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[Champion] Pantheon - Page 13

Forum Index > LoL Strategy
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Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
December 15 2011 22:17 GMT
#241
I taught my bf pantheon so now TL can terror all elos with manly spears of justice.

As for panth vs nasus I've never done that matchup personally but I agree it'd go a lot like what everyone's been saying. Panth will rofl him out of lane with usual spear chucking shenanigans, but obviously late game if nasus manages to get his 200 cs and gear he'll be as scary as usual.
I admire your commitment to being *very* oily
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2011-12-16 13:07:37
December 16 2011 11:13 GMT
#242
Teams:
Panth (top) - Morgana (mid) - Ahri (bot) - Twitch (roamer) - Volibear (jungler)
vs
Malphite (top) - Brand (mid) - Xin Zhao (jungler) - Teemo/Ahri (bot)

I managed to maul Malphite enough that Xin was very often at my lane (turned it into a 1v2 several times, killed Xin when he dived) and Brand had to come and gank sometimes too. They took my tower while I was dead and one or two continued to come back every time I pushed to their tower (with wards) so I couldn't kill it but diverted them.
It still went far into the lategame (66 minutes game) and I felt quite useless as Brand had the burst to 100-0 me (zerkers, GA, 2 BT, a DB, LW, scaling mr blues), and Xin's autos would straight up beat me because of aspd I think, so I basically ulted into the back of the teamfights and destroyed whoever was in range to queue W-E during the drop (usually Teemo or Xin), then I got bursted down by whoever was still alive.

Morg destroyed midtower first because of Brand often trying to gank me or bot, and Voli/Twitch barely went into top jungle (we were purple side) since bot had troubles early on.
I got blamed for trying to burst people and getting myself killed often in teamfights, rather than sticking with the team, but ideally should I have pressed them to push like mad and win bot while Xin was forced to camp top? Then splitpushed or tried to flank people in teamfights to avoid the burst?

We won in the end (farmed Twitch too powerful + my E's output was sick with 400+ AD), but I really felt useless. I didn't know what to replace my last DB with, I felt like with 160 armor + 120 mr and only 2200 HP FM would have been good for survivability, but should I even have farmed a warmog? Another BT would have felt like overkill, plus I didn't get to auto much after E so the lifesteal was only really useful whenever I survived a teamfight.

Edit: don't get me wrong, I had a lot of fun with him, not regretting the IP in the least. I just got blamed so much I'm wondering if I played bad or if it's my team's fault for not capitalizing on my early game.
Cant take LMS hipsters serious.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
December 16 2011 14:12 GMT
#243
Hard to comment on playstyle from a written description, but I would never get zerks on panth. How often are you really landing consecutive auto attacks? Merc treads *every* game.
I admire your commitment to being *very* oily
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 16 2011 14:20 GMT
#244
On December 16 2011 01:23 Mogwai wrote:
Show nested quote +
On December 15 2011 17:26 TheYango wrote:
On December 15 2011 17:20 Ryuu314 wrote:
Fair enough. But if the jungler is babysitting Nasus's lane then Smash's point about the Panth's jungler having uncontested map control is fair game. If Nasus's jungler spends too much time up top then Panth's jungler is free to take buffs/dragons and the rest of Panth's team is free to push all day.

An early-game champ makes it easier for his team to do things early-game. A late-game champ makes it easier for his team to do things late-game. This shouldn't be surprising to anyone. But just saying that doesn't tell you anything about the interactions between those champs. If early-game champs having an advantage early on was enough to win games, then people would always play early-game dominators, and nobody would play late-game carries.

fine

look at the interactions between the two champs.

Pantheon has his 2 strongest abilities as low mana cost, low CD, AD Scaling nukes, one of which is a channel. He has a stun and semi-global presence via his ult. He's most effective @ levels 1-9 and tends to taper off after level 13. His Passive blocks auto attacks and is refreshed by his stun.

Nasus has an Attack Modifier that requires last hits to scale well. He has decent AoE creep clearing with spirit fire. He has a giant move/attack speed debuff with wither and a strong teamfighting ult steroid. He's a garbage character until level 11 and a ton of Q farm and needs to get into melee range to farm said Q. The only way he wins lane trades is via hitting Qs.

