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[IEM] Guangzhou Discussion - Page 39

Forum Index > LoL Tournaments
Post a Reply
Prev 1 37 38 39 40 41 172 Next
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
October 03 2011 06:23 GMT
#761
They could just play each other while group B goes on -_-
TranslatorBaa!
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
October 03 2011 06:23 GMT
#762
On October 03 2011 15:17 [-Bluewolf-] wrote:
So - iG really should have been playing to simply last rather than to win the game. Should have picked a team composition around extending the game for as long as possible and play super passive to ensure their advancement. Attempting to make aggressive moves to win that game was simply not a smart move over just turtling.

Even that last stand was pretty stupid. Why fight at 1 inhibitor instead of the two towers at their nexus as they probably could have dragged it out longer there?

This time rule can be abused so badly in future events.


You make a VERY good point, IG could have ran something like triple Garrison turtle comp for the sole purpose of dragging the game out knowing that if they lose it would be a 3 way tie decided by time between the 3 tied teams

like i said, LoL time and DotA time are two totally different beasts, because of Recall, taking a safe route by recalling and buying/potting up and taking global buffs is much effective strat while in dota if you get a double kill your 100% pushing as far as u can


but than again there isn't better ways to avoid these 3 way tiebreaks outside of making the games bo3's in group stage which isnt viable
Cixah
Profile Joined July 2010
United States11285 Posts
October 03 2011 06:24 GMT
#763
On October 03 2011 15:22 Navi wrote:
they should play it like msl double elim
winners play each other
winner of winners game advances
losers duke it out
winner of losers game plays loser of winner's game
winner of said match advances
no chance for tiebreakers, good for these time slated events that LoL is played in


You are a genius, Riot hire this man.
Hug The Goat! Hug the Goat! Hug the Goat!
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
Last Edited: 2011-10-03 06:27:18
October 03 2011 06:26 GMT
#764
Misder
Profile Joined October 2009
United States1557 Posts
Last Edited: 2011-10-03 06:28:19
October 03 2011 06:27 GMT
#765
On October 03 2011 15:24 Cixah wrote:
Show nested quote +
On October 03 2011 15:22 Navi wrote:
they should play it like msl double elim
winners play each other
winner of winners game advances
losers duke it out
winner of losers game plays loser of winner's game
winner of said match advances
no chance for tiebreakers, good for these time slated events that LoL is played in


You are a genius, Riot hire this man.



On October 03 2011 15:21 TheYango wrote:
Show nested quote +
On October 03 2011 15:13 Lunko wrote:
What im trying to say people here raging, there is not a better way to decide a tie breaker in LoL there really isnt. Thats why time is allways gonna be a tie breaker in moba games. unless its bo3 or bo5 where rounds can be a factor.

There's a simple solution to this. If you can't afford to actually play tiebreakers in a round-robin format (OSL style groups), then you should just use a double-elimination group stage (MSL style groups).

The advantage of round-robin groups is that it's supposed to be more "fair" because in double-elim, the winner of the winner's game never plays the loser of the loser's game, but honestly the fairness argument goes out the window if you are using arbitrary statistics for tiebreakers.

Incidentally this actually SAVES time because the group-stage involves 5 games instead of 6.


He was ninjaed by a few seconds
Whaaaa?
tissue
Profile Joined April 2009
Malaysia441 Posts
October 03 2011 06:29 GMT
#766
On October 03 2011 15:23 taLbuk wrote:
Show nested quote +
On October 03 2011 15:17 [-Bluewolf-] wrote:
So - iG really should have been playing to simply last rather than to win the game. Should have picked a team composition around extending the game for as long as possible and play super passive to ensure their advancement. Attempting to make aggressive moves to win that game was simply not a smart move over just turtling.

Even that last stand was pretty stupid. Why fight at 1 inhibitor instead of the two towers at their nexus as they probably could have dragged it out longer there?

This time rule can be abused so badly in future events.


You make a VERY good point, IG could have ran something like triple Garrison turtle comp for the sole purpose of dragging the game out knowing that if they lose it would be a 3 way tie decided by time between the 3 tied teams

like i said, LoL time and DotA time are two totally different beasts, because of Recall, taking a safe route by recalling and buying/potting up and taking global buffs is much effective strat while in dota if you get a double kill your 100% pushing as far as u can


but than again there isn't better ways to avoid these 3 way tiebreaks outside of making the games bo3's in group stage which isnt viable


So we're 2-0 in the group stages, you know what time it is...

5 tank revive fortify.
overt
Profile Blog Joined June 2010
United States9006 Posts
October 03 2011 06:29 GMT
#767
On October 03 2011 15:24 Cixah wrote:
Show nested quote +
On October 03 2011 15:22 Navi wrote:
they should play it like msl double elim
winners play each other
winner of winners game advances
losers duke it out
winner of losers game plays loser of winner's game
winner of said match advances
no chance for tiebreakers, good for these time slated events that LoL is played in


You are a genius, Riot hire this man.


Aren't the rules done by ESL and not Riot though?
Shawngood
Profile Joined March 2010
Germany473 Posts
Last Edited: 2011-10-03 06:34:19
October 03 2011 06:33 GMT
#768
All teams were aware of the tiebreaker rule. That rule was used in our tournament at gamescom as well and is also the way that Riot judges games: Fast wins and long losses are good, slow wins and fast losses are bad.

