilities themselves (and claiming them is no problem of course), you are not paraphrasing when you are looking at their specific order.
Uff Da
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
December 27 2011 20:00 GMT
#2336
Everyone agrees that rules need to be stricter about hosts (or that something needs to be done with regards to who is allowed to host), but I do not think piling on the work required of a host is the best way to go about this. That said I agree with Qatol in that we need to attack the problem from both ends: hosts and the players. Adding in the rule covers the players, and I'll make sure hosts that are hosting closed setups are aware of this discussion.

Forcing the hosts to write role PMs to avoid this situation just feels like the wrong solution. The hosts should not have to accommodate for some grey area rule breaking that involves writing up a bunch of text. Flavor text is there to make the game more fun and enjoyable. Some hosts enjoy spending the time writing up the text, and others prefer to just tell you "you are a medic, protect someone that's not yourself each night". The same thing applies in real life mafia as well: some hosts/narrators/gods prefer to tell funny death stories when someone dies at night and others well just tell you straight up who died. Requiring the hosts of real life games to always tell a death story when somebody dies would be absurd, and I think a similar reasoning can be used here.

The way to making the rules more strict about who is hosting is by limiting who hosts by experience and contribution to our forum, not by making it more busy work for the host.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
December 27 2011 20:47 GMT
#2337
solving role comparison host-side is possible without flavor text.

Flavor text actually would make it easier to compare, unless the flavor is unique.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 27 2011 23:19 GMT
#2338
If a host is going to go through the trouble of writing flavor text, they are already going above and beyond, and should be OK with writing unique ones (I am). If they don't want to write flavor text for every role, offer a standard library of roles - eliminating the claim flavor issue. For example, in globalgamers irc Mafia, there is a library of over 1000 roles, that can be combined simply by appending the second pm to the first.

The players also should not have to accommodate some grey area rule that forces them to essentially write their own role pm if they want to claim.

Perhaps the following could work instead:

Welcome to TL Mafia! Your role is Doctor-Viglante. You may save one person each night. Alternatively, you may kill one person each night. You win with the town.


You are Dr. James Foolishness, head physician at Liquid Medical School. Despite your name, you are widely respected as one pf the leading researchers in you field. Your knowledge of the human body makes you master of life and death. You may either save a life or take one. Blah blah, blah, more flavor text.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
December 28 2011 07:13 GMT
#2339
iGrok the amount of time you put into your games is truly admirable, I'm really annoyed I haven't had the time to play one yet.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
December 28 2011 10:37 GMT
#2340
To add to what Foolishness and Qatol have been talking about, and to hit on an earlier point, when people are gaming the setup to the point that it is nearly cheating, and not in good fun in terms of strategy, that is the difference in multiple game bans and single game bans or warnings, even. That is where intent should come into play, in the sentencing, not the guilt.
University of Kentucky Basketball #1
Prev 1 115 116 117 118 119 180 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:20
Best Games
Solar vs Cure
herO vs TBD
PiGStarcraft338
LiquipediaDiscussion
PSISTORM Gaming Misc
20:00
FSL showmatch Nachoz vs all
Liquipedia
LAN Event
16:00
StarCraft Madness Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft402
PiGStarcraft338
RuFF_SC2 179
Nathanias 68
StarCraft: Brood War
GuemChi 5639
Artosis 731
NaDa 29
Noble 22
Bale 16
Dota 2
monkeys_forever658
LuMiX2
League of Legends
JimRising 695
Other Games
summit1g12240
Maynarde166
ViBE155
Mew2King120
UpATreeSC46
deth13
JuggernautJason12
Organizations
Other Games
gamesdonequick968
Dota 2
PGL Dota 2 - Main Stream74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 186
• davetesta24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 19
• Azhi_Dahaki12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra2179
Upcoming Events
Replay Cast
6h 16m
Afreeca Starleague
7h 16m
Sharp vs Scan
Rain vs Mong
Wardi Open
9h 16m
Monday Night Weeklies
14h 16m
Sparkling Tuna Cup
1d 7h
Afreeca Starleague
1d 7h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
3 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.