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Simple Questions, Simple Answers - Page 64

Forum Index > LoL Strategy
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Dandel Ion
Profile Joined November 2010
Austria17960 Posts
August 20 2015 17:52 GMT
#1261
guess they're all desensitized by woolite
A backwards poet writes inverse.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
August 20 2015 22:07 GMT
#1262
On August 21 2015 02:39 Slayer91 wrote:
Show nested quote +
On August 20 2015 22:07 Yorbon wrote:
Hey guys, I have another question (again...)

I was watching KOO vs CJ game 1 and had a question about a fight in KOO's jungle: + Show Spoiler +


(To avoid spoilers, i will only name champions, not sides or names)
After a while, you see evelynn chasing elise, going away from the teamfight, and killing her. While that was happening, Alistar and Maokai were damaged heavily (and killed) by orianna and kog maw. Given that Evelynn has a locket of the iron scolari, would it have been better (in this situation in hindsight) to stick with the team to provide support (extra magic resist)? Would it have made any difference in terms of kills for either side? How much threat was the elise in this situation given that she was heavily damaged?
I'm asking this, because the teamfight felt really wrong for the evelynn side, but I'm not sure enough to form a definitive opinion on it.

Long post

Thanks for the detailed response!

I recognise a lot of what you said happened (without rewatching), but certainly missed some key parts. For example, Eve's intention of going around the red buff and cleaning up the fight was something pretty obvious, but I somehow completely overlooked that possibility. Also, I can't remember seeing Shen at all, despite watching the fight happen around 8 times or so. :')

It seems I need to think quite some things over, which is nice. Thanks again for providing so much background!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2015-08-20 22:18:23
August 20 2015 22:17 GMT
#1263
I would agree with you and say normally going back in is better than chasing but when you have a strong disengaging enemy back line and a flanking melee like eve it's a different situation
if the fight is more broken up then its fine too, but the fight was never fully "engaged", both backlines were free to leave the fight if they wanted to.
Complete
Profile Joined October 2009
United States1864 Posts
August 27 2015 14:28 GMT
#1264
3 questions

1) How does tower kill gold distribution work? Do you need to be near the tower? Does it differ between outer/inner/base towers?

2) Does GP ult cross map give experience to things he kills if he's not in experience range?

3) Does Fiora need vision to do damage from Q? i.e. she Q's right next to a bush someone is standing in but she doesn't have vision in it, does it do damage?
geript
Profile Joined February 2013
10024 Posts
August 27 2015 15:07 GMT
#1265
1. Towers have two aspects. A flat global gold each player receives and an amount of gold split between those in proximity to the turret. Outer: 125 global 150 proximity. Inner: 150 global 100 proximity. Inhibitor: 175 global. Nexus: 50 global. So the 'base' turrets don't give proximity gold.
JazVM
Profile Joined October 2012
Germany1196 Posts
August 30 2015 17:57 GMT
#1266
hey guys,

I recently switched from SC2 to LoL and therefore I am quite new. However, I am already level 30 and currently I am trying to learn and experience all the roles and champs I have access to.

But now to my question: which runes/quints should I buy next. At the moment, I have the following runes (all tier3):
- 9 ad
- 9 magic pen
- 9 attack speed
- 1 crit chance
- 9 armor
- 9 health
- 9 mr
- 6 cdr

ad, ap, attack speed and armor quints

Which runes are most beneficial next? I try to beomce decent on all the roles in the upcoming months so I can start to play ranked.

I own all the champions from the three bundles.

I don't know if that is enough information for you guys to help me out a bit.

Thank you
mind mind mind mind mind mind
Frolossus
Profile Joined February 2010
United States4779 Posts
August 30 2015 18:25 GMT
#1267
On August 31 2015 02:57 JazVM wrote:
hey guys,

I recently switched from SC2 to LoL and therefore I am quite new. However, I am already level 30 and currently I am trying to learn and experience all the roles and champs I have access to.

But now to my question: which runes/quints should I buy next. At the moment, I have the following runes (all tier3):
- 9 ad
- 9 magic pen
- 9 attack speed
- 1 crit chance
- 9 armor
- 9 health
- 9 mr
- 6 cdr

ad, ap, attack speed and armor quints

Which runes are most beneficial next? I try to beomce decent on all the roles in the upcoming months so I can start to play ranked.

