Simple Questions, Simple Answers - Page 64
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Dandel Ion
Austria17960 Posts
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Yorbon
Netherlands4272 Posts
Thanks for the detailed response! I recognise a lot of what you said happened (without rewatching), but certainly missed some key parts. For example, Eve's intention of going around the red buff and cleaning up the fight was something pretty obvious, but I somehow completely overlooked that possibility. Also, I can't remember seeing Shen at all, despite watching the fight happen around 8 times or so. :') It seems I need to think quite some things over, which is nice. Thanks again for providing so much background! | ||
Slayer91
Ireland23335 Posts
if the fight is more broken up then its fine too, but the fight was never fully "engaged", both backlines were free to leave the fight if they wanted to. | ||
Complete
United States1864 Posts
1) How does tower kill gold distribution work? Do you need to be near the tower? Does it differ between outer/inner/base towers? 2) Does GP ult cross map give experience to things he kills if he's not in experience range? 3) Does Fiora need vision to do damage from Q? i.e. she Q's right next to a bush someone is standing in but she doesn't have vision in it, does it do damage? | ||
geript
10024 Posts
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JazVM
Germany1196 Posts
I recently switched from SC2 to LoL and therefore I am quite new. However, I am already level 30 and currently I am trying to learn and experience all the roles and champs I have access to. But now to my question: which runes/quints should I buy next. At the moment, I have the following runes (all tier3): - 9 ad - 9 magic pen - 9 attack speed - 1 crit chance - 9 armor - 9 health - 9 mr - 6 cdr ad, ap, attack speed and armor quints Which runes are most beneficial next? I try to beomce decent on all the roles in the upcoming months so I can start to play ranked. I own all the champions from the three bundles. I don't know if that is enough information for you guys to help me out a bit. Thank you | ||
Frolossus
United States4779 Posts
On August 31 2015 02:57 JazVM wrote: hey guys, I recently switched from SC2 to LoL and therefore I am quite new. However, I am already level 30 and currently I am trying to learn and experience all the roles and champs I have access to. But now to my question: which runes/quints should I buy next. At the moment, I have the following runes (all tier3): - 9 ad - 9 magic pen - 9 attack speed - 1 crit chance - 9 armor - 9 health - 9 mr - 6 cdr ad, ap, attack speed and armor quints Which runes are most beneficial next? I try to beomce decent on all the roles in the upcoming months so I can start to play ranked. I own all the champions from the three bundles. I don't know if that is enough information for you guys to help me out a bit. Thank you armor pen marks and movespeed quints are nice for a handful of junglers but not necessary scaling ap glyphs are worth considering for some mages. otherwise i think you're about set. | ||
Sonnington
United States1107 Posts
Most of the time ADCs take Attack Speed quints. AS quints are also are good on some junglers. Move Speed quints are good on some tanky champs/tanky supports. 6 CDR blues are good on a lot of different champs, mostly mages. Sometimes scaling/flat HP yellows are better than armour. | ||
chalice
United States1945 Posts
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geript
10024 Posts
Quints (purple): Flat Armor (support) Flat Attack Damage Flat Attack Speed Flat Ability Power Move Speed (niche) Marks (red): Armor (support) Flat Attack Damage Flat Attack Speed Magic Penetration Hybrid Penetration (niche) Armor Penetration (niche) Seals (yellow): Flat Health (support) Flat Mana Regen (support) Health per Level Flat Armor Armor per Level Glyphs (blue): Flat Magic Resist Magic Resist per Level Flat Cooldown Reduction (6 or 9) Cooldown Reduction per Level(3, 6 or 9) Ability Power per Level Phreak did a pretty good rundown of runes in a vod a bit ago Here. There will always be a variety of niche options for specific champions, but this will pretty much cover you for everyone. I would note that flat CDR glyphs aren't terribly common currently as they're generally used to hit 40% CDR especially on high pressure junglers. Scaling CDR runes are really important for a variety of mid/jungle/top champions. For