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Surprised no one has posted it yet. "The Future Of Starcraft II" Panel is going on right now.
Let's do a summary thread!
/u/iBleedorange (/r/starcraft mod) is doing a summary over at Reddit: + Show Spoiler +Tim Morton:
- They will keep supporting StarCraft II, more content like Nova Covert Ops. Some content will be free, some will cost money. - After Nova Covert Ops, they will have micro transactions: Unit Skins and Voice Packs! Among the first: Abathur Voice Pack! - They don't have any skins right now as they are too busy with LotV
Arcade: - More features are coming to arcade, more contests. - Paid content in Arcade, no timeline on this. Blizzard will work with specific content creators at first(KeksX: Starcraft Universe anyone?)
Jason Huck: Lead Game Designer on Nova Covert Ops
- 9 Mission story arcs, 3 mission packs - Nova is playable in the missions. Units will have differnet skins and skills; hovering tanks, auto healing marines etc - Nova has a special UI for Equipment, diferent weapons, googles etc. - Lots of nukes Valarie: Story Writing - Story will progress, epilogue pushes story a few years down the road - Politics about Valerian. Price of power: Freedom of the press backfires on him - Defenders of man(?), Nova woke up in custody of Valerian's enemies and doesn't know what is going on
David Kim: - No features are being implemented soon; Feedback is needed! - Ladder revamp: - > More details coming at multiplayer panel - > Hints: Meaningful ranks on ladder, Accuracy/Transparency on ladder; 2v2 tournaments along with Archon Tournaments - > Seperate Race MMR in unranked -> hard to do in ranked, makes ranked less accurate - Balance Patches as needed - Bigger changes are possible, however they need more/better community feedback - Kim wants to keep the game fresh with more changes
Matt Morris: Lead Campaign Designer - Co-Op Missions(Formerly Allied Commanders) - What is it?: Co-Op missions with friend against the computer - Six different commanders: Two for each race - Seventh commander: (not enough info: "Phase smith karax works in solar thing ( missed it)") - > Has very good special ability; Karax has super chronoboost, boosts multiple buildings and useable on allied buldings - > "Had epic special that is a kill beam that comes down from a mother ship." Source
Q&A: + Show Spoiler +On November 07 2015 06:11 Tenks wrote: Some people ask the worst questions. "Will you consider adding more races in SC3?"
LotV hasn't even launched and dude is asking about SC3. Honestly what did he expect to hear back other than "That would be cool." On November 07 2015 06:16 Tenks wrote: DKim got asked "Why build a zealot when I can build an adept?"
He is basically saying he feels there is a clear divide between the two because the Zealot is better in large-scale combat and at destroying buildings but the adept is better at worker harass On November 07 2015 06:21 Tenks wrote: Asked about drop in/out spectating for matches
They are saying they're exploring the tech required to do it. And the usual "that would be cool." On November 07 2015 06:25 Tenks wrote: DKim acknowledging since the top Koreans haven't played LotV they aren't super confident in it's shipped balance On November 07 2015 06:22 Tenks wrote:Show nested quote +On November 07 2015 06:22 Lexender wrote: I hope ladder, ladder-like features get added to the arcade, theres so many good mods that would benefit greatly from that, like Starbow From the question close to asking for that I didn't get a warm feeling they were going to open up ladders for arcade maps
From Multiplayer Panel: + Show Spoiler +On November 07 2015 10:26 Tenks wrote: Changes to GM regarding getting in and not being able to be booted for better players. -Masters to GM is a continuous stream. So all GM and Masters are basically on the same ladder. -GM is now a dynamic ladder of the top 200 points of the time not just a snapshot
Changes to ranking. Specifically it is easy to say Gold > Silver player but Gold r20 > Gold r65? Not quite as clear. -Communication for how far/close you are to promotion -Adding Silver (insert non-Masters) 1-10. "Mini" promotions basically. -Changes to bonus pool (either non-existent or much smaller)
Some changes to Bronze league I don't care about On November 07 2015 10:44 Tenks wrote: And thats it. Wasted an hour of my life. Learn from my mistakes and just read my blurb above since that is the only real information. Even then it sounds like they're still in just planning/implementing phase for the new ladder. ^^^^^^^^ Thanks Tenks for the help! Really appreciated.
