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On November 27 2010 14:56 Kaneh wrote: so am i the only one that goes WQEEER
lose out on... dun dun dun... 50 dmg from powerball, or get .5 sec more cc on ganks up to lvl 8?
iounno. then again i run 9/0/21, which gives me a much faster smite in addition to the little bit of extra damage from ap/mpen (which helps with ganks too) and little bit of speed/runes (which also help with ganks)
i just think it all adds up for a much stronger early game that gives you a better lategame. Defensive masteries just scream "i want to farm to lategame", which is definitely something he can, but probably shouldn't do.
I max E first all the time. I think it's undoubtedly correct. It's his most powerful skill by far and increasing the disable time is amazing
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United States37500 Posts
If you jungle Rammus, 1 Q, 2 W, max E first. Lane Rammus, 1 Q, 1 W, still max E first.
There's no reason why you wouldn't max E first in any situation. Taunt is the main CC Rammus brings to the table.
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How badly does only 1 rank of W hurt his jungling time? I've actually started to go WQ R>E>W>Q when I do his jungling.
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United States37500 Posts
On December 07 2010 09:46 hasuprotoss wrote: How badly does only 1 rank of W hurt his jungling time? I've actually started to go WQ R>E>W>Q when I do his jungling.
I enjoy the slight boost in his skill. I tend to level skills twice that help in the jungle before moving on to the primary skill. So for Rammus, 2 in W, then max E. Nunu I do the same, 2 in Q, max E. In both cases, I feel it helps in surviability.
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Changed Masteries around a bit after experimenting with different builds, will add some explanations for why individual masteries are helpful.
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I don't understand why Rammus isn't the target of more bans. He's the one tank that I consistently see carry games by himself. He's not one of those tanky-DPS champs that need to have very good early games to carry the late game, either. He simply is dangerous at all times. He may very well be the most useful jungler to have on your team because of his ability to gank and overall utility in teamfights.
As for item progressions, I've settled on boots1 => hog => hog => sunfire/merc treads (order depends upon what type of damage mitigation that I need) => negatron cloak. The dual-hog is just too good for supplementing your income.
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On December 16 2010 00:31 xDaunt wrote: I don't understand why Rammus isn't the target of more bans. He's the one tank that I consistently see carry games by himself. He's not one of those tanky-DPS champs that need to have very good early games to carry the late game, either. He simply is dangerous at all times. He may very well be the most useful jungler to have on your team because of his ability to gank and overall utility in teamfights.
As for item progressions, I've settled on boots1 => hog => hog => sunfire/merc treads (order depends upon what type of damage mitigation that I need) => negatron cloak. The dual-hog is just too good for supplementing your income.
Malphite says hi hohoho.
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On December 16 2010 00:33 cascades wrote:Show nested quote +On December 16 2010 00:31 xDaunt wrote: I don't understand why Rammus isn't the target of more bans. He's the one tank that I consistently see carry games by himself. He's not one of those tanky-DPS champs that need to have very good early games to carry the late game, either. He simply is dangerous at all times. He may very well be the most useful jungler to have on your team because of his ability to gank and overall utility in teamfights.
As for item progressions, I've settled on boots1 => hog => hog => sunfire/merc treads (order depends upon what type of damage mitigation that I need) => negatron cloak. The dual-hog is just too good for supplementing your income. Malphite says hi hohoho.
Malphite doesn't neutralize carries in the same way that Rammus does in teamfights. Yeah, Malphite has a good early game and has good lane harassment. However, I just don't think that he brings as much to the table as Rammus due to his lack of a taunt.
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On December 16 2010 00:31 xDaunt wrote: I don't understand why Rammus isn't the target of more bans. He's the one tank that I consistently see carry games by himself. He's not one of those tanky-DPS champs that need to have very good early games to carry the late game, either. He simply is dangerous at all times. He may very well be the most useful jungler to have on your team because of his ability to gank and overall utility in teamfights.
