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[Champion] Olaf - Page 3

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dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
November 03 2011 12:29 GMT
#41
On November 03 2011 21:19 ihasaKAROT wrote:
Show nested quote +
On November 03 2011 05:14 HAL9OOO wrote:
The only problem i have having with olaf top is getting ganked pre level 6, all these level 2 riven and leesin ganks really hurt. It's like you have to start boots when you might want to start cloth.


CV is your friend

That's out of your control though, unless you want to run cv on your solo top l0l.
Of course knowing jungle timings and so on helps, but especially in soloqueue do terrible stuff and are therefore less predictable.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2011-11-03 13:29:31
November 03 2011 13:29 GMT
#42
Getting ganked is just the life of a solo top you have to just play safe if you expect their jungler can come gank your lane. It sucks but remember if the jungler tries to gank and fails he's wasting a lot of time but even 1 kill makes a lot of time worth it. If your lane pushes because the other guy pushed to tower and it's pushing back it's fair to just backand get a ward and whatever you can buy instead of running the risk of dying. Don't just follow waves everywhere they go good junglers latch onto that shit and will be waiting when your wave pushes out either in the brush or waiting for you to ward etc. Mid and bot are hard to gank because mid is usually an ranged champ with flash up playing fairly back in a short lane and usually with some kind of CC and bot is pretty consistently warded and is more likely to get CVs on their lane due to the support, so top is a prime target and good solo top players are half playing against the jungler not just their laners.
aka Teutonica
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 03 2011 17:25 GMT
#43
There's also some early timings (level 2 double golem ganks, level 3 shaco ganks) for ganking top where the jungler outlevels top lane. Yet another scary part about laning top.
Alaric
Profile Joined November 2009
France45622 Posts
February 12 2012 17:06 GMT
#44
So, Olaf. Just bought him, played 2 games, and I'll probably run him in the jungle as top would probably require more experience, esp. with match-ups (and it's easier to grab jungle than solotop in normals to learn).

TL;DR: I know he isn't especially good because of his clearing time, no hard-cc ganks and need for farm (hell, one of my main junglers is Trundle), he may just suit my tastes and I'm wondering what to build on him (and in which order).

From first impressions and his spells descriptions, looks like he needs:
1° HP to go with his W, ability to spam E, and bruiser status
2° some way to stick to people (be it ms buff/debuff or something else) because he has no gapcloser
3° attack speed, as he already has a damage steroid (AD and arpen) and his AS steroid isn't 100% reliable
4° regen, to be able to get low then stay there to use his passive

- Q takes care of 2° if you can land it and abuse the pickup mechanic. Ghost's arguably better than Flash, and synergizes well with ult. Randuin's, Mallet sound like good items.
- PD gives him both AS and MS, which may solve a lot of his initiating (not needing to wait to attack fast, catch-up to people faster)
- brutalizer synergizes well with ult and E/Q-spam early on, GB's active may be great at engaging later on, but it looks like there are better choices on him late.
- Wriggles > staying low in terms of clear speed + safety. Also, dragon/buffs control.
- Mallet or warmog solve 1°. I don't like warmog because I feel like there's a huge power lull if I rush it, and I won't have it stacked if I buy it as 3rd big item, but it's just a nobrainer. Also, atma's.
- FoN solves 4°, while giving him MRes against Kog's W, MBR, Poppy's stupid on-next-attack thing and generally everything that messes up with you sustain by dealing bursts instead of steady dps.

So, wriggles/mercs/randuin's or atma's/warmog's/FoN and the last item could be something like Mallet, GB or PD.
Start vamp scepter, boots+3 if early ganks might be needed (but you shouldn't pick Olaf in those cases), rush wriggles, then warmog's, then either atma's or some damage item.

wolves->blue->full clear, QWQE / R > Q > E > W
AS reds (you'll stay high since wriggles), armor yellows (or hp5/scaling hp?), scaling MRes blues, MS quints
Ghost/Smite

In ganks, don't spam E if you can avoid it, but consider that it cancels your auto's animation. Concentrate on hitting Q in such a way that you'll pick it up while chasing, rinse-and-repeat;
In teamfights, don't pop your ult immediatly if you can avoid it. Let them do some damage to you, then pop ult/W to help maintain yourself at that low-ish HP% so make full use of your passive and steroid.

