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[Season 5] Lux, the Lady of Luminosity - Page 15

Forum Index > LoL Strategy
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Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-06 14:15:56
November 06 2015 14:15 GMT
#281
Its definitely something I want to try.

I'm wary about the mana issues. Riot has said they think the mana item changes will hit supports especially hard and will be compensating them somehow, and in Riot terminology Lux is a support, so its possible that she might get some compensation.

But its definitely something I want to try. Mejais is a lot easier to work into builds on the pbe for a couple different reasons.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Vallelol
Profile Joined March 2011
Germany1046 Posts
November 10 2015 21:48 GMT
#282
Halp, what do I buy with the new patch!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 10 2015 23:55 GMT
#283
Let's work on this

So far I absolutely think you should go 12/18/0 with pen over CDR at tier 5 cunning and Thunderlords decree.

For starting items I'm not sure but I'll cautiously say dark seal is better than dorans ring.

The Lich Bane buff was HUGE, it might be a competent 5th item over luden/Liandry now. Need to do math on that.


Can you guys test a couple things for me?

1 - do Shaco/wukong/Leblanc clones duplicate Lux passive, or does the passive still show you which one is the real one?

2 - does Lux passive count as a hit for Thunderlords? My hypothesis is that just E+auto at level 1 should activate it.

3 - would like any feedback on how dark seal feels as an opener.

I'm going to make a seperate thread for testing purposes later. TYTY.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
rebdomine
Profile Blog Joined October 2010
6040 Posts
November 11 2015 00:02 GMT
#284
I'd love to help out (as I started playing a lot of Lux after reading this thread) but patch hasn't hit live where I'm at. I'll get back to you when it does.
"Just because you are correct doesn't mean you are right!"
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 11 2015 05:49 GMT
#285
Hey guys, please check out my Lux testing thread in the strategy forum.


In the meantime, I am going to work on updating my Lux spreadsheet for the new changes. After I've finished that, we can start mathcrafting what the changes have done go her.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-12 16:14:12
November 11 2015 22:08 GMT
#286
Okay so, first preseason mathpost:

I want to start by listing what's changed in terms of masteries.

We used to get something like:
2.5% CDR
22 AP (6 +16 at level 18)
+4.545% damage
Execute damage (+5% below 50%)
+5% AP
Feast regen
Dangerous Game Regen
+5% AP damage on autoattacks
6% Arpen and Mpen
+75 Mana
Strength of Spirit Regen
1.5% movement speed
Biscuits n' Alchemist Regen


Now we get:
10 AD (at level 18)
15 AP (at level 18)
+4.55% damage
Dangerous Game Regen
8.1 Arpen and Mpen (3 +5.1 at level 18)
+50(-3) Base Mana
3% movement speed out of combat
Biscuits n' Alchemist Regen
Meditation Regen
+2% spell damage
Thunderlords Decree


So in total we are losing:
7 AP
+5% AP
About 25 damage on autos at level 18 (spellblade vs. 10 bonus AD)
Execute damage
25 Mana
Feast Regen
Strength of Spirit Regen


And we are gaining:
+2.2% damage
S6 pen from masteries is better (by some amount needs math)
Meditation Regen
Thunderlords Decree



I would say that a large amount of the time Lux is bursting people at higher than 50% HP, so the increased spell damage is probably equivalent or better than the execute damage.

Damage from autos will be better early game because of how much better Precision is and how arcane blade isn't really relevant till later in the game. Damage from autos late game will probably be slightly worse.

Meditation is obviously going to be way better than 25 bonus mana and some Feast regen.

Thunderlords Decree and more efficient pen stats will be a bigger damage increase early game than some extra early game AP.

Late game, bonus AP was giving us about 40 total AP. Thunderlords Decree is obviously going to outdamage that for burst. For sustained damage I'm not super sure, I can check on the spreadsheet but sustained damage will be lower regardless because of the lack of Arcane Blade.