I own all the champions from the three bundles.

I don't know if that is enough information for you guys to help me out a bit.

Thank you

armor pen marks and movespeed quints are nice for a handful of junglers but not necessary
scaling ap glyphs are worth considering for some mages.

otherwise i think you're about set.
Sonnington
Profile Joined December 2012
United States1107 Posts
August 30 2015 19:50 GMT
#1268
You can get by with two rune pages: AD reds, AD quints and magic pen reds, AP quints with armour yellows and magic resists blues for both pages.

Most of the time ADCs take Attack Speed quints. AS quints are also are good on some junglers. Move Speed quints are good on some tanky champs/tanky supports. 6 CDR blues are good on a lot of different champs, mostly mages. Sometimes scaling/flat HP yellows are better than armour.
chalice
Profile Joined September 2010
United States1945 Posts
August 31 2015 00:12 GMT
#1269
hp/lvl yellows are pretty standard top and mid as they catch up to flat hp i think as early as level 6. you can get a lot of use out of 9 cdr/lvl blues as well.
geript
Profile Joined February 2013
10024 Posts
Last Edited: 2015-08-31 07:40:48
August 31 2015 03:10 GMT
#1270
This is like 99% of what you'll ever need. Move Speed isn't used for anyone except Hecarim.

Quints (purple):
Flat Armor (support)
Flat Attack Damage
Flat Attack Speed
Flat Ability Power
Move Speed (niche)

Marks (red):
Armor (support)
Flat Attack Damage
Flat Attack Speed
Magic Penetration
Hybrid Penetration (niche)
Armor Penetration (niche)

Seals (yellow):
Flat Health (support)
Flat Mana Regen (support)
Health per Level
Flat Armor
Armor per Level


Glyphs (blue):
Flat Magic Resist
Magic Resist per Level
Flat Cooldown Reduction (6 or 9)
Cooldown Reduction per Level(3, 6 or 9)
Ability Power per Level

Phreak did a pretty good rundown of runes in a vod a bit ago Here. There will always be a variety of niche options for specific champions, but this will pretty much cover you for everyone. I would note that flat CDR glyphs aren't terribly common currently as they're generally used to hit 40% CDR especially on high pressure junglers. Scaling CDR runes are really important for a variety of mid/jungle/top champions. For mid, it gets you to ~33% cdr with boots of lucidity which is enough on most AP champions; additionally they're quite important for a scaling global (e.g. Nocturne).

Edit: Corrected. Gp10 quints/seals removed. The only people who I saw using them were Adrian (only on Soraka) and Lemonation. So consider Gp10 more of a specific niche set which can be important on specific champions. It looks like supports are looking to be able to reduce damage in lane as well as have some Mana Regen and/or flat CDR in order to have better bully potential. It seems to vary by champ, but that's what probuilds showed. FWIW, Support runes seem to have more diversity; likely due to player preferences, champ choices and match up specifics. For example, Janna/Soraka is more likely to have Flat AP Quints/glyphs to improve heal/shield where as Alistar is more likely to have 5% flat CDR.

Edit 2: Added a few of the more common niche runes.
Sonnington
Profile Joined December 2012
United States1107 Posts
August 31 2015 06:14 GMT
#1271
On August 31 2015 12:10 geript wrote:
This is like 99% of what you'll ever need. Move Speed isn't used for anyone except Hecarim.

Quints (purple):
Gold per 10(support)
Flat Attack Damage
Flat Attack Speed
Flat Ability Power

Marks (red):
Armor (support)
Flat Attack Damage
Flat Attack Speed
Flat Magic Penetration
Flat Hybrid Penetration

Seals (yellow):
Flat Health (support)
Health per Level
Flat Armor
Armor per Level
Gold per 10 (support)

Glyphs (blue):
Flat Magic Resist
Magic Resist per Level
Flat Cooldown Reduction (6 or 9)
Scaling Cooldown Reduction (3, 6 or 9)
Ability Power per Level

Phreak did a pretty good rundown of runes in a vod a bit ago Here. There will always be a variety of niche options for specific champions, but this will pretty much cover you for everyone. I would note that flat CDR glyphs aren't terribly common currently as they're generally used to hit 40% CDR especially on high pressure junglers. Scaling CDR runes are really important for a variety of mid/jungle/top champions. For mid, it gets you to ~33% cdr with boots of lucidity which is enough on most AP champions; additionally they're quite important for a scaling global (e.g. Nocturne).

