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[Champion] Pantheon - Page 44

Forum Index > LoL Strategy
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Prev 1 42 43 44 45 46 49 Next All
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 15 2012 15:01 GMT
#861
eh...i've never had trouble against swain. you wreck him so incredibly hard the first few levels if you play it right you should have a decent lead by the time he can pose a threat to you. same deal with Kennen/Vlad. it could be just that i'm playing against awful swain/kennen/vlads but I doubt it.
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2012-06-15 22:23:20
June 15 2012 22:19 GMT
#862
i appreciate the discussion a lot, i barely even consider malphite anymore because of how little i see him in regular blind pick... although i really do like playing him a lot and have ideas on how strong he is against many bruisers and AD champs.

i guess i'll have to be setting up a good strategy for jungle panth and later a laning panth for now. i rarely ever get to play solo top as panth anymore. i also noticed that i don't have any fear for the usual riven tops that were so popular a little while ago.

more than number crunching or theory i really emphasize on control, free-trades, and farm.. with farm being most important.
i have this sort of habit of just afk farming when my team starts to make mistakes in some way.

i can see that this can be very bad for certain heroes and probably pantheon also as i turn a lane that i had an advantage in, into a farm lane.

the damage from a panth with great items in the early-mid game is an absolute pleasure, haha.
it can feel like it's almost impossible to fail a gank.

i don't know why, but i haven't ever had trouble with a kennen in a 1v1 lane yet. apart from being hard to kill past 6 or the obvious ranged attack what other threats does he pose for you?
and do you really use pantheon's E very often? i only keep 1 level for the crit-passive unless there are a good amount of squishies i can use it on. i've honestly felt that Q and auto attacks are worth more in damage (in lane and in jungle) than the 3 second channel of a heartseeker (unless it's a ranged finisher)
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
sylverfyre
Profile Joined May 2010
United States8298 Posts
June 15 2012 23:03 GMT
#863
HSS damage is waaay better than autos, and the cooldown gets pretty short at level 5. HSS is 3 ticks in 0.75 seconds, and the ticks each hit almost as hard as an auto individually. Throw spear, jump, HSS, throw another spear, then auto while your shit is on cooldown. The range is deceptively long, too. Getting good with it in teamfights is what will really make you shine as pantheon. It's also why his strongest point is in the midgame teamfights when he's level 11-12 - you have Q maxed, HSS maxed or almost maxed, you may have finished your BT or at least a BF sword + brutalizer (and dorans ofc), and your damage is really high. Just don't get blown up before you get to output all that damage.
HughMyron
Profile Joined April 2012
297 Posts
June 16 2012 00:45 GMT
#864
HSS is beast with some AD behind it, the trick is just using it. It's really hard to play Pantheon in teamfights.
Platinum III, Kayle/Janna/Ashe Fanboy, HUEHUEHUE
iCanada
Profile Joined August 2010
Canada10660 Posts
June 16 2012 02:15 GMT
#865
Once you get a decent amount of AD Heartseeker Strike actually does the majority of Spartan's damage. 1.5k+ AoE nuke on a six second cooldown? haha, fuck yeah!

The trick is just acting as zone control for your AD carry instead of diving their squishies. Panths W is pretty good at closing the gap and diving squishies, but usually you dont really have items to effectively do that; much more efficient to sit pretty and blow up someone trying to dive your AD carry. This is actually much easier said than done, I often end up going full retard diving squishies once teamfights break out anyway.

"OOOOH AD CARRY! MUST KILL!"
HughMyron
Profile Joined April 2012
297 Posts
June 16 2012 05:41 GMT
#866
HSS chunks even tanky champs surprisingly hard.
Platinum III, Kayle/Janna/Ashe Fanboy, HUEHUEHUE
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2012-06-17 11:36:51
June 17 2012 11:34 GMT
#867
I dunno if I can play Panth anymore...

they nerf his art so hard. Except for new Full metal splash, that is pretty boss.
HughMyron
Profile Joined April 2012
297 Posts
June 17 2012 17:48 GMT
#868
I'm 12 and what is this?


Chinese art for Pantheon makes me cry. Well, sorry Smash, no more Panth for me.
Platinum III, Kayle/Janna/Ashe Fanboy, HUEHUEHUE
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 17 2012 20:42 GMT
#869
On June 17 2012 20:34 iCanada wrote:
I dunno if I can play Panth anymore...

they nerf his art so hard. Except for new Full metal splash, that is pretty boss.

