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On April 17 2011 03:01 EmeraldSparks wrote:Show nested quote +On March 05 2011 08:07 spinesheath wrote: With double Philo and Mana Manip you probably have like 40-60 MP5. Assuming you spam QW that is about 170 mana every 7 seconds? You need 120+ MP5 to keep that up. And since you don't build any mana items at all you drain your mana pool pretty quickly. Locket provided ~60 MP5 by itself (for a total with runes etc. of ~90 MP5) as well as an increased mana pool. wont chalice of harmony double your 40-60 to 80-120 sona can probably handle that one Yes chalice will double it to 80/120 if you sit @ exactly 0 mana, as soon as your mana goes up it won't double it anymore. In other words, you still won't have mana.
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So lately I have dusted off Sona in my endeavour to be able to play anything else than junglers properly and Sona's gonna be my "project" atm. Summoners: CV + Flash So far my opening is 2 faerie charms with 1 potion and 1 ward. I really like it so far because it has really high flexibillity. On my first back I can either get: philos stone + boots, mana manip + boots or just mana manip after a lvl 1 fight. I work my core around 2 philos stones (for reverie + tenacity item) , mana manip (soul shroud), swiftness boots. For AP items I suspect that a good idea would be Rylai, Deathcap, Mejai (wont mejai if they have alot of cc'ers / gap closers). After my core I think I'd get some mix between pure support items and AP items. I dont know if rylai works with my passive but so far it feels great on my Q. For runes, there is mpen reds, mp5 yellow, ap per level glyph and quints. About the ap per level instead of flat, I dont really know which is better. Sona doesn't really need flat AP runes to have strong lane presence though it might still be better. for skills, I usually do R>Q>W>E with a point in E at lvl 8 or 4 depends how active the game is since QW is good for the lane and E isn't that hot in the early levels other than the passive slow which is unexpectedly awesome.
any tips ? really curious if I should work in some d-rings or do a more ward heavy build (I keep wards up at drag / baron / important bushes but as it is now I dont let my lane partner take 100% of the farm cus I am greedy, is this dumb or should I keep doing that).
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Don't get Soul Shroud. All your gold should go into Mana/Mana Regen/AP (and defense if you need it). Soul Shroud is a huge investment into the CDR aura which only makes sense if your carries gain a lot from the CDR.
Again gonna bring up this story of that Sona I recently had on my team, she was >1900: She went 4-0 bottom lane. Then she got a triple kill. 7-0. Finished the game at 9-11-15. Barely had any impact on the game despite the huge amounts of money she got.
Sona is still really weak lategame.
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On May 22 2011 18:47 spinesheath wrote: Don't get Soul Shroud. All your gold should go into Mana/Mana Regen/AP (and defense if you need it). Soul Shroud is a huge investment into the CDR aura which only makes sense if your carries gain a lot from the CDR.
Again gonna bring up this story of that Sona I recently had on my team, she was >1900: She went 4-0 bottom lane. Then she got a triple kill. 7-0. Finished the game at 9-11-15. Barely had any impact on the game despite the huge amounts of money she got.
Sona is still really weak lategame. I didnt have mana probles mwith sona the games I played, sue me but mana was never a problem with double philos and a mana manip.
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On May 22 2011 19:31 Iplaythings wrote:Show nested quote +On May 22 2011 18:47 spinesheath wrote: Don't get Soul Shroud. All your gold should go into Mana/Mana Regen/AP (and defense if you need it). Soul Shroud is a huge investment into the CDR aura which only makes sense if your carries gain a lot from the CDR.
Again gonna bring up this story of that Sona I recently had on my team, she was >1900: She went 4-0 bottom lane. Then she got a triple kill. 7-0. Finished the game at 9-11-15. Barely had any impact on the game despite the huge amounts of money she got.
Sona is still really weak lategame. I didnt have mana probles mwith sona the games I played, sue me but mana was never a problem with double philos and a mana manip. So you don't need Mana/Mana Regen? Fine. Get AP.
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On May 22 2011 18:47 spinesheath wrote:
Sona is still really weak lategame. How is Sona weak lategame? She gives buffs and she has an AOE stun. She can't really carry too hard, but saying her lategame is weak when teamfights become so common, where aoe stuns prevail, makes little sense to me.
