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[IEM] Guangzhou Discussion - Page 38

Forum Index > LoL Tournaments
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Prev 1 36 37 38 39 40 172 Next
climax
Profile Blog Joined April 2010
United States1088 Posts
October 03 2011 06:10 GMT
#741
On October 03 2011 15:06 Aurdon wrote:
"Let's back off, buy, get baron, and do the final push to win!"
"Fuck that! We gotta win now there might be a tie! GoGoGo!"

Thats exactly what I am worried about.

Forced to play aggressive when its not even necessary.
Twitter: @JonathanRosales
Lunko
Profile Joined October 2011
Slovenia72 Posts
October 03 2011 06:10 GMT
#742
The fact that the time was a tie breaker for last couple of events in moba games shouldnt rly supprise anybody. The same tie breaker was set for dota2 tournament last time aswell. Everytime a team was loosing they wanted to buy those extra seconds before loosing.

Its a normal tie breaker. Since you cant go by rounds or whatever like in fps games
Trololo
Cixah
Profile Joined July 2010
United States11285 Posts
October 03 2011 06:11 GMT
#743
On October 03 2011 15:09 KaveDizzle wrote:
What day are we on right now for IEM?


Day 1 got canned due to client errors, they are cramming days 1 and 2 into right now.
Hug The Goat! Hug the Goat! Hug the Goat!
JBright
Profile Joined September 2010
Vancouver14381 Posts
October 03 2011 06:11 GMT
#744
On October 03 2011 15:08 Shiragaku wrote:
Show nested quote +
On October 03 2011 15:07 Aurdon wrote:
On October 03 2011 15:05 tissue wrote:
That decision is reeeeeeeeeeeally questionable. Can't they rig up a 1v1 tiebreaker or something?



It would have to be a 1v1v1 tiebreaker. No way that happening.

What did DotA or HoN do when faced with events like this?


I'm pretty sure that the 1 million DotA 2 tournament also used game times.


On October 03 2011 15:07 tobi9999 wrote:
Show nested quote +
On October 03 2011 15:06 JBright wrote:
On October 03 2011 15:04 NoobieOne wrote:
wow time is the tiebreakers? thats kinda crazy. It doesn't seem like a fair tiebreak.


I think they use the game times like a bo3 format. Taking longer in a bo1 LoL match is like winning 2-1 in a bo3. That's a ding against you.


Lets compare to SC

Cheesing and winning with 4pool is obviously better than playing macro game np


Obviously SC tournaments don't tend to have bo1 but that's why I drew up the comparison. Technically this method is better than the coin flip they had a DH a few months back
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
October 03 2011 06:12 GMT
#745
On October 03 2011 15:10 Lunko wrote:
The fact that the time was a tie breaker for last couple of events in moba games shouldnt rly supprise anybody. The same tie breaker was set for dota2 tournament last time aswell. Everytime a team was loosing they wanted to buy those extra seconds before loosing.

Its a normal tie breaker. Since you cant go by rounds or whatever like in fps games


LoL and DotA and the meaning of "time" are not applicable to eachother IMO.
DarkRise
Profile Joined November 2010
1644 Posts
Last Edited: 2011-10-03 06:13:42
October 03 2011 06:12 GMT
#746
I don't like that system. Somewhat unfair and i feel really bad for IG
Shoulda done an offline tiebreaker
but kinda understand why they did it because they're so behind schedule thanks to fail server/client.
TheYango
Profile Joined September 2008
United States47024 Posts
October 03 2011 06:13 GMT
#747
There's also the fact that 2 DCs were involved.

You can argue that the DCs might not have affected the final outcomes of the games, but when game-times are being used as tie-breakers? They'll DEFINITELY have an effect on that.
Moderator
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
October 03 2011 06:13 GMT
#748
On October 03 2011 15:12 DarkRise wrote:
I don't like that system.
Shoulda done an offline tiebreaker
but kinda understand why they did it because they're so behind schedule thanks to fail server/client.