Zealously about Co-Op Missions: + Show Spoiler +On November 07 2015 10:56 Zealously wrote: Olli lichter and I are playtesting Co-op missions:
-Zealot skin with a polearm and heavy armor instead of psiblade and standard. Hydralisk has extra spikes and looks like a fucking Death metal concert -Dragoon -Hero units (Kerrigan in the one we saw) -Usable abilities, think the Artifact from the WoL campaign
Reasonable to expect things in a similar vein going forward, particularly on the skin front since I cannot stress how cool I think the Zealot skin is. On November 07 2015 11:03 Zealously wrote: Looks like there are some new animations as well, warp-in looks just like in the LotV trailer. Pirate ships that are basically overpowered BCs, really fun
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Let me buy team skins please I will give you all the money.
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DKim saying they're going to release a richer ladder. More transparent, more meaningful rank.
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Separate MMR per race, FINALLY
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"Explore big changes"
You can put it on a slide but I'll believe it when I see it. They tried and retracted those big changes even for the LotV beta. Basically saying they will be consider being more heavy handed with revitalizing a stale meta with big changes, new units and the such. I assume they can do this now since they are opening up MTX in the form of unit skins, mission packs and paid arcade games.
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Any timeline for these things (individually)?
Are voice packs and/or skins confirmed to be microtransaction (pay) or will they be earnable (free)?
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On November 07 2015 05:51 purakushi wrote: Any timeline for these things (individually)?
Are voice packs and/or skins confirmed to be microtransaction (pay) or will they be earnable (free)?
They didn't say a pricing model. I ASSUME they are paid. The skins they showed off are ones that come with the CE for LotV.
They didn't give timelines but said the richer ladder was #1
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On November 07 2015 05:49 Tenks wrote: "Explore big changes"
You can put it on a slide but I'll believe it when I see it. They tried and retracted those big changes even for the LotV beta. Basically saying they will be consider being more heavy handed with revitalizing a stale meta with big changes, new units and the such. I assume they can do this now since they are opening up MTX in the form of unit skins, mission packs and paid arcade games. thinking optimistically, maybe the LotV release got rushed out and they didn't implement everything they wanted to, but they are still planning to do it sometime in the future?
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Hopefully, Blizzard brings back BW unit and adjutant sounds.
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On November 07 2015 05:58 -NegativeZero- wrote:Show nested quote +On November 07 2015 05:49 Tenks wrote: "Explore big changes"
You can put it on a slide but I'll believe it when I see it. They tried and retracted those big changes even for the LotV beta. Basically saying they will be consider being more heavy handed with revitalizing a stale meta with big changes, new units and the such. I assume they can do this now since they are opening up MTX in the form of unit skins, mission packs and paid arcade games. thinking optimistically, maybe the LotV release got rushed out and they didn't implement everything they wanted to, but they are still planning to do it sometime in the future?
I believe that for some things like the richer ladder, voice packs and things like that but if they had these great ideas for new units or big design shifts why didn't they try them out during beta when they should have been explored?
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I'm gonna gather some more infos, then do a more .. summarized.. summary later in the OP!
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May use automated tournaments for arcade maps. Get your Desert Strike team together boys.
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Some people ask the worst questions. "Will you consider adding more races in SC3?"
LotV hasn't even launched and dude is asking about SC3. Honestly what did he expect to hear back other than "That would be cool."
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My stream is completely dead for some reason and I can't rewind too.... So if you guys can post the questions asked and more info, I'll gladly add them to the OP.
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DKim got asked "Why build a zealot when I can build an adept?"
He is basically saying he feels there is a clear divide between the two because the Zealot is better in large-scale combat and at destroying buildings but the adept is better at worker harass
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Asked about drop in/out spectating for matches
They are saying they're exploring the tech required to do it. And the usual "that would be cool."
