Incognito's TL Mafia XVI
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Zona
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Zona
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player associations for future reference: ng5 - "The older you are the better you were." magicbullet - singapore abenson - in addition to the philipines appliance store stuff, "Your average D- noob zerg", canada DoctorHelvetica - the helvetica font, a pic of flash with osl trophy, "Seiya Fighting! | vice-commander of the "loli is not a crime club" PM me or konadora to join!", united states citi.zen - "Aut viam inveniam, aut faciam.", others have covered this ohn - it's a electronic band, or oklahoma health network, or occupational health nurse, united states the_master - has a broken choc chip cookie pic, "[CPL]Master on team Prodigies!", canada jayme - has an inverted color pic of a kitten, "Python is garbage, number 1 advocate of getting rid of it.", united states (btw: you're wrong, python rocks) cynanmachae - machae are greek gods of battle of some sort, "-I will destroyed everyone, again, in 2009. Thank you - Ma "sAviOr" Jae Yoon", canada blue_arrow - chicken dance vid hyperbola - squad eating a crab? plus another pic of some landscape and something I can't perceive mystlord - "eye am the strongest" fallen_ark - Life is precious, yet insignificant t_co - silverlake, "Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis tredmaster - some pretty girl pics, "Bo Peep Bo Peep Oh! | <3 한승연!!! | OSUFAM FIGHTING!" meeple - is a A small person-shaped figure used as a player's token in a board game. quote: "Into the fray my friends, may our feet be swift, our hands be sure, and our necks keep a firm grasp on our heads." + some awkward starcraft poetry bill murray - an actor. "i got blisters on me fingers" ghote - as others have said, a fictional detective, yellow submarine lyrics flamewheel91 - pic of a chinese athelete? nikoner - maybe nikon cameras? from bulgaria Phrujbaz - "Caution! Future approaching rapidly at a rate of about 60 seconds per minute.", a blurb about the board game Go ser aspi - both ser and aspi are acronymns for a bunch of things, france derfboy - a lot of slang definitions for derf, http://www.urbandictionary.com/define.php?term=derf, "Saboteur! Saboteur!", united states jugan - a saint, founders of 'little sisters of the poor' - pic of guy and girl, "I is losted :/", united states keit - a small computer company? cookie monster pic, and animated bug, sweden kane]deth[ - canada johannesH - lots of famous people with first name johannes http://en.wikipedia.org/wiki/Johannes skronch - a student networking site to borrow stuff dinmsab - "Tribute to the commanders of the Terran empire", malaysia [nyc]hobbes - hobbes the tiger, hobbes the philosopher, nyc - new york city? "Calvin: Hobbes, what do you think happens when we die? Hobbes: I think we play saxophone for an all-girl cabaret in New Orleans." zona - some odd gadget for lowering blood pressure? a site about girdles? a membrane of some sort? and shingles, like others have mentioned. a music company? so many weird things. "Member of the "Fuck yeah, Canata!" committee!" (but nothing like this will pop up, since I'm not mafia.) I wonder if the month/day a person registered comes into play? today's mafia specific clues: #1:barbaric noises, lifting fists to taunt, kicked victim into the refrigerator, knife, apple, shove down throat #2:thin knife, ran forward and stabbed, "lifeblood seeping from his wound" dragged body into the closet, cleaned up pool of blood have clues appeared outside of passages describing the mafia member kills in past games? | ||
Zona
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To be honest I think mayor/sheriff should be people who are active, but also with the emptiest/most unambiguous profiles, so that if any clues are given linking that person to the mafia, hopefully they would be more obvious. It is most imperative that if either/both the major and/or sheriff are mafia, that they be lynched ASAP. I can't think of any ideas for the clues you guys haven't mentioned. I don't want to burn out day 1 so I'm not going to think any more about it until we have more clues. | ||
Zona
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And to be honest, until the endgame, trying to out our special townies is very anti-town. | ||
Zona