Am I doing it right?
Cant take LMS hipsters serious.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-02-12 17:14:44
February 12 2012 17:14 GMT
#45
On February 13 2012 02:06 Alaric wrote:
TL;DR: I know he isn't especially good because of his clearing time, no hard-cc ganks and need for farm (hell, one of my main junglers is Trundle), he may just suit my tastes and I'm wondering what to build on him (and in which order).

Olaf's clearing time is actually disgustingly fast, because spamming Undertow does WAY more damage most other AoE jungling options (e.g. Udyr and Shyvana).

The problem is that it makes him heavily reliant on Blue to maintain that clearing speed, but any team-comp picking Olaf should be picking with a Blue-hogging jungler in mind.

On February 13 2012 02:06 Alaric wrote:
wolves->blue->full clear, QWQE / R > Q > E > W
AS reds (you'll stay high since wriggles), armor yellows (or hp5/scaling hp?), scaling MRes blues, MS quints
Ghost/Smite

AS reds aren't necessary because you get natural AS from your passive and the vast majority of your jungling damage is from Undertow, not your autoattacks. Armor Pen is better. Armor Pen or AD have traditionally been the choice for quints as well, but MS is probably fine too.
Moderator
petered
Profile Joined February 2010
United States1817 Posts
February 12 2012 17:47 GMT
#46
On February 13 2012 02:06 Alaric wrote:
+ Show Spoiler +
So, Olaf. Just bought him, played 2 games, and I'll probably run him in the jungle as top would probably require more experience, esp. with match-ups (and it's easier to grab jungle than solotop in normals to learn).

TL;DR: I know he isn't especially good because of his clearing time, no hard-cc ganks and need for farm (hell, one of my main junglers is Trundle), he may just suit my tastes and I'm wondering what to build on him (and in which order).

From first impressions and his spells descriptions, looks like he needs:
1° HP to go with his W, ability to spam E, and bruiser status
2° some way to stick to people (be it ms buff/debuff or something else) because he has no gapcloser
3° attack speed, as he already has a damage steroid (AD and arpen) and his AS steroid isn't 100% reliable
4° regen, to be able to get low then stay there to use his passive

- Q takes care of 2° if you can land it and abuse the pickup mechanic. Ghost's arguably better than Flash, and synergizes well with ult. Randuin's, Mallet sound like good items.
- PD gives him both AS and MS, which may solve a lot of his initiating (not needing to wait to attack fast, catch-up to people faster)
- brutalizer synergizes well with ult and E/Q-spam early on, GB's active may be great at engaging later on, but it looks like there are better choices on him late.
- Wriggles > staying low in terms of clear speed + safety. Also, dragon/buffs control.
- Mallet or warmog solve 1°. I don't like warmog because I feel like there's a huge power lull if I rush it, and I won't have it stacked if I buy it as 3rd big item, but it's just a nobrainer. Also, atma's.
- FoN solves 4°, while giving him MRes against Kog's W, MBR, Poppy's stupid on-next-attack thing and generally everything that messes up with you sustain by dealing bursts instead of steady dps.

So, wriggles/mercs/randuin's or atma's/warmog's/FoN and the last item could be something like Mallet, GB or PD.
Start vamp scepter, boots+3 if early ganks might be needed (but you shouldn't pick Olaf in those cases), rush wriggles, then warmog's, then either atma's or some damage item.

wolves->blue->full clear, QWQE / R > Q > E > W
AS reds (you'll stay high since wriggles), armor yellows (or hp5/scaling hp?), scaling MRes blues, MS quints
Ghost/Smite

In ganks, don't spam E if you can avoid it, but consider that it cancels your auto's animation. Concentrate on hitting Q in such a way that you'll pick it up while chasing, rinse-and-repeat;
In teamfights, don't pop your ult immediatly if you can avoid it. Let them do some damage to you, then pop ult/W to help maintain yourself at that low-ish HP% so make full use of your passive and steroid.

