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[IEM] Gamescom Discussion - Page 206

Forum Index > LoL Tournaments
Post a Reply
Prev 1 204 205 206 207 208 210 Next
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 21 2011 16:19 GMT
#4101
How are you supposed to do a cool pose with the trophy when you have to carry his... rectangle thingy...
If you have a good reason to disagree with the above, please tell me. Thank you.
Xevious
Profile Joined February 2011
United States2086 Posts
August 21 2011 16:20 GMT
#4102
lol he cant fucking talk
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
August 21 2011 16:20 GMT
#4103
"I want to bring more high quality events."

Okay.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2011-08-21 16:21:34
August 21 2011 16:20 GMT
#4104
On August 22 2011 01:18 ImHuko wrote:
Show nested quote +
On August 22 2011 01:14 Takkara wrote:
On August 22 2011 01:11 ImHuko wrote:
On August 22 2011 01:08 Craton wrote:
On August 22 2011 01:02 ImHuko wrote:
The spectator mode went from manageable to buggy since the last tournament, how the heck does development go backwards on something the presents your game to the world?

Please don't make commentary on how programming works when you clearly have no grasp of it.

Bugs are 100% guaranteed when you add or change features of anything, especially something still unreleased.

That is my point. Riot puts out new champions every other week, they add stuff that makes them money. But when it comes down to adding/fixing/improving something that doesn't make them money, there seems to be a lack of attention.

The switch bug happened every single game, I am not a programmer, or even know how to programming, but I am preeeeeeeeeeeeeetty sure, you're supposed to test common things after you "add or change" features.

On August 22 2011 01:10 taLbuk wrote:
On August 22 2011 01:08 ImHuko wrote:
On August 22 2011 01:06 Ferrose wrote:
On August 22 2011 01:05 ImHuko wrote:
On August 22 2011 01:05 Ferrose wrote:
On August 22 2011 01:02 ImHuko wrote:
It sucks that with such a large fan base and player base, every single big LoL tournament has been tarnished with something Riot did.

The spectator mode went from manageable to buggy since the last tournament, how the heck does development go backwards on something the presents your game to the world?


Are you saying that Riot crashed the servers on purpose so TSM would lose?

What? How did you even get that out of what I said? Having their server crash isn't Riots fault somehow? I am pretty sure it is.


You said it was "tarnished with something Riot did."

What did Riot do?

Riot doesn't control their own servers? Riot's spectator mode didn't crash every time people swapped thus having to make blind pick every game? I don't understand how these problems weren't Riots fault

It's obviously Riots fault but the way you present it as "tarnished" generally implies crookedness, as if Riot did it on purpose. Obviously that isn't what you meant though but I think that is what Ferrose is trying to say.

Ahh maybe tarnished was the wrong word, it just simply meant that they've done something to hurt their reputation or make themselves look bad.


You do test them, but the first lesson you learn in programming is that deployment is always different than your test and beta servers. Issues will always come up in the live environment that were not evident in the test environment. And when they do come up at a tourney like this, you can't just "fix it". It takes new code that then needs to be tested and redeployed. It's more complicated than you'd think. If it was so easy to release bug-free software, then everyone would do it. However, that never happens.

Yes, but that is my entire point.

Their prorities are wrong. I don't want to start a DOTA/HoN vs LoL etc, but even in beta stage, DOTA was better by the end of the tournament than LoL, and I have never seen HoN crash.

I wouldn't agree with priorities being wrong. They are a company, not charity foundation. LoL seemed to have superior business model and releasing champs/skins often is a part of this model so it's obvious they DO focus on doing it.

Sorry for not following the "whats good for esports" talk but the truth is companies will do what's good for their finances, not what's good for esports - unless ofcourse supporting esports = more money for them but i don't think i have to mention this
Brad
Profile Joined April 2010
2754 Posts
August 21 2011 16:20 GMT
#4105
Community manager....
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
aliasds
Profile Blog Joined August 2010
Canada555 Posts
August 21 2011 16:20 GMT
#4106
"we want to provide future events in the future"
pew pew
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2011-08-21 16:20:56
August 21 2011 16:20 GMT
#4107
zZZzz elementz no class "a win is a win wooooooooooooooo"
Craton
Profile Blog Joined December 2009
United States17250 Posts
August 21 2011 16:20 GMT
#4108
On August 22 2011 01:10 cascades wrote:
Anyhow it seems that EG should have advantage over CLG now that Salce knows what CLG does and can snipe.