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The rules say the mafia can kill themselves, but I'm not sure if they can withhold some/all of their allotted kills. (If they can, the game becomes a lot harder for the town, in my view.) Anyways, if they can't withhold their kill, the incarceration power is best used on suspected mafia, when there's an odd number of them. That way, if the number of kills is reduced, then either the incarcerated person WAS a mafia, or we had a lucky (or smart?) medic. (If we had a lucky vigilante, that would be obvious in the message.) The strength of the sheriff/mayor come from their immunities. Actually the way I look at it is that a mafia sheriff or mayor is a much bigger boost to the mafia than a town sheriff/mayor to the town, as a mafia sheriff/mayor is immune to detective role check, can easily explain why they haven't been nightkilled despite whatever they do in the thread. The mayor triple vote is a strong power that becomes even stronger in the endgame, though. | ||
Zona
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No lynching is usually a bad idea because whoever votes on the lynch grants information as the mafia usually need to work together at least a little to avoid being lynch victims. In the case of day 1, lynching gives information as to the mayor, and the mayor is a very powerful role in my view, I think the lynch should go through. But then again I'm more used to mafia games where mods don't give clues, so I'm uncertain whether the value of how people voted is greater, or clues. The newcomer thing can just simply be story, not clues. After all, story-wise the mafia have just arrived in town. | ||
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Also although I think it's not a good idea for the mafia to sacrifice one of their own so early, as basically each member is a 'extra life' for the mafia (so to speak) and losing one early means they have one less shield to win the game, don't automatically think they'll be obvious about everything they do. Members won't always vote in their own favor to make it less obvious, etc. | ||
Zona
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Of course, the take it a level beyond, maybe the mafia will kill anyone with the best suspicions, because we as a town don't assume they will kill whoever has the best suspicions. But yes, that t_co thing is fishy. I am in favor of lynching him, since at this point we don't necessarily have any better targets. | ||
Zona
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In any case, thanks for reminding me about the sober reality of 3 mafia kills per night...sigh. In any case, if I were mafia, I would simply kill the most active posters, since without discussion, it becomes a lot harder to figure out who the mafia are. I hope our medics keep this in mind. | ||
Zona
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I disagree that vote histories aren't important until we suspect an elected official is mafia. I think they're the best thing the town has, other than clues. Also - since the mafia know who each other are, are coordinating, and would greatly benefit from having mafia members in positions where they can't be rolechecked (and get triple vote power to boot), it is highly likely at least one of the candidates is a mafia member. I actually think all candidates should go through some major scrutiny. In the worse case, it would be awful if both DrH and meeple were both mafia and were elected. | ||
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On January 20 2010 16:00 Zona wrote: To be honest I think mayor/sheriff should be people who are active, but also with the emptiest/most unambiguous profiles, so that if any clues are given linking that person to the mafia, hopefully they would be more obvious. Ugh, I'm still thinking along these lines. All the serious candidates so far have multiple pieces of information in their profiles and thus clues relating to them might be harder to figure out (while mine only has a quote). But I really wouldn't know what to do with a triple vote, and I don't consider the incarceration power that strong. I am a little worried that it's possible that meeple/DrH are both mafia, and would be happier if only one of them was elected to either position. I'm wary of t_co, too, though. | ||
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On January 21 2010 13:06 DoctorHelvetica wrote: I'm reluctant to take too risky a move on the first day. if t_co is a townie or a blue, he is clearly very aggressive and active and that is the kind of person I want on the towns side, even if he suspects me. I think we should play it safe until we get some more information from the second day. Okay, I think that makes sense. But if all three of you, meeple, and t_co is townie (as you seem to be assuming), then he's prime material for a night 1 kill, since that would throw suspicion on you two. | ||
Zona
