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[Champion] Pantheon - Page 11

Forum Index > LoL Strategy
Post a Reply
Prev 1 9 10 11 12 13 26 Next All
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 15 2010 23:34 GMT
#201
last whisper is so goddamn good on panth now
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Truez
Profile Joined July 2009
Australia147 Posts
December 16 2010 12:28 GMT
#202
boots+pots->2-3dorans->GB->LW->BT->survival - gg no re.

<3 QQ about post-patch Panth.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 16 2010 16:30 GMT
#203
BT timing and LW vs. SotD varry from game to game.
mogwaismusings.wordpress.com
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2010-12-16 20:10:42
December 16 2010 20:10 GMT
#204
You autoattack enough with panth to make SotD viable...? o_o
"Your full potential does not matter if you do not use all 100% of it."
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 16 2010 20:13 GMT
#205
I still qwqeqrqwqwreeeerww, so I don't HSS very often.
mogwaismusings.wordpress.com
arb
Profile Blog Joined April 2008
Noobville17921 Posts
December 16 2010 20:31 GMT
#206
HSS fucking stupid now, get stunned and HSS and just watch 3/4 of my hp disappear, think your safe? nope Spear incoming and you die.

I didnt expect a like 10-15% change on its scaling to make it the most ridiculous move ive ever fucking seen
Artillery spawned from the forges of Hell
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 16 2010 20:40 GMT
#207
On December 17 2010 05:31 arb wrote:
HSS fucking stupid now, get stunned and HSS and just watch 3/4 of my hp disappear, think your safe? nope Spear incoming and you die.

I didnt expect a like 10-15% change on its scaling to make it the most ridiculous move ive ever fucking seen

it's at the same numbers it was at before season 1, you should've expected exactly this.
mogwaismusings.wordpress.com
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 16 2010 22:15 GMT
#208
any support appreciated...
http://www.leagueoflegends.com/board/showthread.php?p=4773476&posted=1#post4773476

it's controversial, but I think it's the right solution.
mogwaismusings.wordpress.com
sRapers_ValkS
Profile Joined August 2009
United States644 Posts
December 18 2010 04:07 GMT
#209
do you still jungle with panth? I rewatched those videos you posted a while ago and if he's still strong in the jungle i'd love to play there.

i basically just really want to play a jungler =S

videos if other's don't know what I'm talking about:

+ Show Spoiler +
http://www.youtube.com/watch?v=QF5GptulA6M
symbolic
Profile Joined August 2010
254 Posts
December 18 2010 05:13 GMT
#210
On December 18 2010 13:07 sRapers_ValkS wrote:
do you still jungle with panth? I rewatched those videos you posted a while ago and if he's still strong in the jungle i'd love to play there.

i basically just really want to play a jungler =S

videos if other's don't know what I'm talking about:

+ Show Spoiler +
http://www.youtube.com/watch?v=QF5GptulA6M
http://www.youtube.com/watch?v=fwBuegCZ-LU&feature=related

No reason to jungle one of the best laners in the game.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 18 2010 05:22 GMT
#211
On December 18 2010 13:07 sRapers_ValkS wrote:
do you still jungle with panth? I rewatched those videos you posted a while ago and if he's still strong in the jungle i'd love to play there.

i basically just really want to play a jungler =S

videos if other's don't know what I'm talking about:

+ Show Spoiler +
http://www.youtube.com/watch?v=QF5GptulA6M
http://www.youtube.com/watch?v=fwBuegCZ-LU&feature=related

he can still do it, he's still better in lane.

On December 18 2010 14:13 symbolic wrote:
Show nested quote +
On December 18 2010 13:07 sRapers_ValkS wrote:
do you still jungle with panth? I rewatched those videos you posted a while ago and if he's still strong in the jungle i'd love to play there.

i basically just really want to play a jungler =S

videos if other's don't know what I'm talking about:

+ Show Spoiler +
http://www.youtube.com/watch?v=QF5GptulA6M
http://www.youtube.com/watch?v=fwBuegCZ-LU&feature=related

No reason to jungle one of the best laners in the game.

he's the strongest pre 6 ganker in the game other than MAYBE Rammus. Still better in lane, but there are reasons.
mogwaismusings.wordpress.com
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
December 18 2010 06:10 GMT
#212
On December 17 2010 07:15 Mogwai wrote:
any support appreciated...
http://www.leagueoflegends.com/board/showthread.php?p=4773476&posted=1#post4773476

it's controversial, but I think it's the right solution.

Read your post, and I disagree with it.

I'm not a Pantheon player, but here's my two cents on the issue:

People QQing on the forums about Pantheon isn't an issue. What causes the QQ is an issue; Pantheon being too strong, or at least too good of a pubstomper. While your analysis of HSS is pretty much spot on, I believe you can have less drastic solutions to the issue:

First, not all champions need to be equally good in early, mid and lategame. Zilean and LeBlanc are strong in early game, but weak in lategame; Tryndamere and Sivir aren't too good in early game, but are very strong in late game. As such, having a champion who excels at laning and small-scale encounters isn't a problem in and of itself.

Second, you can tweak the champion around so as to give him interesting tradeoffs for early midgame. Make it painful to max HSS as early as possible, by making the opportunity cost high;

i) For Spear Shot, you could change its scaling with AD to something like 60/85/110/135/160%, or give it a higher base cooldown which decreases with skill level, making it significantly weaker for midgame if it's low level (adjust base damage upwards as appropriate to not mess with him without AD items).

ii) For Aegis, you could make its stun less reliable for hitting a full HSS until Aegis is at higher skill levels (might already be this way), or make its range scale with skill level.

The idea here is to give Pantheon interesting tradeoffs so that he has real weaknesses in exchange for maxing out HSS early and making it so potent.

