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[Champion] Sejuani - Page 10

Forum Index > LoL Strategy
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 20 2015 16:59 GMT
#181
Ketara, is there any merit to Flat HP Quints/Seals or is it still better to do Flat AP/Flat Armor?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Ketara
Profile Blog Joined August 2010
United States15065 Posts
March 20 2015 17:04 GMT
#182
I wouldn't do flat hp.

Scaling HP or even percent HP maybe pretty good, we can prob do math for that.

I'm sure if you took scaling HP you couldn't full clear though.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
March 21 2015 04:33 GMT
#183
If the primary concern is with the first full clear, how about trading off between flat runes with 9/21/0 masteries and scaling runes with 4/12/14 masteries (wealth and biscuits enabling a full clear)? I've been playing with flat runes (AD/ARM/sCDR/ARM) with 4/12/14, which frees up my laners to not leash or to take a camp, and also gives me a lot more safety against an early invade. I especially like having enough health to stay on the map after a full clear at level 6 and punish an unsuspecting over-extended opponent.

I acknowledge that I'm reducing my clear speed and losing out on some tank stats from masteries, but I buy biscuits throughout the game and try to stay out on the map longer, which usually results in a level/item advantage and more opportunities for ganks and cross-map objective responses. After level 11 and 2 items (almost always Cinderhulk -> Locket), Sejuani's teamfighting can start taking over the game, and it seems that scaling runes might be preferable under those circumstances.
Trust in Bayes.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-03-21 20:19:17
March 21 2015 20:12 GMT
#184
So, I think when the next patch hits and the HP regen from Machete gets buffed, I'm going to try going Armor reds and HP/level yellows.

My theorycrafting thinks this'll be prettigud.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35144 Posts
March 21 2015 21:10 GMT
#185
On March 22 2015 05:12 Ketara wrote:
So, I think when the next patch hits and the HP regen from Machete gets buffed, I'm going to try going Armor reds and HP/level yellows.

My theorycrafting thinks this'll be prettigud.

Yeah, armor reds are sneakily stupid good after the seal nerf.
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
March 22 2015 06:05 GMT
#186
While not specifically relating to Sejuani per se, now that a lot more people are first picking her, I've been pairing it with support Zyra. Not only are tank junglers less likely to successfully gank a pushed bottom lane, but chaining Sej ult -> Zyra ult is both easy to execute and back-breaking for the opposing team.

Does anyone have any comments about utility masteries with scaling runes, or is it such a bad idea that it doesn't merit a response? :3
Trust in Bayes.
Gahlo
Profile Joined February 2010
United States35144 Posts
March 22 2015 15:08 GMT
#187
On March 22 2015 15:05 MidnightGladius wrote:
While not specifically relating to Sejuani per se, now that a lot more people are first picking her, I've been pairing it with support Zyra. Not only are tank junglers less likely to successfully gank a pushed bottom lane, but chaining Sej ult -> Zyra ult is both easy to execute and back-breaking for the opposing team.

Does anyone have any comments about utility masteries with scaling runes, or is it such a bad idea that it doesn't merit a response? :3

I personally dislike utility masteries because you give up a decent amount for a minimal bonus, especially when you do my clear. I've yet to test out the runes though.
Gahlo
Profile Joined February 2010
United States35144 Posts
April 28 2015 17:00 GMT
#188
Updated OP. Questions, comments, concerns...
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2015-04-28 17:06:47
April 28 2015 17:05 GMT
#189
rofl, this is the first time I've seen runes in such detail. Is it bad that I never noticed the heart on the chalice for Seals? ;;

Not counting Atrioc guides which I had a small hand in assisting with, this is my favorite champ thread in regards to discussion. o/

