[Champion] Sona - Page 7
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Slayer91
Ireland23335 Posts
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Alaric
France45622 Posts
3: Power chord,Q Ult, W, Q+power chord. Nuke combo with ultimate. According to the wiki her ult grants a powerchord charge, so if you really want a quick burst shouldn't you just powerchordQ, Ult, W, Q, powerchordQ? | ||
Slayer91
Ireland23335 Posts
so yes? oh, you think powerchord,q is a powerchord Q, I assume all powerchords are Q ones because the rest is a waste unless you have a specific reason and my version gets an extra q cd in | ||
Alaric
France45622 Posts
Also thoughts about going 0-13-17 masteries rather than 0-9-21, trading mostly the %MS for reduced champion damage? Looking at the tone of the guide I expect you to say going that route is a crutch for positioning/abusing Q's range, which the %MS helps. | ||
Slayer91
Ireland23335 Posts
On June 30 2013 06:27 Alaric wrote: Yeah I understood what you meant correctly, my point however was that if you go for the quick burst, wouldn't that order be better since you don't have to wait for Q's cd? Of course once you're full of CDR it's less of an issue. Also thoughts about going 0-13-17 masteries rather than 0-9-21, trading mostly the %MS for reduced champion damage? Looking at the tone of the guide I expect you to say going that route is a crutch for positioning/abusing Q's range, which the %MS helps. Yeah I think 0-13-17 is just as viable I can't remmeber why I stopped using it. and theres you get 2 Q's in my way, 1Q in your way, so why is yours quicker, mine is just as fast except you wait shorter for the 2nd q | ||
upperbound
United States2300 Posts
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Slayer91
Ireland23335 Posts
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Complete
United States1864 Posts
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sylverfyre
United States8298 Posts
On June 30 2013 08:26 Slayer91 wrote: im pretty sure its just your imagination because her autos are pretty fast, i see no reason why it should be treated as a reset, since its not an active but a passive add on to your auto attack v1.0.0.143 - 2012-07-19 General Basic attack and Power Chord missile speeds increased to 2000 from 1500 Aura persistence duration reduced to 1 second after deactivation from 2 Global cooldown reduced to 0.5 seconds from 2 Power Chord Power Chord now resets your attack timer so you can use it immediately Crescendo Now deals all its damage instantly, rather than over time Fixed: Opponents can no longer Cleanse the damage portion of Crescendo | ||
Slayer91
Ireland23335 Posts
i tested it and it didnt feel that fast at all | ||
clickrush
Switzerland3257 Posts
there are a few things I'd like to discuss though. I've been shifting my sona builds a bit more towards pure early game dominance when I duo'd with a lower ranked friend. Ive become a big fan of dorans rings and even sorcs. I think tabi and sorcs are the strongest early game options for her if you plan on upgrading chalice to athenes instead of mikkaels. the most important item to get is sightstone and with the lower cost on dorans rings the timing is just about right. | ||
Slayer91
Ireland23335 Posts
doesnt really make any sense sorcs are okay for burst, but worse for dps so meh athenes isnt something you expect to get in 90% of games, most games you'll get ruby sightstone locket boots 2 and maybe a chalice and possibly a philo before game ends even then id probably want a wardens mail or something you can have early game dominance with sona all the time, why you would you slack on wards when the only real counter to you is ganks | ||
clickrush
Switzerland3257 Posts
yes I don't allways finish athenes so the cdr is often delayed yes, but sona tends to do short burst trades early on and only starts to really make use of constant spam later, when I start to build athenes. I get hp from ruby sightstone and the dorans rings. also I never slack on wards when there is a use for them. Any build that delays wards by default is crap. there are situations where you don't have to go back for wards though, for example when you either saw the jungler far off or you dominate your opponent heavily enough for the jungler to make no real difference at the moment. I'am not yet sure on dorans rings but they feel at least strong and amplify her early and midgame presence by a significant amount. | ||
zer0das
United States8519 Posts
Lately I've been going philostone/kage's lucky pick into a crap ton of pink wards, then getting sight stone much, much later. It's mostly because people tend to rush sight stone, and you can clear their wards out and make them afraid to engage while essentially paying for the cost of sight wards (or less, because people are dumb and keep dropping sight wards on your pinks). It's risky because good opponents should probably punish that by just murdering you, but I get away with it more often than not. Later on I can leverage the extra gold income into more oracles, which tends to win baron fights. Also, twin shadows deserves a look when you're Sona. The extra movement speed makes you nearly untouchable when coupled with her e, and it really helps ward around the baron area. Also builds from kage's lucky pick conveniently. | ||
Slayer91
Ireland23335 Posts
On July 01 2013 00:21 clickrush wrote: a good part of the dorans rings stats are free. the point is to boost the costefficiency of her early game build as fast as possible. the ad carries time to shine is lategame so he builds towards that. sonas time to shine is early game so I try to make her even stronger and get even more out of that phase. yes I don't allways finish athenes so the cdr is often delayed yes, but sona tends to do short burst trades early on and only starts to really make use of constant spam later, when I start to build athenes. I get hp from ruby sightstone and the dorans rings. also I never slack on wards when there is a use for them. Any build that delays wards by default is crap. there are situations where you don't have to go back for wards though, for example when you either saw the jungler far off or you dominate your opponent heavily enough for the jungler to make no real difference at the moment. I'am not yet sure on dorans rings but they feel at least strong and amplify her early and midgame presence by a significant amount. ap is a pretty meh stat on sona and paying 475 for 80 hp and a bit of mana regen is not going to "amplify her early and midgame presence" buying a ruby is 180 g for the same price and also is a step towarsd wardstone which is like a super gp10 | ||
zer0das
United States8519 Posts
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Slayer91
Ireland23335 Posts
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clickrush
Switzerland3257 Posts
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Slayer91
Ireland23335 Posts
+defenisve stats are naturally preferable because you don't lose lane if you don't get bursted or ganked | ||
HoMM
Estonia635 Posts
0/13/17 is best. Block is amazing (reduces dmg from autoattacks by 3) and pickpocket is amazing (+3gold per autoattack you do on enemy champion, 5sec cooldown) 0/9/21 is viable With 0/9/21 you get damaged by 5dmg more per autoattack (unyielding+block), but gain 6% cdr and 3% movespeed for it. I would only go for 0/13/17 if the lane is easy and I know I will dominate it. Items: I'd go as far as to say that dorans blade is better than dorans ring on Sona. On June 30 2013 05:00 Slayer91 wrote: CDR boots: Only other real option is tabi against all ad comps. CDR is sonas best damage stat by far and provides more NO. No no no no. The best boots that you can buy as a Sona support ever are boots of mobility. Boots of mobility give you means to defend yourself, they make your roaming (warding/buying/etc) a lot faster and let you get to fight with your team sooner, boots of mobility are so important on sona because you can get into a good position for your gamechanging ultimate. You literally get 105movespeed as to compared to 45ms from cdr boots. | ||
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