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I hope ladder, ladder-like features get added to the arcade, theres so many good mods that would benefit greatly from that, like Starbow
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On November 07 2015 06:22 Lexender wrote: I hope ladder, ladder-like features get added to the arcade, theres so many good mods that would benefit greatly from that, like Starbow
From the question close to asking for that I didn't get a warm feeling they were going to open up ladders for arcade maps
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DKim acknowledging since the top Koreans haven't played LotV they aren't super confident in it's shipped balance
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On November 07 2015 06:25 Tenks wrote: DKim acknowledging since the top Koreans haven't played LotV they aren't super confident in it's shipped balance
Thanks for the help man! Best timing for my internet to die out.
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Abathur voice pack, TAKE MY $$$$!
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Unless they build a proper business model around skins and microtransactions, it's not gonna be anything more than a gimmick. Given that they provide so little information and developing a proper system is very expensive, I think they are just going for the "gimmick"-approach here.
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Alot of these features sound great, but it is pretty disappointing that LOTV ships next week and none of these seem to be included. So much more "coming soon" is pretty frustrating, I feel like most of these should have been ready for the ship date.
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On November 07 2015 07:05 Gaelic wrote: Alot of these features sound great, but it is pretty disappointing that LOTV ships next week and none of these seem to be included. So much more "coming soon" is pretty frustrating, I feel like most of these should have been ready for the ship date.
The best-case scenario is that they make the game F2P 8-12 months from now on and finance the game through F2P-microtraansactions. I think that's way too late for F2P too have a noticeable impact on the playerbase and the learning curve is also way too high for the game. F2P games generally makes more sense to games with a low learning curve since it requires a great deal of commitment.
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On November 07 2015 07:05 Gaelic wrote: Alot of these features sound great, but it is pretty disappointing that LOTV ships next week and none of these seem to be included. So much more "coming soon" is pretty frustrating, I feel like most of these should have been ready for the ship date.
True, but what you are missing is that there is now confirmation that there will be future development on the sc2 client. I find that exciting in itself. It might not work out but I like that blizzard is committed to try.
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Abathur voice pack? TAKE MY CREDIT CARD NOW, BLIZZARD!
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Omg Abathur! I am worried if we all switch to zerg at ladder because of Abathur
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On November 07 2015 07:01 Hider wrote: Unless they build a proper business model around skins and microtransactions, it's not gonna be anything more than a gimmick. Given that they provide so little information and developing a proper system is very expensive, I think they are just going for the "gimmick"-approach here.
Pretty sure we're still talking about Blizzard here, which has released a game with full-blown skin support in the SC2 Engine. It's funnily enough even called "HotS" for short. 
But seriously: Skins themselves are a gimmick. What do you expect them to do? If you can buy skins and slap them on your units/buildings, thats enough. Give updated skins regularly. Done.
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Paid mods, paid episodic campaigns, paid co-op missions, cosmetic microtransactions are good ideas, they are a small step in moving towards a sustainable business model for the continued development of SC2, although more needs to be sold.
The goals for the ladder revamp is just repeating what they already said earlier this year, nothing new. And without details on how they'll specifically do it, there's nothing to really comment on.
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On November 07 2015 07:07 Hider wrote:Show nested quote +On November 07 2015 07:05 Gaelic wrote: Alot of these features sound great, but it is pretty disappointing that LOTV ships next week and none of these seem to be included. So much more "coming soon" is pretty frustrating, I feel like most of these should have been ready for the ship date. The best-case scenario is that they make the game F2P 8-12 months from now on and finance the game through F2P-microtraansactions. I think that's way too late for F2P too have a noticeable impact on the playerbase and the learning curve is also way too high for the game. F2P games generally makes more sense to games with a low learning curve since it requires a great deal of commitment. They should, but can't, make multiplayer F2P until they fix their game engine to prevent maphacks.