Alright, so, Pantheon bosses everyone up @ low levels, even those with strong level 1 skills. Spear Shot + Aegis Protection is too strong. So you can't fight him level 1 unless you have a deathwish, especially as nasus. You can't get last hits without fighting him because that's what Pantheon does. You're zoned, right off the bat. You don't catch up to the point where you can 1v1 Pantheon ever because you can never get the farm to hit your sweet spot because a great Pantheon won't let you get there. Nasus's best 1v1 skills are whither and siphoning strike. Pantheon's Aegis will fuck up siphoning strike, even if you do a regular attack to pop the proc, Pantheon can respond by stunning you before you get the Q off if he's any good at all, meaning you're just never going to land a Q while aegis is off CD. Whither is mana intensive and does proportionally little to Pantheon's damage output compared to most characters because it doesn't do anything to Spear Shot or HSS. So basically, Nasus's only hope is to power level Spirit Fire, get philo + glacial shroud and just use Spirit Fire to Farm and Whither to disengage unless he gets ganks. By the time you get to that point, you're staring down at a pantheon with bare minimum brutalizer + 2 dblades + several hundred gold in the bank (assuming even farm, which is only possible if your jungle puts himself behind to camp top to force Pantheon to be honest). This gameplan leaves you with a team with no map control on the bottom half of the map for the early section of the game in exchange for a nasus with poor Q farm and an underfarmed jungler... ok, super, how is this acceptable again?

Like, tell me a character that can't do at least that well if not better with a jungler camping for them. What makes nasus a good pick here? He can't get his early Q farm, he has a terrible skill set for 1v1ing Pantheon, if this is our strategy, why aren't we just picking Irelia and camping the lane. Irelia with wriggle's + chain vest is more resilient vs. pantheon and more threatening to him than a Nasus with Glacial + Philo and she scales almost as hard off the same farm.

What I'm saying is that the Nasus pick isn't what's worrying me as Pantheon, it's the fucking jungler camping my lane. If he's not, I will destroy Nasus. If that's not a bad matchup, I don't know what is and I might as well quit LoL because I don't understand the fundamental concepts of the game.


unless im missing something, whats stopping nasus just farming under his turret? open cloth +5 and just q farm under a turret. if you cant get last hits with a 100 dmg ability then playing nasus isnt your problem anyway.
Sandster
Profile Joined November 2006
United States4054 Posts
December 16 2011 14:38 GMT
#245
On December 16 2011 23:20 turdburgler wrote:
Show nested quote +
On December 16 2011 01:23 Mogwai wrote:
On December 15 2011 17:26 TheYango wrote:
On December 15 2011 17:20 Ryuu314 wrote:
Fair enough. But if the jungler is babysitting Nasus's lane then Smash's point about the Panth's jungler having uncontested map control is fair game. If Nasus's jungler spends too much time up top then Panth's jungler is free to take buffs/dragons and the rest of Panth's team is free to push all day.

An early-game champ makes it easier for his team to do things early-game. A late-game champ makes it easier for his team to do things late-game. This shouldn't be surprising to anyone. But just saying that doesn't tell you anything about the interactions between those champs. If early-game champs having an advantage early on was enough to win games, then people would always play early-game dominators, and nobody would play late-game carries.

fine

look at the interactions between the two champs.

Pantheon has his 2 strongest abilities as low mana cost, low CD, AD Scaling nukes, one of which is a channel. He has a stun and semi-global presence via his ult. He's most effective @ levels 1-9 and tends to taper off after level 13. His Passive blocks auto attacks and is refreshed by his stun.

Nasus has an Attack Modifier that requires last hits to scale well. He has decent AoE creep clearing with spirit fire. He has a giant move/attack speed debuff with wither and a strong teamfighting ult steroid. He's a garbage character until level 11 and a ton of Q farm and needs to get into melee range to farm said Q. The only way he wins lane trades is via hitting Qs.

