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[Champion] Kennen - Page 3

Forum Index > LoL Strategy
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Prev 1 2 3 4 5 6 7 8 Next All
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-11-12 06:47:30
November 12 2010 06:46 GMT
#41
On November 11 2010 12:51 oberon wrote:
Show nested quote +
On November 11 2010 12:43 Mogwai wrote:
swap 1 from perseverance (worst mastery ever) into good hands and then do

3 AP/level
1 Crit chance
4 CDR
1 Achaeic knowledge


With legit health regen from dshield, why would you not want more regen? Is good hands really better?

I think we agree on offense. Then again, I think it's obvious...

DShield + base regen is 13 hp5. If I'm reading things correctly, 3 points in Perseverance isn't even worth 1 hp5 until you hit level 6.
Moderator
oberon
Profile Joined May 2009
United States1320 Posts
November 12 2010 14:34 GMT
#42
On November 12 2010 15:46 TheYango wrote:
Show nested quote +
On November 11 2010 12:51 oberon wrote:
On November 11 2010 12:43 Mogwai wrote:
swap 1 from perseverance (worst mastery ever) into good hands and then do

3 AP/level
1 Crit chance
4 CDR
1 Achaeic knowledge


With legit health regen from dshield, why would you not want more regen? Is good hands really better?

I think we agree on offense. Then again, I think it's obvious...

DShield + base regen is 13 hp5. If I'm reading things correctly, 3 points in Perseverance isn't even worth 1 hp5 until you hit level 6.


0.5 HP/5 is not irrelevant -- both technically (they track it, it works) and tactically (it can win lanes). You're talking about approximately one spare creep-hit per wave, I believe. It's small, but is it worse than something which is only good after you've screwed up?
myopia
Profile Blog Joined June 2009
United States2928 Posts
November 12 2010 15:36 GMT
#43
Show me one game where the extra 1 hp per 10 won a lane and I'll show you 100 where reviving 5 seconds faster saved a tower/dragon/baron.

Plus you still have to dump 2 points in Perseverance anyways
it's my first day
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 12 2010 16:04 GMT
#44
On November 13 2010 00:36 myopia wrote:
Show me one game where the extra 1 hp per 10 won a lane and I'll show you 100 where reviving 5 seconds faster saved a tower/dragon/baron.

Plus you still have to dump 2 points in Perseverance anyways

This ^

good hands is at least 100 times better than perseverance.
mogwaismusings.wordpress.com
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-11-12 16:14:06
November 12 2010 16:13 GMT
#45
On November 12 2010 23:34 oberon wrote:
0.5 HP/5 is not irrelevant -- both technically (they track it, it works) and tactically (it can win lanes).

0.5 HP5 won't even have regenned an auto-attack's worth of damage until like 9 minutes. I'm skeptical that situations where a single auto-attack means the difference between winning and losing a lane arise relevantly often.
Moderator
STS17
Profile Joined April 2010
United States1817 Posts
November 12 2010 16:43 GMT
#46
Perserverence would be better if it scaled 2/4/6% instead of 2/3/4% like it does now. That being said it's only really useful on champions which get a lot of their survivability from regen, such as Mundo - and even on them it's not really worth it over good hands.
Platinum Level Terran - Take my advice from that perspective
Pandonetho
Profile Joined October 2009
Canada321 Posts
November 13 2010 06:31 GMT
#47
Just played some DPS Kennen.

Funny thing happened. TF was being annoying like usual and pushing towers, so I gank him and at this point it's late game so I have around 70% crit and 250-300 damage. I nearly killed him but I mistimed my stun so he managed to ult away right as my last shuriken was flying to finish the job.

So I think, god damnit so close, I almost had him. Now he's at bot lane being annoying (from top lane). 5 Seconds later as I'm farming, I see that I killed him. I think, wth? i don't have Liz buff...

And he tells me that my Shuriken followed him all the way from top lane to bot lane, and finished him off.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
November 13 2010 07:48 GMT
#48
^It happens with all projectiles interacting with all teleports, even projectile spells. It's hilarious when that gets you a kill.

Even blitzcrack's rocket grab used to do that but they fixed it T.T
STS17
Profile Joined April 2010
United States1817 Posts
November 13 2010 17:03 GMT
#49
On November 13 2010 16:48 r33k wrote:
^It happens with all projectiles interacting with all teleports, even projectile spells. It's hilarious when that gets you a kill.

Even blitzcrack's rocket grab used to do that but they fixed it T.T


Also happens with Mantheon's W - just ask Smash ^^
Platinum Level Terran - Take my advice from that perspective
DiracMonopole
Profile Joined May 2010
United States1555 Posts
November 13 2010 18:18 GMT
#50
Ive seen someone get hit (but not killed) by a projectile fired at him just before he blue pilled home.
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
November 16 2010 08:14 GMT
#51
Karate Kennen is fucking awsome.
His hitbox feels off though, a good amount bigger then his body.