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I don't think the later candidates would be the early-coordination mafia candidates. While it is possible the mafia would benefit from having no candidates and have the town members accuse each of the candidates as potential mafia, the benefit of having an uncheckable mafia with bonus powers on top is too great. In any case, town members will soon be accusing each other of being mafia, even if they aren't election candidates. I do think one of DrH, meeple, citi.zen, or t_co is likely a mafia candidate. It's also possible the mafia tried to get both spots, but that is more risky on their part. | ||
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Of course mafia members can vote "against" their team - but still, having a vote down allows more analysis to be done later. | ||
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On January 22 2010 08:16 meeple wrote: So... I went through the last 6 pages and roughly tallied the people who either mentioned they would support lynching t_co or explicitly stated it. I also pointed out a few people who haven't said much at all about it. t_co Mystlord Abenson Flamewheel Hobbes - presumably DrH 789 Bill Murray citi.zen Jugan t_co - hey man, he said it tredmaster Faronel I do not see where Faronel has supported lynching t_co or expressed sentiment along these lines, please point out a quote to me if I have missed it. | ||
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Right now I want to make sure we don't all easily agree with each other day 2, and so far for whatever reason DrH and meeple buy each others' arguments. | ||
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# of posts in this thread: DoctorHelvetica : 129 meeple : 72 789 : 61 Bill Murray : 59 citi.zen : 55 t_co : 40 Jugan : 22 Zona : 21 [NyC]HoBbes : 18 flamewheel91 : 17 blue_arrow : 15 Nikoner : 12 dreamflower : 11 Incognito : 10 The_Master : 10 Ser Aspi : 10 Abenson : 9 Qatol : 9 Mystlord : 7 CynanMachae : 7 Ng5 : 6 Hyperbola : 4 QuickStriker : 4 Ace : 3 Jayme : 3 Phrujbaz : 3 tredmasta : 3 ghote : 3 Faronel : 3 keit : 2 dinmsab : 2 derfboy : 1 kane]deth[ : 1 StimiLant : 1 magicbullet : 1 Ver : 1 Jonoman92 : 1 skronch : 1 Fallen_arK : 1 Some may say this list is useful for the mafia - and while this is true, they could compile this list on their own without revealing it for the rest of the town to use. Also, this list is useful for our medics as well. I am most wary of participants who post very little. Mafia who post a lot eventually are more likely to reveal some information about themselves. Those that post very little (but perhaps enough to avoid modkills) are the ones the town will have the hardest time reading. | ||
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On January 22 2010 10:08 meeple wrote: Very nice, I hadn't thought of that. Still you have defended t_co but not given an alternate solution. Who would you see go? On January 22 2010 09:58 Zona wrote: I suggest lynching Faronel. Unlike other suggestions of hidden alliances, Faronel's few actions in this game DO link him to t_co, and unlike t_co, Faronel has not contributed a lot to the thread. | ||
Zona
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If Faronel turns out mafia, I think it is very incriminating for t_co. Why Faronel over our other potentially useful candidates (t_co, or Hobbes)? Vs t_co, I've mentioned this before, but t_co is posting (and disagreeing), which is valuable in itself. Vs Hobbes, lynching Hobbes might hit mafia, but doesn't give us anything further to use. As well, clue-based lynches will become more accurate as we get more clues, so we can reserve this avenue for later. | ||
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I mean Faronel has 3 (not 4) posts in the thread, 1 which was before the game started. | ||
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It is possible that Faronel has supported t_co without having previous connections to him, but more than one poster has mentioned this theory before (citi.zen, for example) about Faronel's actions in this thread, and Faronel hasn't responded in any way. I'm against a t_co lynch because he's posting. A lynch of Faronel is a lynch of a person who isn't that active and might shed some light on t_co (although Faronel turning up townie does NOT clear t_co). Actually, stepping back, I've just realized that my actions can be construed as me/t_co being mafia knowing that Faronel is not, but whether or not you guys think this course of action is reasonable depends on how much you think Faronel's actions are him supporting t_co or him randomly agreeing with t_co and earlier voting for him. | ||
Zona
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The core of my aim is that at this point, I would rather leave active participants alive. We have 34 players and we have to find 7 mafia among them. t_co is a top 6 poster and is revealing a lot of information about him/herself. We have 14 players with 1-5 posts, 2 players with 0 posts. Low-participation mafia members will be a lot harder to identify. | ||