Alright, so, Pantheon bosses everyone up @ low levels, even those with strong level 1 skills. Spear Shot + Aegis Protection is too strong. So you can't fight him level 1 unless you have a deathwish, especially as nasus. You can't get last hits without fighting him because that's what Pantheon does. You're zoned, right off the bat. You don't catch up to the point where you can 1v1 Pantheon ever because you can never get the farm to hit your sweet spot because a great Pantheon won't let you get there. Nasus's best 1v1 skills are whither and siphoning strike. Pantheon's Aegis will fuck up siphoning strike, even if you do a regular attack to pop the proc, Pantheon can respond by stunning you before you get the Q off if he's any good at all, meaning you're just never going to land a Q while aegis is off CD. Whither is mana intensive and does proportionally little to Pantheon's damage output compared to most characters because it doesn't do anything to Spear Shot or HSS. So basically, Nasus's only hope is to power level Spirit Fire, get philo + glacial shroud and just use Spirit Fire to Farm and Whither to disengage unless he gets ganks. By the time you get to that point, you're staring down at a pantheon with bare minimum brutalizer + 2 dblades + several hundred gold in the bank (assuming even farm, which is only possible if your jungle puts himself behind to camp top to force Pantheon to be honest). This gameplan leaves you with a team with no map control on the bottom half of the map for the early section of the game in exchange for a nasus with poor Q farm and an underfarmed jungler... ok, super, how is this acceptable again?

Like, tell me a character that can't do at least that well if not better with a jungler camping for them. What makes nasus a good pick here? He can't get his early Q farm, he has a terrible skill set for 1v1ing Pantheon, if this is our strategy, why aren't we just picking Irelia and camping the lane. Irelia with wriggle's + chain vest is more resilient vs. pantheon and more threatening to him than a Nasus with Glacial + Philo and she scales almost as hard off the same farm.

What I'm saying is that the Nasus pick isn't what's worrying me as Pantheon, it's the fucking jungler camping my lane. If he's not, I will destroy Nasus. If that's not a bad matchup, I don't know what is and I might as well quit LoL because I don't understand the fundamental concepts of the game.


unless im missing something, whats stopping nasus just farming under his turret? open cloth +5 and just q farm under a turret. if you cant get last hits with a 100 dmg ability then playing nasus isnt your problem anyway.


You're taking spear chucks to the face every few seconds. Take a few and you're in range for pantheon to burst you down even at tower.
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 16 2011 15:30 GMT
#246
Panth can reliably kill Nasus below half hp if all he has is cloth armor. HSS and Aegis are ridic strong for tower diving and +spears makes it really easy to harass someone under the tower.
r.Evo
Profile Joined August 2006
Germany14080 Posts
December 16 2011 15:47 GMT
#247
On December 16 2011 20:13 Alaric wrote:
Teams:
Panth (top) - Morgana (mid) - Ahri (bot) - Twitch (roamer) - Volibear (jungler)
vs
Malphite (top) - Brand (mid) - Xin Zhao (jungler) - Teemo/Ahri (bot)

I managed to maul Malphite enough that Xin was very often at my lane (turned it into a 1v2 several times, killed Xin when he dived) and Brand had to come and gank sometimes too. They took my tower while I was dead and one or two continued to come back every time I pushed to their tower (with wards) so I couldn't kill it but diverted them.
It still went far into the lategame (66 minutes game) and I felt quite useless as Brand had the burst to 100-0 me (zerkers, GA, 2 BT, a DB, LW, scaling mr blues), and Xin's autos would straight up beat me because of aspd I think, so I basically ulted into the back of the teamfights and destroyed whoever was in range to queue W-E during the drop (usually Teemo or Xin), then I got bursted down by whoever was still alive.

Morg destroyed midtower first because of Brand often trying to gank me or bot, and Voli/Twitch barely went into top jungle (we were purple side) since bot had troubles early on.
I got blamed for trying to burst people and getting myself killed often in teamfights, rather than sticking with the team, but ideally should I have pressed them to push like mad and win bot while Xin was forced to camp top? Then splitpushed or tried to flank people in teamfights to avoid the burst?

We won in the end (farmed Twitch too powerful + my E's output was sick with 400+ AD), but I really felt useless. I didn't know what to replace my last DB with, I felt like with 160 armor + 120 mr and only 2200 HP FM would have been good for survivability, but should I even have farmed a warmog? Another BT would have felt like overkill, plus I didn't get to auto much after E so the lifesteal was only really useful whenever I survived a teamfight.

