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[LCS] All-Star Tournament - Page 269

Forum Index > LoL Tournaments
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Follow @NeoIllusions and @TLMoonBear to keep up with the live tweeting during the All-Star Event! Also, check out the All-Star Preview Article!

GLHF may the best team win!

All-Star Schedules (NA Times: PDT)
SagaZ
Profile Blog Joined May 2009
France3460 Posts
May 27 2013 03:05 GMT
#5361
how are those kda calculated? they don't make alot of sense to me..
NA should have sent voyboy over dyrus, Dyrus looked sooooo scared the whole event, even if voyboy makes questionable plays at times, it would have been better in my opinion
Be nice, buy wards and don't feed double buff.
Emon_
Profile Blog Joined November 2009
3925 Posts
May 27 2013 03:43 GMT
#5362
On May 27 2013 01:51 AsnSensation wrote:
Show nested quote +
On May 26 2013 23:45 Letmelose wrote:
On May 26 2013 23:33 AsnSensation wrote:
Rewatching the CH vs KOR series currently because I was half asleep this morning

damn this is sooo high level. Still confused how Insec makes Lee word so good, Lee feels sooo weak currently whenever I play him in soloQ or meet another Lee, he even goes sightstone after Madred's so no real Combat stats.

And Madlife just *____*

I wonder if Misaya was abit cocky in Game 1 not banning TF although ambition has 100% in comp. play with him.


Ambition said in his post-game interview that he purposefully refrained from playing Twisted Fate too much when they scrimmed against Team WE (they do so a lot). He felt like Misaya didn't expect him to pick Twisted Fate, because he played mind tricks on Misaya by playing AOE champions like Kennen versus the North American All Stars team, and that put him off his game. The champions he really wanted to take for his team were Twisted Fate, Jayce, and Khazix, but he didn't play any of those champions in the previous round in order to confuse Misaya. I'm not sure if it worked out, or if it just happened to be Misaya feeling confident against playing Twisted Fate, a champion he understands fully.


thx for the insight, Amibition you sly dog :D

holy fucking shit, in game 2 Shy was just raping PDD, I didn't even think of waiting till all the zac blobs are in the center and kill them all of at once with one acceleration Blast. That was sick :D

Dead silence from the crowd. Maybe mix up the all-star games to include players from every continent.

On the commentator topic - the British guys are getting very boring. The NA commentators are alright. Likable, polite, can't say I always pay attention but it's solid hosting and commentary. As for the British guys it seems to be more about the job than about the game. I get no excitement from them and would rather have them work in an office somewhere. Let some ex-lol progamer take over. I can do without the bad puns
"I know that human beings and fish can coexist peacefully" -GWB ||
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
May 27 2013 03:47 GMT
#5363
On May 27 2013 12:05 SagaZ wrote:
how are those kda calculated? they don't make alot of sense to me..
NA should have sent voyboy over dyrus, Dyrus looked sooooo scared the whole event, even if voyboy makes questionable plays at times, it would have been better in my opinion

Honestly, I don't think anyone should point a finger at Dyrus. He performed ok. Scarra (and DL in first game vs Korea) was where the bigger difficulties were. Scarra never went close to even in lane with Asians.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2013-05-27 04:44:21
May 27 2013 04:43 GMT
#5364
Some translated stuff here:

http://www.reddit.com/r/leagueoflegends/comments/1f35yd/korean_allstars_thoughts_on_some_of_the_players/

Some of it may have been posted in here before, but there's some there that's new. Credit to the person who posted it on reddit.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-05-27 04:54:05
May 27 2013 04:52 GMT
#5365
On May 26 2013 22:38 Letmelose wrote:
Show nested quote +
On May 26 2013 21:05 wei2coolman wrote:
On May 26 2013 06:19 Letmelose wrote:
On May 26 2013 05:00 wei2coolman wrote:
On May 26 2013 03:23 overt wrote:
On May 26 2013 02:17 Nitan wrote:
People are hating on yellowpete too much. I voted CandyPanda but I think the bot lane would have turned out the same regardless of who EU sent.


Not gonna lie yellowpete was probably a bad choice. But at least EU can take solace in the fact that if NA sent any other ADC our chances of winning would've probably dropped by a lot.

Lol. Nien, brunch u, wt, dont mashme, zuna, qtpie, all better than yellowpete. But could they carry as hard as dl? Dunno. Maybe nien and qtpie woulda worked.


I've noticed a flaw in your way of arguing for the overall quality of North American AD carries, you always name a group of names you are familiar with, then go on to presume that because these players have been "eye-tested" by you, these players must be better than that (insert name here) player who you weren't too impressed by. It's like arguing against a religious person as an atheist, because almost everything you say is based on your beliefs alone, and you cannot disprove a belief, because there's always a loop-hole to escape every fact-based argument. It's a common way to argue for certain agendas, but it creates really shitty debates, please consider the below.