Know what exactly? The champs they play? That they gank or do dragons or barons once in awhile?

There's no secret handshake that tells you you're about to get 4 man ganked during lane phase.
twitch.tv/cratonz
Aurdon
Profile Blog Joined April 2010
United States2007 Posts
August 21 2011 16:22 GMT
#4109
It was fun even if it had a shitty ending.


Time to go to reddit to see what memes this clusterfuck has made.

GG.
ImHuko
Profile Joined December 2010
United States996 Posts
Last Edited: 2011-08-21 16:25:10
August 21 2011 16:22 GMT
#4110
On August 22 2011 01:20 Kaniol wrote:
Show nested quote +
On August 22 2011 01:18 ImHuko wrote:
On August 22 2011 01:14 Takkara wrote:
On August 22 2011 01:11 ImHuko wrote:
On August 22 2011 01:08 Craton wrote:
On August 22 2011 01:02 ImHuko wrote:
The spectator mode went from manageable to buggy since the last tournament, how the heck does development go backwards on something the presents your game to the world?

Please don't make commentary on how programming works when you clearly have no grasp of it.

Bugs are 100% guaranteed when you add or change features of anything, especially something still unreleased.

That is my point. Riot puts out new champions every other week, they add stuff that makes them money. But when it comes down to adding/fixing/improving something that doesn't make them money, there seems to be a lack of attention.

The switch bug happened every single game, I am not a programmer, or even know how to programming, but I am preeeeeeeeeeeeeetty sure, you're supposed to test common things after you "add or change" features.

On August 22 2011 01:10 taLbuk wrote:
On August 22 2011 01:08 ImHuko wrote:
On August 22 2011 01:06 Ferrose wrote:
On August 22 2011 01:05 ImHuko wrote:
On August 22 2011 01:05 Ferrose wrote:
On August 22 2011 01:02 ImHuko wrote:
It sucks that with such a large fan base and player base, every single big LoL tournament has been tarnished with something Riot did.

The spectator mode went from manageable to buggy since the last tournament, how the heck does development go backwards on something the presents your game to the world?


Are you saying that Riot crashed the servers on purpose so TSM would lose?

What? How did you even get that out of what I said? Having their server crash isn't Riots fault somehow? I am pretty sure it is.


You said it was "tarnished with something Riot did."

What did Riot do?

Riot doesn't control their own servers? Riot's spectator mode didn't crash every time people swapped thus having to make blind pick every game? I don't understand how these problems weren't Riots fault

It's obviously Riots fault but the way you present it as "tarnished" generally implies crookedness, as if Riot did it on purpose. Obviously that isn't what you meant though but I think that is what Ferrose is trying to say.

Ahh maybe tarnished was the wrong word, it just simply meant that they've done something to hurt their reputation or make themselves look bad.


You do test them, but the first lesson you learn in programming is that deployment is always different than your test and beta servers. Issues will always come up in the live environment that were not evident in the test environment. And when they do come up at a tourney like this, you can't just "fix it". It takes new code that then needs to be tested and redeployed. It's more complicated than you'd think. If it was so easy to release bug-free software, then everyone would do it. However, that never happens.

Yes, but that is my entire point.

Their prorities are wrong. I don't want to start a DOTA/HoN vs LoL etc, but even in beta stage, DOTA was better by the end of the tournament than LoL, and I have never seen HoN crash.

I wouldn't agree with priorities being wrong. They are a company, not charity foundation. LoL seemed to have superior business model and releasing champs/skins often is a part of this model so it's obvious they DO focus on doing it.

