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On October 06 2013 14:58 Slusher wrote: I kinda like that they get to choose as a reward, however Bengi Lee is a head scratcher. How's bengi on lee sin a headscratcher? Lee sin was like auto pick for bengi in almost all of skt's matches @ worlds.
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United States23745 Posts
Unless the players have the same signature champion :p
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I'm pretty sure lee sin is a signature champion for all koreans =P
Faker, piglet, and impact are all pretty good on him
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United Kingdom50293 Posts
On October 06 2013 15:01 Itsmedudeman wrote: I'm pretty sure lee sin is a signature champion for all koreans =P
Faker, piglet, and impact are all pretty good on him Cloudtemplar is such an anarchist of not being good on lee sin
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On October 06 2013 15:00 Shiznick wrote:Show nested quote +On October 06 2013 14:58 Slusher wrote: I kinda like that they get to choose as a reward, however Bengi Lee is a head scratcher. How's bengi on lee sin a headscratcher? Lee sin was like auto pick for bengi in almost all of skt's matches @ worlds.
He isn't the best lee (not bad) even going into the finals his own team said his Lee was bad but they picked it because Watch's lee is so good.
He's really more known for Jarvan/Elise and especially Vi (which was banned against him every single game in the bracket stage for a reason)
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I think by the end of this tournament we can say his lee sin is really good. He played flawlessly for the most part, and his team fighting was so good. He had like a 14+ KDA this tournament on lee sin. Unreal.
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I was just super impressed by his lee sin from the play against Gama bears @ bot lane, where he threaded the q past the jungler, onto support annie and then juked the cocoon right after. Too nasty.
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Cayman Islands24199 Posts
bengi's a leesin main from his amateur days
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Dam, I wanted Bengi to go J4 instead.
Either way, thank god Pooh gives skins to people that don't have enough at least. Good guy Pooh.
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A couple of points I took from the finals was.
~Bengi's Jarvan was more scary then Vi because of the synergy with Jax, and the AD carry. So you had to ban Jax instead of Vi. (Faker being prioritized too much, In second and third game it was really Bengi, Piglet and Impact carrying the game.)
~Mobility and Vision Jungler comps are perfect for the jungler position. Because he runs around everywhere to ward, and in ganks you can chase down the opposition and be where you need to fast. -Plus if he gets seen by enemy wards then your gank shuts down immediately, so it's always smart to go around with the all seeing eye.
~RC didn't have as much variability in how they play. To really beat a team like SKT. They need to have multiple plans and strategies.
~ I feel like RC is one of those teams that are good when all of them get together, and play like a squadron. Yet they aren't good at deciding where to BE AT. They were always too far apart from their team-mates when ganks happened. This is because if you getting owned by a split push you need to go defend as well. But SKT controlled their jungle and they didn't have that much coordination going through the fog of war.
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Australia18228 Posts
On October 06 2013 16:37 thefreed wrote: A couple of points I took from the finals was.
~Bengi's Jarvan was more scary then Vi because of the synergy with Jax, and the AD carry. So you had to ban Jax instead of Vi. (Faker being prioritized too much, In second and third game it was really Bengi, Piglet and Impact carrying the game.)
~Mobility and Vision Jungler comps are perfect for the jungler position. Because he runs around everywhere to ward, and in ganks you can chase down the opposition and be where you need to fast. -Plus if he gets seen by enemy wards then your gank shuts down immediately, so it's always smart to go around with the all seeing eye.
~RC didn't have as much variability in how they play. To really beat a team like SKT. They need to have multiple plans and strategies.
~ I feel like RC is one of those teams that are good when all of them get together, and play like a squadron. Yet they aren't good at deciding where to BE AT. They were always too far apart from their team-mates when ganks happened. This is because if you getting owned by a split push you need to go defend as well. But SKT controlled their jungle and they didn't have that much coordination going through the fog of war.
If you ban Jax, then they can just choose any top laner that synergises with Vi.
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Faker chose ahri not for hinself bt for all of korea, now gimme dat snsd ahri Genie skin already
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Meh, it was pretty clear Godlike did not have the same champion pool as Impact and would have lost the lane just about every game. If he takes jax away from impact impact would then just pick singed, and godlike's jax isn't even that great. I think Royal should have just let shen through though. Still, impact has an answer for both shen and jax so it's just really hard to deal with. I can't see someone like godlike carry against the likes of SKT anyway so pooling resources into his lane would just spell disaster I think.
And vi is way scarier than jarvan when you play against SKT. If you let them get Vi then faker can pick ahri and it's almost impossible to stop them from killing you at level 6. Vi is just super strong in general and a better dueler than Jarvan is. Orianna is also a must ban. No fucking way you let faker get her and just snowball his lane no matter what. I mean, they even decided to let zed through. That's saying something.
