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On April 04 2012 05:32 Amui wrote:Show nested quote +On April 04 2012 05:06 UltimateFire wrote: I too would like to hear more specifics about olaf's lategame, as I always feel strongest in the mid-game, and that can still go wrong e.g. If I'm low on mr and the ap carry can burst me low when I try to initiate in the first or second dragon fights. I also am curious what player's run that makes them feel safer against ganks, feels like every gank can make me blow ghost or flash depending on what I'm running and I still might not get away. I recognize a lot of this as simple bad play on my part (only 1200-ish Elo) but advice would be appreciated.
Are people waiting to try to dominate the lane until level 5-6? I feel like I can get harrassed low if I let pushers push into me and then I can take damage under tower even if I'm trying to cs, making me vulnerable to double tower dives since it's hard to damage without using e but that kills you faster when you need to last longer and let the tower kill one of your enemies. I just don't get olaf top like I understand ap/ad, and I'm not sure what I'm missing.
Still a strong team asset if you don't get railed into a way behind state. Olaf's endgame is ridiculous because of his ult, and absurd auto's with 45+ passive arpen + true damage. MoM, boots of choice(zerks, mercs and tabi all work), Atmas, Trinity warmogs, BT is my chosen 6 item build, although ghostbade works as well instead of trinity if you replace warmogs with frozen mallet. Ult -> run up to squishies, throw an axe and proceed to 3 shot them. What do you mean by pushers though. When you say they can damage you under tower I'd assume it's like vlad or kennen. Kennen is pretty stupid but vlad you can run flash/ghost ignite, open boots+4 with MR page QEQ, and then allin him the moment you hit an axe. In general though against anybody who can harass/lasthit from range you'll want to max axe first because it's stronger for both jungler ganks and for allining them.
Olaf's endgame never feels as strong to me because there aren't slower, smaller fights where olaf can dominate people consecutively. Olaf can't peel for his ap or ad, and the enemy ad or ap's health pool has been increasing and e never gets better after 9 or 13, unless you get cdr, which is hard to itemize on olaf. In the 5v5 teamfighting part he can just get bursted down fast it feels. But maybe I haven't been trying hexblade into MoM enough yet, one of the itemizations holes I always feel is after atmog's or fratma's, is how to get good mr. That might help.
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is it bad to get warmogs and mallet on olaf?
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On April 09 2012 19:39 courtpanda wrote: is it bad to get warmogs and mallet on olaf? I like doing it if my team is really squishy (something like Kennen/Ahri in the solo lanes).
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I do it a lot in soloQ if I can afford it because the more resiliance, the more you can carry/buy your team time to be useful. Then I throw in an atma's of course. I usually get either mallet or randuin's on top of an atma's, depending on the need for a permaslow.
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On April 09 2012 19:39 courtpanda wrote: is it bad to get warmogs and mallet on olaf?
I feel like warmogs is an over kill though I see mallet as a necessity on him. I actually rush mallet first and then go from there.
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What about getting CDR on Olaf for the E spam. Something like Wriggles, CD boots, Zeke's Herald will give 30% plus defensive masteries bring him to 38.1% which grants you a 2.5 sec TRUE damage nuke. As long as the enemy team doesn't all focus you the life steal from wriggles and zeke's is more than enough to heal the damage while you dismantle them. I've had mixed games with this start but i've seen players much better than myself tear shit up doing this.
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On April 24 2012 08:29 Ghost-z wrote: What about getting CDR on Olaf for the E spam. Something like Wriggles, CD boots, Zeke's Herald will give 30% plus defensive masteries bring him to 38.1% which grants you a 2.5 sec TRUE damage nuke. As long as the enemy team doesn't all focus you the life steal from wriggles and zeke's is more than enough to heal the damage while you dismantle them. I've had mixed games with this start but i've seen players much better than myself tear shit up doing this.
Ghostblade + shurelyas. Cdr + triple speed boost (ghost) too strong.
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Zeke's isn't bad but you really should be getting Frozen Heart+Randuin's on Olaf. Olaf's job is to dive the enemy carries; he can't peel for shit. FH and Randuin's lets him dive AD carries really well since the auras reduce their dps by a lot. He also gets 25% cdr from those two items and with 21 in defense you get 33% cdr. Add on Shurelias, Zeke's, and/or Ghostblade and you have capped cdr with good survivability. IMO, a good 6 item olaf build would look like boots, FH, Randuins, FMallet, big MR item, probably FoN, final item situational (Shurelia's for better anti-kite/chasing, Zeke's if your team is heavy on AD and no one else is getting it, MoM for more damage/MR, Ghostblade if you were snowballing).
