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"The Future Of SC2": Unit Skins and Voice Packs - Page 4

Forum Index > Legacy of the Void
110 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 07 2015 02:26 GMT
#61
Also now you can say high master/low gm and have it be accurate
Big J
Profile Joined March 2011
Austria16289 Posts
November 07 2015 02:26 GMT
#62
Separate MMR for races in unranked is great, long time overdue.

Arcade could be cool.

Them thinking about multiplayer content is interesting, but I really hope it is not more units, but massive balance updates ala DotA to reroll the metagame and bring in more and more strategic opportunities. This point sounds very vague and a bit like "if enough people play so that supporting it pays off for us".

Don't care about anything else. I guess I'm somewhat negative towards the skin crap if I cannot deactivate it.
Tenks
Profile Joined April 2010
United States3104 Posts
November 07 2015 02:27 GMT
#63
I don't know if the OP conveyed it but the paid arcade will initially be highly curated. It won't be like Steam Workshop where any Joe Arcademaker can upload stuff for money. It will be the cream of the crop and extremely scrutinized by Blizzard by known content creators.
Wat
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 07 2015 02:30 GMT
#64
On November 07 2015 11:26 Big J wrote:
Separate MMR for races in unranked is great, long time overdue.

Arcade could be cool.

Them thinking about multiplayer content is interesting, but I really hope it is not more units, but massive balance updates ala DotA to reroll the metagame and bring in more and more strategic opportunities. This point sounds very vague and a bit like "if enough people play so that supporting it pays off for us".

Don't care about anything else. I guess I'm somewhat negative towards the skin crap if I cannot deactivate it.


Big patch after Blizzcon every year with minor patches mid-year would be ideal. But the post-Blizzcon patch in 2013 was one of the worst patches along with the queen patch so it's one of those things they just have to get right or else.
Big J
Profile Joined March 2011
Austria16289 Posts
November 07 2015 02:50 GMT
#65
On November 07 2015 11:30 jalstar wrote:
Show nested quote +
On November 07 2015 11:26 Big J wrote:
Separate MMR for races in unranked is great, long time overdue.

Arcade could be cool.

Them thinking about multiplayer content is interesting, but I really hope it is not more units, but massive balance updates ala DotA to reroll the metagame and bring in more and more strategic opportunities. This point sounds very vague and a bit like "if enough people play so that supporting it pays off for us".

Don't care about anything else. I guess I'm somewhat negative towards the skin crap if I cannot deactivate it.


Big patch after Blizzcon every year with minor patches mid-year would be ideal. But the post-Blizzcon patch in 2013 was one of the worst patches along with the queen patch so it's one of those things they just have to get right or else.


I'm all for large patches with micro-scale changes to everything. But alternatively if they go forward new units, I hope they do some rotation and do not stockpile even more units on top. Because I think we are past the point where more units means more options, and rather more (viable) units means more things to consider in your build order and therefore more streamlining.

Like, say they get the game somewhat stable. Then you take that as a starting point for, say, rotating the ghost out for the spectre. And you do that every year and maybe eventually come back to the first build and so on and so on.
Tenks
Profile Joined April 2010
United States3104 Posts
November 07 2015 02:53 GMT
#66
DKim did say that if they add more units to MP they'll need to contract units which are being too overlapped
Wat
Big J
Profile Joined March 2011
Austria16289 Posts
November 07 2015 02:53 GMT
#67
On November 07 2015 11:53 Tenks wrote:
DKim did say that if they add more units to MP they'll need to contract units which are being too overlapped

that's great!
paralleluniverse
Profile Joined July 2010
4065 Posts
November 07 2015 02:58 GMT
#68
On November 07 2015 11:30 jalstar wrote:
Show nested quote +
On November 07 2015 11:26 Big J wrote:
Separate MMR for races in unranked is great, long time overdue.

Arcade could be cool.

Them thinking about multiplayer content is interesting, but I really hope it is not more units, but massive balance updates ala DotA to reroll the metagame and bring in more and more strategic opportunities. This point sounds very vague and a bit like "if enough people play so that supporting it pays off for us".

Don't care about anything else. I guess I'm somewhat negative towards the skin crap if I cannot deactivate it.


Big patch after Blizzcon every year with minor patches mid-year would be ideal. But the post-Blizzcon patch in 2013 was one of the worst patches along with the queen patch so it's one of those things they just have to get right or else.

Agree.

A yearly cycle of big design changes after WCS ends while having balance fixes throughout the year, is ideal.
paralleluniverse
Profile Joined July 2010
4065 Posts
November 07 2015 02:59 GMT
#69
On November 07 2015 11:18 jalstar wrote:
thoughts on multiplayer panel:

the bronze/silver/gold/etc.1-10 stuff is really good, should be easier to measure progress now, divisions sucked at low levels since most players aren't active enough to have a competitive fight for #1 in the division

bonus pool needs to go, it's way too discouraging for players that want to start mid-season

demotions need to come back, it won't be too discouraging for low levels i think, in wol you only got demoted at low levels if you went inactive since being active is enough for 90% of players to improve in skill. also it fucks over boosters.

the gm thing is good, makes low gm an accomplishment instead of a "you got there first and stayed active" thing

Agree completely.
lestye
Profile Blog Joined August 2010
United States4243 Posts
November 07 2015 03:00 GMT
#70
On November 07 2015 11:53 Tenks wrote:
DKim did say that if they add more units to MP they'll need to contract units which are being too overlapped

Oh that's WONDERFUL. That's kinda like the doubt I always have. Can LOTV stand the test of time like BW if they no longer take out or add units if it just isn't working out.