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On May 22 2011 21:36 BouBou.865 wrote:How is Sona weak lategame? She gives buffs and she has an AOE stun. She can't really carry too hard, but saying her lategame is weak when teamfights become so common, where aoe stuns prevail, makes little sense to me. She has a long cooldown, short range, line AoE stun. She basically has to Flash to get it off, and even then it's fairly easy to avoid major damage because it's delayed by half a second and it's not that hard to not have everyone stand in a line. Her heals are untargeted and weak, and her damage will hit tanks 90% of the time. Her buffs are nice, but for teamfights Soraka, Janna, Taric are providing better buffs.
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Straight outta Johto18973 Posts
On May 22 2011 22:17 spinesheath wrote:Show nested quote +On May 22 2011 21:36 BouBou.865 wrote:On May 22 2011 18:47 spinesheath wrote:
Sona is still really weak lategame. How is Sona weak lategame? She gives buffs and she has an AOE stun. She can't really carry too hard, but saying her lategame is weak when teamfights become so common, where aoe stuns prevail, makes little sense to me. She has a long cooldown, short range, line AoE stun. She basically has to Flash to get it off, and even then it's fairly easy to avoid major damage because it's delayed by half a second and it's not that hard to not have everyone stand in a line. Her heals are untargeted and weak, and her damage will hit tanks 90% of the time. Her buffs are nice, but for teamfights Soraka, Janna, Taric are providing better buffs. A good Sona should also be using her passive strategically.. Giving someone on their team a 20% damage debuff for 4 seconds or placing a 40% slow on someone is not to be sniffed at.
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On May 22 2011 22:41 MoonBear wrote:Show nested quote +On May 22 2011 22:17 spinesheath wrote:On May 22 2011 21:36 BouBou.865 wrote:On May 22 2011 18:47 spinesheath wrote:
Sona is still really weak lategame. How is Sona weak lategame? She gives buffs and she has an AOE stun. She can't really carry too hard, but saying her lategame is weak when teamfights become so common, where aoe stuns prevail, makes little sense to me. She has a long cooldown, short range, line AoE stun. She basically has to Flash to get it off, and even then it's fairly easy to avoid major damage because it's delayed by half a second and it's not that hard to not have everyone stand in a line. Her heals are untargeted and weak, and her damage will hit tanks 90% of the time. Her buffs are nice, but for teamfights Soraka, Janna, Taric are providing better buffs. A good Sona should also be using her passive strategically.. Giving someone on their team a 20% damage debuff for 4 seconds or placing a 40% slow on someone is not to be sniffed at.
yo I'm durrrgot
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On May 22 2011 18:47 spinesheath wrote: Don't get Soul Shroud. All your gold should go into Mana/Mana Regen/AP (and defense if you need it). Soul Shroud is a huge investment into the CDR aura which only makes sense if your carries gain a lot from the CDR.
Again gonna bring up this story of that Sona I recently had on my team, she was >1900: She went 4-0 bottom lane. Then she got a triple kill. 7-0. Finished the game at 9-11-15. Barely had any impact on the game despite the huge amounts of money she got.
Sona is still really weak lategame. I imagine that a fed Sona could just rush full aurabot. That's more or less guaranteed to be useful, right?
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On May 23 2011 03:00 EmeraldSparks wrote:Show nested quote +On May 22 2011 18:47 spinesheath wrote: Don't get Soul Shroud. All your gold should go into Mana/Mana Regen/AP (and defense if you need it). Soul Shroud is a huge investment into the CDR aura which only makes sense if your carries gain a lot from the CDR.
Again gonna bring up this story of that Sona I recently had on my team, she was >1900: She went 4-0 bottom lane. Then she got a triple kill. 7-0. Finished the game at 9-11-15. Barely had any impact on the game despite the huge amounts of money she got.
Sona is still really weak lategame. I imagine that a fed Sona could just rush full aurabot. That's more or less guaranteed to be useful, right? Assmuing the auras you are thinking about are Aegis and Starks, WotA in case you have a fed magic DPS: Sure those are always useful. Still only works if your team has lots of CC, since Sona has trouble keeping enemies off her DPSers, and she doesn't have burst heal. You'd want to take Exhaust for that, but you need Flash for your ult and who takes CV then?
I also don't like how using her passive well requires you to spam less, and spammable spells are Sona's only real strength. You don't have 2 seconds to wait for the right proc to come up. You gotta have it ready when the enemy makes his move, but you run on global cooldowns.
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On May 23 2011 03:36 spinesheath wrote:Show nested quote +On May 23 2011 03:00 EmeraldSparks wrote:On May 22 2011 18:47 spinesheath wrote: Don't get Soul Shroud. All your gold should go into Mana/Mana Regen/AP (and defense if you need it). Soul Shroud is a huge investment into the CDR aura which only makes sense if your carries gain a lot from the CDR.