Edit: don't get me wrong, I had a lot of fun with him, not regretting the IP in the least. I just got blamed so much I'm wondering if I played bad or if it's my team's fault for not capitalizing on my early game.


Your description shouts banshees to me. Should do the math whether Banshees or Warmogs gives you more for that last slot (kinda depends on how much gold you have left over obv), but to me it sounds as if Banshees was the way to go.

Apart from that, splitpushing (keep those wards up!) is what makes Panth lategame shine.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
broz0rs
Profile Joined July 2008
United States2294 Posts
Last Edited: 2011-12-16 17:41:45
December 16 2011 17:40 GMT
#248
On December 16 2011 20:13 Alaric wrote:+ Show Spoiler +

Teams:
Panth (top) - Morgana (mid) - Ahri (bot) - Twitch (roamer) - Volibear (jungler)
vs
Malphite (top) - Brand (mid) - Xin Zhao (jungler) - Teemo/Ahri (bot)

I managed to maul Malphite enough that Xin was very often at my lane (turned it into a 1v2 several times, killed Xin when he dived) and Brand had to come and gank sometimes too. They took my tower while I was dead and one or two continued to come back every time I pushed to their tower (with wards) so I couldn't kill it but diverted them.
It still went far into the lategame (66 minutes game) and I felt quite useless as Brand had the burst to 100-0 me (zerkers, GA, 2 BT, a DB, LW, scaling mr blues), and Xin's autos would straight up beat me because of aspd I think, so I basically ulted into the back of the teamfights and destroyed whoever was in range to queue W-E during the drop (usually Teemo or Xin), then I got bursted down by whoever was still alive.

Morg destroyed midtower first because of Brand often trying to gank me or bot, and Voli/Twitch barely went into top jungle (we were purple side) since bot had troubles early on.
I got blamed for trying to burst people and getting myself killed often in teamfights, rather than sticking with the team, but ideally should I have pressed them to push like mad and win bot while Xin was forced to camp top? Then splitpushed or tried to flank people in teamfights to avoid the burst?

We won in the end (farmed Twitch too powerful + my E's output was sick with 400+ AD), but I really felt useless. I didn't know what to replace my last DB with, I felt like with 160 armor + 120 mr and only 2200 HP FM would have been good for survivability, but should I even have farmed a warmog? Another BT would have felt like overkill, plus I didn't get to auto much after E so the lifesteal was only really useful whenever I survived a teamfight.

Edit: don't get me wrong, I had a lot of fun with him, not regretting the IP in the least. I just got blamed so much I'm wondering if I played bad or if it's my team's fault for not capitalizing on my early game.


The others can explain it better but I literally treat Panth as if he was a ranged spell caster late game. My reasoning is that late game his job is to land the full HSS, and if he's being focused/cc'd he can't really do his thing. He's basically similar to late game Miss Fortune. So the early game aggression becomes completely obsolete late game as I'm just waiting for the right opportunity to land HSS.

I think merc treads are the only boots you'd want because of the cc reduction. I used to get zerkers because my reasoning was why waste all that AD and lifesteal from BT stacking? But he dies so fast late game that cc reduction is just better imo.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-12-19 18:49:55
December 19 2011 18:48 GMT
#249
On December 16 2011 23:20 turdburgler wrote:
Show nested quote +
On December 16 2011 01:23 Mogwai wrote:
On December 15 2011 17:26 TheYango wrote:
On December 15 2011 17:20 Ryuu314 wrote:
Fair enough. But if the jungler is babysitting Nasus's lane then Smash's point about the Panth's jungler having uncontested map control is fair game. If Nasus's jungler spends too much time up top then Panth's jungler is free to take buffs/dragons and the rest of Panth's team is free to push all day.

An early-game champ makes it easier for his team to do things early-game. A late-game champ makes it easier for his team to do things late-game. This shouldn't be surprising to anyone. But just saying that doesn't tell you anything about the interactions between those champs. If early-game champs having an advantage early on was enough to win games, then people would always play early-game dominators, and nobody would play late-game carries.

fine

look at the interactions between the two champs.