The loss of Feast and Strength of Spirit HP regen is not being replaced anywhere, so that might be felt in tougher matchups. This is compounded by Double Edged Sword making you take a bit more damage. You can switch Double Edged Sword for Feast in the new masteries which makes up for this, but this drops our damage by 2%.

Shields will be worse since we're trading AP for % damage sources.



So, in conclusion, with the new masteries we've got:

More mana regen.

More early game damage.

More late game burst damage.

Less HP regen & very slightly worse shields.

Less late game sustained damage.



For runes and items most of the AP items were only changed in price value, so that stuff will obviously stay pretty consistent. However, there will be some slight changes:

Pen becomes slightly more valuable (we have more of it, more % damage sources to increase our base damage)

AP becomes slightly less valuable (no more +5% AP)

Flat mana becomes slightly more valuable (Meditation)

Mana regen becomes slightly less valuable (Meditation)


The differences in all this will be small enough that I don't think it will make huge differences. Void Staff before Deathcap was already typically best and Liandry was already super strong, so I think item builds will be pretty similar.

However, one item was significantly changed, and that was Lich Bane. It may be more competitive as a 5th item vs. Ludens and Liandry now, need to do checks on that.

Mejais is also much better now so I want to look into that.



So, conclusions. What are some key things I want to know here through theorycrafting and testing:

#1 - How much better is our mana regen? Is it better enough to alter rune/item builds? Is it better enough that we don't need to go 5 points Meditation, and can drop 1 or 2 for a couple points in Merciless?
Answer: With Meditation and Dark Seal instead of Dring, math seems to say we're only about equal or slightly better than we were before, so Merciless is probably a bad idea.

#2a - In difficult early game matchups is it worthwhile to switch Double Edged Sword for Feast? If we do this how does this effect our damage?
Answer: See 2b

#2b - Same question but switching Natural Talent for Vampirism. Which of these changes is more efficient?
Answer: Dropping DES for Feast is probably better than dropping Natural Talent for Vampirism, if you need early game survivability in a tough matchup.

#3 - Exactly how much did our burst and sustained damage values change?
Answer: Burst damage appears to be up about 9%, sustained damage is only lower in autoattack range and about 6% lower.

#4 - How does Thunderlords Decree compare to Deathfire Touch when we look at it with maths?
Answer: Maths says Thunderlords Decree is crazy better.

#5 - Is Mejais core now?
Answer: Maths says that Dark Seal is really cost efficient after initial lane, but you shouldn't upgrade it to Mejais. Mejais dropping from 180 max AP to 145 max AP makes both Luden and Liandry better for damage.

#6 - How does Lich Bane compare to Luden/Liandry in builds?
Answer: Even with bonus CDR, Lich Bane is still not any good.

#7 - How do changed damage figures effect breakpoints for clearing minions?


This is the stuff I expect to be working on in the coming week or two.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-12 04:14:06
November 12 2015 01:50 GMT
#287
First comparison:

I'm taking a standard level 18 season 5 Lux build with:
Athene Void Hat Luden Liandry
HybridPen Armor CDR/level AP
21/0/9

And I'm comparing it to the same build with the new 12/18/0 and 18/12/0 masteries.

Target is just an average blob. 100 Armor, 100 MR, 2000 HP.


Here's what we get.


For Damage:
+ Show Spoiler +

Harass Damage (E Only)
S5 Lux: 881
12/18/0 Lux: 887
18/12/0 Lux: 921

Harass DPS (E Only)
S5 Lux: 131
12/18/0 Lux: 127
18/12/0 Lux: 131

Efficient Harass Damage (E Only without losing mana)
S5 Lux: 61
12/18/0 Lux: 76
18/12/0 Lux: 78

QERE Combo (1 passive combo)
S5 Lux: 2643
12/18/0 Lux: 2886
18/12/0 Lux: 2711

QEREaa Combo (2 passive combo)
S5 Lux: 2922
12/18/0 Lux: 3212
18/12/0 Lux: 3020

QRaaEEaa Combo (3 passive combo)
S5 Lux: 3201
12/18/0 Lux: 3539
18/12/0 Lux: 3266

