"The Future Of SC2": Unit Skins and Voice Packs - Page 5
Forum Index > Legacy of the Void |
ChristianS
United States3187 Posts
| ||
Chaggi
Korea (South)1936 Posts
On November 07 2015 16:17 ChristianS wrote: Does anyone know if they elaborated on why separate race MMR wouldn't work? It seems like it would hardly affect the majority of players. The only thing I can think of is that the ladder has always had a problem with needing ~50 good games to figure out how to place you, so when you started off-racing you'd be all over the place for a while until it settled. That, and people could do a lot of off-race smurfing to troll people at the bottom of the ladder – but Blizzard's never really seemed to care about stopping people from smurfing before, so how much do they really care if they make it a bit easier? I think it's that it would be harder for some leagues to find players? That's my impression from reading it. | ||
ChristianS
United States3187 Posts
On November 07 2015 17:10 Chaggi wrote: I think it's that it would be harder for some leagues to find players? That's my impression from reading it. Why though? You'd have the same number of players, and their real skill wouldn't change – the MMR would just have a slightly harder time figuring out how good they were (and that, only when they off-race). | ||
Timelog
Netherlands57 Posts
On November 07 2015 16:17 ChristianS wrote: Does anyone know if they elaborated on why separate race MMR wouldn't work? It seems like it would hardly affect the majority of players. The only thing I can think of is that the ladder has always had a problem with needing ~50 good games to figure out how to place you, so when you started off-racing you'd be all over the place for a while until it settled. That, and people could do a lot of off-race smurfing to troll people at the bottom of the ladder – but Blizzard's never really seemed to care about stopping people from smurfing before, so how much do they really care if they make it a bit easier? From the battle.net blog post: "We’re also looking to implement separate rankings for terran, protoss, and zerg as well as possibly adding separate rankings for both ranked and unranked ladders. The concern is that too many different rankings may increase queue wait times." http://eu.battle.net/sc2/en/blog/19954442/starcraft-ii-the-future-of-starcraft-panel-recap-06-11-2015 | ||
Chaggi
Korea (South)1936 Posts
On November 07 2015 17:22 ChristianS wrote: Why though? You'd have the same number of players, and their real skill wouldn't change – the MMR would just have a slightly harder time figuring out how good they were (and that, only when they off-race). If you have 60 players, even distribution of masters/diamond/plat/gold/silver/bronze so 10 in each league. Assuming everyone played one race, they'd all find a game within a few minutes. However now, you have this split up into 3 race leagues, but it's not an even distribution anymore. Just cause my Terran is masters doesn't mean my Zerg or Protoss is on that level. So it'll skew towards a lower level which means players at a higher level will probably have a harder time finding games. I think that's what it's saying. | ||
nubHunter
Spain44 Posts
| ||
KT_Elwood
Germany831 Posts
You already got -Heroes -Cardstone -World of Warcraft -Candy Crush -That shooterthing that's TF2 but isnt. to generate bajillions of money. Put some on the side and keep the classic games classic (maaaybe add a BN2.0 overlay to keep it uniform, but keep BNet for them old guys) and Keep adding free Stuff (like Patches LOOOOL) to Diablo III and Balance out SC2. | ||
ChristianS
United States3187 Posts
@Chaggi: Maybe I'm just thick, but when you say "split into 3 race leagues" I'm not sure what you mean. It seems like each player would just have three MMRs instead of one. This is, of course, closer to reality, since as you noted, just cause your Terran is masters doesn't mean your Zerg or Protoss is on that level, so if you play some of each, your MMR is lower than accurate when you play Terran and higher than accurate for your Zerg and Protoss. Assuming everyone plays the same amount of each race as you did when they only have one MMR, then you would still have the same number of players at each skill level – the MMR that represented them would just be more accurate. You could simulate this system by just buying three accounts and maining a different race with each. So instead of 60 players, 60 MMRs, and 10 in each league, you'd have 60 players, 180 MMRs, and 30 MMRs in each league. If you main Terran and nearly always play Terran, you'll be in the same league you would have been in, and you are matched with other people who are playing a race with which their MMR is similar to yours. Then if you choose to off-race, you will be matched with other players whose MMR with their chosen race is similar to yours with your off-race. Since you've got the same number of players with the same degree of skill, it shouldn't take any more or less time for you to find someone near your skill level – but when you do find someone, there's greater assurance that they'll actually be at your skill level, and not way better than you because their off-races are dragging their MMR down, or way worse than you because your off-races are dragging you down. I could certainly imagine that this change would encourage people to off-race more, meaning they would play their main race less. Then the higher leagues might have a harder time finding opponents just because all their opponents are busy off-racing in lower leagues. But that's only because the current system actively discourages off-racing by forcing you to play against too difficult opponents until your off-race improves or your MMR sinks, and then you're forced to win a bunch of games with your main race to get back to your proper MMR. Do we really think off-racing should be discouraged, just to improve queue times for more skilled players? | ||
ChristianS
United States3187 Posts
