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On October 23 2009 14:03 L wrote: The alternative is that pyrr can tell, or threaten to tell someone. If mafia go balls deep, they lose half their members and the game. in the event that pyrr tells a mafia member who the bgs are, when they die early, he can just tell us who he told and we have a kill right there.
Frankly, i'd rather not die on day 1-2 again, so i'm going to have to push the plan wherein i might get some sweet nursings instead of the one where my death clue involves impotence.
But Pyrr can also be Mafia which is the only snag :/
Hence on Night 1 we have medics prot so just in case they pull a switch they are boned.
If you really want to risk Pyrr releasing the names of the BGs to an outsider that assumes he has to be innocent - hence he can tell an innocent person fake BG names, or he can just keep it within the Mafia, or just give the list to the last remaining Mafia person.
If neither of us die Night 1 whether they switched or not will become irrelevant once I can post the next part of my plan.
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On October 23 2009 14:06 Incognito wrote:Show nested quote +On October 23 2009 14:03 L wrote: The alternative is that pyrr can tell, or threaten to tell someone. If mafia go balls deep, they lose half their members and the game. in the event that pyrr tells a mafia member who the bgs are, when they die early, he can just tell us who he told and we have a kill right there.
Frankly, i'd rather not die on day 1-2 again, so i'm going to have to push the plan wherein i might get some sweet nursings instead of the one where my death clue involves impotence. What if he tells a mafia member and both BGs are mafia?
this too. Ah well this little BG replacement rule has kept me interested in the game so I guess it's a good thing.
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Got it. Let's go with that plan and let the medics prot whoever they want tonight. When Pyrr gets back we'll decide who he'll reveal the BG names to.
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On October 23 2009 14:48 L wrote:Show nested quote +On October 23 2009 14:34 Ace wrote:On October 23 2009 14:03 L wrote: The alternative is that pyrr can tell, or threaten to tell someone. If mafia go balls deep, they lose half their members and the game. in the event that pyrr tells a mafia member who the bgs are, when they die early, he can just tell us who he told and we have a kill right there.
Frankly, i'd rather not die on day 1-2 again, so i'm going to have to push the plan wherein i might get some sweet nursings instead of the one where my death clue involves impotence. But Pyrr can also be Mafia which is the only snag :/ Hence on Night 1 we have medics prot so just in case they pull a switch they are boned. If you really want to risk Pyrr releasing the names of the BGs to an outsider that assumes he has to be innocent - hence he can tell an innocent person fake BG names, or he can just keep it within the Mafia, or just give the list to the last remaining Mafia person. If neither of us die Night 1 whether they switched or not will become irrelevant once I can post the next part of my plan. If he's mafia and both bgs are mafia, your death is a pretty obvious sign that pyrr is mafia too. The fact that you suggest putting medics on protected targets actually gives him an out; a medic protected him. If he wants to be really fancy, the gf can claim medic and bam, the game's fucked.
I was covering the fact that he could be framed if I happened to die and he didn't. Thats a clusterfuck no one wants to deal with. Even if both his BGs were Mafia and I died that doesn't automatically make him guilty.
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Good post HoE. And yes I am a blue role hohohohoho!
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On October 24 2009 08:01 Vivi57 wrote: goddamn
I voted ace for pardoner over tricode because I didn't *want* anyone to be pardoned.
In the past, ace has specifically said that pardoning is bad because it sets the town behind a day.
I don't think I've ever said that. If I did it must have had to do something with the game setup. I'd prefer saving anyone that we don't have a good lead on over killing someone for information. I think L would be the one who'd go with that idea.
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of course I never said that :/
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1st of all I already posted no matter who was going up for insta lynch I was going to pardon them so motbob living or dying has no bearing on me as it doesn't hold a motive for me.
2nd if the town tries to lynch motbob tomorrow I'll pardon him because I find this "bandwagon" against him really suspect. No one has any credible motive for lynching him except "lol he hasn't posted much". The same can be said about a number of players but it seems like a few of you are trying to force it. How about instead of that, we look at the people trying to force Motbob's death and check them out instead?
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Not at all. Like I said I'm not in the business of killing someone just for the sake of information especially when that someone was bandwagonned into it, ie they are most likely innocent anyway. If you guys want to find lynch motbob someone will have to come up with a more convincing argument. Call me suspect if you want but I'm sure you know I really dont care as it won't go any ways towards painting me guilty or suspicious.
As for your second post I don't care if the person is blue. As long as they are more likely innocent than guilty I'd pardon them. The whole point of the Vet idea is to avoid having to lynch a player to verify our DTs.
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I don't have any serious opinions about anyone right now. I'm just pretty lax, waiting on Night to pass. Pyrr has to tell me who his BGs are and also tell another player before this night is over tho. Once that's over the pain train can get started.
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you mean the Vet idea? If not what is the outline for the DT check plan again?
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yup yup. And to make things even better, the DTs will RC the person you publicly announced asap. If Mafia kill him it just makes things go faster.
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A 75% chance he's red or blue? Where did you come up with that number :/
You just said outlined the entire reason we don't have to kill motbob - The Vet idea. The Vet steps forward and all the DTs role check him and get confirmation. At this point there's no need to kill motbob as the DTs already have used their check for the night. Killing motbob would accomplish nothing.
Right now there is only one thing we need to focus on - Pyrr telling myself and another player who the bodyguards are. He still hasn't done it and time is running out. We need this information before Night 1 is over. Once we move to Day 2 I'll reveal the second part of my plan.
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I think he was being sarcastic, or at least I'd hope he is
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The only role we have a total for is Reds, so there isn't any way to guess any odds related to Blue or Green.
What I meant with the DTs using their checks statement is that assuming the Vet steps out before the night is over the DTs can check them out. Thats more guaranteed than guessing if motbob will die tomorrow.
If Pyrr, Myself, and a 3rd player all know the Bodyguards the Mafia can't kill all 3 of us in one night. Hence THREE people are needed so the information is never lost.
And once again I'll state if you want to lynch motbob there has to be some better reasoning presented here.
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What you think is the role count is irrelevant - you don't know so your estimate is bs.
And if you think I'm fishy for winning pardoner, when you yourself just quoted the post I supposedly used to get it then don't you think it would be smarter to look at EVERYONE that voted for me instead of trying to single out motbob again? hurrrr durrrrrr?
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If the Vet doesn't claim, we use the third person in the plan aka the one Pyrr gives the BG identities to as the role check point. If the Mafia kill that person the DTs would all have already checked him speeding up the process. This is the route I'd rather go but Pyrr is sure taking a long time to do this simple task.
Really, as long as we call out anyone and give them the RC the Mafia are in bind as they can't really kill the guy without giving us some kind of info and then we head to the next day 1up.
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I'm gonna read both your posts after I finish watching this anime porn
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