Pantheon has his 2 strongest abilities as low mana cost, low CD, AD Scaling nukes, one of which is a channel. He has a stun and semi-global presence via his ult. He's most effective @ levels 1-9 and tends to taper off after level 13. His Passive blocks auto attacks and is refreshed by his stun.

Nasus has an Attack Modifier that requires last hits to scale well. He has decent AoE creep clearing with spirit fire. He has a giant move/attack speed debuff with wither and a strong teamfighting ult steroid. He's a garbage character until level 11 and a ton of Q farm and needs to get into melee range to farm said Q. The only way he wins lane trades is via hitting Qs.

Alright, so, Pantheon bosses everyone up @ low levels, even those with strong level 1 skills. Spear Shot + Aegis Protection is too strong. So you can't fight him level 1 unless you have a deathwish, especially as nasus. You can't get last hits without fighting him because that's what Pantheon does. You're zoned, right off the bat. You don't catch up to the point where you can 1v1 Pantheon ever because you can never get the farm to hit your sweet spot because a great Pantheon won't let you get there. Nasus's best 1v1 skills are whither and siphoning strike. Pantheon's Aegis will fuck up siphoning strike, even if you do a regular attack to pop the proc, Pantheon can respond by stunning you before you get the Q off if he's any good at all, meaning you're just never going to land a Q while aegis is off CD. Whither is mana intensive and does proportionally little to Pantheon's damage output compared to most characters because it doesn't do anything to Spear Shot or HSS. So basically, Nasus's only hope is to power level Spirit Fire, get philo + glacial shroud and just use Spirit Fire to Farm and Whither to disengage unless he gets ganks. By the time you get to that point, you're staring down at a pantheon with bare minimum brutalizer + 2 dblades + several hundred gold in the bank (assuming even farm, which is only possible if your jungle puts himself behind to camp top to force Pantheon to be honest). This gameplan leaves you with a team with no map control on the bottom half of the map for the early section of the game in exchange for a nasus with poor Q farm and an underfarmed jungler... ok, super, how is this acceptable again?

Like, tell me a character that can't do at least that well if not better with a jungler camping for them. What makes nasus a good pick here? He can't get his early Q farm, he has a terrible skill set for 1v1ing Pantheon, if this is our strategy, why aren't we just picking Irelia and camping the lane. Irelia with wriggle's + chain vest is more resilient vs. pantheon and more threatening to him than a Nasus with Glacial + Philo and she scales almost as hard off the same farm.

What I'm saying is that the Nasus pick isn't what's worrying me as Pantheon, it's the fucking jungler camping my lane. If he's not, I will destroy Nasus. If that's not a bad matchup, I don't know what is and I might as well quit LoL because I don't understand the fundamental concepts of the game.


unless im missing something, whats stopping nasus just farming under his turret? open cloth +5 and just q farm under a turret. if you cant get last hits with a 100 dmg ability then playing nasus isnt your problem anyway.

you kill him under his turret. you're Pantheon for god's sake. I played the matchup today, tower dived him at level 4, went some stupid score and won in under 20 minutes. anecdotal, I know, but it's mindbogglingly easy for Pantheon to pressure Nasus under his turret without jungle support.



Regarding the whole Mercs vs. Zerkers discussion, you should also consider CDR boots. Zerkers #1 for split pushing speed, CDR #1 for teamfighting damage output, Mercs #1 defensive choice. I'd say I get Mercs like, 50% of the time, CDR 35% of the time, Zerkers like 15% of the time.
mogwaismusings.wordpress.com
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 19 2011 18:57 GMT
#250
Did we ever decide who wins the pants vs riven lane?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 19 2011 19:05 GMT
#251
I routinely trash rivens with Pantheon, but they aren't maxing shield. I think if she maxes shield first she might beat him, but it's tough to say when every riven is just derp maxing stun and getting assraped by me. still need to play navitar a bit and figure it out. If she does max shield, I'm pretty sure Pantheon would need some mana regen in his spec, which might just be how that matchup naturally evolves, but I think Pantheon should still have an edge.
mogwaismusings.wordpress.com
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 20 2011 19:15 GMT
#252
Guide updated.
mogwaismusings.wordpress.com
Terranasaur
Profile Joined May 2011
United States2085 Posts
December 20 2011 20:16 GMT
#253
On December 21 2011 04:15 Mogwai wrote:
Guide updated.