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On January 22 2010 10:23 Nikoner wrote: At first I hadn't realised that Bill Murray has been posting so much... and most, if not all, of his posts are like this: Which doesn't even make sense, since it will most likely lead to us lynching 2 townies, if anything... I don't want this point to get overlooked. A lot of Bill Murray's posts have not been useful. Many one-liners, and other posts asking for medic protection since for whatever reason he thinks he is a high profile target. | ||
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I do feel that Faronel is one of the players who is not active enough to be useful, and among such inactive players, might possibly provide us information when he is lynched. | ||
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On January 22 2010 10:45 CynanMachae wrote: Well if was only a step forward from you suspecting him, that he might be mafia . Well I think it was basically to negate Bill Murray's possible townie-looking high post count. Most of his many posts are junk. We don't have anything solid right now to say someone is mafia or town, only shades of gray. | ||
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He doesn't seem to have a single post related to analyzing clues at all. Also, I revised my script to drop non-players and include non-posting players: DoctorHelvetica: 129 meeple: 72 789: 61 Bill Murray: 59 citi.zen: 55 t_co: 40 Jugan: 22 Zona: 21 [NyC]HoBbes: 18 flamewheel91: 17 blue_arrow: 15 Nikoner: 12 The_Master: 10 Ser Aspi: 10 Abenson: 9 CynanMachae: 7 Mystlord: 7 Ng5: 6 Hyperbola: 4 Phrujbaz: 3 Faronel: 3 ghote: 3 Jayme: 3 tredmasta: 3 keit: 2 dinmsab: 2 magicbullet: 1 derfboy: 1 Fallen_arK: 1 kane]deth[: 1 StimiLant: 1 skronch: 1 ohN: 0 JohannesH: 0 | ||
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DoctorHelvetica: 141 meeple: 84 Bill Murray: 66 789: 61 citi.zen: 55 t_co: 40 Zona: 38 Jugan: 22 flamewheel91: 18 [NyC]HoBbes: 18 Nikoner: 17 CynanMachae: 16 blue_arrow: 15 Ser Aspi: 12 Abenson: 11 The_Master: 11 Mystlord: 8 Ng5: 6 Hyperbola: 4 Jayme: 4 Phrujbaz: 3 Faronel: 3 ghote: 3 tredmasta: 3 keit: 2 dinmsab: 2 magicbullet: 1 derfboy: 1 Fallen_arK: 1 kane]deth[: 1 StimiLant: 1 skronch: 1 ohN: 0 JohannesH: 0 | ||
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use strict; | ||
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I hope our medics and detectives make wise choices, and we work with the new set of clues we get tonight. If our mods are mafia-friendly, however, the clues will point to others in the mafia, and thus can't be used with our current clues, but whatever. I do think one of DrH, meeple, and citi.zen is likely to be mafia, though, as I still believe the benefits to the mafia in getting an elected uncheckable member is far greater than the benefits of the town being confused by accusing the other elected members of being mafia when none of them area. Actually given that citi.zen basically got no votes...one of DrH or meeple, perhaps? I think the town should watch closely. | ||
Zona
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I am not currently demanding that you guys claim, but I want to see what others think of this idea. | ||
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Originally I put a vote for meeple as I'm a believer in "townies shouldn't abstain because they aren't unsure - they should leave a paper trail that can be analyzed later" and I wanted DrH as MAYOR, so wanted to see if meeple could become the top vote-getter. I changed my vote to t_co as I was getting uncomfortable at how meeple/DrH agreed on lots of things and t_co was a likely target, and wanted to keep t_co around as he was an active participant. I abstained because as others pointed out, some of t_co's arguments weren't coherent and that it was a risk he wouldn't use his powers in a way that would most benefit the town. I changed my vote to meeple when he was one vote away from getting the top vote, in case anyone else wanted to switch what role DrH or meeple would get (another vote for meeple would have him as sheriff and meeple as mayor). Actually, I would very much like explanations on how people voted, especially players who haven't even posted ONCE yet. Even if it's something as simple as "I saw his banner as putting in effort." | ||
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On January 22 2010 11:56 Zona wrote: I changed my vote to meeple when he was one vote away from getting the top vote, in case anyone else wanted to switch what role DrH or meeple would get (another vote for meeple would have him as sheriff and meeple as mayor). Err, another vote for meeple would have him as sheriff and DrH as mayor | ||