On November 07 2015 18:28 KT_Elwood wrote: Please, Please, Please keep that DLC/Microtransaction shit away from Starcraft. An please don't alter the Classic Games into the same... You already got -Heroes -Cardstone -World of Warcraft -Candy Crush -That shooterthing that's TF2 but isnt. to generate bajillions of money. Put some on the side and keep the classic games classic (maaaybe add a BN2.0 overlay to keep it uniform, but keep BNet for them old guys) and Keep adding free Stuff (like Patches LOOOOL) to Diablo III and Balance out SC2. Why would "that DLC/microtransaction shit" bother you? I don't really believe in spending my money on microtransactions – I play Hearthstone F2P – but I don't care if other people want to spend their money on it. I don't need an Abathur voice pack, but if someone else wants to shell out a couple bucks for one, good for them! Usually the criticism of DLC is that it's content that should just be in the main game, but with unit skins or voice packs, I don't think that criticism really applies. They're non-essential to the experience. If they were, say, making you pay a premium for access to the latest balance patch, I could see the issue, but with non-essential content, I don't see the concern. Things get more borderline if they start putting out campaign missions and arcade games for a premium, but I don't care that much about arcade games and as long as the LotV campaign storyline seems fairly complete, I see no issue with them continuing to make more installments in the SC universe and charging money for them. | ||
gingerfluffmuff
Austria4570 Posts
On November 07 2015 18:44 ChristianS wrote: Why would "that DLC/microtransaction shit" bother you? I don't really believe in spending my money on microtransactions – I play Hearthstone F2P – but I don't care if other people want to spend their money on it. I don't need an Abathur voice pack, but if someone else wants to shell out a couple bucks for one, good for them! Usually the criticism of DLC is that it's content that should just be in the main game, but with unit skins or voice packs, I don't think that criticism really applies. They're non-essential to the experience. If they were, say, making you pay a premium for access to the latest balance patch, I could see the issue, but with non-essential content, I don't see the concern. Things get more borderline if they start putting out campaign missions and arcade games for a premium, but I don't care that much about arcade games and as long as the LotV campaign storyline seems fairly complete, I see no issue with them continuing to make more installments in the SC universe and charging money for them. I hate skins in sc2, cause i cant deactivate them (i fear for even more stupid skins than the zergling wings) | ||
Dingodile
4133 Posts
| ||
ChristianS
United States3187 Posts
On November 07 2015 18:55 gingerfluffmuff wrote: I hate skins in sc2, cause i cant deactivate them (i fear for even more stupid skins than the zergling wings) Fair. If you could, would you care? I get the idea KT_Elwood's objection is more to microtransactions than to skins | ||
Wrath
3174 Posts
| ||
paralleluniverse
4065 Posts
On November 07 2015 18:55 gingerfluffmuff wrote: I hate skins in sc2, cause i cant deactivate them (i fear for even more stupid skins than the zergling wings) I agree. It should be possible to turn off seeing skin. Maximize readability is important in a competitive game. But more skins should be added. | ||
KeksX
Germany3634 Posts
StarCraft II has lacked behind in that way compared to other games. While people could easily fire up LoL and DotA2 and just go ahead and play, then drop money later on(and for a longer time, thus giving the same if not more revenue for the respective companies), people couldn't really try out SC2 completely. Even with a free Arcade (that has the image of a dead squirrel). With microtransactions as a new source of income, SC2 multiplayer could possibly be financed through them. This would open the game to a lot more players. It wouldn't be "freemium" - freemium implies that you can buy advantages in the actual game through "premium accounts". That is not what skins and voice packs do. StarCraft II is not an MMO. | ||
ETisME
12336 Posts
| ||
atrox_
United Kingdom1710 Posts
On November 07 2015 13:42 Plexa wrote: Because when Ladder is your #1 source of practice, spectating pro gamers becomes an invaluable source of information. Once someone smurf is revealed suddenly you've just learned a lot about them. You can't simultaneously have game spectating and ladder as your main source of practice. There was a point early in SC2 development when all GM replays were going to be saved so that they could be viewed by others later. That did not get a good response from people for the reasons I cited. so allow for an opt out? pro players don't get their builds etc leaked and others get a bit more promotion. The key point though is why not even just develop a system (or take it from HoTS) so we can watch tournament games in the client? | ||
KeksX
Germany3634 Posts
On November 07 2015 22:10 ETisME wrote: So there were a demo of the abathur voice pack? Any one has recordings or any written record of what are the quotes? I think they have just started on implementing those things, so we'll probably get a complete demo well after LotV release. | ||
Hider
Denmark9362 Posts
On November 07 2015 11:30 jalstar wrote: Big patch after Blizzcon every year with minor patches mid-year would be ideal. But the post-Blizzcon patch in 2013 was one of the worst patches along with the queen patch so it's one of those things they just have to get right or else. No just frequent patches. Instead of needing to be 99.99999% that something is imbalanced or boring, just patch it when you are 80% sure. That makes the meta much more varied and less stabile as we see now. Seeing the same unit compositions over and over is part of the reason why Starcraft has declined in popularity. | ||
Rollora
2450 Posts
On November 07 2015 07:05 Gaelic wrote: Alot of these features sound great, but it is pretty disappointing that LOTV ships next week and none of these seem to be included. So much more "coming soon" is pretty frustrating, I feel like most of these should have been ready for the ship date. Dude calm down, they only had 3 years to make... oh ehm... what did they do exactly in all the time that passed? | ||
| ||