Next up (after Counter-Strike) is Group B.
@ESL_Shawn
Navi
Profile Joined November 2009
5286 Posts
October 03 2011 06:34 GMT
#769
karthus cho alistar amumu kog all with revive / tele, flash, or fortify
that actually sounds terrifying lategame too lol
Hey! Listen!
Misder
Profile Joined October 2009
United States1557 Posts
Last Edited: 2011-10-03 06:36:49
October 03 2011 06:34 GMT
#770
On October 03 2011 15:33 Shawngood wrote:
All teams were aware of the tiebreaker rule. That rule was used in our tournament at gamescom as well and is also the way that Riot judges games: Fast wins are good and long losses are good, slow wins and fast losses are bad.

Next up (after Counter-Strike) is Group B.


This might work better if teams don't get D/Ced which change the pace of the game significantly.
Whaaaa?
JBright
Profile Joined September 2010
Vancouver14381 Posts
October 03 2011 06:35 GMT
#771
On October 03 2011 15:33 Shawngood wrote:
All teams were aware of the tiebreaker rule. That rule was used in our tournament at gamescom as well and is also the way that Riot judges games: Fast wins and long losses are good, slow wins and fast losses are bad.

Next up (after Counter-Strike) is Group B.


I have no problem with how it's handled since the teams know this beforehand. However, is ESL going to consider other pool play formats (OSL/MSL) for the future?
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
October 03 2011 06:37 GMT
#772
On October 03 2011 15:33 Shawngood wrote:
All teams were aware of the tiebreaker rule. That rule was used in our tournament at gamescom as well and is also the way that Riot judges games: Fast wins and long losses are good, slow wins and fast losses are bad.

Next up (after Counter-Strike) is Group B.


Very very dumb rule, easily abused and can make for horrible games.
TranslatorBaa!
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
Last Edited: 2011-10-03 06:44:54
October 03 2011 06:38 GMT
#773
On October 03 2011 15:33 Shawngood wrote:
All teams were aware of the tiebreaker rule. That rule was used in our tournament at gamescom as well and is also the way that Riot judges games: Fast wins and long losses are good, slow wins and fast losses are bad.

Next up (after Counter-Strike) is Group B.


Are you the same Shawn that handled the WoW tourneys in the last few years?

I feel bad for you going from one game that lacks so many needed features to another. What a pain for the organizers.

Also I have watched almost every IEM for the last 3 years and out of all the tournaments it ALWAYS has 1-2 groups with 3 way ties no matter the game (just because groups are made of 4, and one of the teams is usually a tier below the others and goes 0-3 while the other 3 teams trade games) and it is horribly uneventful and lacks excitement to watch teams leave on the backs of tiebreaks.

Please have IEM inquire on looking for other formats for games like SC2 and LoL, I realize your format has worked for years with games like CS, but CS Tiebreaks are much more straightforward and frankely deserving since there is so much emphasis on rounds in that game, that nobody, including the viewer seems cheated when teams leave on tiebreaks.
tobi9999
Profile Joined April 2009
United States1966 Posts
October 03 2011 06:39 GMT
#774
Now I understand.

It's all iG's fault because they didn't run the 5 fortify with alistar sona amumu heimerdinger and trundle to stop any attempt getting into base before 50 ish minute mark where everyone has full build.
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
Misder
Profile Joined October 2009
United States1557 Posts
October 03 2011 06:40 GMT
#775
On October 03 2011 15:33 Shawngood wrote:
All teams were aware of the tiebreaker rule. That rule was used in our tournament at gamescom as well and is also the way that Riot judges games: Fast wins and long losses are good, slow wins and fast losses are bad.

Next up (after Counter-Strike) is Group B.


Also, just because the rule has been used doesn't make it a good one Consider making it a double-elimination format! Yay!
Whaaaa?
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
October 03 2011 06:45 GMT
#776
Can someone enlighten me when group B games will start? Im very bad at timezones :s
KCCO!
TheYango
Profile Joined September 2008
United States47024 Posts
October 03 2011 06:47 GMT
#777
On a somewhat unrelated topic, can someone confirm/deny that EHOME Lucky is Taburisswu on US Server?

There's this newspost saying that Taburiss got picked up by EHOME, and it seems to make sense given Taburiss' choice of junglers, and the fact that EHOME Max, EHOME PDD, and Taburisswu have similar records in arranged 5s.
Moderator
JBright
Profile Joined September 2010
Vancouver14381 Posts
October 03 2011 06:47 GMT
#778
On October 03 2011 15:45 ihasaKAROT wrote:
Can someone enlighten me when group B games will start? Im very bad at timezones :s


Isn't it in the OP? I'm sad no one reads it T_T
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 03 2011 06:48 GMT
#779
On October 03 2011 15:33 Shawngood wrote:
All teams were aware of the tiebreaker rule. That rule was used in our tournament at gamescom as well and is also the way that Riot judges games: Fast wins and long losses are good, slow wins and fast losses are bad.

Next up (after Counter-Strike) is Group B.

Just because they all know the rule doesn't make it a good rule. Should be decided by like most total gold earned or smth.

This basically gimps all team comps that rely on getting to lategame.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
October 03 2011 06:49 GMT
#780
On October 03 2011 15:47 JBright wrote:
Show nested quote +
On October 03 2011 15:45 ihasaKAROT wrote:
Can someone enlighten me when group B games will start? Im very bad at timezones :s


Isn't it in the OP? I'm sad no one reads it T_T


Ow doh. My bad Yesterday it said it in HKT or something like that
KCCO!
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