• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:03
CET 01:03
KST 09:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review RSL S3 ro16 [ASL20] Ask the mapmakers — Drop your questions SnOw on 'Experimental' Nonstandard Maps in ASL
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 742 users

[IEM] Guangzhou Discussion - Page 38

Forum Index > LoL Tournaments
Post a Reply
Prev 1 36 37 38 39 40 172 Next
climax
Profile Blog Joined April 2010
United States1088 Posts
October 03 2011 06:10 GMT
#741
On October 03 2011 15:06 Aurdon wrote:
"Let's back off, buy, get baron, and do the final push to win!"
"Fuck that! We gotta win now there might be a tie! GoGoGo!"

Thats exactly what I am worried about.

Forced to play aggressive when its not even necessary.
Twitter: @JonathanRosales
Lunko
Profile Joined October 2011
Slovenia72 Posts
October 03 2011 06:10 GMT
#742
The fact that the time was a tie breaker for last couple of events in moba games shouldnt rly supprise anybody. The same tie breaker was set for dota2 tournament last time aswell. Everytime a team was loosing they wanted to buy those extra seconds before loosing.

Its a normal tie breaker. Since you cant go by rounds or whatever like in fps games
Trololo
Cixah
Profile Joined July 2010
United States11285 Posts
October 03 2011 06:11 GMT
#743
On October 03 2011 15:09 KaveDizzle wrote:
What day are we on right now for IEM?


Day 1 got canned due to client errors, they are cramming days 1 and 2 into right now.
Hug The Goat! Hug the Goat! Hug the Goat!
JBright
Profile Joined September 2010
Vancouver14381 Posts
October 03 2011 06:11 GMT
#744
On October 03 2011 15:08 Shiragaku wrote:
Show nested quote +
On October 03 2011 15:07 Aurdon wrote:
On October 03 2011 15:05 tissue wrote:
That decision is reeeeeeeeeeeally questionable. Can't they rig up a 1v1 tiebreaker or something?



It would have to be a 1v1v1 tiebreaker. No way that happening.

What did DotA or HoN do when faced with events like this?


I'm pretty sure that the 1 million DotA 2 tournament also used game times.


On October 03 2011 15:07 tobi9999 wrote:
Show nested quote +
On October 03 2011 15:06 JBright wrote:
On October 03 2011 15:04 NoobieOne wrote:
wow time is the tiebreakers? thats kinda crazy. It doesn't seem like a fair tiebreak.


I think they use the game times like a bo3 format. Taking longer in a bo1 LoL match is like winning 2-1 in a bo3. That's a ding against you.


Lets compare to SC

Cheesing and winning with 4pool is obviously better than playing macro game np


Obviously SC tournaments don't tend to have bo1 but that's why I drew up the comparison. Technically this method is better than the coin flip they had a DH a few months back
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
October 03 2011 06:12 GMT
#745
On October 03 2011 15:10 Lunko wrote:
The fact that the time was a tie breaker for last couple of events in moba games shouldnt rly supprise anybody. The same tie breaker was set for dota2 tournament last time aswell. Everytime a team was loosing they wanted to buy those extra seconds before loosing.

Its a normal tie breaker. Since you cant go by rounds or whatever like in fps games


LoL and DotA and the meaning of "time" are not applicable to eachother IMO.
DarkRise
Profile Joined November 2010
1644 Posts
Last Edited: 2011-10-03 06:13:42
October 03 2011 06:12 GMT
#746
I don't like that system. Somewhat unfair and i feel really bad for IG
Shoulda done an offline tiebreaker
but kinda understand why they did it because they're so behind schedule thanks to fail server/client.
TheYango
Profile Joined September 2008
United States47024 Posts
October 03 2011 06:13 GMT
#747
There's also the fact that 2 DCs were involved.

You can argue that the DCs might not have affected the final outcomes of the games, but when game-times are being used as tie-breakers? They'll DEFINITELY have an effect on that.
Moderator
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
October 03 2011 06:13 GMT
#748
On October 03 2011 15:12 DarkRise wrote:
I don't like that system.
Shoulda done an offline tiebreaker
but kinda understand why they did it because they're so behind schedule thanks to fail server/client.


IEM rules are in place far before the event, it's not like they just decided that is how they will decide a 3 way-tie.
Lunko
Profile Joined October 2011
Slovenia72 Posts
October 03 2011 06:13 GMT
#749
What im trying to say people here raging, there is not a better way to decide a tie breaker in LoL there really isnt. Thats why time is allways gonna be a tie breaker in moba games. unless its bo3 or bo5 where rounds can be a factor.
Trololo
dtz
Profile Joined September 2010
5834 Posts
Last Edited: 2011-10-03 06:15:02
October 03 2011 06:14 GMT
#750
Yeah in dota/dota 2 they also used the time rating. I think it's ok as long as the teams are well informed about the rule beforehand. Pretty hard to decide on a fair tiebreaker anywayother than replaying the games between the tied teams

I remember Navi was winning handily against scythe in group stage and when scythe said GG and about to leave, Navi kindly told them " stay, don't leave till throne is dead" because apparently they are cool with each other and stuff and navi reminded them that time rating counts for tiebreakers.
Misder
Profile Joined October 2009
United States1557 Posts
October 03 2011 06:15 GMT
#751
How bout they can use game times as a tiebreaker only if there are no D/Cs.
Whaaaa?
Gorsameth
Profile Joined April 2010
Netherlands21945 Posts
October 03 2011 06:15 GMT
#752
Remember the usual way to resolve a 3 way tie like this is for 2 teams to play and then loser plays the 3e team untill a team loses 2 games in a row.