mid, it gets you to ~33% cdr with boots of lucidity which is enough on most AP champions; additionally they're quite important for a scaling global (e.g. Nocturne). Edit: Corrected. Gp10 quints/seals removed. The only people who I saw using them were Adrian (only on Soraka) and Lemonation. So consider Gp10 more of a specific niche set which can be important on specific champions. It looks like supports are looking to be able to reduce damage in lane as well as have some Mana Regen and/or flat CDR in order to have better bully potential. It seems to vary by champ, but that's what probuilds showed. FWIW, Support runes seem to have more diversity; likely due to player preferences, champ choices and match up specifics. For example, Janna/Soraka is more likely to have Flat AP Quints/glyphs to improve heal/shield where as Alistar is more likely to have 5% flat CDR. Edit 2: Added a few of the more common niche runes. | ||
Sonnington
United States1107 Posts
On August 31 2015 12:10 geript wrote: This is like 99% of what you'll ever need. Move Speed isn't used for anyone except Hecarim. Quints (purple): Gold per 10(support) Flat Attack Damage Flat Attack Speed Flat Ability Power Marks (red): Armor (support) Flat Attack Damage Flat Attack Speed Flat Magic Penetration Flat Hybrid Penetration Seals (yellow): Flat Health (support) Health per Level Flat Armor Armor per Level Gold per 10 (support) Glyphs (blue): Flat Magic Resist Magic Resist per Level Flat Cooldown Reduction (6 or 9) Scaling Cooldown Reduction (3, 6 or 9) Ability Power per Level Phreak did a pretty good rundown of runes in a vod a bit ago Here. There will always be a variety of niche options for specific champions, but this will pretty much cover you for everyone. I would note that flat CDR glyphs aren't terribly common currently as they're generally used to hit 40% CDR especially on high pressure junglers. Scaling CDR runes are really important for a variety of mid/jungle/top champions. For mid, it gets you to ~33% cdr with boots of lucidity which is enough on most AP champions; additionally they're quite important for a scaling global (e.g. Nocturne). That's pretty good list. I just have to add, NEVER get gold per 10 runes, ever. They're very bad and almost no one ever uses them. Not in pro play or amateur play are they good. The last time I saw someone use them it was LemonNation and the only reason I noticed was because the casters mentioned it as a curious choice to make. The only reason you'd want to get them is if you anticipate a slow passive game which isn't really what solo queue is about. Also, while Move Speed quints have gone out of style and aren't a must have. Champs like Singed and Braum can use them efficiently. On a side note, does anyone still use hybrid reds? They used to be the cat's meow on Evelynn. | ||
geript
10024 Posts
On August 31 2015 15:14 Sonnington wrote: That's pretty good list. I just have to add, NEVER get gold per 10 runes, ever. They're very bad and almost no one ever uses them. Not in pro play or amateur play are they good. The last time I saw someone use them it was LemonNation and the only reason I noticed was because the casters mentioned it as a curious choice to make. The only reason you'd want to get them is if you anticipate a slow passive game which isn't really what solo queue is about. Also, while Move Speed quints have gone out of style and aren't a must have. Champs like Singed and Braum can use them efficiently. On a side note, does anyone still use hybrid reds? They used to be the cat's meow on Evelynn. Corrected. Good point about GP10 runes/quints. It is likely specific to pro-play; ie. they gain value against teams that tend to not win prior to 40+ minutes where they can provide 720+ gold; but looking at it that way, that's not even the 900 Glacial Shroud. It'd be roughly an hour to get Warden's Mail. Both Quint/Seal Gp10 equate to 1 support item after an hour; but it looks like (stats-wise) flat stats are going to be more effective for any point prior to that. Additionally, scaling quints/seals are likely to be ~1/2 as effective in those slots at that point while being significantly more effective prior to that point. IIRC from looking at probuilds, Armor Quints are more popular on Braum both for lane and the W synergy. Singed is definitely another champ where MS quints make sense. Re: Hybrid Marks. I'm pretty sure that there's a handful of mid-laners where they statistically