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Actually I question the judgement of the detective that revealed him/herself to DrH, as there's no guarantee DrH is town. I agree with this, however: On January 22 2010 13:11 DoctorHelvetica wrote: As far as meeple's voting power, I think he really needs to justify his votes. Alternatively, we can demand that meeple reveals who he plans to vote for, then other townies adjust their votes so that his vote is effectively strength one. For example, if players A and B are lynch candidates, and meeple wants to vote for A, have him vote for A, but also switch one NORMAL voter from A to B, then meeple has effectively added one vote to A (as A gets +3 -1 vote, and B gets +1 vote, so the difference between them is greater by one). Of course if there's 3 people up for lynch it gets more complicated. Quickstriker, I would prefer if you didn't post in this thread - there's already so much to read and re-read when we want to re-examine things. Finally, if there were NO medics - then if I were mafia, I would want to eliminate the people who are generating the most discussion, regardless of who they are suspicious of, just to stop the town from generating more information. However, since there are medics, the mafia need to guess who will be medic-protected and adjust accordingly. And they also can't eliminate all town members who discuss a lot, because then any remaining active players will be exposed as mafia. Still, I hope the medics keep this in mind. There are some methods for coordination that don't require revealing. For example, one idea is that detectives rolecheck the player below them on the player list. If town, that would give them someone to talk to. However, I'm not convinced that using the rolecheck early is the way to go (it might be). | ||
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There is also a second use for incarceration, that is to incarcerate potential mafia when there's an odd number of mafia left, where if you are correct, kill power will go down by one. But with medics around, we won't be sure whether or not who you targetted was mafia. So using it for protection is probably a better idea, but do NOT announce beforehand. | ||
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Right now, if they get a successful clue check, it's hard for them to convince the town of it without outing themselves, since we've already discussed the first set of clues ad nauseam without any conclusions. However, if they check someone and aren't too unlucky, they'll hit a town member and then can share with them safely (although the town member they contact will not necessarily be able to trust the detective). And if we establish a method of choosing which player to check (i.e. check the player below them in the player list) then they won't waste/overlap checks. But the risk of that method is that if a mafia member is not contacted, then they will know the person above them is not a detective. Hmm. More to think about. | ||
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Downside - risk revealing to mafia which players are NOT detectives. Or, detectives can choose on their own who to check. In this case they reveal nothing to the mafia, but multiple people checking the same target will "waste" some checks. Although this might not entirely be a waste depending on how the game plays out. | ||
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At this point without coordination, a medic protection overlap is possible, but remember that even if medic protection was evenly spread out they won't necessarily choose who the mafia will target. I don't think that we can create a plan that will really guarantee that a medic will stop a hit at this point in the game. Actually, the more I think about it the more I come to the conclusion that detectives should use some of their role checks early in the game to build a base of people they can talk to privately. | ||
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(Of course, the person being revealed to needs to be skeptical, as the "detective" who contacted them might be a mafia member.) | ||
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Medics, do not protect DrHelvetica or meeple, as they have bodyguard protection. | ||
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On January 19 2010 10:22 Incognito wrote: This is a semi-open setup. Roles will be disclosed, but role counts will remain hidden. | ||
