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On November 17 2010 02:18 r33k wrote: There are similiar mechanics in dota, complaining about griefing on rocket grabs would be like complaining about pirate denying minions. Think for a second about a world without flash, a random carry gets stunned and ganked but blitz pulls him and saves the day. Ofc it would be a high risk move but I don't see other ways of balancing him without changing his passive to give him positive and negative charges. you don't know what griefing is do you? lol.
an example of griefing with this would be more like your Mantheon jumps on low health ezreal and before he can attack to seal the deal you purposefully pull him back, giving the enemy a free escape.
the only way pirate can do this really is by denying wards/pets/rallies, and while this is pretty annoying griefing, you can at least play around the asshole by not giving him shit to shoot, whereas Blitz could grief you just for playing the game, lol.
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You can grief just as much as blitz pulling an ally by afking the whole game or feeding on purpose, both those things are reportable. You can anivia wall your allies away from enemies that were going to be free kills, people complain about that aswell but its not a gamebreaking problem. It's an interesting mechanic that dota has and lol doesn't have.
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I think Kennen may have now replaced MF as my absolute most hated champ to lane against solo. (I play Trist.)
I manage to survive the laning phase most of the time with a decent CS but I'm always 2-3 levels behind. What can I do besides huddle up in a ball in the corner and cry?
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On November 22 2010 06:55 WaveofShadow wrote: I think Kennen may have now replaced MF as my absolute most hated champ to lane against solo. (I play Trist.)
I manage to survive the laning phase most of the time with a decent CS but I'm always 2-3 levels behind. What can I do besides huddle up in a ball in the corner and cry?
After he uses his lightning auto-attack, before level 3, you can jump on him. He can shuriken + W you, but he can't stun you, and your jump + E + autoattack should give you some solid damage.
That said, levels 3-5...I just don't know.
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On November 22 2010 06:55 WaveofShadow wrote: I think Kennen may have now replaced MF as my absolute most hated champ to lane against solo. (I play Trist.)
I manage to survive the laning phase most of the time with a decent CS but I'm always 2-3 levels behind. What can I do besides huddle up in a ball in the corner and cry?
I typed up this huge huge block of writing where I detailed the entire kennen vs tristana matchup, but I lost it. Detailing the finer points, either trade hits at 1 with e auto attack, or get to 2 faster and jump e. From 3 on, is when the wave should probably be pushing back. Watch out for anything kennen might pull here like a level 4 attack.
Around level 4/5 is the biggest part of this matchup for several reasons. First of all, you have to hit lvl 6 before he hits lvl 6. Second, his health has to be at a point where you can turn 6, use all your spells, and kill him. If he hits six first, then you just lost your chance to kill him, and you can't fight him anymore so you lose a ton of lane control. Second, if you hit six first, but can't kill him, then you force him back and he turns 6 and gains lane control, or you die.
From 6 onwards, if you haven't killed him, you have to hope for a neutral stance between you and kennen, meaning both of you are getting last hits without anything really happening. If he's being really aggressive, then hope for a gank, but don't fight unless you are sure of the gank, otherwise just play defensive. If you killed him, then go back and buy your doran's crap or whatever, and get a red fort and play aggressive because you can eat his nukes and heal with red fort and come out ahead because of kill adv.
Around 7-8 is when second red should be up. I forgot the exact timing(yes I'm bad). At that point, you regain lane control with red and range. This is when you play a poke game vs kennen. You use your range to poke kennen a few times, back, poke, back, or just zone. If you're poking him, then get him low and then kill him. If he's playing defensive, then you have a period where you retain lane control.
Anyways, this guide is not really good because it doesn't take into account other early game factors like ganks, and the whole jungle play.
The biggest problem with Tristana is that her e pushes the lane up a lot. It has its pros and cons, but you end up having your wave near their tower a lot.
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On November 22 2010 11:50 0123456789 wrote:Show nested quote +On November 22 2010 06:55 WaveofShadow wrote: I think Kennen may have now replaced MF as my absolute most hated champ to lane against solo. (I play Trist.)
I manage to survive the laning phase most of the time with a decent CS but I'm always 2-3 levels behind. What can I do besides huddle up in a ball in the corner and cry? I typed up this huge huge block of writing where I detailed the entire kennen vs tristana matchup, but I lost it. Uh....thanks for the help?
 I guess I just need to find some practice partners for a bunch of solomid champs. I should probably do that for SC2 as well since I haven't played it in ages. Damn you LoL! You have corrupted me to the core!
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Aspd Kenne build: Stinger, Sheen, MBR, then what?
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On November 27 2010 06:05 oberon wrote: Aspd Kenne build: Stinger, Sheen, MBR, then what?