make sense instead of magic pen. That said, I'd consider them a bit more niche than absolute must haves (I still haven't gotten around to shelling out the 820 a piece [7380 total] for a set as I'd rather finish off grabbing the few random champs I want). But for some reason remember seeing the math support Ziggs/Orianna/Malzahar/Diana and a few others (although Diana usually takes AS marks) using hybrid pen over magic pen. I'm guessing that most Nashor's Tooth builds would want Hybrid Pen (save Azir); but with the recent AP and AS change to the item, I'm not 100% sure that still holds true. Ketara's Lux build analysis has me curious about whether Mana Regen per Level seals in combination with Cooldown Reduction per Level glyphs might end up becoming the new norm on AP mages. edit: Interesting sidenote: Scaling AP and AD quints have an advantage at 12 and 10 respectively, making them far worse. Whereas, Scaling AP glyphs and AD marks have an advantage at 8 and 8 respectively. ADCs scale slower due to shared XP plus are in a more trade centric laning situation which explains why they prefer flat marks. I am curious though if AD mids would be advantaged to take scaling AD marks instead of flat. However, it's possible that someone like Mordekaiser might benefit more from scaling AD marks due to increased XP ratio. Also fwiw, I think the Armor Penetration quints/marks tend to be less valuable due to competition with AD quints/marks as well as Armor being a far cheaper stat to buy than MR. Though they might have a place on specific champions. It should be noted that Magic Pen marks are ~65% effective against flat MR glyphs whereas Armor Pen are 128% effective against flat armor seals. So they likely are a strong fit for AD mids (specifically Jayce, Varus, Talon or Zed). | ||
Yorbon
Netherlands4272 Posts
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krndandaman
Mozambique16569 Posts
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Alaric
France45622 Posts
I'd prob run hybrid pen a bit if I picked up Leona again to make a comparison with MPen. | ||
Slayer91
Ireland23335 Posts
On August 31 2015 17:00 Alaric wrote: I run hybrid pen marks on Lulu, Sona, Soraka but that's because I'm super aggro. I use MPen on Braum (I don't think I've got any page with primary runes, and my defensive quints page usually have AS marks I think... AS/Armour page for Braum I could see making sense). I'd prob run hybrid pen a bit if I picked up Leona again to make a comparison with MPen. lol why would you go aggressive on soraka thats like the opposite of efficient hybrid pen can usually be replaced with AD marks and probably it's better most early game. | ||
Alaric
France45622 Posts
I wouldn't work well if they answered aggressively with Annie or Nami (or if they picked Thresh at all because fuck that champion, can't even trade with him, and if he hits one of hook/flay he wins too). I just don't know how to support a lane without being assertive. The exception is Braum, and even then that's because I wait for my partner to get committed on (hooked, dash, etc.) before I go in with Unbreakable, and I still try to push the lane then harass with Qs to pressure the enemy duo. I'm bad at Janna (positioning's garbage 'cause I try to have presence in lane despite being weaker, or fall back near my partner to be able to Q-interrupt and then I'm not creating space) and Bard, and I'm probably not patient enough to actually create space with Blitzcrank, either. | ||
geript
10024 Posts
+ Show Spoiler + Quints: Attack speed -- 135 gp Ability power -- 109 gp Critical chance-- 93 gp Armor -- 86 gp Attack damage -- 83 gp CDR -- 79 gp Marks: Attack speed -- 51 gp Critical chance -- 47 gp Attack damage -- 34 gp Hybrid penetration -- 26 gp Magic penetration -- 21 gp Armor -- 18 gp Armor penetration -- 15 gp Scaling AD -- 4.68 gp per level Seals: Attack Speed -- 23 gp Health -- 21 gp Critical chance -- 21 gp Armor -- 20 gp Scaling health -- 3.53 gp per level Scaling armor -- 3.2 gp per level Glyphs: CDR -- 26 gp Ability Power -- 26 gp Magic resist -- 24 gp Attack speed -- 19 gp Scaling AP -- 3.69 gp per level Scaling MR -- 2.88 gp per level Scaling CDR -- 2.84 gp per level | ||
Sonnington
United States1107 Posts
When will people learn that Soraka is a lane bully early game. | ||
nafta
Bulgaria18893 Posts
Don't run ms quints on braum. He simply doesn't need it. | ||
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