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[Champion] Sona - Page 7

Forum Index > LoL Strategy
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Prev 1 5 6 7 8 Next All
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 29 2013 21:03 GMT
#121
just tested it and it doesn't work, maybe it's because by the time you finished q and go for the power chord it feels shorter?
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-06-29 21:08:14
June 29 2013 21:07 GMT
#122
In a patch they said that it resets her auto, but apart from making her attacking slightly faster it's not a "real" reset, yeah.

3: Power chord,Q Ult, W, Q+power chord. Nuke combo with ultimate.

According to the wiki her ult grants a powerchord charge, so if you really want a quick burst shouldn't you just powerchordQ, Ult, W, Q, powerchordQ?
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-06-29 21:15:40
June 29 2013 21:13 GMT
#123
thats exactly what that quote said
so yes?

oh, you think powerchord,q is a powerchord Q, I assume all powerchords are Q ones because the rest is a waste unless you have a specific reason
and my version gets an extra q cd in
Alaric
Profile Joined November 2009
France45622 Posts
June 29 2013 21:27 GMT
#124
Yeah I understood what you meant correctly, my point however was that if you go for the quick burst, wouldn't that order be better since you don't have to wait for Q's cd? Of course once you're full of CDR it's less of an issue.

Also thoughts about going 0-13-17 masteries rather than 0-9-21, trading mostly the %MS for reduced champion damage? Looking at the tone of the guide I expect you to say going that route is a crutch for positioning/abusing Q's range, which the %MS helps.
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 29 2013 21:29 GMT
#125
On June 30 2013 06:27 Alaric wrote:
Yeah I understood what you meant correctly, my point however was that if you go for the quick burst, wouldn't that order be better since you don't have to wait for Q's cd? Of course once you're full of CDR it's less of an issue.

Also thoughts about going 0-13-17 masteries rather than 0-9-21, trading mostly the %MS for reduced champion damage? Looking at the tone of the guide I expect you to say going that route is a crutch for positioning/abusing Q's range, which the %MS helps.


Yeah I think 0-13-17 is just as viable I can't remmeber why I stopped using it.
and theres you get 2 Q's in my way, 1Q in your way, so why is yours quicker, mine is just as fast except you wait shorter for the 2nd q
upperbound
Profile Joined September 2011
United States2300 Posts
June 29 2013 22:50 GMT
#126
Does it not fully reset on EUW? On NA the 2 attacks are pretty damn quick on the burst. Could be another rumble E type bug on EUW...
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 29 2013 23:26 GMT
#127
im pretty sure its just your imagination because her autos are pretty fast, i see no reason why it should be treated as a reset, since its not an active but a passive add on to your auto attack
Complete
Profile Joined October 2009
United States1864 Posts
June 30 2013 05:07 GMT
#128
it definitely resets fyi...
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-06-30 07:00:47
June 30 2013 07:00 GMT
#129
On June 30 2013 08:26 Slayer91 wrote:
im pretty sure its just your imagination because her autos are pretty fast, i see no reason why it should be treated as a reset, since its not an active but a passive add on to your auto attack




v1.0.0.143 - 2012-07-19

General
Basic attack and Power Chord missile speeds increased to 2000 from 1500
Aura persistence duration reduced to 1 second after deactivation from 2
Global cooldown reduced to 0.5 seconds from 2
Power Chord
Power Chord now resets your attack timer so you can use it immediately
Crescendo
Now deals all its damage instantly, rather than over time
Fixed: Opponents can no longer Cleanse the damage portion of Crescendo
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 30 2013 10:39 GMT
#130
the fuck
i tested it and it didnt feel that fast at all
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 30 2013 14:13 GMT
#131
Slayer91 thx for writing that guide. It all makes ton of sense and I agree with most of it.

there are a few things I'd like to discuss though. I've been shifting my sona builds a bit more towards pure early game dominance when I duo'd with a lower ranked friend. Ive become a big fan of dorans rings and even sorcs. I think tabi and sorcs are the strongest early game options for her if you plan on upgrading chalice to athenes instead of mikkaels. the most important item to get is sightstone and with the lower cost on dorans rings the timing is just about right.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-06-30 14:22:54
June 30 2013 14:21 GMT
#132
why would you ever get dorans rings if you arent going to make use of the mana regen from last hitting
doesnt really make any sense

sorcs are okay for burst, but worse for dps so meh
athenes isnt something you expect to get in 90% of games, most games you'll get ruby sightstone locket boots 2 and maybe a chalice and possibly a philo before game ends

even then id probably want a wardens mail or something

you can have early game dominance with sona all the time, why you would you slack on wards when the only real counter to you is ganks
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 30 2013 15:21 GMT
#133
a good part of the dorans rings stats are free. the point is to boost the costefficiency of her early game build as fast as possible. the ad carries time to shine is lategame so he builds towards that. sonas time to shine is early game so I try to make her even stronger and get even more out of that phase.

yes I don't allways finish athenes so the cdr is often delayed yes, but sona tends to do short burst trades early on and only starts to really make use of constant spam later, when I start to build athenes. I get hp from ruby sightstone and the dorans rings.

also I never slack on wards when there is a use for them. Any build that delays wards by default is crap. there are situations where you don't have to go back for wards though, for example when you either saw the jungler far off or you dominate your opponent heavily enough for the jungler to make no real difference at the moment.