As for item progressions, I've settled on boots1 => hog => hog => sunfire/merc treads (order depends upon what type of damage mitigation that I need) => negatron cloak. The dual-hog is just too good for supplementing your income. Let's start by taking a look at top tanks and their rankings on Elementz' Draft Mode tier list (as of its December 6 update):
Tier 1: Shen, Rammus Tier 2: Garen, Amumu, Udyr, Gragas Tier 3: Cho'gath, Malphite, Mordekaiser, Nunu, Galio
Now, let's see what the latest patch has to say about each one of these:
+ Show Spoiler +*Garen: From this discussion, we see his early game damage was nerfed by 17%, his late game damage was nerfed by 26%, and now he can't stack sunfires. Predictions of his fall go all the way to tier 4 or 5. *Udyr: Tiger Stance doesn't look too hot still, Phoenix Stance got nerfed, and no Locket. Definitely nerfed. *Gragas: Drunken Rage was nerfed hard, Explosive Cask got a significant nerf, Spirit Visage was nerfed quite a bit, Innervating Locket was removed. Nothing short of a swift, fierce kick in the balls- Gragas is but a shadow of his former self now. *Cho'gath: Buff to his Rupture, nerf to his passive. Not sure if this is a net buff or nerf. *Malphite: His laning was nerfed due to a shorter Seismic Shard range, and later he'll be a bit more mana hungry with the Ground Slam mana cost increase per level. He was definitely nerfed, though not nearly as hard as Gragas. *Mordekaiser: Mace of Spades buff is nice, but his laning should take a big hit from the nerfs to his passive.
Shen and Rammus are currently sticking out like a sore thumb at the top of the tanking world, with Amumu getting third place. If we don't see more Rammus bans yet, it's because people haven't caught on- it's easier for people to single out champions for bans after they've received buffs, and neither of these two have received buffs in the last patch or two. So yeah, I'm with you- I'm definitely expecting Rammus to start being a familiar face on the ban list in the future.
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Updating the Items section of the OP to reflect the Sunfire nerfs. Instead of a second Sunfire, I'm currently getting a Giant's Belt followed by a Thornmail; the Giant's Belt can later be upgraded to a Warmog's.
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My favorite CDR items were nerfed but I don't understand why they are not in the recommended item list. Rammus goal during a team fight is to disrupt the other team and CDR is the best stat for that. It also helps tanking has you can chain DBC Powerball DBC at 40%. Before the patch my core build was HoGX2-3, Merc treads, Omen, Spirit Visage.
Other possible items
Banshee for teams with too much CC, the potential to burst me down during initiation or just has a late game item for MR and HP. Frozen Heart to replace Spirit Visage against teams with a lot of AD / Support. Other tanking items are more situational.
I have been thinking about using CDR/18 glyphs to make up for the Omen nerf they are 9% CDR at 18 but I hate that they are as effective as flat CDR at 13.
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On the topic of Amumu: He's horrible. He does not belong that high. Anyone who thinks he belongs there is playing against baddies. That tier list putting Amumu at tier 2 is waaaaaay off. I haven't seen an Amumu in ranked in like over a month.
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On December 16 2010 21:45 GranDim wrote: My favorite CDR items were nerfed but I don't understand why they are not in the recommended item list. Rammus goal during a team fight is to disrupt the other team and CDR is the best stat for that. It also helps tanking has you can chain DBC Powerball DBC at 40%. Before the patch my core build was HoGX2-3, Merc treads, Omen, Spirit Visage.
Other possible items
Banshee for teams with too much CC, the potential to burst me down during initiation or just has a late game item for MR and HP. Frozen Heart to replace Spirit Visage against teams with a lot of AD / Support. Other tanking items are more situational.
I have been thinking about using CDR/18 glyphs to make up for the Omen nerf they are 9% CDR at 18 but I hate that they are as effective as flat CDR at 13. Team fights don't usually last long enough in my experience to warrant that much CDR; I use one Powerball, one DBC, one Taunt, one Tremors and whatever clickable items / summoner spells I have. The rest is mostly just chasing / running away in my experience.
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On December 16 2010 00:45 xDaunt wrote:Show nested quote +On December 16 2010 00:33 cascades wrote:On December 16 2010 00:31 xDaunt wrote: I don't understand why Rammus isn't the target of more bans. He's the one tank that I consistently see carry games by himself. He's not one of those tanky-DPS champs that need to have very good early games to carry the late game, either. He simply is dangerous at all times. He may very well be the most useful jungler to have on your team because of his ability to gank and overall utility in teamfights.