We all have our biases. Even professional players have limited information and flawed opinions on each other, especially more so if they haven't played against them extensively. Yellowpete's laning strength, and overall visibility as a quality player has never been the most obvious, so there's always going to be assumptions made that certain players are of at a higher level than him even if they have never played against each other directly. Even when you point out specific games, and go in thorough detail how a certain player outperformed the other guy, you can only go so far with extrapolating your relative rating on those players because you never have enough information (what went on with the calls, the player's conditions, direct influence of fellow teammates' performances, if there were miscommunications etc), and you almost never have enough number of games to base your opinions on. Imagine how problematic it becomes if there's no games to even judge the players from, your opinions become next to useless. How many of those players you listed even played a single game against Yellowpete, never mind out performing him?

Listing a random bunch of names who you consider to be of a certain standard, and making assumptions that they are of a higher standard than a player who you consider to be of a lower standard is a dangerous method of basing your opinion, a trap all of us are guilty of falling into.

They're all visibly better than yellowpete. Mechanically speaking they are far stronger than yellowpete. Their ability to carry and kite out a team fight is just a step above . Also in current meta aggressive adcs seem to reign king. Dont get me wrong. I understand yellowpete gets shafted by farm priorities on his team. But even so he's marketdly worse than cop who share same farm priority. And id name all those adc as better adcs then cop (in a vacuum)


I'm sorry to be so rude, but you are regurgitating the same inane argument that will never evolve beyond simple beliefs that cannot be disproven. Regardless of whether you are right or wrong, the way you construct your arguments are totally invalid from the start. You are simply attatching random qualities you "eye-tested" personally to players you are familiar with without referencing to any specific games, or professional opinions, or even cross-referencing any of tournaments they played in. How do you rate a player in "vacuum" when obviously a player's performance varies [iheavily] on various circumstances including their team's performance, the quality of the opposition, the numerous in-game circumstances I have mentioned in my previous post, and their ever-changing form?

It's totally retarded to rate players without accounting for the patch they are playing in, the circumstances of the tournament they were playing in, their opposition, the team-composition, the events that happened in-game that directly influenced their performance, and even then we cannot know for sure because we never have the full scope of understanding of the actual state of things as a mere spectator. Hell, like I mentioned beforehand, even professional players do not have neccesarily have the correct view on things.

It's okay to believe in some things. I think amateur players on the Korean server such as Crumble Cookies has more crisp mechanics and champion pool than many of the famous professional players, and have personally seen him out-perform professional players on the Challenger League in Korea. However, I do not go around stating things as status quo, asserting a particular agenda on public forums by stating such as:

"Oh my god guys, Crumble Cookies has such an insane champion pool, and his mechanics are so out of this world, he mocks the opposition with awesome jabs at their obvious lack of skill, as he does his full rotation of skills in a perfect order. Imagine how good he would be if he didn't troll around! Also his farming is so good, he never misses a single CS! He is obviously way better than these famous players like Ocelote, Scarra, and Reginald. The difference in their mechanics is so obvious. Remember that time he outplayed Toyz when they met on the Korean Challenger League? When's the last time any of the players I listed did anything close to that? He is the greatest. I just know it."

It's stupid to state things like the above, because there's no point in spewing out your beliefs if you cannot back it up with proper arguments. I really can't see the difference in the uselessness of the statement above, and your method of rating AD carries in particular. Of course nobody can disprove your beliefs, but at the same time, there's no value at all in your statements at all because they are nothing but your personal beliefs. There's more to explaning why a certain players are better or worse than the other than putting random qualities you believe to be superior in certain players than the other. Do it in detail. Explain in which games you've watched in order to arrive to this conclusion, why these games back up your beliefs, and how the situation in the games allows you to judge the aspects of these players you noted accurately, and fairly.

Until you do so, some kid might as well start listing a random bunch of solo-que heroes people never heard of, but he thought were awesome when he watched them streaming, proceed to announce them as the greatest players ever because in vacuum they were better mechanically, with amazing decision making, and out of the world farming ability. How can you tell? Because he just knows after watching them. He just can tell. See how unproductive and time-wasting these kind of arguments can be?
[/i]

That's rather silly. There are plenty of ways to see obvious abilities in play;
Don't pass on your inability to rate other people's play onto everyone else.
There are obvious blatant benchmarks that are tall tell signs of which is better.
Ability to kite out opponent without taking damage, Ability to farm without pulling a doublelift and getting caught, Ability to play out level 2-3 in 2v2 botlane, Ability to deny in a 2v1 lane, Ability to push towers in 2v1 lane setups (especially in mid), Ability to move around the map. Ability to exert lane pressure after first turret, without getting caught. All these skills can be measured or seen.