P.S. Sej is still best Cinderhulk jungler imo. And I'm a baddie for still using HP runes. zz
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Fildun
Profile Joined December 2012
Netherlands4122 Posts
April 28 2015 17:40 GMT
#190
VS almost full AP comps I do think that running health yellows is viable. Also, vs all AD teams I really like to build Iceborn Gauntlet.
Other than that, looks good! Maybe add slowing smite as well, since more slows is always better and your E slow doesn't last forever. Ofcourse it's all situational, but leaving it out does feel a bit odd.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
April 28 2015 17:57 GMT
#191
If you have multiple rune pages for Sej, ye.
I'd go FH+Randuin's vs full AD comp. Both are better than IBG I find.
I go Stalker's on just about everyone except Nunu. It's a matter of play style.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Gahlo
Profile Joined February 2010
United States35144 Posts
April 28 2015 18:45 GMT
#192
On April 29 2015 02:40 Fildun wrote:
VS almost full AP comps I do think that running health yellows is viable. Also, vs all AD teams I really like to build Iceborn Gauntlet.
Other than that, looks good! Maybe add slowing smite as well, since more slows is always better and your E slow doesn't last forever. Ofcourse it's all situational, but leaving it out does feel a bit odd.

Due to how the map is set up and there always being an ADC, I've always made armor seals + 1 Armor item kind of my bare bones armor allotment. I'll check it out later tonight.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 28 2015 22:13 GMT
#193
Would it be terrible to run Hybrid Penetration marks and Attack Speed quints?

I find your mastery choices confusing. I've never seen people pass up Martial Mastery and Arcane Mastery after putting 3 points into Brute Force/Mental Force. 1 point for 4AD or 6AP is pretty significant, especially compared to 3 points for 10AD or 16AP at level 18.

What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35144 Posts
April 28 2015 22:37 GMT
#194
TBH, I don't like putting points into either of the scaling masteries. They're largely "get there" points for me. I'm most likely overrating Feast due to how good it is elsewhere in the game.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2015-04-29 15:11:57
April 29 2015 15:10 GMT
#195
Yeah, so what you're doing is literally the exact opposite: you put points into the scaling masteries and then don't put it into the non-scaling one-point-wonder. Put another way you're valuing 5AP at level 18 and 3AD at level 18 more than 6AP at level 1 and 4AD at level 1. It makes no sense. I think you might just have it backwards.

Here's what I assume your 21/9 Sejuani page should be:

http://gameinfo.na.leagueoflegends.com/en/game-info/summoners/masteries/#980nHh0H.14SA9P7T8.0.0

Personally I invest more heavily into attack speed for Sejuani, because her W is so stupidly slow otherwise.
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35144 Posts
April 29 2015 15:13 GMT
#196
Yeah, I need to change both Offensive invested pages. Just haven't gotten around to doing it.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-04-29 15:19:20
April 29 2015 15:16 GMT
#197
Dear Gahlo,

Your 21/9 mastery page.

Takes a 1 point mastery that adds 2 damage to your autos against minions/monsters only.

Instead of a 1 point mastery that adds 4 damage to all of your autos.

Love,
Ketara



BY THE WAY.

I've noticed a Sejuani bug that affects your clear speed.

When you cast W.

If you move between the on-hit damage and the first tick of the over time AOE damage, your next autoattack will be delayed until after the tick damage starts.

If you don't move you continue autoing.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35144 Posts
April 29 2015 15:19 GMT
#198
On April 30 2015 00:16 Ketara wrote:
Dear Gahlo,

Your 21/9 mastery page.

Takes a 1 point mastery that adds 2 damage to your autos against minions/monsters only.

Instead of a 1 point mastery that adds 4 damage to all of your autos.

Love,
Ketara

Please stop typing.

Like you're out of breath.

I already addressed this topic.
SagaZ
Profile Blog Joined May 2009
France3460 Posts
May 02 2015 00:22 GMT
#199
Want to share the runes i've used on sejuani, shamelessly copyed from meteos
as reds, hp/lvl yellows, cdr blues, armor quints
first clear suck, everything after is beastly
Be nice, buy wards and don't feed double buff.
GiftPflanZe
Profile Blog Joined May 2009
Germany623 Posts
May 03 2015 11:06 GMT
#200
Hi,are you sure about ap quints?Are the 15 ap really worth?currently running movement speed quints.
...
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