On a related note, I wonder how giving Pantheon bonus armor / mres during HSS channeling would work to make the move more viable in team fights... it shouldn't make it stronger during laning because people are desperately trying to get away from him, not hitting him back during HSS. It could be like a mini Meditate from Yi.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 20 2010 07:43 GMT
#213
On December 18 2010 15:10 Zato-1 wrote:
Show nested quote +
On December 17 2010 07:15 Mogwai wrote:
any support appreciated...
http://www.leagueoflegends.com/board/showthread.php?p=4773476&posted=1#post4773476

it's controversial, but I think it's the right solution.

Read your post, and I disagree with it.

I'm not a Pantheon player, but here's my two cents on the issue:

People QQing on the forums about Pantheon isn't an issue. What causes the QQ is an issue; Pantheon being too strong, or at least too good of a pubstomper. While your analysis of HSS is pretty much spot on, I believe you can have less drastic solutions to the issue:

First, not all champions need to be equally good in early, mid and lategame. Zilean and LeBlanc are strong in early game, but weak in lategame; Tryndamere and Sivir aren't too good in early game, but are very strong in late game. As such, having a champion who excels at laning and small-scale encounters isn't a problem in and of itself.

Second, you can tweak the champion around so as to give him interesting tradeoffs for early midgame. Make it painful to max HSS as early as possible, by making the opportunity cost high;

i) For Spear Shot, you could change its scaling with AD to something like 60/85/110/135/160%, or give it a higher base cooldown which decreases with skill level, making it significantly weaker for midgame if it's low level (adjust base damage upwards as appropriate to not mess with him without AD items).

ii) For Aegis, you could make its stun less reliable for hitting a full HSS until Aegis is at higher skill levels (might already be this way), or make its range scale with skill level.

The idea here is to give Pantheon interesting tradeoffs so that he has real weaknesses in exchange for maxing out HSS early and making it so potent.

On a related note, I wonder how giving Pantheon bonus armor / mres during HSS channeling would work to make the move more viable in team fights... it shouldn't make it stronger during laning because people are desperately trying to get away from him, not hitting him back during HSS. It could be like a mini Meditate from Yi.

HSS, at the moment, is Pantheon's worst skill. Easily, imo. And it's still the reason he's banned (he's strictly worse playing off the other two skills now than he was when no one cared about him). Making the tradeoffs worse for HSS than they are now is the wrong solution because you're already better off going for Q > W > E, with cutting W off at rank 3 making some amount of sense, but not a lot. I mean, I've already said everything I want to say in that post. HSS FEELS UNFAIR. That's the problem in a nutshell. People get unhappy when they get instagibbed by 1 ability that has to be that strong to be worthwhile later. It's a move that's plagued by being extremely high risk in a teamfight, and extremely low risk in smaller encounters, thus making the reward impossible to balance correctly.
mogwaismusings.wordpress.com
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
December 22 2010 16:46 GMT
#214
Pantheon's my favorite champ even during the days when HSS were worthless, i still don quite get it why the hell did they revert a nerf to HSS to back where it was causing QQ back then, instead of trying to tweak HSS differently instead of just giving it a straight up dmg boost... i mean they coulda just find a middle ground for HSS dmg and slap a utility stuff on it like maybe increased survivability while casting HSS which doesn't deal overboard amount of dmg which makes everybody focus their attention on u...


actually, i don think anyone would've missed HSS at all if they removed it from the game, and panth would still be fine with just Q,W and R... well sorta...
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
January 04 2011 15:36 GMT
#215
anyone else happy they just buffed pantheon?
mogwaismusings.wordpress.com
Truez
Profile Joined July 2009
Australia147 Posts
January 04 2011 23:13 GMT
#216
Not really lol, everytime a patch positively touches panth - there is always going to be QQ in all chat ==.

But really, the pre-circle is awesome, since you don't have to type "jumping bot" etc during channel time then missing the stun afterwards haha.
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
January 05 2011 00:52 GMT
#217
they should've made it that way when panth first came out, sure makes his ulti way much more useful than before without using vent or teamspeak...

or how u could troll your own team mate to make a decision thinking that ur coming, only for u to cancel the ulti and gets them pwned

Mogwai
Profile Blog Joined January 2009
United States13274 Posts
January 05 2011 16:36 GMT
#218
yea guys I was joking. It was already impossible to have Pantheon not banned and now he's even more popular as a ban. T_T

I totally got to play him once last night though, it just required an afk captain on the opposing team =P.

Theoretically speaking, I like the new Black Cleaver a ton on Pantheon.
mogwaismusings.wordpress.com
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
January 07 2011 06:21 GMT
#219
Soo what's changed with Panth now after this last patch? I want to learn a bit about him but am afraid to follow this guide since it's a few patch's behind.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-01-11 17:58:42
January 07 2011 22:51 GMT
#220
uh, so the core is the same

boots
2 d-blades
ghostblade
mercs

the follow up varies depends on how you're playing him. I tend to not rely on E when I do get him, so my new go-to follow up to ghostblade is Black Cleaver, but I don't bother with cleaver vs. high armor teams (counter intuitive, but Cleaver is best vs. low armor targets). Bloodthirster is still sick as hell. SotD is outclassed by Black cleaver as an AS item IMO, as it gives you better stats for panth and serves the exact same purpose (to do true damage vs. lower Armor Targets). Last Whisper is still your answer vs. high armor opponents.

uhhh
0/9/21
ghost/flash
straight ArPen + Mana Regen/Level Runing

qwqeqr r > q > e >= w, IMO, though E first builds can work vs. low CC teams.
mogwaismusings.wordpress.com
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