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[Champion] Udyr - Page 2

Forum Index > LoL Strategy
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Awesomo
Profile Joined June 2010
Netherlands206 Posts
January 16 2011 19:24 GMT
#21
Yeah, stunbot udyr has been working best for me in teamfights.
I've been building wit's end on him after omen and banshees/quicksilver, for faster bear stuns and just because i have no idea what to build once my core is done.

Udyr can carry so hard. I occasionally pull off two ganks at level 4, and most of the time i'll give the kills to whoever is in lane. After that it's usually smooth sailing with either one or two lanes snowballing out of control or me continually putting up pressure.
I have an ice-cold beer, everything is possible.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 16 2011 19:32 GMT
#22
I haven't personally tried it out but I assume stunbot/mana burning Udyr would work well with Bear and Tiger maxxed. Seems a little gimmicky and amusing.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 16 2011 20:24 GMT
#23
Mana burn seems almost silly. You have nothing to poke with and while you get the ASPD steroid from tiger/passive it really isn't going to amount to much if you're trying to stun everyone.

How do on hit effects interact with tiger anyways? Does it proc three times?
I'll always be your shadow and veil your eyes from states of ain soph aur.
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2011-01-16 20:33:36
January 16 2011 20:31 GMT
#24
On January 17 2011 05:24 Blitzkrieg0 wrote:
Mana burn seems almost silly. You have nothing to poke with and while you get the ASPD steroid from tiger/passive it really isn't going to amount to much if you're trying to stun everyone.

How do on hit effects interact with tiger anyways? Does it proc three times?


uh, i thot they changed tiger so it doesnt do the 3hit business anymore.

and in any case, at the point where it did do the 3hit nonsense, crits applied, but onhit effects only applied to the first one, and there were issues with the onhit effect's damage being cut to 1/3 what it is supposed to be.

edit: also, why is 'poking' a requirement for running wits end, i routinely get confused by that, its like making the assumption that it is impossible to hit anyone with melee-range autoattacks while they have mana
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-01-16 20:58:19
January 16 2011 20:49 GMT
#25
On January 17 2011 05:31 barbsq wrote:
edit: also, why is 'poking' a requirement for running wits end, i routinely get confused by that, its like making the assumption that it is impossible to hit anyone with melee-range autoattacks while they have mana

Because burning Amumu's mana is vastly less useful once he's already Bandage-Ultied, making Rammus run out of mana before his 2nd taunt is much more relevant than making him run out before hs 3rd taunt, etc.

In the situations where it's necessary, Wit's End on a melee champ is probably better than no Wit's End at all, but if you have the choice, IMO I'd much rather have your ranged carry get Wit's End than one of your melees (and do you really need two Wit's Ends?). Of course, I might be too accustomed to premade games where if I say "hey, we need someone to get Wit's End", someone will actually do it.
Moderator
Odds
Profile Joined May 2008
Canada1188 Posts
January 17 2011 00:31 GMT
#26
wits end #1 ezreal item imoimoimo

Mana pool? What's that?
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
-Kato-
Profile Joined June 2010
Spain1146 Posts
January 22 2011 11:16 GMT
#27
I've been trying the new tigerudyr jungle, and I'm getting way too low. Going:
Blue>Wolves>Wraiths>Red>Minigolem (almost 0 hp)
AS reds, flat armor seals, MR/lvl blues MS quints, 1/14/15 or something like that.

Can someone explian how to do it correctly? That tiger thingy hits so hard.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
January 22 2011 12:32 GMT
#28
On January 22 2011 20:16 -Kato- wrote:
I've been trying the new tigerudyr jungle, and I'm getting way too low. Going:
Blue>Wolves>Wraiths>Red>Minigolem (almost 0 hp)
AS reds, flat armor seals, MR/lvl blues MS quints, 1/14/15 or something like that.

Can someone explian how to do it correctly? That tiger thingy hits so hard.

You should consider using AD marks and quints if you're gonna jungle with Tiger Stance.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Darkchylde
Profile Joined January 2010
United States473 Posts
January 22 2011 15:51 GMT
#29
From the General thread, Smash mentioned damage marks/quints and attack speed blues/yellows with a 21/0/9 build is really good for tigerdyr full jungle clear with enough health to gank afterwards. Don't have the runes to try it out myself though.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 22 2011 22:16 GMT
#30
Updated OP. After playing 5-6 games with Tiger Udyr, I feel it's time to retire Phoenix.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
BlueBird.
Profile Joined August 2008
United States3890 Posts
January 23 2011 00:05 GMT
#31
So are the as marks/quints with armor seals working better for you than the AD Marks/Quints. AS seals/glyphs..