Just because we aren't seeing direct X and Y matchups, doesn't mean we don't get a decent idea of how certain players rank. We can all rank on certain benchmarks that appear in game. And I don't even know how you can even defend yellowpete; his performance is markedly bad, ESPECIALLY in comparison to all the other ADC's in worlds.
liftlift > tsm
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
May 27 2013 05:04 GMT
#5366
On May 27 2013 13:52 wei2coolman wrote:
Show nested quote +
On May 26 2013 22:38 Letmelose wrote:
On May 26 2013 21:05 wei2coolman wrote:
On May 26 2013 06:19 Letmelose wrote:
On May 26 2013 05:00 wei2coolman wrote:
On May 26 2013 03:23 overt wrote:
On May 26 2013 02:17 Nitan wrote:
People are hating on yellowpete too much. I voted CandyPanda but I think the bot lane would have turned out the same regardless of who EU sent.


Not gonna lie yellowpete was probably a bad choice. But at least EU can take solace in the fact that if NA sent any other ADC our chances of winning would've probably dropped by a lot.

Lol. Nien, brunch u, wt, dont mashme, zuna, qtpie, all better than yellowpete. But could they carry as hard as dl? Dunno. Maybe nien and qtpie woulda worked.


I've noticed a flaw in your way of arguing for the overall quality of North American AD carries, you always name a group of names you are familiar with, then go on to presume that because these players have been "eye-tested" by you, these players must be better than that (insert name here) player who you weren't too impressed by. It's like arguing against a religious person as an atheist, because almost everything you say is based on your beliefs alone, and you cannot disprove a belief, because there's always a loop-hole to escape every fact-based argument. It's a common way to argue for certain agendas, but it creates really shitty debates, please consider the below.

We all have our biases. Even professional players have limited information and flawed opinions on each other, especially more so if they haven't played against them extensively. Yellowpete's laning strength, and overall visibility as a quality player has never been the most obvious, so there's always going to be assumptions made that certain players are of at a higher level than him even if they have never played against each other directly. Even when you point out specific games, and go in thorough detail how a certain player outperformed the other guy, you can only go so far with extrapolating your relative rating on those players because you never have enough information (what went on with the calls, the player's conditions, direct influence of fellow teammates' performances, if there were miscommunications etc), and you almost never have enough number of games to base your opinions on. Imagine how problematic it becomes if there's no games to even judge the players from, your opinions become next to useless. How many of those players you listed even played a single game against Yellowpete, never mind out performing him?

Listing a random bunch of names who you consider to be of a certain standard, and making assumptions that they are of a higher standard than a player who you consider to be of a lower standard is a dangerous method of basing your opinion, a trap all of us are guilty of falling into.

They're all visibly better than yellowpete. Mechanically speaking they are far stronger than yellowpete. Their ability to carry and kite out a team fight is just a step above . Also in current meta aggressive adcs seem to reign king. Dont get me wrong. I understand yellowpete gets shafted by farm priorities on his team. But even so he's marketdly worse than cop who share same farm priority. And id name all those adc as better adcs then cop (in a vacuum)


I'm sorry to be so rude, but you are regurgitating the same inane argument that will never evolve beyond simple beliefs that cannot be disproven. Regardless of whether you are right or wrong, the way you construct your arguments are totally invalid from the start. You are simply attatching random qualities you "eye-tested" personally to players you are familiar with without referencing to any specific games, or professional opinions, or even cross-referencing any of tournaments they played in. How do you rate a player in "vacuum" when obviously a player's performance varies [iheavily] on various circumstances including their team's performance, the quality of the opposition, the numerous in-game circumstances I have mentioned in my previous post, and their ever-changing form?

It's totally retarded to rate players without accounting for the patch they are playing in, the circumstances of the tournament they were playing in, their opposition, the team-composition, the events that happened in-game that directly influenced their performance, and even then we cannot know for sure because we never have the full scope of understanding of the actual state of things as a mere spectator. Hell, like I mentioned beforehand, even professional players do not have neccesarily have the correct view on things.

It's okay to believe in some things. I think amateur players on the Korean server such as Crumble Cookies has more crisp mechanics and champion pool than many of the famous professional players, and have personally seen him out-perform professional players on the Challenger League in Korea. However, I do not go around stating things as status quo, asserting a particular agenda on public forums by stating such as:

"Oh my god guys, Crumble Cookies has such an insane champion pool, and his mechanics are so out of this world, he mocks the opposition with awesome jabs at their obvious lack of skill, as he does his full rotation of skills in a perfect order. Imagine how good he would be if he didn't troll around! Also his farming is so good, he never misses a single CS! He is obviously way better than these famous players like Ocelote, Scarra, and Reginald. The difference in their mechanics is so obvious. Remember that time he outplayed Toyz when they met on the Korean Challenger League? When's the last time any of the players I listed did anything close to that? He is the greatest. I just know it."

