• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:09
CEST 02:09
KST 09:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Official StarCraft website teases new content ahead of BlizzCon? a Announcement on the JEDI Ringing Where can I find Flash replays that work? BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9595 users

[Champion] Rammus - Page 3

Forum Index > LoL Strategy
Post a Reply
Prev 1 2 3 4 5 19 20 21 Next All
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 23 2010 18:36 GMT
#41
On December 24 2010 03:16 Zato-1 wrote:
Show nested quote +
On December 24 2010 01:39 Mogwai wrote:
On December 24 2010 01:24 bN` wrote:
On December 24 2010 00:25 BlackPaladin wrote:
On December 24 2010 00:00 Advocado wrote:
Do yourself a favor and try Rammus with powerball & revive. Holy shit that armadillo is fast out of spawn!


Powerball, revive, sivir's ult, zilean's speed boost, galio's gust. ZOOOM at over 5000 movespeed.


With boots of mobility, shurelya's reverie and QUADRUPLE TRIFORCE(fuck riot for removing speed on phamtom dancers).

they got rid of the dodge, not the speed.

It only gives 15% movement now though, used to give 20%.

Must have been a LOOONG time ago. I am 99.99% certain that it was 15% before that last change, and hasn't been touched ever since I started playing LoL.
If you have a good reason to disagree with the above, please tell me. Thank you.
ghen
Profile Blog Joined March 2010
United States1356 Posts
December 23 2010 19:11 GMT
#42
On December 24 2010 01:24 bN` wrote:


E-famous people in my normal games. What's the world coming to. I see xPeke(team Birth) and I'm thinking free ride yippee, then I help with FB and another kill on bottom, later gank mid and kogmaw gets red but somehow it still turns into a 40minute game which a clutch smite on baron to seal it. Also proves how fucked up matchmaking is. Out team had 2.5k wins combined and their kennen was lvl 25 >.<


Um, sounds like matchmaking is working as intended. Their team had just as much chance at winning as yours. Doesn't matter how many games you play or what summoner level you are.
oberon
Profile Joined May 2009
United States1320 Posts
December 31 2010 01:15 GMT
#43
Best path with rammus? Start blue with curl or something sneakier?
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
December 31 2010 01:34 GMT
#44
wraith jack lolol.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
oberon
Profile Joined May 2009
United States1320 Posts
December 31 2010 02:08 GMT
#45
On December 31 2010 10:34 DarthThienAn wrote:
wraith jack lolol.


This is not a jungle path. This is a 10 character post with no useful information.
ghen
Profile Blog Joined March 2010
United States1356 Posts
Last Edited: 2010-12-31 03:03:53
December 31 2010 03:02 GMT
#46
On December 31 2010 11:08 oberon wrote:
Show nested quote +
On December 31 2010 10:34 DarthThienAn wrote:
wraith jack lolol.


This is not a jungle path. This is a 10 character post with no useful information.


Here is my wraith jacking path with rammus (and almost everyone else)

Practice with bots to get the correct timing of powerballs.

cloth+5 pots
Their wraiths (smite)->your wolves->your wraiths->your golems (smite)->ghost->their wraiths
May require move speed quints. I forget what I use for rammus.

You have to use powerball sparingly for damage and mobility due to mana loss. If you do this path though you will get to their wraiths within 5 seconds of them spawning and if you do it well, you will get there as they spawn. Unless the other jungler has been waiting for them to pop you will then take the wraiths and get out as they get to the camp. If they have been waiting they will be underleveled. Ping like a frigging madman and try to kill either the jungler or the mid lane who comes to help (because they always do).

Make sure when you come back from purchasing after this that you do your wraiths first. The other jungler will most likely try to take your wraiths as some sort of retribution, but they will be low health and under leveled.. ready to die.
oberon
Profile Joined May 2009
United States1320 Posts
December 31 2010 03:42 GMT
#47
On December 31 2010 12:02 ghen wrote:
Show nested quote +
On December 31 2010 11:08 oberon wrote:
On December 31 2010 10:34 DarthThienAn wrote:
wraith jack lolol.


This is not a jungle path. This is a 10 character post with no useful information.


Here is my wraith jacking path with rammus (and almost everyone else)

Practice with bots to get the correct timing of powerballs.

cloth+5 pots
Their wraiths (smite)->your wolves->your wraiths->your golems (smite)->ghost->their wraiths
May require move speed quints. I forget what I use for rammus.

You have to use powerball sparingly for damage and mobility due to mana loss. If you do this path though you will get to their wraiths within 5 seconds of them spawning and if you do it well, you will get there as they spawn. Unless the other jungler has been waiting for them to pop you will then take the wraiths and get out as they get to the camp. If they have been waiting they will be underleveled. Ping like a frigging madman and try to kill either the jungler or the mid lane who comes to help (because they always do).