I'am not yet sure on dorans rings but they feel at least strong and amplify her early and midgame presence by a significant amount.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
zer0das
Profile Blog Joined May 2007
United States8519 Posts
June 30 2013 15:54 GMT
#134
Sona shines at all stages of the game. I would never get a doran's ring on her (especially the new one- unless you're playing her mid or something dumb). You could just buy a chalice and get mr, a lot more regen, and have something a lot more useful to build that into later.

Lately I've been going philostone/kage's lucky pick into a crap ton of pink wards, then getting sight stone much, much later. It's mostly because people tend to rush sight stone, and you can clear their wards out and make them afraid to engage while essentially paying for the cost of sight wards (or less, because people are dumb and keep dropping sight wards on your pinks). It's risky because good opponents should probably punish that by just murdering you, but I get away with it more often than not. Later on I can leverage the extra gold income into more oracles, which tends to win baron fights.

Also, twin shadows deserves a look when you're Sona. The extra movement speed makes you nearly untouchable when coupled with her e, and it really helps ward around the baron area. Also builds from kage's lucky pick conveniently.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-06-30 16:43:56
June 30 2013 16:43 GMT
#135
On July 01 2013 00:21 clickrush wrote:
a good part of the dorans rings stats are free. the point is to boost the costefficiency of her early game build as fast as possible. the ad carries time to shine is lategame so he builds towards that. sonas time to shine is early game so I try to make her even stronger and get even more out of that phase.

yes I don't allways finish athenes so the cdr is often delayed yes, but sona tends to do short burst trades early on and only starts to really make use of constant spam later, when I start to build athenes. I get hp from ruby sightstone and the dorans rings.

also I never slack on wards when there is a use for them. Any build that delays wards by default is crap. there are situations where you don't have to go back for wards though, for example when you either saw the jungler far off or you dominate your opponent heavily enough for the jungler to make no real difference at the moment.

I'am not yet sure on dorans rings but they feel at least strong and amplify her early and midgame presence by a significant amount.


ap is a pretty meh stat on sona and paying 475 for 80 hp and a bit of mana regen is not going to "amplify her early and midgame presence"

buying a ruby is 180 g for the same price and also is a step towarsd wardstone which is like a super gp10
zer0das
Profile Blog Joined May 2007
United States8519 Posts
June 30 2013 16:51 GMT
#136
A doran's ring is 60 health now. So it makes even less sense.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 30 2013 16:56 GMT
#137
if u want to trade later on for early game you can get flat ap quints or something and be more efficient that dolans ring
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 30 2013 19:51 GMT
#138
ap is noticeable on your q attacks and dorans rings dont cost 475 anymore but 400. but i get your point.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-06-30 19:54:55
June 30 2013 19:54 GMT
#139
its about 10 damage a q, down to about 6-7 with magic resist, if you base and buy it at level 5 or so you have like a 7% damage increase on Q, and considering a lot of damage comes from power chord as well, probably about 4% or so damage increase while ruby crystal gives you about 15% EHP increase lol
+defenisve stats are naturally preferable because you don't lose lane if you don't get bursted or ganked
HoMM
Profile Joined July 2010
Estonia635 Posts
June 30 2013 20:06 GMT
#140
Masteries:
0/13/17 is best. Block is amazing (reduces dmg from autoattacks by 3) and pickpocket is amazing (+3gold per autoattack you do on enemy champion, 5sec cooldown) 0/9/21 is viable

With 0/9/21 you get damaged by 5dmg more per autoattack (unyielding+block), but gain 6% cdr and 3% movespeed for it. I would only go for 0/13/17 if the lane is easy and I know I will dominate it.

Items:
I'd go as far as to say that dorans blade is better than dorans ring on Sona.
On June 30 2013 05:00 Slayer91 wrote:
CDR boots: Only other real option is tabi against all ad comps. CDR is sonas best damage stat by far and provides more

NO. No no no no.
The best boots that you can buy as a Sona support ever are boots of mobility.
Boots of mobility give you means to defend yourself, they make your roaming (warding/buying/etc) a lot faster and let you get to fight with your team sooner, boots of mobility are so important on sona because you can get into a good position for your gamechanging ultimate. You literally get 105movespeed as to compared to 45ms from cdr boots.


SC2 Masters Protoss - LoL Diamond adc/support www.twitter.com/hommlol www.youtube.com/homm87
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