It's stupid to state things like the above, because there's no point in spewing out your beliefs if you cannot back it up with proper arguments. I really can't see the difference in the uselessness of the statement above, and your method of rating AD carries in particular. Of course nobody can disprove your beliefs, but at the same time, there's no value at all in your statements at all because they are nothing but your personal beliefs. There's more to explaning why a certain players are better or worse than the other than putting random qualities you believe to be superior in certain players than the other. Do it in detail. Explain in which games you've watched in order to arrive to this conclusion, why these games back up your beliefs, and how the situation in the games allows you to judge the aspects of these players you noted accurately, and fairly.

Until you do so, some kid might as well start listing a random bunch of solo-que heroes people never heard of, but he thought were awesome when he watched them streaming, proceed to announce them as the greatest players ever because in vacuum they were better mechanically, with amazing decision making, and out of the world farming ability. How can you tell? Because he just knows after watching them. He just can tell. See how unproductive and time-wasting these kind of arguments can be?


That's rather silly. There are plenty of ways to see obvious abilities in play;
Don't pass on your inability to rate other people's play onto everyone else.
There are obvious blatant benchmarks that are tall tell signs of which is better.
Ability to kite out opponent without taking damage, Ability to farm without pulling a doublelift and getting caught, Ability to play out level 2-3 in 2v2 botlane, Ability to deny in a 2v1 lane, Ability to push towers in 2v1 lane setups (especially in mid), Ability to move around the map. Ability to exert lane pressure after first turret, without getting caught. All these skills can be measured or seen.

Just because we aren't seeing direct X and Y matchups, doesn't mean we don't get a decent idea of how certain players rank. We can all rank on certain benchmarks that appear in game. And I don't even know how you can even defend yellowpete; his performance is markedly bad, ESPECIALLY in comparison to all the other ADC's in worlds.
[/i]

Woosh. I don't know why I even bothered.
TL+ Member
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
May 27 2013 05:23 GMT
#5367
On May 26 2013 09:01 ketchup wrote:
Show nested quote +
On May 26 2013 06:44 JonGalt wrote:
On May 25 2013 14:37 F1rstAssau1t wrote:
If EU loses to NA, im just gona stop watching LoL for ever.


I'm sorry to see you go

On May 25 2013 15:14 ketchup wrote:
On May 25 2013 15:11 JonGalt wrote:
On May 24 2013 05:54 NeoIllusions wrote:
http://na.lolesports.com/season3/allstar/articles/notes-all-star-shanghai-press-conference

Pretty amusing answers to the Q&A session.


"XiaoXiao: Our calls are in three steps: me in the
early game, Misaya and Troll mid-game, and
WeiXiao at the end."

This is a really interesting setup and I wonder if it is just specific for the Chinese Allstar team or if WE and iG have similar shotcalling methods.

On May 24 2013 14:29 NeoIllusions wrote:
Oh, I meant the CN stream for Doto2
I just wanted to compare.


I have never seen it called Doto2, but I like it.

On May 24 2013 16:18 Sermokala wrote:
I called TPA winning s2 champs from the first page of the lr.

Just saying


I am confused. Was someone questioning your ability to predict international LoL matches, or did it take 7 months for your post button to work?



Also, USA USA USA!! Gonna beat Europe and head all the way to the finals for a rematch against China!


Whoa those are some old posts. Did you read/skim the whole thread?? Dude, that's dedication.


I read every single page of the GD thread, NA LCS LR threads, and this LR thread. I can't watch the games so reading twitter and this is the only way I can picture the games.

Plus with no electricity and when the sun goes down, there isn't much else to do if I don't want to read a book

Edit: Page 120 and climbing!


Wow. I'll try to be more descriptive with my commentary. Right now, it's a lot more color/random nonsense. So, I'll try to get some play by play if I remember about this. Didn't realize someone would be patient enough to read 200+ pages of this stuff. Hope you get the energy/hype behind some of the posts while reading. Personally, I skim most posts when a thread I follow goes beyond 10 pages. That is unless something catches my attention. I know how frustrating it can be with lack of detail in these threads. The SC2 LRs are very vague, and I sometimes read them to follow games when I am busy with other things.


On May 26 2013 12:01 onlywonderboy wrote:
For Jon Galt:

Toyz was getting out farmed and was probably going to lose. Toyz used Smite to push the wave when Misaya backed. Instead of fighting, Toyz just focused on the turret and used Barrier and took it down before Misaya could stop him.