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On November 07 2015 07:55 paralleluniverse wrote:Show nested quote +On November 07 2015 07:07 Hider wrote:On November 07 2015 07:05 Gaelic wrote: Alot of these features sound great, but it is pretty disappointing that LOTV ships next week and none of these seem to be included. So much more "coming soon" is pretty frustrating, I feel like most of these should have been ready for the ship date. The best-case scenario is that they make the game F2P 8-12 months from now on and finance the game through F2P-microtraansactions. I think that's way too late for F2P too have a noticeable impact on the playerbase and the learning curve is also way too high for the game. F2P games generally makes more sense to games with a low learning curve since it requires a great deal of commitment. They should, but can't, make multiplayer F2P until they fix their game engine to prevent maphacks. Hacks are broken at the moment with no clear info if it will ever be really possible to hack again so.
But F2P would be terrible... Think of all the smurfs that would destroy any fun that is there in the lower leagues by crushing every sincere bronze/silver/gold player. No, keep f2p as far away from multi as possible, for that you have the arcade.
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On November 07 2015 08:02 Timelog wrote:Show nested quote +On November 07 2015 07:55 paralleluniverse wrote:On November 07 2015 07:07 Hider wrote:On November 07 2015 07:05 Gaelic wrote: Alot of these features sound great, but it is pretty disappointing that LOTV ships next week and none of these seem to be included. So much more "coming soon" is pretty frustrating, I feel like most of these should have been ready for the ship date. The best-case scenario is that they make the game F2P 8-12 months from now on and finance the game through F2P-microtraansactions. I think that's way too late for F2P too have a noticeable impact on the playerbase and the learning curve is also way too high for the game. F2P games generally makes more sense to games with a low learning curve since it requires a great deal of commitment. They should, but can't, make multiplayer F2P until they fix their game engine to prevent maphacks. Hacks are broken at the moment with no clear info if it will ever be really possible to hack again so. But F2P would be terrible... Think of all the smurfs that would destroy any fun that is there in the lower leagues by crushing every sincere bronze/silver/gold player. No, keep f2p as far away from multi as possible, for that you have the arcade. I'm pretty sure people were talking about how hacks were already back. I really don't think smurfs are the issue compared to hacking.
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So did Morhaime say in the keynote we should expect "mission packs", basically paid DLC?
And how can we be sure the skins and voice packs will be a success given how many skins they've made for the units/buildings already.. which is next to nothing, in comparison with other games
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What does separate MMR per race mean?
Is it just for internal matchmaking, or will there be displayed ranked per race determined by the race-specific MMR?
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On November 07 2015 08:02 Ansibled wrote:Show nested quote +On November 07 2015 08:02 Timelog wrote:On November 07 2015 07:55 paralleluniverse wrote:On November 07 2015 07:07 Hider wrote:On November 07 2015 07:05 Gaelic wrote: Alot of these features sound great, but it is pretty disappointing that LOTV ships next week and none of these seem to be included. So much more "coming soon" is pretty frustrating, I feel like most of these should have been ready for the ship date. The best-case scenario is that they make the game F2P 8-12 months from now on and finance the game through F2P-microtraansactions. I think that's way too late for F2P too have a noticeable impact on the playerbase and the learning curve is also way too high for the game. F2P games generally makes more sense to games with a low learning curve since it requires a great deal of commitment. They should, but can't, make multiplayer F2P until they fix their game engine to prevent maphacks. Hacks are broken at the moment with no clear info if it will ever be really possible to hack again so. But F2P would be terrible... Think of all the smurfs that would destroy any fun that is there in the lower leagues by crushing every sincere bronze/silver/gold player. No, keep f2p as far away from multi as possible, for that you have the arcade. I'm pretty sure people were talking about how hacks were already back. I really don't think smurfs are the issue compared to hacking. I haven't seen threads about hacking being back on either Reddit, TL or the official B.Net forums, so if you have a source that it is back I'd be happy if you can share it. But imo hacks never have been as big as a problem as people made it out to be. I think in al my time playing StarCraft 2 I have faced obvious hackers maybe 5 times if not less. Sure, there are sometimes situations which feel like the opponent was hacking, but often it was more likely a lucky situation where he blind-countered my build/moves. In the end I have been accused of hacking more then I have faced a hacker in my experience.