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Unfortunately, this is the minority. The majority of past games had mods create a "persona" or "character" based on an amalgam of a player's profile, then create clues from that persona. (So one degree removed.) And there were some crazy connections that I don't think anyone would have guessed correctly. For example, if I wasn't reading too quickly and missing things, one game had a player with a lion in their profile, and the mod decided "Lion = Hunter" to create the "persona" for the player. But then the mod went further and made this a Hunter class from WoW, which made all the clues unguessable from my point of view, impossible to connect to the lion in the profile. I really don't know what to do with clues for now. Thin knife = scalpel seems to be a FAIR clue. If the olympic thing really was a clue and not a red herring, it seems like it would be too obvious? I hope we somehow hit at least one mafia sometime in the future so we can try to see which clues are related and get a sense of how the mods are creating these clues. As others have mentioned, reading people by their interactions and votes is probably BETTER right now. As for Bill the detective dying, it might have been someone he talked to, but it could have been luck too - the other game lost the detective to the day 1 lynch! To me it looks like the mafia decided that many of the active players would be protected and went for targets they thought likely had no protection. I disagree that the bodyguard is a large loss. A bodyguard is a loss ONLY if we're sure the elected officials are town members. If we aren't sure I'd actually prefer that the elected officials lose all of their protection. Don't take comfort in the relatively large numbers of town members alive - we likely lose members at a rate of 3 a night, at least for now, each day only have a CHANCE of getting rid of 1 mafia (with the exception of the 2 double lynches). So our buffer is not that large. I am in favor of double lynching, as this increases the proportion of deaths that are not caused solely by mafia, and might (or might not) bring the day of lower mafia KP closer. I'm really concerned about the high mafia KP right now. I still haven't decided who to vote on - but since I don't have any solid ideas as to who might be mafia based on interaction, I'll choose between the three sorta-solid clue connections. | ||
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Since 789 asked for the postcounts, here they are. I stopped them because I didn't want people posting crap for the sake of getting a higher postcount to look more active in these. But yeah, some players still have virtually no posts. DoctorHelvetica: 217 meeple: 169 789: 129 citi.zen: 81 Bill Murray: 79 Zona: 59 Abenson: 48 flamewheel91: 43 t_co: 41 Jugan: 33 StimiLant: 32 ghote: 24 [NyC]HoBbes: 23 Ng5: 21 blue_arrow: 20 CynanMachae: 19 Nikoner: 19 Ser Aspi: 18 Mystlord: 17 The_Master: 12 JohannesH: 8 Phrujbaz: 7 keit: 7 Hyperbola: 6 Faronel: 5 Jayme: 5 tredmasta: 4 magicbullet: 3 dinmsab: 3 derfboy: 1 Fallen_arK: 1 kane]deth[: 1 skronch: 1 ohN: 0 | ||
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On January 25 2010 11:18 dreamflower wrote: For the most part, this hasn't been a problem, but for future reference: There's no need to vote against a double lynch. As long as you're voting but don't vote in favor of a double lynch, it's assumed that you're voting against the double lynch. So, there's no need to mention it explicitly. I hope you set more explicit rules. While DrH clearly retracted his vote in favor double lynching, citi.zen's retraction is debatable, his post could also be interpreted as abstaining from voting for a person, and not retracting both his vote on a person and on double-lynching. | ||
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Town members, even those with blue powers, need to post more (and never lie, although it's fine to deny knowledge and post suspicions even when you're not sure), so that mafia can't get by without posting. Then mafia who do post might eventually slip up by posting contradictions or lies that they had to make to keep their identity secret. Since I've asked for people to explain their votes, I might as well start. I came to the thread pretty close to the deadline as I was working all afternoon on other things so it was too late to really be influencing outcomes. But since this is something that's a good ploy for mafia members to use, I'll do my best to get in early in the next discussion. I ended up stacking an unnecessary extra vote on kane just to see if the olympic clue really was that straightforward, but it wasn't. I do think we should focus away from clue-based mafia hunting for now. | ||