Sorry for not following the "whats good for esports" talk but the truth is companies will do what's good for their finances, not what's good for esports - unless ofcourse supporting esports = more money for them but i don't think i have to mention this

Well obviously but you don't announce a 5 million dollar season of your game, and then at the first huge viewing of your game afterwards, your game crashes 101010 times and 40 minutes into Game 3 of the Grand Finale. It just seems silly. DOTA2 first viewing of their game (IN BETA) had a rocky start with crashes and stuff (they had a save feature so there was never any risk of losing a game, only having to restart), but by the end it was crash free. There really is no damn excuse to not having a working spectator/replays/save/pause, whether you think there is one or not.
tyCe
Profile Joined March 2010
Australia2542 Posts
August 21 2011 16:24 GMT
#4111
On August 22 2011 01:20 LaNague wrote:
zZZzz elementz no class "a win is a win wooooooooooooooo"

Lol, yeah. But what do you expect from LoL gamers? I mean the esports scene for LoL has pretty much only just begun. You can't expect a "I would like to congratulate TSM for a fantastic finals. They played brilliantly and it was unfortunate that the last game had to end like that. Thank you to all our fans and sponsors"
Betrayed by EG.BuK
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
August 21 2011 16:24 GMT
#4112
Riot's guy didn't even apologize for technical problems...
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
August 21 2011 16:25 GMT
#4113
The stage presentations are so awful in every way.

www.youtube.com/gryffes - Random Gaming Videos.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
August 21 2011 16:25 GMT
#4114
I wonder if part of the reason for the Urgot pick was so he can split farm with Nocturne since Urgot relies on a spell to do most of his damage, he doesn't need as much pure AD items as other carries. It seems the way CLG split up farm, having Noct take as much as the carries was a lot better for the team in the end than TSM who gave all the farm to cait but left GP kind of useless compared to Noct.
Ome
Profile Joined April 2010
Canada157 Posts
August 21 2011 16:25 GMT
#4115
On August 22 2011 01:10 cascades wrote:
Anyhow it seems that EG should have advantage over CLG now that Salce knows what CLG does and can snipe.


I don't think that's really an issue. I mean TSM and CLG have scrimmed each other a lot in the past few weeks, and it isn't as if one dominated the other in any of the 3 games.

A big issue for EG next week is that westrice was on vacation until this weekend, and they haven't practiced as much because of Salce with CLG.

I still hope they do strong just to see Dyrus #1 singed.
tyCe
Profile Joined March 2010
Australia2542 Posts
August 21 2011 16:27 GMT
#4116
On August 22 2011 01:19 Aurdon wrote:
Jiji, you got to ditch PAX and come to MLG next week.


It's a moral imperative!

How can you give this up?

Yeah, jiji played crazily well to sub in for Chauster. It was interesting how he was confident enough in his AD carries to decide to find an AP sub rather than a direct AD sub, probably because jiji felt he was significantly superior to anyone they could find.
Betrayed by EG.BuK
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
August 21 2011 16:28 GMT
#4117
On August 22 2011 01:24 -Zoda- wrote:
Riot's guy didn't even apologize for technical problems...


Zenon apologized if I recall.
overt
Profile Blog Joined June 2010
United States9006 Posts
August 21 2011 16:29 GMT
#4118
On August 22 2011 01:24 -Zoda- wrote:
Riot's guy didn't even apologize for technical problems...


Don't know how true this is but I heard that IEM's servers were having issues at the event. So I'd be a bit cautious before placing blame as it's possibly Riot had no hand in the crash. We'll just have to wait for more info.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 21 2011 16:29 GMT
#4119
http://na.leagueoflegends.com/board/showthread.php?p=13169046#post13169046

Jax nerf incoming.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Aurdon
Profile Blog Joined April 2010
United States2007 Posts
August 21 2011 16:31 GMT
#4120
On August 22 2011 01:29 NeoIllusions wrote:
http://na.leagueoflegends.com/board/showthread.php?p=13169046#post13169046

Jax nerf incoming.



They had already talked about how they don't like his passive. They didn't like that you got defensive stats from his offensive items it caused scaling issues. Same reasons they change Kayle.

Yet, they don't seem to have a problem with vlad's passive. :/
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