On May 26 2013 12:43 ketchup wrote:
A bit late, but some summary: Both ADC+support are at mid lane. Though it wasn't streamed properly, Doublelift just lost first blood to MadLife. NA counters with a StV gank at mid, and successfully catches the Caitlyn due to running in the wrong direction from Madlife/Thresh. Ryze picks up the caitlyn kill.


<3 Thanks a ton for this!

Sounds like it was a really awesome event and Riot deserves mad props.

I am really looking forward to the summer split. Time to forget all this USA stuff and focus more on TSM TSM TSM!!
LiquidLegends StaffWho is Jon Galt?
samurai80
Profile Joined November 2011
Japan4225 Posts
Last Edited: 2013-05-27 06:16:20
May 27 2013 06:15 GMT
#5368
On May 26 2013 16:41 UnKooL wrote:
Show nested quote +
On May 26 2013 16:20 NeoIllusions wrote:
On May 26 2013 16:14 Azarkon wrote:
On May 26 2013 16:07 NeoIllusions wrote:
On May 26 2013 15:50 Kiett wrote:
I wasn't sure, since the last time I watched CN vs KR teams was at IPL 5, where WE completely crushed all opposition, and the Azubu teams didn't even make it all that far. Thought CN would at least put up a fight. Has something has changed drastically in the last half year? Or was that just a lucky run for WE?


Koreans have much more individual talent, that's not even up for discussion.


But why? The question is how do you answer this question. Saying that it's a matter of born talent doesn't work because Korea is a country of 50 million people while the rest of the world in eSports has 2-3 billion - ie China 1.3 billion, EU + NA 1.1 billion, SEA another 500 million. You don't just get that sort of RNG when it comes to born talent. It then has to be talent infrastructure and gaming culture. But what, exactly?

I think I'm starting to work it out but I want to hear what others have to say.


Oh, it's definitely not some bullshit like "oh, Koreans are born to be great at LoL". Fuck that.
The top Korean teams (I'm talking about Blaze/Frost in particular), they practice a shitton, they discuss and strategize, and hone their skills to an art. Do people realize that Frost has made it to every OGN Finals thus far? That's 4 straight. It's obscene.

And it all comes down to practice. Against NA, we saw it most vividly. Every one of Korea's lanes flat out dominated.

Koreans take League serious as hell. There's no bullshitting when it comes to how they prepare.

Yep, I watched Cloudtemplar yesterday talk about the hardships MIG/Frost faced at the early days of LoL in Korea. Cloud said they lived in a very small room where the computers they played on were right next to/on top of? where they slept and the Coach spent a lot of his own personal money to finance the team and Gunwoong's father helped them financially later on. He also said when they added blaze to the team the room they practiced in only had 5 computers so one team would play at the house and the other would have to go to PC bangs to practice and scrim and they would switch every other day or so.

There is a lot of talk about infrastructure, but Frost didn't really benefit from Korean esports infrastructure at all when they first started, only when LoL started to catch on to mainstream gaming in Korea that infrastructure that was already in place like OGN and other sponsored pro teams helped to grow and foster amazing talent. So I don't really like it when people say that Korea is so good because it already has an esports infrastructure, yes it is a big part of it, but think of the pure passion and effort that a team like Frost/MIG put in to become who they are now. They faced a lot of hardships like many starting teams/organizations expanding different games like BW and SC2, and they don't benefit from the great "korean esports infastructure" until their passion for the game and their countless hours of practice at some point pays off and they gain recognition.

You guys are explaining well what is not the answer to the question "Why are koreans so gosu ?" that Azarkon was mentioning, but you actually don't give a clear answer.

Do you consider that the cultural thing (video game passion + eager to make a lot of efforts in training/strategy + taking everything seriously) is the main reason then ?
truemafia
Profile Joined November 2008
Korea (South)168 Posts
May 27 2013 07:09 GMT
#5369
On May 27 2013 15:15 samurai80 wrote:
Show nested quote +
On May 26 2013 16:41 UnKooL wrote:
On May 26 2013 16:20 NeoIllusions wrote:
On May 26 2013 16:14 Azarkon wrote:
On May 26 2013 16:07 NeoIllusions wrote:
On May 26 2013 15:50 Kiett wrote:
I wasn't sure, since the last time I watched CN vs KR teams was at IPL 5, where WE completely crushed all opposition, and the Azubu teams didn't even make it all that far. Thought CN would at least put up a fight. Has something has changed drastically in the last half year? Or was that just a lucky run for WE?


Koreans have much more individual talent, that's not even up for discussion.