Thanks! I just bought Panth last night (Read my wife a list of champs, asked which one I should buy, she picked Panth because she liked his name) and I was just coming here to ask how you are building him these days.

I haven't had this much fun with a new champ since I bought Jax.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Alaric
Profile Joined November 2009
France45622 Posts
December 20 2011 21:26 GMT
#254
I looked funny at him awhile ago, heard that he's so much fun quite frequently, still hesitant. Never regretted the buy once since I got him. <3 So much fun, and so much bullshit you can pull off with his ult.
Cant take LMS hipsters serious.
Terranasaur
Profile Joined May 2011
United States2085 Posts
December 20 2011 21:50 GMT
#255
Seriously. I love hitting that ult on the top of a teamfight and watching everyone scramble away while getting hammered by my carries. Pure lulz
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Alaric
Profile Joined November 2009
France45622 Posts
December 21 2011 01:38 GMT
#256
I tend to get instantly focused (and bursted down since he's so squishy) when I do that, but earlier in the game there's that "Oh, no, you want to dive my mid... ! Well, no, you don't, either you run back as fast as you can, or I stand between your turret and you, with my turret and ally on the other side". His passive even allow to ult in front of the tower to force an opponent to take another path and be easier to pick off.
You need to be winning your lane so it doesn't get too pushed when you ult, but it feels so great pseudo-counterganking like that.
Cant take LMS hipsters serious.
L
Profile Blog Joined January 2008
Canada4732 Posts
Last Edited: 2011-12-21 02:21:20
December 21 2011 02:20 GMT
#257
Panth v Nasus goes a bit like this: Nasus opens cloth 5. Nasus drinks lots of potions, uses Q on creeps. Backs for a pink ward + items around 900 gold in. Panth gets repeatedly ganked at Nasus's tower. The end. Panth spears run out if he tries to pressure significantly during levels 1-2, so nasus shouldn't have a problem cashwise. If panth does put excessive pressure during those levels, even a failed jungle gank can give him enough face time with creeps to net him an easy 3-4 spears worth of damage in lifesteal.

Show nested quote +
On December 20 2011 04:05 Mogwai wrote:
I routinely trash rivens with Pantheon, but they aren't maxing shield. I think if she maxes shield first she might beat him, but it's tough to say when every riven is just derp maxing stun and getting assraped by me. still need to play navitar a bit and figure it out. If she does max shield, I'm pretty sure Pantheon would need some mana regen in his spec, which might just be how that matchup naturally evolves, but I think Pantheon should still have an edge.



Shield blocks spear entirely + extra if you run a cloth opening, but Spear has half the cooldown of shield. You still can't do very much to panth sitting in the creeps even if you chump his spear because he has block up when you go in. But you don't really need to; your goal is to dash in during a spear, last hit as much as possible while using q to keep you out of auto range, then get out around 2 seconds after the second spear he tosses. Panth, however, if he tries to harrass you, will push his lane, and most jungles can eviscerate an overextended panth with a riven around.

That's my experience at least; jungle chain free kills on panth as long as riven pink wards the bush.

Short version: if you can chump spears, you will be okay.
The number you have dialed is out of porkchops.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-12-21 06:00:29
December 21 2011 05:38 GMT
#258
On December 21 2011 11:20 L wrote:
Panth v Nasus goes a bit like this: Nasus opens cloth 5. Nasus drinks lots of potions, uses Q on creeps. Backs for a pink ward + items around 900 gold in. Panth gets repeatedly ganked at Nasus's tower. The end. Panth spears run out if he tries to pressure significantly during levels 1-2, so nasus shouldn't have a problem cashwise. If panth does put excessive pressure during those levels, even a failed jungle gank can give him enough face time with creeps to net him an easy 3-4 spears worth of damage in lifesteal.

Show nested quote +
On December 20 2011 04:05 Mogwai wrote:
I routinely trash rivens with Pantheon, but they aren't maxing shield. I think if she maxes shield first she might beat him, but it's tough to say when every riven is just derp maxing stun and getting assraped by me. still need to play navitar a bit and figure it out. If she does max shield, I'm pretty sure Pantheon would need some mana regen in his spec, which might just be how that matchup naturally evolves, but I think Pantheon should still have an edge.