Also, having the ladder being F2P also makes banning hackers less effective.
On November 07 2015 08:06 paralleluniverse wrote: What does separate MMR per race mean?
Is it just for internal matchmaking, or will there be displayed ranked per race determined by the race-specific MMR? No really specific information has been released as of yet. More will be discussed at the Multiplayer panel later during BlizzCon.
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I saw a Reddit thread talking about it but I searched and I can't find it so maybe it got deleted or was wrong or something.
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Interesting article on Polygon, especially the last section about smaller scale, episodic storytelling in the SC universe, post-LotV, which is an excellent idea: StarCraft: The past, present and future
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Multiplayer panel starting shortly. I'm very interested in this one.
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inb4 we see candy crush style microtransactions
"buy blizzard points to increase supply limit!!"
tbh, I don't want sc2 to become some freemium game. There's already heartstone and HotS for that.
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On November 07 2015 09:39 Tenks wrote: Multiplayer panel starting shortly. I'm very interested in this one.
is that something you have to pay for?
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On November 07 2015 09:59 Chaggi wrote:Show nested quote +On November 07 2015 09:39 Tenks wrote: Multiplayer panel starting shortly. I'm very interested in this one. is that something you have to pay for?
Yeah you need the virtual ticket. You haven't missed anything DKim basically just went over the major changes (eco + new units) so far.
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Details on ladder revamp please?
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Changes to GM regarding getting in and not being able to be booted for better players. -Masters to GM is a continuous stream. So all GM and Masters are basically on the same ladder. -GM is now a dynamic ladder of the top 200 points of the time not just a snapshot
Changes to ranking. Specifically it is easy to say Gold > Silver player but Gold r20 > Gold r65? Not quite as clear. -Communication for how far/close you are to promotion -Adding Silver (insert non-Masters) 1-10. "Mini" promotions basically. -Changes to bonus pool (either non-existent or much smaller)
Some changes to Bronze league I don't care about
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(Long stream of bad questions that don't need to be posted)
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And thats it. Wasted an hour of my life. Learn from my mistakes and just read my blurb above since that is the only real information. Even then it sounds like they're still in just planning/implementing phase for the new ladder.
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On November 07 2015 10:26 Tenks wrote: Changes to GM regarding getting in and not being able to be booted for better players. -Masters to GM is a continuous stream. So all GM and Masters are basically on the same ladder. -GM is now a dynamic ladder of the top 200 points of the time not just a snapshot
Changes to ranking. Specifically it is easy to say Gold > Silver player but Gold r20 > Gold r65? Not quite as clear. -Communication for how far/close you are to promotion -Adding Silver (insert non-Masters) 1-10. "Mini" promotions basically. -Changes to bonus pool (either non-existent or much smaller)
Some changes to Bronze league I don't care about First take: Underwhelmed. (EDIT: Second take: slightly more hopeful, but not satisfied until demotions are brought back and bonus pool is removed).
So divisions are staying? And no demotions is also staying? The goal was supposedly to increase accuracy, but no demotion does the opposite.
Good to hear that the bonus pool, the most distortionary and discouraging part of the current ladder system is being removed or made smaller (it should be removed).
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On November 07 2015 10:48 paralleluniverse wrote:Show nested quote +On November 07 2015 10:26 Tenks wrote: Changes to GM regarding getting in and not being able to be booted for better players. -Masters to GM is a continuous stream. So all GM and Masters are basically on the same ladder. -GM is now a dynamic ladder of the top 200 points of the time not just a snapshot
Changes to ranking. Specifically it is easy to say Gold > Silver player but Gold r20 > Gold r65? Not quite as clear. -Communication for how far/close you are to promotion -Adding Silver (insert non-Masters) 1-10. "Mini" promotions basically. -Changes to bonus pool (either non-existent or much smaller)
Some changes to Bronze league I don't care about Underwhelmed and a wasted opportunity. So divisions are staying? And no demotions is also staying? And this is suppose to increase accuracy.