I like the new art alot better.

that full metal art is the greatest thing in the world tho
Artillery spawned from the forges of Hell
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 18 2012 03:47 GMT
#870
full metal art is better, but default and myrmidon and his icon got BODIED... fuckin' A... why do they have to do this shit? Pantheon's not another Ashe, his art was fine, why change it?
mogwaismusings.wordpress.com
iCanada
Profile Joined August 2010
Canada10660 Posts
June 18 2012 03:48 GMT
#871
Inorite? Myrmidon Pantheon is all but dead. His default is kinda growing on me, but I still think the old one was way better.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 18 2012 04:05 GMT
#872
the default full art is passable, but the icon from it is bad
mogwaismusings.wordpress.com
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 18 2012 04:17 GMT
#873
On June 18 2012 13:05 Mogwai wrote:
the default full art is passable, but the icon from it is bad

the head art is yeah really bad, I kinda wish they'd change the head art based on the Skin to get rid of some of the worse headarts, but i dont think that'll happen.
Artillery spawned from the forges of Hell
iCanada
Profile Joined August 2010
Canada10660 Posts
June 18 2012 05:53 GMT
#874
Good news.

Servers back up online and pantheon looks manly as ever.

Yaya patch reversal.
Bladeorade
Profile Joined August 2010
United States1898 Posts
June 18 2012 06:26 GMT
#875
I want the full metal pantheon as the icon. Regular Icon looks like shit
Broetchenholer
Profile Joined March 2011
Germany1947 Posts
June 18 2012 12:01 GMT
#876
Hey guys, had some rough lanes this weekend, getting pretty much destroyed by a riven, an irelia and a fucking udyr. All three lanes started getting ou of control after one close death early on or some jungler gank. Riven was worst. She didn't die because i was oom when all i needed was one fucking spear. Then i got defensive but she killed me again at 6 without breaking a sweat. from there on, she killed me whenever she pleased. The irelia got two succesfull ganks early on and from then on i was pretty much dead when she wanted to commit. Udyr got 3 fucking ganks from jungle rat with exhaust and stuff wtf.

Now, i seem to be completely unable to come back from situations like this. I mean, losing the lane in cs and money is one thing, getting uncontrollably blown up is another. And there does not seem to be any chance of doing that as panth. It shouldn't be iompossible to come back just because their jungler showed up and your didn't.

Had another game vs Vlad, again early ganks and i didn't kill him by 20 hp and no mana again. Next 3-4 minutes i realized he started to outtrade me, next 3-4 minutes i was effectively zoned from creeps outside of turret, next 3-4 minutes i was diveing material and then i was a freekill. I know the last game wasn't my fault, cause i called my jungler for 8 minutes and he first showed up at minute 14, but again, is their a valid strategy against sth like that? I built mercuries, 2 dorans and a scepter, should i try to get more defensive items when i can't trade anymore?
Alaric
Profile Joined November 2009
France45622 Posts
June 18 2012 12:10 GMT
#877
Get your jungler to camp in those cases. Pantheon must destroy his opponent during his prime time, and if you get camped there's not much you can do, so either your jungler uses it to make mid and bot win, or he comes too and you just get double kills.

But Pantheon is very vulnerable to ganks while needing to be aggressive, so getting camped sucks. Just ask Mogwai.
Cant take LMS hipsters serious.
sylverfyre
Profile Joined May 2010
United States8298 Posts
June 18 2012 12:27 GMT
#878
@ the vlad game - mercs aren't actually very good at mitigating magic damage - the null magic mantle has just as much MR as the completed merc treads - vlad isn't CCing you, after all. A third doran instead of the merc combination (stall combining mercs til laning is over) and a hexdrinker if vlad starts getting even.

Scepter isn't that great either - with 9-12% life steal from masteries + dorans, and last hitting with your passive, you should have plenty of lifesteal.
Broetchenholer
Profile Joined March 2011
Germany1947 Posts
Last Edited: 2012-06-18 12:47:42
June 18 2012 12:44 GMT
#879
Good advice for the vlad matchup. thx.

@ Alaric: Yeah, i've experienced that a lot. However, there must be sth you can do. I mean, even if Mogwai get's behind, he doesn't get completely destroyed by that. Can not be that i lost horrible because i wasn't able to kill my enemy before 6.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
June 18 2012 13:07 GMT
#880
So I've been thinking - Panth is great in lane with his Q, and his mid/lategame damage relies on his E.
So what if I just leave Q at lv3 and start going for E and max it at around lv12~?
This should let pantheon be really powerful in mid-game teamfights right?
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