Shield blocks spear entirely + extra if you run a cloth opening, but Spear has half the cooldown of shield. You still can't do very much to panth sitting in the creeps even if you chump his spear because he has block up when you go in. But you don't really need to; your goal is to dash in during a spear, last hit as much as possible while using q to keep you out of auto range, then get out around 2 seconds after the second spear he tosses. Panth, however, if he tries to harrass you, will push his lane, and most jungles can eviscerate an overextended panth with a riven around.

That's my experience at least; jungle chain free kills on panth as long as riven pink wards the bush.

Short version: if you can chump spears, you will be okay.

ok, well, I've explained how Panth vs. Nasus goes in my experience. I daresay I've had more experience and more relevant experience. hate to bring this to appeal to authority, but put up or shut up. Show me that you can play Nasus vs. Pantheon and not be completely nuetered without your jungler and I'll believe the matchup isn't shit. If the jungler is necessary, then cool, that's a disadvantage. If my jungle just counter ganks, you're fucked, end of story, otherwise my jungler gets to wreak havoc while yours babysits your worthless ass and prays to god that your team is doing well enough elsewhere to force an endgame where nasus is useful.

Riven, w/e, you're bringing nothing new to the table. Your shield won't absorb more than a spear cloth vs. dblade and later you have to use your shield defensively and then get out between spear coming off cd and your shield coming off cd. I'm still not convinced she can hang with panth
mogwaismusings.wordpress.com
LoCicero
Profile Joined August 2010
1100 Posts
December 21 2011 06:13 GMT
#259
I'll add my 2 cents.

For Pantheon vs. Nasus I see no possible way Nasus can survive this lane unless he runs full defensive tree and armor yellows/quints. Ultimately Pantheon with a doran blade opening will run Nasus through pots faster than Pantheon loses mana. I really don't see how this lane could even go remotely well for Nasus. His only hope would be to max spirit fire and farm with that since sitting around in lane for extended periods of time will get him crushed in a 1v1 scenario. Of course his jungler will probably come and help him, but that's not what this discussion is about imo. This discussion is about a 1v1 matchup with no intervention.

As for Riven, I'm pretty sure Pantheon can beat her just fine. Recently I played a game (ranked, at 2.1k) where I was up against their first pick riven. I got lvl 2 ganked before i could hit 2 and died. I promptly came back to lane and killed Riven twice and then she couldn't touch me. Again maybe this riven was just garbage, but I'm pretty confident Pantheon wins this match-up too. I started doran blade opening with full armor penetration reds/quints, offensive masteries ofc (21 - 0 - 9).
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 21 2011 06:30 GMT
#260
On December 21 2011 15:13 LoCicero wrote:
I'll add my 2 cents.

For Pantheon vs. Nasus I see no possible way Nasus can survive this lane unless he runs full defensive tree and armor yellows/quints. Ultimately Pantheon with a doran blade opening will run Nasus through pots faster than Pantheon loses mana. I really don't see how this lane could even go remotely well for Nasus. His only hope would be to max spirit fire and farm with that since sitting around in lane for extended periods of time will get him crushed in a 1v1 scenario. Of course his jungler will probably come and help him, but that's not what this discussion is about imo. This discussion is about a 1v1 matchup with no intervention.

As for Riven, I'm pretty sure Pantheon can beat her just fine. Recently I played a game (ranked, at 2.1k) where I was up against their first pick riven. I got lvl 2 ganked before i could hit 2 and died. I promptly came back to lane and killed Riven twice and then she couldn't touch me. Again maybe this riven was just garbage, but I'm pretty confident Pantheon wins this match-up too. I started doran blade opening with full armor penetration reds/quints, offensive masteries ofc (21 - 0 - 9).

I've been toying with the idea of going back to full ArPen. Haven't run the numbers in such a way that I'm convinced it's better yet, but it always comes out close. I'm glad to see you're seeing the matchups the same way I have Loci. I was beginning to think that maybe just every 1900 Riven sucks vs. Panth cause I crush them every time.
mogwaismusings.wordpress.com
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