Demotions may be back. DKim said if they shorten season length then demotions may not be necessary as well.
I don't know if divisions are staying or not. I don't know if Silver1 is all people in Silver1 or not. Either way if you're in Silver1 and Silver itself is 20% of all players if you're in that division you can narrow your skill level down to a pretty granular level and if you move up to Silver2 you are even more aware. I think the changes are actually really good.
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On November 07 2015 10:51 Tenks wrote:Show nested quote +On November 07 2015 10:48 paralleluniverse wrote:On November 07 2015 10:26 Tenks wrote: Changes to GM regarding getting in and not being able to be booted for better players. -Masters to GM is a continuous stream. So all GM and Masters are basically on the same ladder. -GM is now a dynamic ladder of the top 200 points of the time not just a snapshot
Changes to ranking. Specifically it is easy to say Gold > Silver player but Gold r20 > Gold r65? Not quite as clear. -Communication for how far/close you are to promotion -Adding Silver (insert non-Masters) 1-10. "Mini" promotions basically. -Changes to bonus pool (either non-existent or much smaller)
Some changes to Bronze league I don't care about Underwhelmed and a wasted opportunity. So divisions are staying? And no demotions is also staying? And this is suppose to increase accuracy. Demotions may be back. DKim said if they shorten season length then demotions may not be necessary as well. I don't know if divisions are staying or not. I don't know if Silver1 is all people in Silver1 or not. Either way if you're in Silver1 and Silver itself is 20% of all players if you're in that division you can narrow your skill level down to a pretty granular level and if you move up to Silver2 you are even more aware. I think the changes are actually really good. 10 subleagues are good. I'd be interested to know whether what determines promotion and demotion is symmetric, but I don't suppose they go into that sort of detail.
Of course demotions are needed, regardless of season length. If you overshoot the league and you can't be demoted then that distorts the ladder. If you add a fudge factor to deliberately undershoot the league, then that is also distortionary. Moreover, season length does not particularly constrain the number of games people can play. People can mass games over short periods of time.
But useful writeup. Thanks.
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On November 07 2015 10:44 Tenks wrote: And thats it. Wasted an hour of my life. Learn from my mistakes and just read my blurb above since that is the only real information. Even then it sounds like they're still in just planning/implementing phase for the new ladder.
haha ty it was informative
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East Gorteau22261 Posts
Olli lichter and I are playtesting Co-op missions:
-Zealot skin with a polearm and heavy armor instead of psiblade and standard. Hydralisk has extra spikes and looks like a fucking Death metal concert -Dragoon -Hero units (Kerrigan in the one we saw) -Usable abilities, think the Artifact from the WoL campaign
Reasonable to expect things in a similar vein going forward, particularly on the skin front since I cannot stress how cool I think the Zealot skin is.
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BW skins and especially bw unit sounds would be so sick. I used to have them before 1.5 removed .MPQ editing, good times. Glad to see that they finally did what should have been done when hots came out. Their bs excuse was pretty disgusting. I don't care much about the other stuff. Story dlc is pretty sweet I guess, but I wouldn't mind waiting another 10 years for sc3 to see how the story continues.
I always thought sc2 had one of the best ranking systems in gaming history. However, a lot of games have copied it's system (or hired the same guy in some cases) and expanded on it, so updating those changes to sc2 makes sense. The only thing I wish they would change is tighten MMR range again. In WOL I always felt like I was playing someone on my skill level, whereas in hots it will often randomly throw in someone who is either way worse or way better than you.