That's pretty good list. I just have to add, NEVER get gold per 10 runes, ever. They're very bad and almost no one ever uses them. Not in pro play or amateur play are they good. The last time I saw someone use them it was LemonNation and the only reason I noticed was because the casters mentioned it as a curious choice to make. The only reason you'd want to get them is if you anticipate a slow passive game which isn't really what solo queue is about.

Also, while Move Speed quints have gone out of style and aren't a must have. Champs like Singed and Braum can use them efficiently.

On a side note, does anyone still use hybrid reds? They used to be the cat's meow on Evelynn.
geript
Profile Joined February 2013
10024 Posts
Last Edited: 2015-08-31 07:36:20
August 31 2015 06:59 GMT
#1272
On August 31 2015 15:14 Sonnington wrote:

That's pretty good list. I just have to add, NEVER get gold per 10 runes, ever. They're very bad and almost no one ever uses them. Not in pro play or amateur play are they good. The last time I saw someone use them it was LemonNation and the only reason I noticed was because the casters mentioned it as a curious choice to make. The only reason you'd want to get them is if you anticipate a slow passive game which isn't really what solo queue is about.

Also, while Move Speed quints have gone out of style and aren't a must have. Champs like Singed and Braum can use them efficiently.

On a side note, does anyone still use hybrid reds? They used to be the cat's meow on Evelynn.

Corrected. Good point about GP10 runes/quints. It is likely specific to pro-play; ie. they gain value against teams that tend to not win prior to 40+ minutes where they can provide 720+ gold; but looking at it that way, that's not even the 900 Glacial Shroud. It'd be roughly an hour to get Warden's Mail. Both Quint/Seal Gp10 equate to 1 support item after an hour; but it looks like (stats-wise) flat stats are going to be more effective for any point prior to that. Additionally, scaling quints/seals are likely to be ~1/2 as effective in those slots at that point while being significantly more effective prior to that point.

IIRC from looking at probuilds, Armor Quints are more popular on Braum both for lane and the W synergy. Singed is definitely another champ where MS quints make sense.

Re: Hybrid Marks. I'm pretty sure that there's a handful of mid-laners where they statistically make sense instead of magic pen. That said, I'd consider them a bit more niche than absolute must haves (I still haven't gotten around to shelling out the 820 a piece [7380 total] for a set as I'd rather finish off grabbing the few random champs I want). But for some reason remember seeing the math support Ziggs/Orianna/Malzahar/Diana and a few others (although Diana usually takes AS marks) using hybrid pen over magic pen. I'm guessing that most Nashor's Tooth builds would want Hybrid Pen (save Azir); but with the recent AP and AS change to the item, I'm not 100% sure that still holds true. Ketara's Lux build analysis has me curious about whether Mana Regen per Level seals in combination with Cooldown Reduction per Level glyphs might end up becoming the new norm on AP mages.

edit: Interesting sidenote: Scaling AP and AD quints have an advantage at 12 and 10 respectively, making them far worse. Whereas, Scaling AP glyphs and AD marks have an advantage at 8 and 8 respectively. ADCs scale slower due to shared XP plus are in a more trade centric laning situation which explains why they prefer flat marks. I am curious though if AD mids would be advantaged to take scaling AD marks instead of flat. However, it's possible that someone like Mordekaiser might benefit more from scaling AD marks due to increased XP ratio.