Again, I don't think taking out jax would have done much. SKT would then just prioritize bans in such a way that impact would just first pick renekton or something which would have probably been even more devastating. I think jax died way too fast a few times and wasn't truly a force until later on when the game was basically over.
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Cayman Islands24199 Posts
impact went a questionable item build in g2, not building triforce until really late. not a throw-able troll though
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I really would've liked to see Godlike on Shyvanna instead of Malphite. He had a really good game on Rumble IMO in terms of team fight ults. The kennen really was disappointing but he got completely wrecked during the lane swap. Also I really wish there was an OMG vs SKT bo5 there. I think SKT would still win butthe games would've been a lot better if groups indicated anything.
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Meh, OMG beat SKT in their first international GAME.
And I dont think the malphite was bad, his execution was bad.
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I don't really understand a lot of the SKT vs OMG speculation anyways. Game 2 of SKT vs OMG was a harder stomp than any of the Royal vs SKT games. Honestly the only team I feel has a legitimate argument for being a better grand finalist was Najin but SKT already beat them and proved they were stronger.
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On October 07 2013 05:11 overt wrote: I don't really understand a lot of the SKT vs OMG speculation anyways. Game 2 of SKT vs OMG was a harder stomp than any of the Royal vs SKT games.
I wouldn't call Game 2 a hard stomp at all. It was more of a display of how two charms can completely win the game. SKT capitalized on a slow rotation response and basically ran the flag to victory. (The decision not to recall GoGoing till it was too late was absolutely huge). The gold and the kill count till then was pretty close and it was hard to call any side with an advantage. On top of that Game 1 was absolutely amazing.
Honestly I thought both SKT OMG games were a treat to watch compared to everything else where as versus Royal, you simply saw the skill disparity slowly stretch the game out because Royal would slowly cede errors. I thought White played very well but Uzi was quite sloppy considering his skill level. Game 2 was especially sad as SKT gave back the advantage with the Kassadin clean up but an overextended chase put the ball right back in SKT's court. Other than Game 2, the other two were definitely nowhere as close as the OMG/SKT series.
NJS over SKT was mostly style clash similar to Royal vs OMG, I'm not certain I would decisively place NJS as the second best team from their 2-3 result especially since if we're even using such a silly rubrick, OMG vs SKT would be tied.
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Cayman Islands24199 Posts
slow rotation response has repeatedly cost OMG though, so it's a weakness for them that t1 exploited. t1 basically makes their living off of catching other team's rotations.
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On October 06 2013 16:37 thefreed wrote: A couple of points I took from the finals was.
~Bengi's Jarvan was more scary then Vi because of the synergy with Jax, and the AD carry. So you had to ban Jax instead of Vi. (Faker being prioritized too much, In second and third game it was really Bengi, Piglet and Impact carrying the game.)
~Mobility and Vision Jungler comps are perfect for the jungler position. Because he runs around everywhere to ward, and in ganks you can chase down the opposition and be where you need to fast. -Plus if he gets seen by enemy wards then your gank shuts down immediately, so it's always smart to go around with the all seeing eye.
~RC didn't have as much variability in how they play. To really beat a team like SKT. They need to have multiple plans and strategies.
~ I feel like RC is one of those teams that are good when all of them get together, and play like a squadron. Yet they aren't good at deciding where to BE AT. They were always too far apart from their team-mates when ganks happened. This is because if you getting owned by a split push you need to go defend as well. But SKT controlled their jungle and they didn't have that much coordination going through the fog of war. The problem with Royal's pick/ban is that Zed/Vi are basically must-bans. They let Zed through one game and while they did okay against it, the game was made much harder 'cause of it. Vi is a must ban because Vi+Faker means Faker will absolutely get a kill every single time Vi's ult is off cooldown. So if you add Jax into the ban pool, then you essentially have 0 variation for Royal's bans, meaning you open up Fizz, Oriana, Shen to SKT. Simply put, SKT has such a wide champ pool Royal had to pick their poison. That being said, Tabe has said that in retrospect they probably should've banned Jax or counter-picked it better.
All in all though, it really seemed that Royal went into that series with their 3-20 scrim record really hanging over their heads and weighing them down. From game 1, they were playing really scared and it showed. They didn't put any deep wards into SKT's side of the map, meaning they couldn't really lane optimally. This really screwed them game 3. Due to the lack of deep early wards, Kennen was fucked the minute he walked into lane with nothing but a dblade into a 1v2 even if he didn't burn flash at level 1 facechecking that bush. From there the game was over since SKT is one of, if not the best, team at capitalizing on leads and closing out games.
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