QEaaEaa (Non Ult Combo)
S5 Lux: 2079
12/18/0 Lux: 2399
18/12/0 Lux: 2162

ER (AOE Burst)
S5 Lux: 1752
12/18/0 Lux: 1988
18/12/0 Lux: 1779

ER DPS
S5 Lux: 159
12/18/0 Lux: 157
18/12/0 Lux: 158

Single Target DPS
S5 Lux: 415
12/18/0 Lux: 385
18/12/0 Lux: 390


Conclusions:

For Harass Damage
All very similar. New builds 20% more mana efficient.

For Burst Damage
12/18/0 about 9% better than S5 numbers
18/12/0 about 2.5% better than S5 numbers

For Sustained Damage (outside AA range)
All very similar.

For Sustained Damage (inside AA range)
12/18/0 about 8% worse than S5 numbers
18/12/0 about 6.5% worse than S5 numbers


So, basically.

The new masteries give us a more mana efficient siege and higher burst damage, without really affecting our sustained damage until we start autoattacking a lot.

Once we start autoattacking a lot we lose some sustained damage, probably mostly from losing Arcane Blade.

18/12/0 has very slightly higher sustained damage than 12/18/0. Deathfire Touch does add some damage, but the better pen from Precision evens this out a lot. Deathfire Touch doesn't appear to be very good on Lux, or at least not as good as Thunderlords Decree.

Against higher MR Deathfire Touch will slowly start to perform better, but I think it's fairly inconsequential. The burst damage difference between the two at 200 MR goes from 6.5% to 5%.


So I'm pretty certain that on the whole 12/18/0 is best, we are doing more damage now, and are more mana efficient in that damage.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-12 07:01:53
November 12 2015 07:01 GMT
#288
Second Comparison:

Season 5 and Season 6 mana regen values. Same builds. For level 9, season 5 has Athenes and 1 Dring, season 6 has Athenes and 1 Dark Seal.

At level 18
+ Show Spoiler +

Time Before OOM (Teamfight)
S5 Lux: 37 seconds
S6 Lux: 39 seconds

E Max Efficiency
S5 Lux: 2.39 E per minion wave
S6 Lux: 2.76 E per minion wave


At level 9
+ Show Spoiler +

Time Before OOM (2 E lane)
S5 Lux: 339 seconds
S6 Lux: 349 seconds

Time Before OOM (3 E lane)
S5 Lux: 72 seconds
S6 Lux: 80 seconds

Time Before OOM (Teamfight)
S5 Lux: 24 seconds
S6 Lux: 29 seconds

E Max Efficiency
S5 Lux: 1.72 E per minion wave
S6 Lux: 1.70 E per minion wave



So it appears that by level 9 you have roughly equivalent or better regen than you did in season 5 even if you get Dark Seal over Dring. So any mana problems with Dark Seal are probably only relevant before your first back.


What about our other builds at level 9, how do they stack up?

Armguard Build (S5) vs. Armguard Build (S6)
2x Dring vs. Dark Seal + Dring.
+ Show Spoiler +

Time Before OOM (2 E lane)
S5 Lux: 129 seconds
S6 Lux: 215 seconds

Time Before OOM (3 E lane)
S5 Lux: 53 seconds
S6 Lux: 70 seconds

Time Before OOM (Teamfight)
S5 Lux: 23 seconds
S6 Lux: 27 seconds

E Max Efficiency
S5 Lux: 1.28 E per minion wave
S6 Lux: 1.51 E per minion wave


Big difference here. Changing Drings from 3 MP5 to 50% MP5 is a nerf at level 1, but by level 9 it's a buff.