But why? The question is how do you answer this question. Saying that it's a matter of born talent doesn't work because Korea is a country of 50 million people while the rest of the world in eSports has 2-3 billion - ie China 1.3 billion, EU + NA 1.1 billion, SEA another 500 million. You don't just get that sort of RNG when it comes to born talent. It then has to be talent infrastructure and gaming culture. But what, exactly?

I think I'm starting to work it out but I want to hear what others have to say.


Oh, it's definitely not some bullshit like "oh, Koreans are born to be great at LoL". Fuck that.
The top Korean teams (I'm talking about Blaze/Frost in particular), they practice a shitton, they discuss and strategize, and hone their skills to an art. Do people realize that Frost has made it to every OGN Finals thus far? That's 4 straight. It's obscene.

And it all comes down to practice. Against NA, we saw it most vividly. Every one of Korea's lanes flat out dominated.

Koreans take League serious as hell. There's no bullshitting when it comes to how they prepare.

Yep, I watched Cloudtemplar yesterday talk about the hardships MIG/Frost faced at the early days of LoL in Korea. Cloud said they lived in a very small room where the computers they played on were right next to/on top of? where they slept and the Coach spent a lot of his own personal money to finance the team and Gunwoong's father helped them financially later on. He also said when they added blaze to the team the room they practiced in only had 5 computers so one team would play at the house and the other would have to go to PC bangs to practice and scrim and they would switch every other day or so.

There is a lot of talk about infrastructure, but Frost didn't really benefit from Korean esports infrastructure at all when they first started, only when LoL started to catch on to mainstream gaming in Korea that infrastructure that was already in place like OGN and other sponsored pro teams helped to grow and foster amazing talent. So I don't really like it when people say that Korea is so good because it already has an esports infrastructure, yes it is a big part of it, but think of the pure passion and effort that a team like Frost/MIG put in to become who they are now. They faced a lot of hardships like many starting teams/organizations expanding different games like BW and SC2, and they don't benefit from the great "korean esports infastructure" until their passion for the game and their countless hours of practice at some point pays off and they gain recognition.

You guys are explaining well what is not the answer to the question "Why are koreans so gosu ?" that Azarkon was mentioning, but you actually don't give a clear answer.

Do you consider that the cultural thing (video game passion + eager to make a lot of efforts in training/strategy + taking everything seriously) is the main reason then ?


There's several factors that goes into koreans winning all stars this year and people think they are gosu.
1) Solo Queue: Excluding the pro players, when you watch amateurs play in NA, most of them play casually/just got off work or school/idgaf mode compare to koreans where they aspire to master specific role so that they can enter local pc bang tournaments and go all the way to nlb which is the second division league in KR behind OGN.

2) Lack of Amateur League development: Unlike KR or even China, NA and EU haven't developed a consistent second division league in which amateurs can compete in weekly/monthly at a high level. I personally think NLB which is like a code A type of league in which teams can compete for OGN spots will make NA/EU have more structures on what to prepare for when given match date notice. Unfortunately, NA/EU do not have a basic structure of 1st division/2nd division system which make amateur teams casually play go4lols or like a MLG(which I think was bad) to practice going into LCS Splits. Riot Games will need to restructure how teams get promoted and how those teams can prepare for these promotion matches by giving them a league in which top 3 or 4 can get into the promotion series.

3) Console/PC: Most students/adults probably own both systems but I think reason why Koreans are strong in PC games in general is because most of them do not own consoles. Americans typically have a stronger userbase in console games than pc games which would seperate the playerbase and thus will have less competitive players/ratio in pc than korea.

4) Sponsership/Money/Cost of living: If NA competitive players were students and they had a choice in a degree in consultant, doctor opposed to gaming, most players would choose school for money but gaming for fun, exciting lifestyle. But if you live in korea and you were a top player in certain big games like sc2 or LoL as well as top student, they would choose 100% gaming unless the parents direct which career route you can choose. This is relevant to how money is involved because you can make a living off of playing video games in korea b/c cost of living is much less than the american cost of living. Sponsership is huge when discussing this issue because Korea attracts top companies like Samsung, LG, CJ, KT while NA attracts medium size companies like ibuypower, cooler master, razer, etc. So when you see NA, only 3 or 4 teams hold multiple sponsership of medium size companies while rest can barely attract one or two. But in Korea, if your a top division team you can find heavyweight companies like Samsung and pretty much be set for sponsership and not have to worry about additional money making strategy likes live streaming. Overall, this is due to NA esports at an infant stage but things could change.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
May 27 2013 07:28 GMT
#5370
Reading those comments, it really made me sad (as a Chinese fan too!) that Korea didn't get the ovation that it deserved from those games. The fact that they didn't get a proper closing ceremony is ridiculous and makes me embarrassed for my ethnicity. Hopefully Korean netizens and players don't think all Chinese fans are like that =\.
samurai80
Profile Joined November 2011
Japan4225 Posts
Last Edited: 2013-05-27 08:17:10
May 27 2013 08:16 GMT
#5371
On May 27 2013 16:09 truemafia wrote:
Show nested quote +
On May 27 2013 15:15 samurai80 wrote:
On May 26 2013 16:41 UnKooL wrote:
On May 26 2013 16:20 NeoIllusions wrote:
On May 26 2013 16:14 Azarkon wrote:
On May 26 2013 16:07 NeoIllusions wrote:
On May 26 2013 15:50 Kiett wrote:
I wasn't sure, since the last time I watched CN vs KR teams was at IPL 5, where WE completely crushed all opposition, and the Azubu teams didn't even make it all that far. Thought CN would at least put up a fight. Has something has changed drastically in the last half year? Or was that just a lucky run for WE?