Again gonna bring up this story of that Sona I recently had on my team, she was >1900: She went 4-0 bottom lane. Then she got a triple kill. 7-0. Finished the game at 9-11-15. Barely had any impact on the game despite the huge amounts of money she got.
Sona is still really weak lategame. I imagine that a fed Sona could just rush full aurabot. That's more or less guaranteed to be useful, right? Assmuing the auras you are thinking about are Aegis and Starks, WotA in case you have a fed magic DPS: Sure those are always useful. Still only works if your team has lots of CC, since Sona has trouble keeping enemies off her DPSers, and she doesn't have burst heal. You'd want to take Exhaust for that, but you need Flash for your ult and who takes CV then? I also don't like how using her passive well requires you to spam less, and spammable spells are Sona's only real strength. You don't have 2 seconds to wait for the right proc to come up. You gotta have it ready when the enemy makes his move, but you run on global cooldowns.
Yeah I found this to be particularly true. It's nearly impossible to sit around waiting for the right spell to come off CD when you need to be poking/healing your team/speeding them up constantly. I do find her poking to be very strong though, especially with a lot of AP. Her Q is almost as good as Nid spear imo; does as much damage from less range, procs strong autoattack, hits 2 people.
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you dont stop spamming to utillize your passive: you stop auto attacking undtil you have the wanted aura effect. I fond that to be simple
Yes I know soraka is better ( she is so fn to play pure AP too!) but I dont like Taric and Janna has long since gotten me bored which is why I chose sona for some fresh blood. Karma is fun too but I dont think she is that good at all.
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On May 23 2011 06:11 Iplaythings wrote: you dont stop spamming to utillize your passive: you stop auto attacking undtil you have the wanted aura effect. I fond that to be simple
Yes I know soraka is better ( she is so fn to play pure AP too!) but I dont like Taric and Janna has long since gotten me bored which is why I chose sona for some fresh blood. Karma is fun too but I dont think she is that good at all. Assume you spam QWEQWEQWE (replace with any order you seem fit). You hit Q. An anti-carry jumps on your carry. You mash E like mad, but no dice, it won't be available until ~5 seconds later. You decide to use the W proc instead. Only takes about 2 seconds to get it up. TWO SECONDS. That anti carry could go read a book before he kills your carry and you still wouldn't have proc'd anything on him.
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the passive is shit. don't rely on it. her biggest advantage is team mobility. can't play her like the traditional taric/janna support where you are a giant nuisance in a teamfight, cause you aren't and can't be.
you pretty much have to zip around the map like a team of teemos and force them to respond to you. force bad positioning from the other team, or just steal dragons/buffs as they try to respond to pushes and stuff.
i always found it better to save your ult for anti-carries and never try to use it like mumu's ult, unless you can catch their team horribly out of position. This makes you much less vulnerable, because this means you're sitting behind your own carry. the only aura your melee things needed was the initial speed boost anyways (which is actually pretty strong).
even if you get caught in a bad spot, the nature of the ult means you can usually disengage safely. This ties back into the whole mobility she gives, and abusing it to never fight battles that aren't clearly in your favor, which is IMO the point of sona.
also, buy shittons of wards. don't need many items beyond philo and boots, and you don't gain much benefit from additional items beyond maybe reverie. wards are even more beneficial to you and your team, because you have the extra mobility to use them even better.
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i tried heal/clair and i actually like it quite alot.
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So like, i read slayer91 posting something in GD along with others about going philo -> kindlegem -> chalice -> shurelya -> aegis
I've been trying this build with HUGE success. Been running 0/22/8 flash/heal with armor marks, 4 flat mp5 yellows, 5 armor seals, flat mres glyphs, 1 hp quint and 2 gp10 quints.
You're one unstoppable force in lane, basicly just lvl Q up and punish people hard enough in lane to make worth the trade with damage for sustain. I prefer flash over cv because i tend to do my warding ok, and if i screwed up i'll let my team know (early drags, blue steals etc).
EDIT: To make things abit more clearer cus now when i read wtf i wrote it gives very little detail of my success.