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Looking deeper into cooldown reduction on Olaf I've settled on this: Mercury Treads > Frozen Heart > Zekes > Randuins > Maw of Malmortis
Prioritizing max %CD and armor such that damage doesn't fall off much provided you max and spam E. Olaf has enough sustain with Zekes and W to regain the health lost during the E spam plus the aura helps your team. Damage may begin to fall off late game if players stack Health items so building the MoM provides extra damage, much needed 36MR (and 400 MR shield) and good synergy with Olafs passive. Against heavy magic damage comps getting the Hexdrinker before Randuins will help.
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You don't stack that much health and your only source of damage (out of the bonus HP for W) is the MoM... I don't know, whenever you get low and it's risky to use E, you're significantly weaker than a "standard" HP/AD Olaf in those situations where you activate W to sustain yourself while dealing enough damage to 1v3 people.
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Why doesn't anyone talk about Triforce on Olaf? My current build is double / triple Dorans Phage or Doran's / Wriggle's / Phage into Atma's into Triforce and just powercurve-wise it seems a lot stronger than the usual Atmog's Olaf. Axe+Phage procc is enough not to get Fmallet and if you finish up with MoM and Randuin's, you're a frickin beast.
Also: does anyone else think Olaf's just a tad too strong at the moment? He snowballs so damn well once he has an advantage.
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You're saying triforce seems stronger than warmogs? Warmogs is a defenisve item. It you decide that the triforce is better then sure. However olaf is a big threat anyway because of his ult and he tends to get focused.
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When do you guys pop W in a teamfight? I normally just use it as soon as I've sustained some damage or right away in a lopsided fight where I'm at the advantage for the bonus damage. Do you ever hold off until you're lower like <50% or something? I don't know if it synergizes that well with the lifesteal and attack speed but didn't want to be missing out on some knowledge
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Olaf is one of my favorite champions and pretty much my only one I play top in ranked.
Currently I have 2 different builds I've been using, one vs double AP (like vlad/kennen top) and one vs ad.
Vs double ap I go boots4 -> 1 or 2 null magic (depending upon how scary top is) -> hexdrinker -> cdr boots -> spirit visage (if 2 null) -> zekes -> defensive items and finishing MoM, like randuins or warmogs or fmallet, depending on the game.
Hexdrinker is extremely strong for winning your lane, and vs those tops I level axe first so the CDR drastically improves my damage. (with 25%-30% cdr axe pretty much has no cooldown).
Zekes is just an amazing item for Olaf, giving him health, cdr, life steal and attack speed, pretty much every stat he wants, as well as giving an amazing aura to your team.
Vs ad top I usually go Cloth 5 or boots 4, depending on their jungler, -> t1 boots + wriggles -> cdr boots or armor boots -> hog -> zekes or randuins -> the other.
This build I don't like quite as much as my one vs double ap, but it works decently.
Note: If your vs ad top and are purple side, ALWAYS go cloth 5 and take double golems with q first. It takes 2 hp pots and leaves you with like 150 mana, however IF they are stupid and try to fight you as you hit two you will 99% of the time get a really easy first blood. You can do the same with wolves on blue if your jungler is starting red.
@mordek In teamfights I usually pop w as I ult, so that I have full up time of it while I'm doing damage.
Olaf is just such a beast early and mid game I almost feel bad abusing him.
Edit: All of this is from 50+ games with Olaf at 1800+ elo.
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On April 24 2012 12:42 Ryuu314 wrote: Zeke's isn't bad but you really should be getting Frozen Heart+Randuin's on Olaf. Olaf's job is to dive the enemy carries; he can't peel for shit. FH and Randuin's lets him dive AD carries really well since the auras reduce their dps by a lot. He also gets 25% cdr from those two items and with 21 in defense you get 33% cdr. Add on Shurelias, Zeke's, and/or Ghostblade and you have capped cdr with good survivability. IMO, a good 6 item olaf build would look like boots, FH, Randuins, FMallet, big MR item, probably FoN, final item situational (Shurelia's for better anti-kite/chasing, Zeke's if your team is heavy on AD and no one else is getting it, MoM for more damage/MR, Ghostblade if you were snowballing).
if you can get to people you can get people off of people. the exact same tool kit allows diving carries as protecting your own.