Koreans have much more individual talent, that's not even up for discussion.


But why? The question is how do you answer this question. Saying that it's a matter of born talent doesn't work because Korea is a country of 50 million people while the rest of the world in eSports has 2-3 billion - ie China 1.3 billion, EU + NA 1.1 billion, SEA another 500 million. You don't just get that sort of RNG when it comes to born talent. It then has to be talent infrastructure and gaming culture. But what, exactly?

I think I'm starting to work it out but I want to hear what others have to say.


Oh, it's definitely not some bullshit like "oh, Koreans are born to be great at LoL". Fuck that.
The top Korean teams (I'm talking about Blaze/Frost in particular), they practice a shitton, they discuss and strategize, and hone their skills to an art. Do people realize that Frost has made it to every OGN Finals thus far? That's 4 straight. It's obscene.

And it all comes down to practice. Against NA, we saw it most vividly. Every one of Korea's lanes flat out dominated.

Koreans take League serious as hell. There's no bullshitting when it comes to how they prepare.

Yep, I watched Cloudtemplar yesterday talk about the hardships MIG/Frost faced at the early days of LoL in Korea. Cloud said they lived in a very small room where the computers they played on were right next to/on top of? where they slept and the Coach spent a lot of his own personal money to finance the team and Gunwoong's father helped them financially later on. He also said when they added blaze to the team the room they practiced in only had 5 computers so one team would play at the house and the other would have to go to PC bangs to practice and scrim and they would switch every other day or so.

There is a lot of talk about infrastructure, but Frost didn't really benefit from Korean esports infrastructure at all when they first started, only when LoL started to catch on to mainstream gaming in Korea that infrastructure that was already in place like OGN and other sponsored pro teams helped to grow and foster amazing talent. So I don't really like it when people say that Korea is so good because it already has an esports infrastructure, yes it is a big part of it, but think of the pure passion and effort that a team like Frost/MIG put in to become who they are now. They faced a lot of hardships like many starting teams/organizations expanding different games like BW and SC2, and they don't benefit from the great "korean esports infastructure" until their passion for the game and their countless hours of practice at some point pays off and they gain recognition.

You guys are explaining well what is not the answer to the question "Why are koreans so gosu ?" that Azarkon was mentioning, but you actually don't give a clear answer.

Do you consider that the cultural thing (video game passion + eager to make a lot of efforts in training/strategy + taking everything seriously) is the main reason then ?


There's several factors that goes into koreans winning all stars this year and people think they are gosu.
1) Solo Queue: Excluding the pro players, when you watch amateurs play in NA, most of them play casually/just got off work or school/idgaf mode compare to koreans where they aspire to master specific role so that they can enter local pc bang tournaments and go all the way to nlb which is the second division league in KR behind OGN.

2) Lack of Amateur League development: Unlike KR or even China, NA and EU haven't developed a consistent second division league in which amateurs can compete in weekly/monthly at a high level. I personally think NLB which is like a code A type of league in which teams can compete for OGN spots will make NA/EU have more structures on what to prepare for when given match date notice. Unfortunately, NA/EU do not have a basic structure of 1st division/2nd division system which make amateur teams casually play go4lols or like a MLG(which I think was bad) to practice going into LCS Splits. Riot Games will need to restructure how teams get promoted and how those teams can prepare for these promotion matches by giving them a league in which top 3 or 4 can get into the promotion series.

3) Console/PC: Most students/adults probably own both systems but I think reason why Koreans are strong in PC games in general is because most of them do not own consoles. Americans typically have a stronger userbase in console games than pc games which would seperate the playerbase and thus will have less competitive players/ratio in pc than korea.