Make sure when you come back from purchasing after this that you do your wraiths first. The other jungler will most likely try to take your wraiths as some sort of retribution, but they will be low health and under leveled.. ready to die.


So you don't actually take ANY buffs with rammus? That's...unexpected, certainly.
JackDino
Profile Joined July 2010
Gabon6219 Posts
December 31 2010 17:36 GMT
#48
On December 31 2010 12:02 ghen wrote:
Show nested quote +
On December 31 2010 11:08 oberon wrote:
On December 31 2010 10:34 DarthThienAn wrote:
wraith jack lolol.


This is not a jungle path. This is a 10 character post with no useful information.

Make sure when you come back from purchasing after this that you do your wraiths first. The other jungler will most likely try to take your wraiths as some sort of retribution, but they will be low health and under leveled.. ready to die.

What if they take your blue/red as some sort of retribution?

This isnt Broodwar so I dont owe anyone respect for beating me. -arb
ghen
Profile Blog Joined March 2010
United States1356 Posts
December 31 2010 18:14 GMT
#49
On January 01 2011 02:36 JackDino wrote:
Show nested quote +
On December 31 2010 12:02 ghen wrote:
On December 31 2010 11:08 oberon wrote:
On December 31 2010 10:34 DarthThienAn wrote:
wraith jack lolol.


This is not a jungle path. This is a 10 character post with no useful information.

Make sure when you come back from purchasing after this that you do your wraiths first. The other jungler will most likely try to take your wraiths as some sort of retribution, but they will be low health and under leveled.. ready to die.

What if they take your blue/red as some sort of retribution?



Don't let them. You have powerball, be everywhere.
gtrsrs
Profile Joined June 2010
United States9109 Posts
December 31 2010 19:42 GMT
#50
if you're afraid of being buff-jacked after you wraith jack, buy a ward
big wraith is worth 35, small wraiths are worth 12x3=36, total of 71 gold from wraiths, probably takes about 10 seconds to kill and 8 seconds to bluepill so there's another 20 passive gold-gain, that's enough to afford a ward for your blue. also ghen is right, rammus is soooo mobile he should never get jacked
i play ... hearthstone =\^.^/= Winterfox
JackDino
Profile Joined July 2010
Gabon6219 Posts
January 01 2011 17:02 GMT
#51
On December 16 2010 21:55 ZERG_RUSSIAN wrote:
On the topic of Amumu: He's horrible. He does not belong that high. Anyone who thinks he belongs there is playing against baddies. That tier list putting Amumu at tier 2 is waaaaaay off. I haven't seen an Amumu in ranked in like over a month.

While I know this is the rammus thread, could you elaborate on this a bit?
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Kaneh
Profile Joined April 2009
Canada737 Posts
January 01 2011 22:59 GMT
#52
he was only really good when everyone was running tanky meleeish champs. When morde/garen/vlad were like guaranteed picks every game, and his crying/ult countered perfectly.

also when people figured out that mumu without blue sucked ass at jungling, and started pressuring him off blue so his earlygame took a nosedive.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
January 20 2011 00:13 GMT
#53
OP updated, Runes section. I used to recommend Flat Health Quints and Arpen Marks, but I no longer find that to be optimal. Since the buff to Jungle Monsters in Patch 1.0.0.109, 3 of your damage sources got weaker: Powerball, damage return from Defensive Ball Curl, and Smite; all of these deal significantly less damage vs. Ancient Golem, Ancient Lizard and small golems. Because of this, Rammus relies more on his autoattack now, and his jungling speed is significantly impacted- unless he changes his runes to compensate, in my experience.

I chose AS runes because they provide the biggest synergy- Rammus already has a lot of AD thanks to his passive, so AD runes aren't particularly good on him, and crit is both bad and unreliable on him. Being able to apply his significant AD value faster is the most powerful option.

I chose Armor quints because they're just really good for jungling; armor mitigates damage taken, and through his Passive it also grants him a good chunk of AD.

Oh, and on a final note...
Rammus

* Puncturing Taunt cooldown increased to 12 from 9

Remember that Rammus nerf on Patch 1.0.0.109? It... uh... didn't actually happen. Get on a practice game and check it out; the CD on his taunt is still 9 seconds.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Kinky
Profile Blog Joined September 2008
United States4126 Posts
January 20 2011 02:24 GMT
#54
Maybe the tooltip just didn't change? I haven't tested the actual CD though.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 20 2011 02:47 GMT
#55
Thanks for updating your OP. I wish more of our writers did the same.