And what about for our Ludens Echo build?
+ Show Spoiler +

Time Before OOM (2 E lane)
S5 Lux: 102 seconds
S6 Lux: 110 seconds

Time Before OOM (3 E lane)
S5 Lux: 48 seconds
S6 Lux: 53 seconds

Time Before OOM (Teamfight)
S5 Lux: 23 seconds
S6 Lux: 26 seconds

E Max Efficiency
S5 Lux: 1.09 E per minion wave
S6 Lux: 1.04 E per minion wave


Again, season 6 is coming out on top.



So it seems like for all builds (especially for the Armguard build), season 6 builds are better mana wise after the initial lane, even with a Dark Seal opener.

Whether or not you can sustain the Ludens Echo build without mana pots is another question, you might be forced to take a Dring as well in that build. This needs to be tested.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 12 2015 07:43 GMT
#289
Third Comparison:

Defensive values.

For this I want to look at S6 masteries vs. 21/9/0 S5 masteries.

We'll look at EHP totals, and then look at how much value we get out of Vampirism and Feast in S6, and how much each reduces our damage.

EHP Comparison
+ Show Spoiler +

Season 5 EHP +Shield +Heal
vs. Magic - 3358 +1348 +534 = 5240
vs. Phys - 4240 +1702 +675 = 6617
vs. True - 2167 +870 +345 = 3382

Season 6 EHP
vs. Magic - 3287 +1287 +534 = 5108
vs. Phys - 4150 +1625 +675 = 6450
vs. True - 2121 +830 +345 = 3296


So in general we're going to die about 2.6% faster in season 6. Since Double Edged Swords debuff is a bit more severe we can say about 3% faster.


Regen Comparison
+ Show Spoiler +

Season 5 Regen per Second + Feast
vs. Magic - 5.20 +0.77
vs. Phys - 6.57 +0.97
vs. True - 3.36 +0.5

Season 6 Regen per Second
vs. Magic - 4.58
vs. Phys - 5.79
vs. True - 2.96


So this is where it's a big difference. We had 13% more health regen in season 5, 30% more while CSing.


But, if we switch masteries to Feast and Vampirism, how does that compare?

S6 defensive masteries
+ Show Spoiler +

Feast Regen
vs. Magic - 1.03
vs. Phys - 1.30
vs. True - 0.66

Vampirism Regen (lifesteal)
vs. Magic - 1.07
vs. Phys - 1.35
vs. True - 0.69

Vampirism Regen (spell vamp)
vs. Magic - 2.73
vs. Phys - 3.45
vs. True - 1.75


For this comparison I counted the Vampirism values at about half the ideal amount to sort of get a more realistic average. Even so they are blowing Feast out of the water (at level 18), and more than making up for the regen discrepency.


So how much does losing Double Edged Sword and Natural Talent reduce our damage?

Dropping DES reduces our damage by about 2%, that's obvious.

Dropping Natural Talent?
+ Show Spoiler +

QERE damage
+Nat Tal: 2886
-Nat Tal: 2836

DPS
+Nat Tal: 385
-Nat Tal: 374


So, losing Natural Talent drops our damage by about 1.8% burst and 3% sustained. We can say this is fairly similar to Double Edged Sword.

Final question!

What's better for regen early game, Feast or Vampirism?

Vampirism Level 3 values
+ Show Spoiler +

vs. Magic - 0.41 + 0.14 = 0.55
vs. Phys - 0.35 + 0.12 = 0.47
vs. True - 0.26 + 0.09 = 0.35



So, the results are weird.

Changing DES to Feast gives us more regen in the early game while not making us take 2% extra damage.

Changing Natural Talent to Vampirism gives us more regen late game.

The difference in damage is small. For burst it's about the same, Natural Talent gives a slightly higher damage increase to AA's than DES does.


Since you're typically only concerned about health regen early in the game as Lux (late game survivability is more positioning than tankiness) I'd say dropping DES for Feast is probably the better option than dropping Natural Talent for Vampirism.