Am I doing it right?


I personally think he is better top simply because ganks are fairly weak and he needs a lot of farm. His E spam hurts a whole lot too. Olaf top gets countered by champs with a shield, though (malph, rumble, riven) since he wastes true damage and damage to himself on a renewable shield.

Let me know what you find, though.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
Alaric
Profile Joined November 2009
France45622 Posts
February 12 2012 18:56 GMT
#47
From what I've read, don't you max Q first when you go top too?

Regarding quints, on my 9 runepages, I have 2 for AP, 2 for specifics match-ups (Galio&Pantheon for mid), 2 for Irelia (AS reds and armor/mres quints), rest is generic AD champs (arpen/armor/mr/armor, arpen/armor/mr/ms, and as/armor/mr/ms). I like MS quints a lot to help mobility tho.
Cant take LMS hipsters serious.
petered
Profile Joined February 2010
United States1817 Posts
February 12 2012 21:21 GMT
#48
On February 13 2012 03:56 Alaric wrote:
From what I've read, don't you max Q first when you go top too?

Regarding quints, on my 9 runepages, I have 2 for AP, 2 for specifics match-ups (Galio&Pantheon for mid), 2 for Irelia (AS reds and armor/mres quints), rest is generic AD champs (arpen/armor/mr/armor, arpen/armor/mr/ms, and as/armor/mr/ms). I like MS quints a lot to help mobility tho.


You wouldn't have enough mana to keep up Q spam, and it would push lane, and it isn't a guaranteed hit if your opponent has boots. I personally can't imagine maxing q is the way to play top. Maybe if you are against one of the shield champs I mentioned earlier then that is the way to go, but you wouldn't want olaf against them anyway. You pick olaf top against champs who have to get close for harass/csing. he is really strong against irelia, nasus, tryndamere, poppy, etc.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
February 12 2012 21:31 GMT
#49
On February 13 2012 06:21 petered wrote:
Show nested quote +
On February 13 2012 03:56 Alaric wrote:
From what I've read, don't you max Q first when you go top too?

Regarding quints, on my 9 runepages, I have 2 for AP, 2 for specifics match-ups (Galio&Pantheon for mid), 2 for Irelia (AS reds and armor/mres quints), rest is generic AD champs (arpen/armor/mr/armor, arpen/armor/mr/ms, and as/armor/mr/ms). I like MS quints a lot to help mobility tho.


You wouldn't have enough mana to keep up Q spam, and it would push lane, and it isn't a guaranteed hit if your opponent has boots. I personally can't imagine maxing q is the way to play top. Maybe if you are against one of the shield champs I mentioned earlier then that is the way to go, but you wouldn't want olaf against them anyway. You pick olaf top against champs who have to get close for harass/csing. he is really strong against irelia, nasus, tryndamere, poppy, etc.


I'm thinking Q max is good only if you want to win with aid from your jungler. Olaf wins against most tops just by Eing with W up, and then just walking away. With proper runing, it's extremely difficult for the other guy to trade against it if you just walk away after giving them a bunch of true damage to the face.
Porouscloud - NA LoL
little fancy
Profile Joined August 2011
Germany2504 Posts
February 12 2012 22:19 GMT
#50
IMO, maxing E is mandatory because this is how Olaf wins the lane: by spamming E whenever it's off cooldown. In addition, 340 true damage has the most impact early in the game when squishies get obliterated in small skirmishes.

Combined with HP / 5 Quints, Cloth 5 Pots, vicious strikes and Wriggle's as first item after boots 1, feel free to strike your opponent with true damage lightnings as you please.

As posters before me mentioned, don't pick Olaf vs. heroes that can handle his E.


Regarding jungle Olaf:

Although he isn't a top tier jungler, he still fits certain team comps. Olaf brings one thing when ganking: lethal damage. If the lane he ganks has CC (Twisted Fate mid so gud with Olaf!), even the slightest overextending can cost your opponent his / her life.

