[Champion] Sejuani - Page 10
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NeoIllusions
United States37500 Posts
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Ketara
United States15065 Posts
Scaling HP or even percent HP maybe pretty good, we can prob do math for that. I'm sure if you took scaling HP you couldn't full clear though. | ||
MidnightGladius
China1214 Posts
I acknowledge that I'm reducing my clear speed and losing out on some tank stats from masteries, but I buy biscuits throughout the game and try to stay out on the map longer, which usually results in a level/item advantage and more opportunities for ganks and cross-map objective responses. After level 11 and 2 items (almost always Cinderhulk -> Locket), Sejuani's teamfighting can start taking over the game, and it seems that scaling runes might be preferable under those circumstances. | ||
Ketara
United States15065 Posts
My theorycrafting thinks this'll be prettigud. | ||
Gahlo
United States35118 Posts
On March 22 2015 05:12 Ketara wrote: So, I think when the next patch hits and the HP regen from Machete gets buffed, I'm going to try going Armor reds and HP/level yellows. My theorycrafting thinks this'll be prettigud. Yeah, armor reds are sneakily stupid good after the seal nerf. | ||
MidnightGladius
China1214 Posts
Does anyone have any comments about utility masteries with scaling runes, or is it such a bad idea that it doesn't merit a response? :3 | ||
Gahlo
United States35118 Posts
On March 22 2015 15:05 MidnightGladius wrote: While not specifically relating to Sejuani per se, now that a lot more people are first picking her, I've been pairing it with support Zyra. Not only are tank junglers less likely to successfully gank a pushed bottom lane, but chaining Sej ult -> Zyra ult is both easy to execute and back-breaking for the opposing team. Does anyone have any comments about utility masteries with scaling runes, or is it such a bad idea that it doesn't merit a response? :3 I personally dislike utility masteries because you give up a decent amount for a minimal bonus, especially when you do my clear. I've yet to test out the runes though. | ||
Gahlo
United States35118 Posts
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NeoIllusions
United States37500 Posts
Not counting Atrioc guides which I had a small hand in assisting with, this is my favorite champ thread in regards to discussion. o/ P.S. Sej is still best Cinderhulk jungler imo. And I'm a baddie for still using HP runes. zz | ||
Fildun
Netherlands4122 Posts
Other than that, looks good! Maybe add slowing smite as well, since more slows is always better and your E slow doesn't last forever. Ofcourse it's all situational, but leaving it out does feel a bit odd. | ||
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NeoIllusions
United States37500 Posts
I'd go FH+Randuin's vs full AD comp. Both are better than IBG I find. I go Stalker's on just about everyone except Nunu. It's a matter of play style. | ||
Gahlo
United States35118 Posts
On April 29 2015 02:40 Fildun wrote: VS almost full AP comps I do think that running health yellows is viable. Also, vs all AD teams I really like to build Iceborn Gauntlet. Other than that, looks good! Maybe add slowing smite as well, since more slows is always better and your E slow doesn't last forever. Ofcourse it's all situational, but leaving it out does feel a bit odd. Due to how the map is set up and there always being an ADC, I've always made armor seals + 1 Armor item kind of my bare bones armor allotment. I'll check it out later tonight. | ||
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GrandInquisitor
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New York City13113 Posts
I find your mastery choices confusing. I've never seen people pass up Martial Mastery and Arcane Mastery after putting 3 points into Brute Force/Mental Force. 1 point for 4AD or 6AP is pretty significant, especially compared to 3 points for 10AD or 16AP at level 18. | ||
Gahlo
United States35118 Posts
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GrandInquisitor
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New York City13113 Posts
Here's what I assume your 21/9 Sejuani page should be: http://gameinfo.na.leagueoflegends.com/en/game-info/summoners/masteries/#980nHh0H.14SA9P7T8.0.0 Personally I invest more heavily into attack speed for Sejuani, because her W is so stupidly slow otherwise. | ||
Gahlo
United States35118 Posts
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Ketara
United States15065 Posts
Your 21/9 mastery page. Takes a 1 point mastery that adds 2 damage to your autos against minions/monsters only. Instead of a 1 point mastery that adds 4 damage to all of your autos. Love, Ketara BY THE WAY. I've noticed a Sejuani bug that affects your clear speed. When you cast W. If you move between the on-hit damage and the first tick of the over time AOE damage, your next autoattack will be delayed until after the tick damage starts. If you don't move you continue autoing. | ||
Gahlo
United States35118 Posts
On April 30 2015 00:16 Ketara wrote: Dear Gahlo, Your 21/9 mastery page. Takes a 1 point mastery that adds 2 damage to your autos against minions/monsters only. Instead of a 1 point mastery that adds 4 damage to all of your autos. Love, Ketara Please stop typing. Like you're out of breath. I already addressed this topic. | ||
SagaZ
France3460 Posts
as reds, hp/lvl yellows, cdr blues, armor quints first clear suck, everything after is beastly | ||
GiftPflanZe
Germany623 Posts
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