Of course in a really difficult matchup to survive you can do both, but Lux doesn't really have those does she.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 12 2015 16:07 GMT
#290
Fourth comparison:

Gonna check out the Lich Bane buffs.

I'm gonna do a few things here.

#1 - Look at how Lich Bane looks compared to Luden/Liandry when we buy a Mejais.

#2 - Look at how Lich Bane looks compared to Luden/Liandry when we buy a Zhonya.

#3 - Look at the difference between Luden+Liandry, Luden+Lich and Liandry+Lich.

For each test we'll look at what it's like with full CDR/level blues and with only 6.


Test #1

Damage (9 CDR runes)
+ Show Spoiler +

Harass Damage (E Only)
Luden: 742
Liandry: 719
Lich: 534

Harass DPS (E Only)
Luden: 114
Liandry: 101
Lich: 89

Efficient Harass Damage
Luden: 72
Liandry: 64
Lich: 55

ER (AOE Burst)
Luden: 1783
Liandry: 1868
Lich: 1557

ER DPS
Luden: 143
Liandry: 133
Lich: 119

QERE (Ult Combo)
Luden: 2649
Liandry: 2818
Lich: 2401

QEaaEaa (Non Ult Combo)
Luden: 2192
Liandry: 2299
Lich: 2304

Single Target DPS
Luden: 363
Liandry: 370
Lich: 407


Damage (6 CDR runes)
+ Show Spoiler +

Harass DPS (E Only)
Luden: 105
Liandry: 93
Lich: 89

ER DPS
Luden: 132
Liandry: 123
Lich: 119

Single Target DPS
Luden: 340
Liandry: 347
Lich: 407


Aaaaaaaaand I'm actually gonna stop this comparison right here.

Because #1 - the Lich Bane numbers are still too low to be of value. Burst sucks, harass damage sucks, sustained even when it's giving 10% bonus CDR is barely about the same as Liandry.

It still gives great single target DPS in autoattack range, but that's not enough to justify big drops in everything else.


And because #2 - These numbers are actually lower than our numbers with Ludens + Liandry.

So we've learned something else here too.

Mejais is bad now. Liandry is better.

Which is funny because Dark Seal is actually really super good it looks like.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Vallelol
Profile Joined March 2011
Germany1046 Posts
November 12 2015 16:21 GMT
#291
Which runes are you guys using since the patch, still the same as in Season 5?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 12 2015 17:58 GMT
#292
Yes.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-14 07:38:39
November 13 2015 01:00 GMT
#293
Okay, some more stuff I want to look at in my spreadsheeto.

1 - How does Morellonomicon + Athenes with AP/level runes look now?
Answer: Still only worth if you're getting high value out of the Grievous Wounds passive, which has been nerfed so it's likely there's fewer reasons to do this now.

2 - How does it look to take 1 CDR/level quint for 40% CDR over an AP quint? Is that worth the early game damage loss (would need to test)
Answer: Maths says 1 CDR/level quint would be way better later in the game. We need to test to see how much losing 5 AP early game would affect things.

3 - How have the changes affected defensive itemization?

4 - How good is Corrupting Potion compared to Dring?
Answer: Woops, Corrupting Potions damage bonus is single target stuff only. No good on Luxo.

5 - Is Rod of Ages any good after buffs (coupled with Meditation)?
Answer: Maths and logic says no.

6 - Is Seraphs any good when coupled with Meditation?
Answer: Maths and logic says no.

7 - For the Armguard build, is flat mana runes any good when coupled with Meditation?
Answer: Maths says mana runes are slightly better than mana regen runes now. But it's similar and difficult to math those kinds of things, so this needs to be tested.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 13 2015 09:41 GMT
#294
Fifth Comparison, I am on a roll lol.

How does Morello + Athenes look?

We'll look at AtheneVoidHatMorelloLuden and AtheneVoidHatMorelloLiandry vs. our previous AtheneVoidHatLudenLiandry numbers.