4) Sponsership/Money/Cost of living: If NA competitive players were students and they had a choice in a degree in consultant, doctor opposed to gaming, most players would choose school for money but gaming for fun, exciting lifestyle. But if you live in korea and you were a top player in certain big games like sc2 or LoL as well as top student, they would choose 100% gaming unless the parents direct which career route you can choose. This is relevant to how money is involved because you can make a living off of playing video games in korea b/c cost of living is much less than the american cost of living. Sponsership is huge when discussing this issue because Korea attracts top companies like Samsung, LG, CJ, KT while NA attracts medium size companies like ibuypower, cooler master, razer, etc. So when you see NA, only 3 or 4 teams hold multiple sponsership of medium size companies while rest can barely attract one or two. But in Korea, if your a top division team you can find heavyweight companies like Samsung and pretty much be set for sponsership and not have to worry about additional money making strategy likes live streaming. Overall, this is due to NA esports at an infant stage but things could change.

I think obviously 3) is a good point, especially if you compare with Japan for instance, which is the exact opposite.

For point 2) I think it's not enough to explain everything in other esports like Starcraft where a lot of leagues are organized in EU/NA as well but Koreans are still dominant.

For point 4) I agree too, money is an important factor, but more than that I think it's the organization in gaming house with real coaches (very often in EU there are managers but no real coach).

I would add a 5) which is the high geographical density of players in Korea, creating more competition/rivalry than in EU/NA.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
May 27 2013 08:20 GMT
#5372
Im addition to 4)

From what I know it's a good and legit way to escape the hell that is the korean highschool System
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
May 27 2013 14:51 GMT
#5373
Is American cost of living really higher than korean cost of living? For amateurs or people trying to break into the pro scene I mean. I find that really hard to believe.
thefreed
Profile Joined January 2011
United States222 Posts
May 27 2013 16:50 GMT
#5374
korean lol pros get paid less then those of EU or American LOL pros I heard. and the cost of living is... actually pretty even, if not more.

There's cheap food, but those kinds of cheap food is kinda like 1 dollar burgers at macdonalds or like 5 dollar meals at some burger place and stuffs like that. There's things that are cheaper in Korea, and stuffs that are more expensive then other places. But I find myself using a lot more money in Korea then America due to different reasons.
And I am not too sure but if there is pc bang tournaments it's prolly run by various groups or like friends.

Yeah that code A thing, NA and EU don't have that?

One thing I want to point out is that, Korea's strength prolly comes from PC bangs. I mean it's just so cheap and easy to go to one of them, and just play a game or two with friends.
Koreans don't really play console games, so they get really competitive in online games. Wanting to become "gosu" or something.
It's prolly those two that make a competitive atmosphere.
My country is the world, My religion is to do good. -T.P The fool doth thinks his a wise man, but the wise man knows he is a fool. -W.S
czylu
Profile Joined June 2012
477 Posts
May 27 2013 17:09 GMT
#5375
On May 27 2013 23:51 Serelitz wrote:
Is American cost of living really higher than korean cost of living? For amateurs or people trying to break into the pro scene I mean. I find that really hard to believe.


Really depends on place in america, but generally, w/ regards to the places w/ esports infrastructure(CA/NY and Seoul), yes, america can get pretty expensive. That said, it's not like living in Seoul is cheap either. The main reason why it's easier in KR to break the amateur scene, is b/c the money involved from big companies like SK/KT/Samsung. It also does help that Esports was basically subsidized in KR in the early 2000s. their game is just that more developed.
caelym
Profile Blog Joined June 2008
United States6421 Posts
May 27 2013 18:01 GMT
#5376
interesting tidbit: Curse's house is cheaper to lease than a lot of worse looking gaming houses in LCS because it's in Vegas. Dyrus jokingly said TSM's electricity bill was more costly than Curse's house.
bnet: caelym#1470 | Twitter: @caelym
AsnSensation
Profile Joined April 2011
Germany24009 Posts
May 27 2013 18:06 GMT
#5377
Don't know how much it is but 6 Vegas > LA Flights 4x/month probably make up for it slightly, no surprise that it's a lot cheaper than Cali, Liquid seems to be a guy who knows what he's doing.

I think their old Baller Mansion was 17k/month O_O
caelym
Profile Blog Joined June 2008
United States6421 Posts
May 27 2013 18:23 GMT
#5378
Another tidbit: Riot pays for all transportation to and from their LCS studio.
bnet: caelym#1470 | Twitter: @caelym
nosliw
Profile Blog Joined December 2008
United States2716 Posts
May 27 2013 18:56 GMT
#5379
ohh that's an interesting tidbit. Riot should get their own jets. LOL
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 27 2013 19:09 GMT
#5380
I'm not even sure why TSM has their house in SF. It's gotta be the most expensive "gaming house" out of any of the LCS teams. Even San Jose makes more sense.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
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