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On May 01 2012 05:21 mordek wrote:When do you guys pop W in a teamfight? I normally just use it as soon as I've sustained some damage or right away in a lopsided fight where I'm at the advantage for the bonus damage. Do you ever hold off until you're lower like <50% or something? I don't know if it synergizes that well with the lifesteal and attack speed but didn't want to be missing out on some knowledge 
Depends on the cdr on my build (which is pretty much randuin's and blue buff, I'm not a fan of SV, cdr boots or anything of that style). If I feel like I have enough, I pop it immediatly as the fight starts, so it'll come off cd again before I die, else I wait until I'm starting to get low, then I use it. The synergy is really huge, when you get to 1.6 or 1.7 AS, and your opponent is hoping to finish you, esp. if you have hexdrinker/MoM and you're currently fighting a caster.
I like the fact that if I'm farmed enough, unless the opposing carry is really fed or full of escapes timing my ult and W right allows me to dive him w/o problems, and if he's forced to react to me he'll generally zone himself out of the fight by trying to flee (esp. during my ult). Even then some good Qs + phage (be it mallet or triforce later) prevents a successful flight, and you can stick to them and spam Q on top of E and AAs as soon as you're close enough to throw->pickup as part of the kiting. Sometimes other champs near the ad carry will flee too to avoid me switching targets, and I've managed to 1v2 the carry+support (esp. if it's a cc support like Taric or Alistar thanks to the ult) or even carry + AP through MoM thanks to them being generally squishy and E allowing to finish them off before they can do the same to you.
I usually go for wriggles -> HoG -> boots2 -> phage/hexdrinker/chainvest depending on the opponent/who's fed/the state of the game. Wriggles/mercs/Randuin's if pretty much core, with MoM being aimed at lategame, the two other slots varying between phage item/warmogs/atmas. I found myself building atmas less and less tho, as randuin's already gives some nice armor and warmogs covering the damage part just fine whenever I press W.
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On May 01 2012 05:43 turdburgler wrote:Show nested quote +On April 24 2012 12:42 Ryuu314 wrote: Zeke's isn't bad but you really should be getting Frozen Heart+Randuin's on Olaf. Olaf's job is to dive the enemy carries; he can't peel for shit. FH and Randuin's lets him dive AD carries really well since the auras reduce their dps by a lot. He also gets 25% cdr from those two items and with 21 in defense you get 33% cdr. Add on Shurelias, Zeke's, and/or Ghostblade and you have capped cdr with good survivability. IMO, a good 6 item olaf build would look like boots, FH, Randuins, FMallet, big MR item, probably FoN, final item situational (Shurelia's for better anti-kite/chasing, Zeke's if your team is heavy on AD and no one else is getting it, MoM for more damage/MR, Ghostblade if you were snowballing). if you can get to people you can get people off of people. the exact same tool kit allows diving carries as protecting your own. not really. getting to people is as simple as popping ghost and ult and running at them, both of which do nothing to peel people.
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If you kill stuff faster than the opposing bruiser (and Olaf kill squishies fast) then they'll usually try to deal with you first. Turns out they can't cc you, and if they focus you your carry wails on them. Life is hard, man. Then again, if you're too squishy or not farmed enough, you'll just die too fast doing this.
Once steroids, ults and stuff are down I find Olaf's passive in combination with any lifesteal item really good to clean-up in case both you and their bruiser kill their respective target carries, too. But I often win top when playing Olaf so unless the bruiser is their jungler it's kinda biaised to say that.
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CDR is good on olaf but you don't really want ghostblade or things like that. I've seen a lot of the koreans building him double gp5 into shurelyia/frozen heart/mallet/atma/omen. replace omen with FoN or maw if they have more ap damage. atma is not really that necessary either - its basically a luxury item on him.
Remember that your only real job in teamfights is to zerg their ap/ad carries. Its kinda like irrelia.. you don't really need AD because the true damage from E spam is enough to kill squishies. Just need to be tanky.
Also I see a lot of people get AS boots on him which is just silly. Your ult isnt up 100% in teamfights.. get merc treads or if not needed get ninja tabi.
main point of the build is to be super tanky + max CDR. then with your ult/ghost/shurelyia into E spam you can pretty much kill their AP/AD carries or at least make them focus you first. it works really well - i haven't played olaf since the patch though so the CD nerf on E might make this a little less amazing
most important thing on olaf though is picking your spots. you have to know when to pop your CDs and go and when not to... you see a lot of bad olafs just charge in 1v5. no matter how fed you are no one can tank 5 people focusing them in the late game :/
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Just had my first game as Olaf (and like, 6th game jungling ever). Went 4-4-8, next game 6-1-8. The jungle just clears sooo quickly, level 3 ganks are easy easy with him. I've fallen in love. I've been getting vampiric septer instead of health pots, is just getting the pots more efficient?
I've gotta stop playing this game so much. T_T
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