Here's what we get:
+ Show Spoiler +

Harass Damage (E Only)
Normal: 889
Luden: 692
Liandry: 690

Harass DPS (E Only)
Normal: 127
Luden: 115
Liandry: 105

Efficient Harass Damage
Normal: 76
Luden: 84
Liandry: 77

ER (AOE Burst)
Normal: 1988
Luden: 1673
Liandry: 1800

ER DPS
Normal: 157
Luden: 144
Liandry: 138

QERE (Ult Combo)
Normal: 2886
Luden: 2489
Liandry: 2706

QEaaEaa (Non Ult Combo)
Normal: 2399
Luden: 2056
Liandry: 2215

Single Target DPS
Normal: 385
Luden: 366
Liandry: 382

Teamfight Time Before OOM
Normal: 39 seconds
Luden: 40 seconds
Liandry: 40 seconds


So basically, CDR runes + Luden + Liandry is better at everything than AP/lvl runes + Morello + Someotheritem.

As such, much like before you should only do AP/lvl runes and Athene+Morello if you're pre-planning on dealing with an enemy Tryndamere or Vladimir or something like that. Since the values are really not all that much lower, if you're getting big gains from Grievous Wounds it's an okay option.

So, much like most other things, we find that this hasn't really changed in season 6.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 13 2015 10:09 GMT
#295
Sixth Comparison:

For Rod of Ages and Seraphs, I'm just going to apply some logic.

Capped RoA gives 120 AP now. That's pretty good, but it's not as good as 145 from Mejais, which we already proved isn't as good as Luden or Liandry.

It's worth looking at as a replacement for your mana item slot.

However, for both of these, you still need to get your CDR from somewhere, as Lux requires a minimum of 20% CDR in general. There's no convenient item to get that 20% CDR from. So it can't really take the place of your mana item slot.

As such, RoA and Seraphs are still not valuable.



In other news, Geript bought me Star Guardian Lux (and Kindred!). Thanks man
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 14 2015 07:36 GMT
#296
Seventh comparison:

Minor rune changes yay!

What do we gain out of going for one CDR/level quint?

+ Show Spoiler +

Harass Damage (E Only)
CDR Quint: 882
AP Quint: 887

Harass DPS (E Only)
CDR Quint: 132
AP Quint: 127

Efficient Harass Damage
CDR Quint: 75
AP Quint: 76

ER (AOE Burst)
CDR Quint: 1977
AP Quint: 1988

ER DPS
CDR Quint: 165
AP Quint: 157

QERE (Ult Combo)
CDR Quint: 2870
AP Quint: 2886

QEaaEaa (Non Ult Combo)
CDR Quint: 2386
AP Quint: 2399

Single Target DPS
CDR Quint: 409
AP Quint: 385

Teamfight Time Before OOM
CDR Quint: 35
AP Quint: 39


So, burst with the AP quint is up by about 0.5%

Sustained with the CDR quint is up by about 6% (Why is this 6% and not 5% wtf?)

So if you get to late game with this setup it's absolutely high value.



And for a mana rune comparison, I'mma look at some level 9 regen values in our Armguard build.

+ Show Spoiler +

Time Before OOM (2 E Lane)
Mregen Glyph: 215 seconds
Mana Glyph: 217 seconds

Time Before OOM (3 E Lane)
Mregen Glyph: 70 seconds
Mana Glyph: 80 seconds

Time Before OOM (Teamfight)
Mregen Glyph: 46 seconds
Mana Glyph: 51 seconds


This seems really similar to me. Math for mana regen is pretty approximate since we assume a lot of variables, so this probably needs some testing.

But, mana regen gyphs give 2.96 MP5

Mana glyphs give 101 mana, which can give 1.5 MP5 from Meditation


I want to look at this a little more.

Here's a level 3 comparison.

+ Show Spoiler +

Time Before OOM (2 E Lane)
Mregen Glyph: 151 seconds
Mana Glyph: 166 seconds

Time Before OOM (3 E Lane)
Mregen Glyph: 65 seconds
Mana Glyph: 81 seconds


Again, seems really similar, but mana runes look to be better now.