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your Country52797 Posts
On November 07 2015 10:56 Zealously wrote: Olli lichter and I are playtesting Co-op missions:
-Zealot skin with a polearm and heavy armor instead of psiblade and standard. Hydralisk has extra spikes and looks like a fucking Death metal concert -Dragoon -Hero units (Kerrigan in the one we saw) -Usable abilities, think the Artifact from the WoL campaign
Reasonable to expect things in a similar vein going forward, particularly on the skin front since I cannot stress how cool I think the Zealot skin is. That is pretty cool, thanks.
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East Gorteau22261 Posts
Looks like there are some new animations as well, warp-in looks just like in the LotV trailer. Pirate ships that are basically overpowered BCs, really fun
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On November 07 2015 11:03 Zealously wrote: Looks like there are some new animations as well, warp-in looks just like in the LotV trailer. Pirate ships that are basically overpowered BCs, really fun I'm sold.
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Abathur voice pack! Yessss
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thoughts on multiplayer panel:
the bronze/silver/gold/etc.1-10 stuff is really good, should be easier to measure progress now, divisions sucked at low levels since most players aren't active enough to have a competitive fight for #1 in the division
bonus pool needs to go, it's way too discouraging for players that want to start mid-season
demotions need to come back, it won't be too discouraging for low levels i think, in wol you only got demoted at low levels if you went inactive since being active is enough for 90% of players to improve in skill. also it fucks over boosters.
the gm thing is good, makes low gm an accomplishment instead of a "you got there first and stayed active" thing
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On November 07 2015 11:18 jalstar wrote: thoughts on multiplayer panel:
the bronze/silver/gold/etc.1-10 stuff is really good, should be easier to measure progress now, divisions sucked at low levels since most players aren't active enough to have a competitive fight for #1 in the division
bonus pool needs to go, it's way too discouraging for players that want to start mid-season
demotions need to come back, it won't be too discouraging for low levels i think, in wol you only got demoted at low levels if you went inactive since being active is enough for 90% of players to improve in skill. also it fucks over boosters.
the gm thing is good, makes low gm an accomplishment instead of a "you got there first and stayed active" thing
Aye incremental ladder is good. Like I know I'm no longer good enough nor have the time to consistently be masters. But just getting into Diamond seems so horribly easy. So maybe I can set a goal like "Diamond 4" or something instead of just "Keep playing and I'll be Diamond anyways."
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To digress to the topic earlier in the day, I feel paid Arcade is the wrong direction for the time being. I think they need to get way more of a playerbase and polished Arcade before they should even consider doing that. I feel thats a trap.
That being said, I hope they announce the winners for the arcade contest shortly after LOTV's launch to get people interested in Arcades.
But yeah, Halluejlah, I'm glad they're adding microtransactions to get them invested in the game. For the last 5 years it felt they were holding off on shit to put on the back of the box for an expansion 2 years down the road. I really hope they haul ass and make SC2 great by addressing those giant list of issues people tend to go on and on about.
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Austria24417 Posts
Sorry, I was there and wanted to do updates but my laptop was fucking up  Tweeted a lot though.
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Also now you can say high master/low gm and have it be accurate
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Separate MMR for races in unranked is great, long time overdue.
Arcade could be cool.
Them thinking about multiplayer content is interesting, but I really hope it is not more units, but massive balance updates ala DotA to reroll the metagame and bring in more and more strategic opportunities. This point sounds very vague and a bit like "if enough people play so that supporting it pays off for us".
Don't care about anything else. I guess I'm somewhat negative towards the skin crap if I cannot deactivate it.
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I don't know if the OP conveyed it but the paid arcade will initially be highly curated. It won't be like Steam Workshop where any Joe Arcademaker can upload stuff for money. It will be the cream of the crop and extremely scrutinized by Blizzard by known content creators.
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On November 07 2015 11:26 Big J wrote: Separate MMR for races in unranked is great, long time overdue.
Arcade could be cool.
Them thinking about multiplayer content is interesting, but I really hope it is not more units, but massive balance updates ala DotA to reroll the metagame and bring in more and more strategic opportunities. This point sounds very vague and a bit like "if enough people play so that supporting it pays off for us".