One thing I'd like to ask that in the future, keep your old info in a spoiler and just update the thread with new patch info.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Navi
Profile Joined November 2009
5286 Posts
Last Edited: 2011-01-20 07:15:13
January 20 2011 06:07 GMT
#56
attackspeed marks have always been the norm for rammus even before the patch afaik

i know manyreason used to run movespeed quints (they're just so nice on junglers and only help rammus some more) but with the changes im not sure if armor is necessary as of now in getting you a safer jungle clear

as in, if you really needed it. post patch and all that.
Hey! Listen!
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
January 20 2011 11:16 GMT
#57
On January 20 2011 11:24 Kinky wrote:
Maybe the tooltip just didn't change? I haven't tested the actual CD though.

I confirmed that both the tooltip and the actual cooldown are 9 seconds, not 12 like the patch would suggest.

On January 20 2011 15:07 Navi wrote:
attackspeed marks have always been the norm for rammus even before the patch afaik

i know manyreason used to run movespeed quints (they're just so nice on junglers and only help rammus some more) but with the changes im not sure if armor is necessary as of now in getting you a safer jungle clear

as in, if you really needed it. post patch and all that.

For jungle safety and jungle clearing speed reasons, I find getting those 13 points of armor is 'necessary' now- you can actually survive without them if you can reliably hit all 4 wraiths with your Powerball on your first run, but the extra armor provides enough safety and speed that I wouldn't jungle without them. You could use your Seal slots for that armor bonus (same total armor from 9 flat armor seals as from 3 flat armor quints) instead of your Quint slots; however, freeing up your Seal slots allows you to keep mana5/level seals, which are more valuable, IMO, than any set of Quints you could take if you used up your Seal slots for the bonus armor.

On January 20 2011 11:47 NeoIllusions wrote:
One thing I'd like to ask that in the future, keep your old info in a spoiler and just update the thread with new patch info.

That's a good idea, I'll probably do that in the future.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
February 02 2011 09:29 GMT
#58
another nerf to rammus...

how many more patches would it take to bring rammus down to garen post nerf lvl?
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2011-02-02 23:23:35
February 02 2011 22:54 GMT
#59
On February 02 2011 18:29 Shizuru~ wrote:
another nerf to rammus...

how many more patches would it take to bring rammus down to garen post nerf lvl?

Actually, this patch brought the very first nerf to Rammus.

Patch 1.0.0.109's patch notes said the cooldown on Rammus' taunt had been increased. This was not true; both the in-game tooltip and the actual in-game cooldown remained unchanged.

Now, patch 1.0.0.110 came along, and it brought not only the nerfs you can read in the patch notes, but also the Taunt cooldown nerf that should have been included in the previous patch.

I'm not overly worried about the Powerball nerf; the effects of the nerf are more serious at higher levels of the skill, and I don't level Powerball past level 1 until I hit champion level 14; by when I have Powerball maxed out, if I hit someone with Powerball? Either they flashed away instantly, or they're not getting away from me due to my taunt. This is a nerf to be sure, but it doesn't feel like a big deal.

The Taunt nerf is a lot more painful; your second taunt during a team fight will be significantly delayed, which will definitely be felt in-game.

After these changes, I could see Rammus stepping back down to Tier 2. I don't really see him going below that; Garen was a shitty DPS champion who could be pretty good when built as a tank. With the Sunfire Cape changes and a complete rework to his main damage skill, Riot basically killed the tank build and forced Garen to build as a DPS. Oh, and the changes were also a BIG nerf to his DPS build, which was already pretty bad.

Rammus has a long way to go before getting to Garen-land. He is still an excellent tank, although probably behind Shen overall now.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
TheYango
Profile Joined September 2008
United States47024 Posts
February 08 2011 07:57 GMT
#60
http://www.solomid.net/guides.php?g=1

Chaox just put up a Rammus guide on Solomid. Some interesting differences from what we've got here (e.g. getting 3 ranks of Q before level 6, instead of another W rank or straight jumping into E), so IMO it's worth linking in the OP, and maybe warrants some discussion.
Moderator
Prev 1 2 3 4 5 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#101 (PatchesSC Mod Edition)
PiGStarcraft195
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft195
ViBE147
CosmosSc2 54
StarCraft: Brood War
Rain 1715
Artosis 598
Shuttle 541
910 31
Dota 2
monkeys_forever673
Counter-Strike
minikerr15
Super Smash Bros
hungrybox432
Heroes of the Storm
Grubby5796
Other Games
summit1g7963
shahzam590
JimRising 545
C9.Mang0255
Maynarde109
ArmadaUGS77
Trikslyr51
Organizations
Other Games
gamesdonequick880
Dota 2
PGL Dota 2 - Main Stream115
[ Show 10 non-featured ]
StarCraft 2
• Hupsaiya 125
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Noizen133
Upcoming Events
Kung Fu Cup
10h 51m
Stellar Fest
12h 51m
The PondCast
1d 9h
OSC
1d 12h
Stellar Fest
1d 12h
OSC
1d 23h
Stellar Fest
2 days
CranKy Ducklings
3 days
Online Event
3 days
FEL
3 days
[ Show More ]
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.