This is definitely something we should test.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-14 09:56:29
November 14 2015 08:07 GMT
#297
Next in this great word salad.

What questions do we want to ask for how this has changed support Lux?
(That haven't been answered already)

1 - What runes/masteries do we use for Support Lux? Are they different than Mid Lux or is it the same build now?
Answer: Yeah I think they're different. Need to test this.

2 - Have Frostfang / Frost Queens Claim item timings changed?
Answer: Maths and logic says yes, but not a lot.

3 - Is Eye of the Watchers any good?
Answer: Not really?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 14 2015 08:21 GMT
#298
So, I think THINK this might be the mastery page for support Lux?
http://efferentinc.com/wp-content/lol6calc/index.html#K0ECvK0CvKCvE


Natural Talent and Vampirism are both bad on support. Both are better late game, and while Vampirism is better early, it loses a lot of value when you aren't CSing.

Oppressor is really good, and even better in a duo lane.


6 points Resolve is very strong early game.

Neither Runic Armor nor Veterans Scars is very big a deal on Lux. They're good but buying more defenses isn't really all that important.

Perserverence is pretty ridic for early game probably.


Sorcery is really good. Lux likes damage, especially early game.

DES is a good damage increase but also makes you easier to kill. Feast is useless on a support. Funnily, Feast might actually be really good if you were in an arranged game and did it so each wave the ADC took 5 minions and the Support took 1.

So I think 6/18/6 is the build. In a really difficult lane (vs. Blitzcrank Graves or whatever) 0/18/12 might be better, but that costs you 4% damage for stuff that's only good early game.


You could also potentially get Windspeakers Blessing. Might be preferential. Lux likes damage and Thunderlords gives her damage that isn't completely tied to her AP.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-14 09:57:23
November 14 2015 09:55 GMT
#299
For support items, I think the changes have actually reduced the number of itemization options for support.

To start with, FQC got buffed fairly significantly. Better active (much better active) and way more mana regen.

Then we're not getting 10% CDR from masteries anymore. In fact, Precision is so overpowered that getting Intelligence at all seems dumb unless you're like a Soraka or somebody who just isn't going to attack things.

This loss of CDR means that when you're getting a mana regen / CDR item, going for Ardent Censer or Mikhaels, both of which had questionable usability on Lux, seem pretty crap now. Ardent Censer just doesn't give enough CDR to be useful over Morello and its stats suck. Mikhaels doesn't give AP, and while the active is good, it still doesn't give enough CDR and it gives probably too much mana regen now that FQC gives so much regen.

So FQC + Morello now seems pretty required.

After that you've got so much mana regen that getting more seems silly. FQC + Morello is more regen than Athenes. Here's a few numbers. All of these assume 40% CDR.

Teamfight Time Before OOM
Morello only: 32 seconds
FQC only: 34 seconds
Athenes/Mikhaels only: 35 seconds
FQC + Morello: 39 seconds
FQC + Athenes/Mikhaels: 42 seconds
FQC + Morello + Ardent Censer: 45 seconds
FQC + Morello + Lich Bane/Zekes: 48 seconds
FQC + Athenes + Lich Bane/Zekes: 53 seconds


You don't really need to spam all your spells for 40-50 second fights.

It is true that we're not getting Dangerous Game or the Athenes passive, but...

Actually hold on I can totally see how much time that shit gives us in the spreadsheet.

Yeah you get an average of 0.8 seconds more uptime per Dangerous Game Assist in a mid Lux build, and 1.5 if you're almost OOM. So you can assume it gives you like 3-5 seconds more uptime per teamfight.

The Athenes passive gives you an extra 10 seconds per assist which is rofl ridiculous it's such a dumb passive I hate it.

Anyway.


Point is, FQC+Morello really looks like it's plenty regen.