Also fwiw, I think the Armor Penetration quints/marks tend to be less valuable due to competition with AD quints/marks as well as Armor being a far cheaper stat to buy than MR. Though they might have a place on specific champions. It should be noted that Magic Pen marks are ~65% effective against flat MR glyphs whereas Armor Pen are 128% effective against flat armor seals. So they likely are a strong fit for AD mids (specifically Jayce, Varus, Talon or Zed).
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
August 31 2015 07:28 GMT
#1273
I use hybrid pen on mundo, as that was used in some guide. Mundo generally deals magic damage, but using his E deals significant physical damage via AAing. I don't know if it's efficient, as runes aren't my focus at all atm.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
August 31 2015 07:31 GMT
#1274
--- Nuked ---
Alaric
Profile Joined November 2009
France45622 Posts
August 31 2015 08:00 GMT
#1275
I run hybrid pen marks on Lulu, Sona, Soraka but that's because I'm super aggro. I use MPen on Braum (I don't think I've got any page with primary runes, and my defensive quints page usually have AS marks I think... AS/Armour page for Braum I could see making sense).
I'd prob run hybrid pen a bit if I picked up Leona again to make a comparison with MPen.
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
August 31 2015 13:24 GMT
#1276
On August 31 2015 17:00 Alaric wrote:
I run hybrid pen marks on Lulu, Sona, Soraka but that's because I'm super aggro. I use MPen on Braum (I don't think I've got any page with primary runes, and my defensive quints page usually have AS marks I think... AS/Armour page for Braum I could see making sense).
I'd prob run hybrid pen a bit if I picked up Leona again to make a comparison with MPen.


lol why would you go aggressive on soraka thats like the opposite of efficient
hybrid pen can usually be replaced with AD marks and probably it's better most early game.
Alaric
Profile Joined November 2009
France45622 Posts
August 31 2015 13:56 GMT
#1277
Because people aren't good enough to deal with every cs on the first wave punished with autos or to dodge the center of Q and its 105 base damage at level 1 in my games.
I wouldn't work well if they answered aggressively with Annie or Nami (or if they picked Thresh at all because fuck that champion, can't even trade with him, and if he hits one of hook/flay he wins too).

I just don't know how to support a lane without being assertive. The exception is Braum, and even then that's because I wait for my partner to get committed on (hooked, dash, etc.) before I go in with Unbreakable, and I still try to push the lane then harass with Qs to pressure the enemy duo.
I'm bad at Janna (positioning's garbage 'cause I try to have presence in lane despite being weaker, or fall back near my partner to be able to Q-interrupt and then I'm not creating space) and Bard, and I'm probably not patient enough to actually create space with Blitzcrank, either.
Cant take LMS hipsters serious.
geript
Profile Joined February 2013
10024 Posts
August 31 2015 14:40 GMT
#1278
After measuring the gold value of each rune I found some interesting things. With the exception of glyphs, the attack speed runes and the critical chance runes are some of the most gold efficient for each slot. Granted there is a cap on their effectiveness/efficiency (related to the AS cap and critical scaling with AD) and they're also gated by a variety of factors (AD, AP, on-hit effects, etc.). The scaling runes of gold efficient flat runes tend to be gold efficient no later than 9 levels (with the notable exception of scaling AP quints) equating to becoming efficient in roughly 8-14 minutes game time.
+ Show Spoiler +
Quints:
Attack speed -- 135 gp
Ability power -- 109 gp
Critical chance-- 93 gp
Armor -- 86 gp
Attack damage -- 83 gp
CDR -- 79 gp

Marks:
Attack speed -- 51 gp
Critical chance -- 47 gp
Attack damage -- 34 gp
Hybrid penetration -- 26 gp
Magic penetration -- 21 gp
Armor -- 18 gp
Armor penetration -- 15 gp
Scaling AD -- 4.68 gp per level

Seals:
Attack Speed -- 23 gp
Health -- 21 gp
Critical chance -- 21 gp
Armor -- 20 gp
Scaling health -- 3.53 gp per level
Scaling armor -- 3.2 gp per level

Glyphs:
CDR -- 26 gp
Ability Power -- 26 gp
Magic resist -- 24 gp
Attack speed -- 19 gp
Scaling AP -- 3.69 gp per level
Scaling MR -- 2.88 gp per level
Scaling CDR -- 2.84 gp per level
Sonnington
Profile Joined December 2012
United States1107 Posts
August 31 2015 16:12 GMT
#1279
I tried MS quints on Braum because the highest winrate rune setup on champion.gg uses them. It worked out well for me. It was a lot easier hitting my abilities with them and catching up to people to apply and reapply the passive.

When will people learn that Soraka is a lane bully early game.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-08-31 16:27:50
August 31 2015 16:27 GMT
#1280
More like when will you learn that she isn't if your opponents are competent? She wins lane vs people by your ad outtrading and playing smart not by walking up and fighting.

Don't run ms quints on braum. He simply doesn't need it.
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