Im missing a few runes for the AD set up, and i want to play Udyr again, so if the AS marks/quints are working well that would b cool :D
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
January 23 2011 14:48 GMT
#32
This amount of mana regen suggests that if they steal your blue you are fucked
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 23 2011 20:10 GMT
#33
On January 23 2011 09:05 BraveGhost wrote:
So are the as marks/quints with armor seals working better for you than the AD Marks/Quints. AS seals/glyphs..

Im missing a few runes for the AD set up, and i want to play Udyr again, so if the AS marks/quints are working well that would b cool :D


I've actually haven't used AD runes before (don't own any). Smash's Udyr page is AD Quints/Red, AS Blue/Yellow like you said. I had an old AS Jungle page which I still use and it works fine with me. So I technically can't tell you which is "better" since I've only tried my setup.

On January 23 2011 23:48 Kaniol wrote:
This amount of mana regen suggests that if they steal your blue you are fucked


It happens (enemy team with Blitz camping your Golem, hurr hurr free Blitz week) but Udyr isn't that mana intensive. You don't really need to stance dance while you jungle regular camps, only Blue or Red. You can open Tiger for the burst and take down the big wraith, big wolf, or a golem, then switch to Turtle to leech back some hp/mp.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
January 23 2011 22:44 GMT
#34
Could someone please explain the basics of Udyr? I never played him before so I have no idea when exactly to use which skill (especially while in jungle). In what order and with which timings do you switch stances optimally? Please go into detail, explain every single step :p
If you have a good reason to disagree with the above, please tell me. Thank you.
Darkchylde
Profile Joined January 2010
United States473 Posts
January 24 2011 00:11 GMT
#35
Neo pretty much summed it all up already. "You don't really need to stance dance while you jungle regular camps, only Blue or Red. You can open Tiger for the burst and take down the big wraith, big wolf, or a golem, then switch to Turtle to leech back some hp/mp."
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
January 24 2011 10:49 GMT
#36
On January 24 2011 09:11 Darkchylde wrote:
Neo pretty much summed it all up already. "You don't really need to stance dance while you jungle regular camps, only Blue or Red. You can open Tiger for the burst and take down the big wraith, big wolf, or a golem, then switch to Turtle to leech back some hp/mp."

Still leaves some stuff open: When I do stance dance, in which order? How long do I stay in each stance? When I'm doing say Wraiths, do I keep Tiger on until the big one dies, do I switch a bit earlier, or maybe later? After a fixed time?
If you have a good reason to disagree with the above, please tell me. Thank you.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 24 2011 11:18 GMT
#37
On January 24 2011 19:49 spinesheath wrote:
Show nested quote +
On January 24 2011 09:11 Darkchylde wrote:
Neo pretty much summed it all up already. "You don't really need to stance dance while you jungle regular camps, only Blue or Red. You can open Tiger for the burst and take down the big wraith, big wolf, or a golem, then switch to Turtle to leech back some hp/mp."

Still leaves some stuff open: When I do stance dance, in which order? How long do I stay in each stance? When I'm doing say Wraiths, do I keep Tiger on until the big one dies, do I switch a bit earlier, or maybe later? After a fixed time?


You alternate between Tiger (DPS) and Turtle (Tank, to keep your HP up and minor hp leech). Bear is only used for ganking. You stay in each stance for as long as possible without having your passive elapse and reset. Focus down the hardest monster first (big wraith, big wolf, a golem) then use turtle to regen hp/mp back.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
jtbem
Profile Blog Joined January 2010
Canada1404 Posts
January 24 2011 14:42 GMT
#38
do you ever feel like you need the 2nd point for buff duration?
aka Sowelulol
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-01-24 18:42:22
January 24 2011 16:22 GMT
#39
On January 24 2011 23:42 jtbem wrote:
do you ever feel like you need the 2nd point for buff duration?

21/0/9 is admittedly really ballsy, but I enjoy it because it clears the jungle so fucking fast and hits like a goddamn truck on ganks. doing a safer 1/16/13 or something along those lines should give you a safer and more robust jungle, but it will do so more slowly and won't tear down opposing champions as quickly. I don't think you NEED the 2nd point in buff duration, but it is of course helpful to have so do whatever you feel comfortable with.

On January 23 2011 09:05 BraveGhost wrote:
So are the as marks/quints with armor seals working better for you than the AD Marks/Quints. AS seals/glyphs..

Im missing a few runes for the AD set up, and i want to play Udyr again, so if the AS marks/quints are working well that would b cool :D

Full AS is serviceable but AD quints + marks is faster and scales better with Tiger (both on the active and because Tiger provides very strong AS which shifts your needs towards AD and Penetration).
mogwaismusings.wordpress.com
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 24 2011 17:11 GMT
#40
To not beat around the bush, no. I don't ever feel like I need that second point in Utility Mastery. Just keep an eye on your buff duration and gank/farm accordingly.

I'll concede that Smash's rune page is much more specialized for Udyr, specifically Tigerdyr. My page is much more generic.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
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