Olaf from the jungle is especially good vs squishy carries that heavily rely on kiting. Lategame, where these really shine and kite like madmen, his R prevents your team from autlosing to 5/6 item Ashe / Kog'maw / Anivia.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
February 12 2012 23:58 GMT
#51
I max Q. Maxing E works really well vs idiots but I would like to think I'd win lane vs an idiot anyway.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Alaric
Profile Joined November 2009
France45622 Posts
February 13 2012 00:21 GMT
#52
Well I just had a game where their botlane was Sivir + support Nidalee, even with ult I don't think I reached them more than once in teamfights. I should have bought mallet since in their case they outrun you if you can't perma-Q them, I guess (had 450 MS, still not enough).
Cant take LMS hipsters serious.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
February 25 2012 03:30 GMT
#53
How to lane olaf vs wukong? I got thoroughly owned by a monkey yesterday, and he'd opened regrowth QQ. I felt I couldn't trade with him at all since after he burst me with EQ, I couldn't afford to hit him back due to the armor shred on Q.
Dunk first. Ask questions while dunking.
Owned Noob
Profile Joined April 2010
United States731 Posts
March 11 2012 08:03 GMT
#54
holy fuck olaf is so fucking retarded top LOL
its probably just me but he counters literally all my champs and when i play him i never lose lane because hes fucking gay as hell. the only person i really see him having a hard time against are like ryze and yorick or something, because even against vlad you just go up and rape them
jaedong the man with the huge dong
Alaric
Profile Joined November 2009
France45622 Posts
March 11 2012 14:19 GMT
#55
Do note that most people back off when they eat your E, instead of standing up and fighting, since they're afraid of your damage while they should hit you during its cd.
Cant take LMS hipsters serious.
xiaoW
Profile Joined September 2010
Netherlands284 Posts
March 12 2012 01:20 GMT
#56
Am I supposed to win the lane vs Irelia?
Got rolfstomped so hard last game, it made me think that the Irelia's I beat in the past were scrubs
It must have been bad Irelia's...
Slayer91
Profile Joined February 2006
Ireland23460 Posts
March 12 2012 01:26 GMT
#57
Press E and click on irelia repeat.
aka Teutonica
little fancy
Profile Joined August 2011
Germany2504 Posts
March 12 2012 01:32 GMT
#58
On March 12 2012 10:20 xiaoW wrote:
Am I supposed to win the lane vs Irelia?
Got rolfstomped so hard last game, it made me think that the Irelia's I beat in the past were scrubs
It must have been bad Irelia's...



From my own experience and in general you should win the lane with Olaf vs. Irelia. You might not necessarily kill her that easy if she plays carefully and uses brushes + Q for safe farm, but you should then outfarm her eventually.

Since standard Irelia builds tend to have low HP until midgame (only early Phage offers some health), your E (that you're gonna max ) will still hurt her at lvl 10ish. Once you get your first item (Wriggle's Latern) you can stand up to her and fight her during laning even if she uses her W.


However, it's not an autowin like vs. Nasus for example and the matchup depends on a good part of player skill, but since the IP price reduction to 4800 IP for Irelia I have seen so many fail wannabe pro Irelias that you shouldn't think too much about this one game.
petered
Profile Joined February 2010
United States1817 Posts
March 12 2012 01:44 GMT
#59
On March 12 2012 10:20 xiaoW wrote:
Am I supposed to win the lane vs Irelia?
Got rolfstomped so hard last game, it made me think that the Irelia's I beat in the past were scrubs
It must have been bad Irelia's...


There is a dyrus guide on solo mid with a video of his olaf against a high elo irelia player (hydralover). Pretty good way to learn the matchup. In my experience it should be an easy win for olaf.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
Navi
Profile Joined November 2009
5286 Posts
March 12 2012 02:29 GMT
#60
whenever i run into hydralover in ranked some of the people on my teams like qq about how bad he is whenever he's playing irelia b4 game starts :o

olaf should max E top because even if your opponents aren't "retarded" they cannot autoattack for lasthits unless they are ranged and have a way to stop your aggression (if you land an axe in the middle of the lane you can usually outdamage them as neither axes or E draw creep aggro and are very high damage)

as mentioned i can see olaf having trouble with ryze, especially post tear
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