ALSO

I HATE SHACO BOXXES
O look, I'm shaco, if I place a box behind me and you throw a shuriken at me from the other side, YOU"LL HIT THE BOX.

obv not a bug.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
November 16 2010 09:22 GMT
#52
On November 14 2010 02:03 STS17 wrote:
Show nested quote +
On November 13 2010 16:48 r33k wrote:
^It happens with all projectiles interacting with all teleports, even projectile spells. It's hilarious when that gets you a kill.

Even blitzcrack's rocket grab used to do that but they fixed it T.T


Also happens with Mantheon's W - just ask Smash ^^

I hate Panth's W, can't hop over walls.... -.- Tbh I'd be all in favor of rocket grab, bandage toss, aegis of zeonia and similiar spells all working past walls and castable on allies...
barbsq
Profile Joined November 2009
United States5348 Posts
November 16 2010 13:50 GMT
#53
On November 16 2010 18:22 r33k wrote:
Show nested quote +
On November 14 2010 02:03 STS17 wrote:
On November 13 2010 16:48 r33k wrote:
^It happens with all projectiles interacting with all teleports, even projectile spells. It's hilarious when that gets you a kill.

Even blitzcrack's rocket grab used to do that but they fixed it T.T


Also happens with Mantheon's W - just ask Smash ^^

I hate Panth's W, can't hop over walls.... -.- Tbh I'd be all in favor of rocket grab, bandage toss, aegis of zeonia and similiar spells all working past walls and castable on allies...


it hops over walls when it decides to jump you with your victim all the way to fountain
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 16 2010 13:54 GMT
#54
On November 16 2010 18:22 r33k wrote:
Show nested quote +
On November 14 2010 02:03 STS17 wrote:
On November 13 2010 16:48 r33k wrote:
^It happens with all projectiles interacting with all teleports, even projectile spells. It's hilarious when that gets you a kill.

Even blitzcrack's rocket grab used to do that but they fixed it T.T


Also happens with Mantheon's W - just ask Smash ^^

I hate Panth's W, can't hop over walls.... -.- Tbh I'd be all in favor of rocket grab, bandage toss, aegis of zeonia and similiar spells all working past walls and castable on allies...


Having skillshots be castable on allies is the worst idea ever.
barbsq
Profile Joined November 2009
United States5348 Posts
November 16 2010 13:59 GMT
#55
On November 16 2010 22:54 TieN.nS) wrote:
Show nested quote +
On November 16 2010 18:22 r33k wrote:
On November 14 2010 02:03 STS17 wrote:
On November 13 2010 16:48 r33k wrote:
^It happens with all projectiles interacting with all teleports, even projectile spells. It's hilarious when that gets you a kill.

Even blitzcrack's rocket grab used to do that but they fixed it T.T


Also happens with Mantheon's W - just ask Smash ^^

I hate Panth's W, can't hop over walls.... -.- Tbh I'd be all in favor of rocket grab, bandage toss, aegis of zeonia and similiar spells all working past walls and castable on allies...


Having skillshots be castable on allies is the worst idea ever.


why
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
r33k
Profile Blog Joined March 2009
Italy3402 Posts
November 16 2010 16:42 GMT
#56
Even when used offensively your skillshots wouldn't get cockblocked by allies anyways because of range, and I'm talking about displacing skillshots which could be used as escape mechanisms (or in case of blitz's rocket grab as a save-the-nub gamesaver, which would make him quite viable).
DiracMonopole
Profile Joined May 2010
United States1555 Posts
November 16 2010 17:14 GMT
#57
Having rocket grab usable on your own team would allow blitz to grief the hell out of everyone.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
November 16 2010 17:18 GMT
#58
There are similiar mechanics in dota, complaining about griefing on rocket grabs would be like complaining about pirate denying minions.
Think for a second about a world without flash, a random carry gets stunned and ganked but blitz pulls him and saves the day. Ofc it would be a high risk move but I don't see other ways of balancing him without changing his passive to give him positive and negative charges.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 16 2010 20:38 GMT
#59
On November 17 2010 01:42 r33k wrote:
Even when used offensively your skillshots wouldn't get cockblocked by allies anyways because of range, and I'm talking about displacing skillshots which could be used as escape mechanisms (or in case of blitz's rocket grab as a save-the-nub gamesaver, which would make him quite viable).


How are you ever going to land a bandage toss or rocket grab with both enemy minions and your own minions in the way?
Vlanitak
Profile Joined November 2009
Norway3045 Posts
November 16 2010 23:26 GMT
#60
On November 17 2010 02:18 r33k wrote:
There are similiar mechanics in dota, complaining about griefing on rocket grabs would be like complaining about pirate denying minions.
Think for a second about a world without flash, a random carry gets stunned and ganked but blitz pulls him and saves the day. Ofc it would be a high risk move but I don't see other ways of balancing him without changing his passive to give him positive and negative charges.


What ever you do DO NOT STAND IN THE FIRE! Oh wait priest has life grip now... np np...
(WoW Releated, sorry)
washed
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