That is a minimum of 3 games which right now took them about 4 hours to do. If they need more then 3 it becomes a total nightmare. They cant fix this like they do in sc2 just because of the time needed to play even a single game.
It ignores such insignificant forces as time, entropy, and death
[-Bluewolf-]
Profile Blog Joined January 2003
United States609 Posts
Last Edited: 2011-10-03 06:19:20
October 03 2011 06:17 GMT
#753
So - iG really should have been playing to simply last rather than to win the game. Should have picked a team composition around extending the game for as long as possible and play super passive to ensure their advancement. Attempting to make aggressive moves to win that game was simply not a smart move over just turtling.

Even that last stand was pretty stupid. Why fight at 1 inhibitor instead of the two towers at their nexus as they probably could have dragged it out longer there?

This time rule can be abused so badly in future events.
The melody of logic always plays the notes of truth.
Lancer723
Profile Joined September 2011
United States486 Posts
October 03 2011 06:19 GMT
#754
LoL by its very nature does not easily allow 3 way tie-breakers due to the extended amount of time it can take to play a single game.

This is not a good solution. But I can see why it was chosen.

I do not like it but I understand it.
LoL ID - Lancer723 Gold III
overt
Profile Blog Joined June 2010
United States9006 Posts
October 03 2011 06:19 GMT
#755
No rum, but I have some whiskey. Incoming whiskey shots for every d/c here on out. Let's hope I survive the night.
Promises
Profile Joined February 2004
Netherlands1821 Posts
October 03 2011 06:21 GMT
#756
I'm slightly confused as to how the timetable shifted now... Does anyone know when the group B games are going to start?
I'm a man of my word, and that word is "unreliable".
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 03 2011 06:21 GMT
#757
Are the next round of games not gonna start until the top of the hour like the schedule says? I want to watch CLG play WE so bad but I also need to sleep at some point tonight
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-10-03 06:23:01
October 03 2011 06:21 GMT
#758
On October 03 2011 15:13 Lunko wrote:
What im trying to say people here raging, there is not a better way to decide a tie breaker in LoL there really isnt. Thats why time is allways gonna be a tie breaker in moba games. unless its bo3 or bo5 where rounds can be a factor.

There's a simple solution to this. If you can't afford to actually play tiebreakers in a round-robin format (OSL style groups), then you should just use a double-elimination group stage (MSL style groups).

The advantage of round-robin groups is that it's supposed to be more "fair" because in double-elim, the winner of the winner's game never plays the loser of the loser's game, but honestly the fairness argument goes out the window if you are using arbitrary statistics for tiebreakers.

Incidentally this actually SAVES time because the group-stage involves 5 games instead of 6.
Moderator
isM
Profile Joined September 2010
United States735 Posts
October 03 2011 06:22 GMT
#759
I don't really know how to better solve 3 way ties in LoL. The nature of a weekend lan that is already a day behind also makes it very difficult.

A side note: I miss de_nuke
Loose lips sink ships
Navi
Profile Joined November 2009
5286 Posts
October 03 2011 06:22 GMT
#760
they should play it like msl double elim
winners play each other
winner of winners game advances
losers duke it out
winner of losers game plays loser of winner's game
winner of said match advances
no chance for tiebreakers, good for these time slated events that LoL is played in
Hey! Listen!
Prev 1 36 37 38 39 40 172 Next
Please log in or register to reply.
Live Events Refresh
Next event in 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 126
SpeCial 116
CosmosSc2 41
StarCraft: Brood War
Rain 2324
Shuttle 725
Artosis 571
Counter-Strike
fl0m416
Super Smash Bros
PPMD61
Other Games
summit1g9374
Grubby2266
FrodaN361
Liquid`Hasu195
C9.Mang0168
ToD147
Maynarde105
ViBE32
Day[9].tv1
Organizations
Counter-Strike
PGL228
Other Games
gamesdonequick181
BasetradeTV25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 85
• RyuSc2 65
• musti20045 25
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21520
• Noizen22
League of Legends
• Doublelift2587
Other Games
• imaqtpie1079
• Scarra600
• Shiphtur127
• Day9tv1
Upcoming Events
PiGosaur Monday
57m
Replay Cast
8h 57m
WardiTV Korean Royale
11h 57m
LAN Event
14h 57m
OSC
22h 57m
The PondCast
1d 9h
LAN Event
1d 14h
Replay Cast
1d 22h
LAN Event
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.