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Day 2 the medics would be thinking "hey we protected the actives but that didn't do anything" and thus would choose someone else and the mafia was thinking one level deeper that the medics were thinking that. But looking at the night actions I guess I just wasn't active enough on day 2. The MSL finals really put me on tilt and soured me to TL in general for that time. Since you guys say the mafia wasn't working that well as a team, who was submitting the kills? Good calls by citi.zen, I'm astounded how accurate you were and especially how confident you were. I wasn't close to as confident as you on the guilt of DrH and Mystlord, and I wasn't that suspicious of the others on your list. I was incredibly suspicious of DrH because of his lack of stated suspicion of the other elected officials such as meeple, which I thought was a way of deflecting suspicion from other elected officials (like himself). His revealing of a DT contacting him was another thing that really raised my suspicions as well. Cynan has my reasoning when I threw everything I thought of the game at him after he revealed he was a DT to me, but the gist of it is that a town mayor shouldn't automatically trust the contact (since the DT was claiming to the mayor without revealing the mayor's role, which would be a way of verifying the DT's authenticity), and if the DT was real, the DT shouldn't have contacted the Mayor anyways, as the Mayor's alignment was unknown. I don't think it was a wise decision on Bill's part. The third reason why DrH struck me as mafia was that he selectively ignored certain clue discussions on the town part. It might have been better to acknowledge them as probably but "not strong", then later when your posts are examined this entire "blank" (so to speak) in your posts wouldn't stick out so much. Mystlord's support of DrH without much stated reasoning was what made me suspicious of him. When citi.zen asked me "[DrH] trusts you a lot [to be telling you the DT check of citi.zen], is the feeling mutual?" I first was wary that you were mafia with DrH as I thought that was a rather odd question to ask, to feel me out if I was really suspicious of DrH. So I thought if you were mafia, I'd like you guys to think I wasn't too suspicious of DrH and thus get rid of me early on, although I ended up dying the next night anyways. I ended up trying to feel out a lot of other people in regards to how they felt about DrH to see if I could get support that way to get rid of him. Still, that turned out well, I suppose, as DrH's odd actions on citi.zen backfired a lot. In general I don't think the mayor/sheriff roles benefit the town (by the very existence of the roles) more than the mafia, as the inability to be rolechecked and the ability to avoid nightkills early on are very good cover for mafia, but less beneficial to town-aligned elected officials, as the REST of the town cannot necessarily believe that the elected officials are truly town. The only town position to truly benefit from the mayor/sheriff roles would be the DT - if the DT became an elected official and found a mafia early by role/cluecheck, then claiming or heavily pushing a mafia for lynch would help establish his townie or DT credentials, then both the DT and the rest of the town would benefit from an elected DT. Although I do think DrH played fairly well, I don't think he used the Mayor position to his maximum advantage, especially since he garnered suspicion so quickly. | ||
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Zona
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And actually the mist/Mystlord difference I think was a fair twist of interpretation so the clue wouldn't be immediately obvious to the town, although in the end the sum of evidence against you didn't help things. | ||
Zona
40426 Posts
I did to some extent mirror his "lynch the elected officials" sentiment, but his subsequent jumping around in his arguments really soured my view of him. I still did feel early on when he was posting a lot it would be helpful to the town, but eventually it degenerated which was much less helpful. | ||
Zona
40426 Posts
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Zona
40426 Posts
On February 02 2010 00:54 Phrujbaz wrote: I facepalmed the instant I read DrH's defense of me in the tea clue. I knew I was going to be dead the instant DrH got caught. Stuff like this makes me wonder if mafia would be more successful if they brainwashed themselves into not remember who their teammates are... | ||
Zona
40426 Posts
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Zona
40426 Posts
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Zona
40426 Posts
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Zona
40426 Posts
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Zona
40426 Posts
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