With CDR boots, shurelyas and the cdr mastery in defensive tree, you're gonna be shitting on a great opportunity to spam your spells quite often, and if you time it right, you can get the needed PC up for certain situations (need damage? Prepare for Q, need mitigation prepare for W, need slow prepare for E). Usually i pop my E PC mostly in team fights because it fucks up people badly (40% slow is something that's amazing). With Q lvl'ed up at 5 you're giving your team a very nice buff of ad and ap aswell as boosting your own damage and helping out while being able to provide heals from my W. This build does not just give you CDR it gives you infinite amount of mana and by the time you got aegis you're sitting on 120'ish armor and mres aswell as 2k+ hp. And the active from shurelyas is simply amazing. Provides so much utility for your team.
I don't have any issues with warding, you gotta be much more active early game to protect your ad carry, but once you get into mid/late you shouldn't really be warding much aside from objects and with the current fashion of wriggles you will perhaps have 1-2 extra ward to cover stuff if you feel the need to have vision over a certain point of the map.
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Just for the record my sona has 71% winrate somehow and I only ever play her in ranked when I can't pick jungle or top pretty much. I don't consider myself a good support player I just feel like sona is absurd.
I usually do quite well in lane but not always because I don't know bot lane that well and sometimes I get overagressive and die.
Anyway, I just glanced over this thread and someone said sona is bad lategame? wtf? Sona is crazy mid/late game. You basically are really really tanky with your W, items like shurelyas, chalice, aegis, maybe a randuins if needed, not to mention you're a low priority target for the other team and you can run constantly while casting spells so you're extremely hard to pin down. That means you generally get free reign to run around (provided you don't do anything stupid and just die) and spam your Q and W. Once I was in a game with this fed tristana on the other team (lol, probably my fault in lane as well but I don't remember) and I actually finished her off in like 3 teamfights when she was low hp and wanted to go back in maybe to clean up and I'd just like Q+power chord her to finish her off or flash q+power chord and double kill janna + trist is was pretty hilarious. But in general I just dish out so much healing and damage and can chase well, have good CC at the start of a teamfight with sona ult and great utility, I can W power chord bruisers, chase with e+power chord, but I'd say 80% of my power chords are damage ones because that's me.
If I want more damage, I get deathcap, but prioritize max cdr>tanky enough to do my job>chalice for mana regen>AP.
I always do extremely well with sona mid/lategame unless of course the fights are one sided stomps where I can't make a big enough difference either way because we're so ahead/behind.
And I still go flash/cv because sona doesn't need heal or exhaust but I'm not sure if it's best or not. Flash is still really good on sona. Surviving is so useful because of her auras on q/w.
Oh, actually, the hating posts are like insanely old. That was before passive buff I think. Right now sonas passive is absurdly good.
And obviously I'm support so much games don't get past shurelyas/chalice and cdr boots if I'm lucky. But you'd be suprised how much money you get 40 minutes in with tons of assists +towers+dragons. I only get randuins really if I decided I wanted hog as well as kindlegem.
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I've been wildly flailing about trying to find a backup support, trying to get back into Sona but I can't get consistent with her for whatever reason. What's the normal skill order/runeset/masteries and how do you play against most opposing lanes? :/
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On December 14 2011 01:36 Southlight wrote: I've been wildly flailing about trying to find a backup support, trying to get back into Sona but I can't get consistent with her for whatever reason. What's the normal skill order/runeset/masteries and how do you play against most opposing lanes? :/
i do r>q>w>e, 1 level e at 4, 9/0/21 masteries (edit: 8/1/21 if i take heal), tho offensive masteries work i'm sure, i just like starting with enough gold for faerie charm + 3 wards + 2 hp pots + 1 mana pot, and CV + either heal or flash, but mostly heal nowadays
my runes are mixed, but here goes: 5 armor marks + 4 AP marks, 6 mana regen seals + 3 armor seals, 5 mres glyphs + 4 mana regen glyphs, 1 AP quint, 1 MS quint and 1 HP quint.
the vast majority of lanes i just kinda poke them endlessly, then heal back up with w when necessary. Vs soraka, you just kinda poke at them, but tbh, you're prob not going to accomplish any real dmg without jungle support or lvl 6, basically your goal is to disrupt opponent's farm. Vs non heal supports (blitz + leona) i have to be really careful to not stick my neck out, and poke at them from safety, i make sure to get heal vs these two, kus they have abnormal burst dmg, so you need a bit of extra oomph that w by itself doesnt provide if either you or your buddy gets caught in a bad spot. Guess tl:dr is i almost always play passive aggressive. Sona doesn't have particularly great burst dmg, but she's prob the strongest at just whittling away at hp from safety.
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