Is aspd Kennen good?
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On December 01 2010 02:33 -Kato- wrote:Show nested quote +On November 27 2010 06:05 oberon wrote: Aspd Kenne build: Stinger, Sheen, MBR, then what? Is aspd Kennen good?
Not as good as AP, but it's a different role -- more stunbot/dps -- from what I understand.
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Aspd kennen is bad. You don't get the survivability or utility of AP and you don't get the damage output of DPS OR AP. Going from ~.6 aspd (level 1, no items) to 2.5 aspd (capped) gives you 1/3 of a stun every 2 seconds instead of 10 assuming you can somehow constantly attack and never get CCed. (It's every 5 attacks, right?) It's also just a single target 1/3stun.
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It's every 4th attack IIRC.
Nvm, just checked, it is 5.
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On December 01 2010 04:44 Tooplark wrote: Aspd kennen is bad. You don't get the survivability or utility of AP and you don't get the damage output of DPS OR AP. Going from ~.6 aspd (level 1, no items) to 2.5 aspd (capped) gives you 1/3 of a stun every 2 seconds instead of 10 assuming you can somehow constantly attack and never get CCed. (It's every 5 attacks, right?) It's also just a single target 1/3stun.
It's every 5th attack (takes 4 charges) -- of course, it also opens up your W, so it's more like 2/3 of a stun. The idea is also that you build razor, so your attacks do damage. I'm just not sure where it goes from there. Tank? Malady? SotD? GRB? HGB? No clue.
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Oh, how Twisted Treeline metagame boggles me so - where kennen, a brutally effective mage, builds wriggles lantern into IE/LW? O_O
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I played a game yesterday as Kennen that was pretty tough to begin with. I was solo mid against Urgot and I really didn't know anything about his abilities, which is never a good situation to be in anyway and completely my fault (I just haven't seen Urgot in any games, nor have I played him myself).
It just seemed like if I ever wanted to land a good Q on him, I'd leave myself really open to his skill shot thing, which always did way more damage than I was expecting. I had to force myself to just sit back and farm, which goes against my usual Kennen style which is super aggressive and always up in the enemie's face.
I realised that I have to avoid getting hit by that poison thing at all costs, as it allows his skill shots to lock on to me, but that was only after losing well over half my health in about 4 or 5 of those hits. 
After the early laning phase it was a breeze, however. The Urgot did some of the most stupid ults I think I've ever seen on any champion; swapping himself with the tank into the midst of all our team, at our tower, frequently. Maybe he was trolling..
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I just started playing kennan a few days ago, managed to get a pretty solid rune page for him and all, but I'm starting to wonder the viability of getting a zhonya's ring before Ralai's simply because I feel like when teamfights DO occur, im more likely to be target #1 because I'm going crazy. What do you guys think?
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well
i'd imagine that the idea behind zhonyas rush is so that you dont die when teamfights occur kus ideally u flash + ult + zhon in, use lightning rush out and poke with shurikens from a distance. mybe not tho, im not really a kennen player
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Kennen in teamfights works best with a transition: start out as a "DPS", tossing shurikens at range. If things go pear-shaped, use your flash to get out and kite with shurikens. If the other team overcommits, lightning-ball in (flash as a last resort, if needed) and ult. If you have zhonyas, only use it if both the enemies are not running away and they're hitting you hard enough.
Just flashing in, ulting, and using z-ring will often lose you teamfights, as the enemies dodge your ult, then jump you, your team runs in to save you, all your stuff's on CD, and everyone dies.
Of course, your ult can also be used defensively, but that usually means things have gone really, really wrong.
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Ah, maybe that explains why I die in most team fights @_@ MAN I really suck balls at throwing shrikens too, need to get better at that. I usually try to make a conscious effort to aim where i think they'll go, but I think i make about 40% of my shurikens right now.
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Well while zhonya's has its utility and and boost of AP it might not be as useful as Rhylai's as that gives HP and a passive which makes escaping from you nearly impossible if anything hits.
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On December 20 2010 18:15 Dave[9] wrote: Ah, maybe that explains why I die in most team fights @_@ MAN I really suck balls at throwing shrikens too, need to get better at that. I usually try to make a conscious effort to aim where i think they'll go, but I think i make about 40% of my shurikens right now. Unless it needs to be a clutch shuriken then I wouldn't worry about it. The energy comes back fast. Before team fights happen I make sure that I have my auto attack ready to apply a mark. If I can mark some people up before the initiation happens then I will but otherwise I save that charge for after my ult is finished. It is my, "oh shit, I need a mark on this person for a clutch stun."
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