If they're willing to do that as a last resort or whatever, I have high hopes.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Tenks
Profile Joined April 2010
United States3104 Posts
November 07 2015 03:02 GMT
#71
On November 07 2015 12:00 lestye wrote:
Show nested quote +
On November 07 2015 11:53 Tenks wrote:
DKim did say that if they add more units to MP they'll need to contract units which are being too overlapped

Can LOTV stand the test of time like BW if they no longer take out or add units if it just isn't working out.



I hope they don't handcuff themselves to "BW did it" with the meta. Yes BW managed to keep a fresh meta without changing anything but maps. Thats great. BW was also a masterpiece and maybe you can't catch that lightning in a bottle a second time. If Blizzard needs to take a heavier hand in shifting the meta via patches I'm fine with that. Just because it isn't something BW didn't do doesn't mean it isn't the right response for SC2.
Wat
atrox_
Profile Joined November 2010
United Kingdom1711 Posts
November 07 2015 04:12 GMT
#72
all I want is the ability to in game spectate. Please Blizzard
Tenks
Profile Joined April 2010
United States3104 Posts
November 07 2015 04:14 GMT
#73
On November 07 2015 13:12 atrox_ wrote:
all I want is the ability to in game spectate. Please Blizzard


They didn't inspire a ton of confidence in me that they'd get this done when asked about it. I honestly don't know why it is so technically difficult to have a game just stream the replay to a server and have spectators be 10-15s behind. They already have the join-from-replay functionality built in to Heroes of the Storm so the ability to jump into a game via replay is there already.
Wat
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 07 2015 04:38 GMT
#74
On November 07 2015 13:14 Tenks wrote:
Show nested quote +
On November 07 2015 13:12 atrox_ wrote:
all I want is the ability to in game spectate. Please Blizzard


They didn't inspire a ton of confidence in me that they'd get this done when asked about it. I honestly don't know why it is so technically difficult to have a game just stream the replay to a server and have spectators be 10-15s behind. They already have the join-from-replay functionality built in to Heroes of the Storm so the ability to jump into a game via replay is there already.

I'm pretty sure it's gonna happen
AdministratorBreak the chains
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2015-11-07 04:44:00
November 07 2015 04:42 GMT
#75
On November 07 2015 13:14 Tenks wrote:
Show nested quote +
On November 07 2015 13:12 atrox_ wrote:
all I want is the ability to in game spectate. Please Blizzard


They didn't inspire a ton of confidence in me that they'd get this done when asked about it. I honestly don't know why it is so technically difficult to have a game just stream the replay to a server and have spectators be 10-15s behind. They already have the join-from-replay functionality built in to Heroes of the Storm so the ability to jump into a game via replay is there already.

Because when Ladder is your #1 source of practice, spectating pro gamers becomes an invaluable source of information. Once someone smurf is revealed suddenly you've just learned a lot about them. You can't simultaneously have game spectating and ladder as your main source of practice.

There was a point early in SC2 development when all GM replays were going to be saved so that they could be viewed by others later. That did not get a good response from people for the reasons I cited.
Administrator~ Spirit will set you free ~
phodacbiet
Profile Joined August 2010
United States1740 Posts
November 07 2015 05:17 GMT
#76
On November 07 2015 13:42 Plexa wrote:
Show nested quote +
On November 07 2015 13:14 Tenks wrote:
On November 07 2015 13:12 atrox_ wrote:
all I want is the ability to in game spectate. Please Blizzard


They didn't inspire a ton of confidence in me that they'd get this done when asked about it. I honestly don't know why it is so technically difficult to have a game just stream the replay to a server and have spectators be 10-15s behind. They already have the join-from-replay functionality built in to Heroes of the Storm so the ability to jump into a game via replay is there already.

Because when Ladder is your #1 source of practice, spectating pro gamers becomes an invaluable source of information. Once someone smurf is revealed suddenly you've just learned a lot about them. You can't simultaneously have game spectating and ladder as your main source of practice.

There was a point early in SC2 development when all GM replays were going to be saved so that they could be viewed by others later. That did not get a good response from people for the reasons I cited.


But what if we give people the option to allow spectators or not? That way, people who are good on ladder (or streamers), can allow others to spectate as a way to boost their popularity and build a fan base. Pros on the other hand, can turn off this feature to hide their play style or replays. Have it default to auto-off and anyone who wants to turn it on can do so. I don't see why this would be a bad thing tbh.
paralleluniverse
Profile Joined July 2010
4065 Posts
November 07 2015 05:22 GMT
#77
On November 07 2015 13:38 Zealously wrote:
Show nested quote +
On November 07 2015 13:14 Tenks wrote:
On November 07 2015 13:12 atrox_ wrote:
all I want is the ability to in game spectate. Please Blizzard


They didn't inspire a ton of confidence in me that they'd get this done when asked about it. I honestly don't know why it is so technically difficult to have a game just stream the replay to a server and have spectators be 10-15s behind. They already have the join-from-replay functionality built in to Heroes of the Storm so the ability to jump into a game via replay is there already.

I'm pretty sure it's gonna happen

I'm pretty sure it's not.

People have been asking for this feature since before SC2 was launch. It's the top unimplemented feature.

5 years later, zero progress. The engine is not capable of it, because the game is saved as a sequence of instructions rather than as the current state. At best, they'll use some hacky work-around, like resume from replay.
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
November 07 2015 06:00 GMT
#78
abathur voice pack? siccckkkkkk
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 07 2015 06:29 GMT
#79
F I N A L L Y !

I'm so glad stuff like this is starting to happen, though I think it's at least 2 years too late.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Isualin
Profile Joined March 2011
Germany1903 Posts
Last Edited: 2015-11-07 06:42:56
November 07 2015 06:42 GMT
#80
Sequences augmented. Symbiotic link established. Organism Abathur with you.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
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