Which means that you can't get value out of another CDR item that has mana regen on it, which basically kills Ardent Censer and Mikhaels. It also makes Zeke's more questionable, and it was already pretty goddamn questionable on Lux. More crit on ADC builds reduces the effectiveness of Zekes too.

The CDR items that don't give mana or mana regen were Twin Shadows and Will of the Ancients, and WotA is bad on Lux and Twin Shadows was actually good on support Lux but got removed from the game.

In its place is Lich Bane, which I think has some value on support Lux because she can make better use of Lich Bane passive since she's not as concerned as mid with deleting the enemy backline, and the Lich Bane passive lets her deal with the enemy tanks better, and the CDR gives her more utility. Movespeed is more important on support than it is on mid too.


Then we've got Eye of the Watcher. Which has basically really terrible stats compared to FQC.

FQC + Sightstone gives you, for 3k gold.
150 HP
50 AP
10% CDR
150% mana regen
2 GP10
Tribute Passive
Sightstone Active
Twin Shadows Active


Eye of the Watcher and a Fiendish Codex gives you, for 3k gold.
200 HP
50 AP
10% CDR
150% mana regen
2 GP10
Tribute Passive
Sightstone Active

So you're basically getting the same stats and just not getting the Twin Shadows active. That's pretty pointless.

But!

It's not very pointless if you want to be more slot efficient. You don't need to be as slot efficient as maybe you did before since you're never going to get mana potions or green wards or anything like that. But if your'e really fed, I can see some logic in getting Eye of the Watchers for slot efficiency to let you go a more traditional AP build.

I think the Eye items are more for Junglers who might want to grab a Sightstone than they are for Supports, frankly. Eye of the Equinox on junglers is probably pretty good. I dunno that it's as good as Face of the Mountain though (lol)

If the Eye items gave the CDR they'd be way way better. But, I digress.


So the final question is. Before the FQC changes, it was more stat efficient to go Frostfang, then grab Morello, then finish FQC. Has this changed?

FQC is 2200g with
50 AP
10% CDR
150% mana regen
2 GP10
Tribute Passive
Twin Shadows Active


Frostfang + Codex + Idol is 2200g with
50 AP
20% CDR
150% mana regen
2 GP10
Tribute Passive


Then for a look a little later on.

Morello + Frostfang is 3400g with
95 AP
20% CDR
200% mana regen
2 GP10
Tribute Passive
Morello Passive


FQC + Codex + Idol is 3550g with
75 AP
20% CDR
250% mana regen
2 GP10
Tribute Passive
Twin Shadows Active


So I'm actually not sure here? The stats are better going for Morello + Frostfang. It depends on how high value Spooky Ghosts is for your team comp, I guess. It's not as obvious as it was before.





SO, CONCLUSIONS

This is about what I'm gonna suggest for support items:

Starting Items
- Frostfang
- Sightstone
- Sorc Shoes


Core Build
- Frost Queens Claim
- Morellonomicon
- Sightstone

* FQC first or Morello first is preferential.
** If you're real fed and just want to do a solo lane build, get Eye of the Watchers + Morello instead and build like a mid lane Lux.


CDR Item (Pick one)
- Banner of Command (MR aura for Siege comps)
- Locket of the Iron Solari (MR aura for Teamfight comps)
- Zeke's Harbinger (Questionable value on Lux)
- Lich Bane (For killing/peeling enemy tanks)


Damage Item (Pick one)
- Void Staff (Highest damage)
- Ludens Echo (High poke damage + movespeed)
- Liandry's Torment (Damage + HP)
- Zhonya's Hourglass (Damage + Zhonya active)
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 14 2015 09:59 GMT
#300
I still need to do a post mathing out defensive items, but I have to fuck with my spreadsheet for that because I have to figure out how to make armor pen from LW only apply to bonus armor which will be awful.

And I want to put it on this page and this is the 20th post of the page, so, I'm saving this post for that.

TYTYTYTY
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
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