As for item progressions, I've settled on boots1 => hog => hog => sunfire/merc treads (order depends upon what type of damage mitigation that I need) => negatron cloak. The dual-hog is just too good for supplementing your income. Malphite says hi hohoho. Malphite doesn't neutralize carries in the same way that Rammus does in teamfights. Yeah, Malphite has a good early game and has good lane harassment. However, I just don't think that he brings as much to the table as Rammus due to his lack of a taunt.
uh, groundslam + omen pretty much neutralizes a carry, actually it would be more accurate to say that it emasculates them. much in the same way wither does actually. Not to mention with malph ult, you have a foolproof way of getting to them
(sorry, rammus thread, but i felt the need to point that out)
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On December 16 2010 21:13 Zato-1 wrote: If we don't see more Rammus bans yet, it's because people haven't caught on ... if my latest ranked games are any indication? People caught on 
*goes to brush up on his Udyr skills while picking Rammus for Ranked is nearly impossible*
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Yeah, he's banned in at least half my games now. Time for a new jungle-tank.
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Do yourself a favor and try Rammus with powerball & revive. Holy shit that armadillo is fast out of spawn!
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On December 24 2010 00:00 Advocado wrote: Do yourself a favor and try Rammus with powerball & revive. Holy shit that armadillo is fast out of spawn!
Powerball, revive, sivir's ult, zilean's speed boost, galio's gust. ZOOOM at over 5000 movespeed.
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On December 24 2010 00:25 BlackPaladin wrote:Show nested quote +On December 24 2010 00:00 Advocado wrote: Do yourself a favor and try Rammus with powerball & revive. Holy shit that armadillo is fast out of spawn! Powerball, revive, sivir's ult, zilean's speed boost, galio's gust. ZOOOM at over 5000 movespeed.
With boots of mobility, shurelya's reverie and QUADRUPLE TRIFORCE(fuck riot for removing speed on phamtom dancers).
![[image loading]](http://imgur.com/MEWqB.jpg)
E-famous people in my normal games. What's the world coming to. I see xPeke(team Birth) and I'm thinking free ride yippee, then I help with FB and another kill on bottom, later gank mid and kogmaw gets red but somehow it still turns into a 40minute game which a clutch smite on baron to seal it. Also proves how fucked up matchmaking is. Out team had 2.5k wins combined and their kennen was lvl 25 >.<
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On December 16 2010 21:55 ZERG_RUSSIAN wrote: On the topic of Amumu: He's horrible. He does not belong that high. Anyone who thinks he belongs there is playing against baddies. That tier list putting Amumu at tier 2 is waaaaaay off. I haven't seen an Amumu in ranked in like over a month. i disagree really hard. I think amumu is still batshit insane and is currently the sleeper tank in the metagame.
On December 24 2010 01:24 bN` wrote:Show nested quote +On December 24 2010 00:25 BlackPaladin wrote:On December 24 2010 00:00 Advocado wrote: Do yourself a favor and try Rammus with powerball & revive. Holy shit that armadillo is fast out of spawn! Powerball, revive, sivir's ult, zilean's speed boost, galio's gust. ZOOOM at over 5000 movespeed. With boots of mobility, shurelya's reverie and QUADRUPLE TRIFORCE(fuck riot for removing speed on phamtom dancers). they got rid of the dodge, not the speed.
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On December 24 2010 01:39 Mogwai wrote:Show nested quote +On December 24 2010 01:24 bN` wrote:On December 24 2010 00:25 BlackPaladin wrote:On December 24 2010 00:00 Advocado wrote: Do yourself a favor and try Rammus with powerball & revive. Holy shit that armadillo is fast out of spawn! Powerball, revive, sivir's ult, zilean's speed boost, galio's gust. ZOOOM at over 5000 movespeed. With boots of mobility, shurelya's reverie and QUADRUPLE TRIFORCE(fuck riot for removing speed on phamtom dancers). they got rid of the dodge, not the speed. It only gives 15% movement now though, used to give 20%.
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