IEM rules are in place far before the event, it's not like they just decided that is how they will decide a 3 way-tie.
Lunko
Profile Joined October 2011
Slovenia72 Posts
October 03 2011 06:13 GMT
#749
What im trying to say people here raging, there is not a better way to decide a tie breaker in LoL there really isnt. Thats why time is allways gonna be a tie breaker in moba games. unless its bo3 or bo5 where rounds can be a factor.
Trololo
dtz
Profile Joined September 2010
5834 Posts
Last Edited: 2011-10-03 06:15:02
October 03 2011 06:14 GMT
#750
Yeah in dota/dota 2 they also used the time rating. I think it's ok as long as the teams are well informed about the rule beforehand. Pretty hard to decide on a fair tiebreaker anywayother than replaying the games between the tied teams

I remember Navi was winning handily against scythe in group stage and when scythe said GG and about to leave, Navi kindly told them " stay, don't leave till throne is dead" because apparently they are cool with each other and stuff and navi reminded them that time rating counts for tiebreakers.
Misder
Profile Joined October 2009
United States1557 Posts
October 03 2011 06:15 GMT
#751
How bout they can use game times as a tiebreaker only if there are no D/Cs.
Whaaaa?
Gorsameth
Profile Joined April 2010
Netherlands22677 Posts
October 03 2011 06:15 GMT
#752
Remember the usual way to resolve a 3 way tie like this is for 2 teams to play and then loser plays the 3e team untill a team loses 2 games in a row.

That is a minimum of 3 games which right now took them about 4 hours to do. If they need more then 3 it becomes a total nightmare. They cant fix this like they do in sc2 just because of the time needed to play even a single game.
It ignores such insignificant forces as time, entropy, and death
[-Bluewolf-]
Profile Blog Joined January 2003
United States609 Posts
Last Edited: 2011-10-03 06:19:20
October 03 2011 06:17 GMT
#753
So - iG really should have been playing to simply last rather than to win the game. Should have picked a team composition around extending the game for as long as possible and play super passive to ensure their advancement. Attempting to make aggressive moves to win that game was simply not a smart move over just turtling.

Even that last stand was pretty stupid. Why fight at 1 inhibitor instead of the two towers at their nexus as they probably could have dragged it out longer there?

This time rule can be abused so badly in future events.
The melody of logic always plays the notes of truth.
Lancer723
Profile Joined September 2011
United States486 Posts
October 03 2011 06:19 GMT
#754
LoL by its very nature does not easily allow 3 way tie-breakers due to the extended amount of time it can take to play a single game.

This is not a good solution. But I can see why it was chosen.

I do not like it but I understand it.
LoL ID - Lancer723 Gold III
overt
Profile Blog Joined June 2010
United States9006 Posts
October 03 2011 06:19 GMT
#755
No rum, but I have some whiskey. Incoming whiskey shots for every d/c here on out. Let's hope I survive the night.
Promises
Profile Joined February 2004
Netherlands1821 Posts
October 03 2011 06:21 GMT
#756
I'm slightly confused as to how the timetable shifted now... Does anyone know when the group B games are going to start?
I'm a man of my word, and that word is "unreliable".
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 03 2011 06:21 GMT
#757
Are the next round of games not gonna start until the top of the hour like the schedule says? I want to watch CLG play WE so bad but I also need to sleep at some point tonight
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-10-03 06:23:01
October 03 2011 06:21 GMT
#758
On October 03 2011 15:13 Lunko wrote:
What im trying to say people here raging, there is not a better way to decide a tie breaker in LoL there really isnt. Thats why time is allways gonna be a tie breaker in moba games. unless its bo3 or bo5 where rounds can be a factor.

There's a simple solution to this. If you can't afford to actually play tiebreakers in a round-robin format (OSL style groups), then you should just use a double-elimination group stage (MSL style groups).

The advantage of round-robin groups is that it's supposed to be more "fair" because in double-elim, the winner of the winner's game never plays the loser of the loser's game, but honestly the fairness argument goes out the window if you are using arbitrary statistics for tiebreakers.

Incidentally this actually SAVES time because the group-stage involves 5 games instead of 6.
Moderator
isM
Profile Joined September 2010
United States735 Posts
October 03 2011 06:22 GMT
#759
I don't really know how to better solve 3 way ties in LoL. The nature of a weekend lan that is already a day behind also makes it very difficult.

A side note: I miss de_nuke
Loose lips sink ships
Navi
Profile Joined November 2009
5286 Posts
October 03 2011 06:22 GMT
#760
they should play it like msl double elim
winners play each other
winner of winners game advances
losers duke it out
winner of losers game plays loser of winner's game
winner of said match advances
no chance for tiebreakers, good for these time slated events that LoL is played in
Hey! Listen!
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