Don't care about anything else. I guess I'm somewhat negative towards the skin crap if I cannot deactivate it.
Big patch after Blizzcon every year with minor patches mid-year would be ideal. But the post-Blizzcon patch in 2013 was one of the worst patches along with the queen patch so it's one of those things they just have to get right or else.
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On November 07 2015 11:30 jalstar wrote:Show nested quote +On November 07 2015 11:26 Big J wrote: Separate MMR for races in unranked is great, long time overdue.
Arcade could be cool.
Them thinking about multiplayer content is interesting, but I really hope it is not more units, but massive balance updates ala DotA to reroll the metagame and bring in more and more strategic opportunities. This point sounds very vague and a bit like "if enough people play so that supporting it pays off for us".
Don't care about anything else. I guess I'm somewhat negative towards the skin crap if I cannot deactivate it. Big patch after Blizzcon every year with minor patches mid-year would be ideal. But the post-Blizzcon patch in 2013 was one of the worst patches along with the queen patch so it's one of those things they just have to get right or else.
I'm all for large patches with micro-scale changes to everything. But alternatively if they go forward new units, I hope they do some rotation and do not stockpile even more units on top. Because I think we are past the point where more units means more options, and rather more (viable) units means more things to consider in your build order and therefore more streamlining.
Like, say they get the game somewhat stable. Then you take that as a starting point for, say, rotating the ghost out for the spectre. And you do that every year and maybe eventually come back to the first build and so on and so on.
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DKim did say that if they add more units to MP they'll need to contract units which are being too overlapped
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On November 07 2015 11:53 Tenks wrote: DKim did say that if they add more units to MP they'll need to contract units which are being too overlapped that's great!
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On November 07 2015 11:30 jalstar wrote:Show nested quote +On November 07 2015 11:26 Big J wrote: Separate MMR for races in unranked is great, long time overdue.
Arcade could be cool.
Them thinking about multiplayer content is interesting, but I really hope it is not more units, but massive balance updates ala DotA to reroll the metagame and bring in more and more strategic opportunities. This point sounds very vague and a bit like "if enough people play so that supporting it pays off for us".
Don't care about anything else. I guess I'm somewhat negative towards the skin crap if I cannot deactivate it. Big patch after Blizzcon every year with minor patches mid-year would be ideal. But the post-Blizzcon patch in 2013 was one of the worst patches along with the queen patch so it's one of those things they just have to get right or else. Agree.
A yearly cycle of big design changes after WCS ends while having balance fixes throughout the year, is ideal.
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On November 07 2015 11:18 jalstar wrote: thoughts on multiplayer panel:
the bronze/silver/gold/etc.1-10 stuff is really good, should be easier to measure progress now, divisions sucked at low levels since most players aren't active enough to have a competitive fight for #1 in the division
bonus pool needs to go, it's way too discouraging for players that want to start mid-season
demotions need to come back, it won't be too discouraging for low levels i think, in wol you only got demoted at low levels if you went inactive since being active is enough for 90% of players to improve in skill. also it fucks over boosters.
the gm thing is good, makes low gm an accomplishment instead of a "you got there first and stayed active" thing Agree completely.
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On November 07 2015 11:53 Tenks wrote: DKim did say that if they add more units to MP they'll need to contract units which are being too overlapped Oh that's WONDERFUL. That's kinda like the doubt I always have. Can LOTV stand the test of time like BW if they no longer take out or add units if it just isn't working out.
If they're willing to do that as a last resort or whatever, I have high hopes.
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On November 07 2015 12:00 lestye wrote:Show nested quote +On November 07 2015 11:53 Tenks wrote: DKim did say that if they add more units to MP they'll need to contract units which are being too overlapped Can LOTV stand the test of time like BW if they no longer take out or add units if it just isn't working out.
I hope they don't handcuff themselves to "BW did it" with the meta. Yes BW managed to keep a fresh meta without changing anything but maps. Thats great. BW was also a masterpiece and maybe you can't catch that lightning in a bottle a second time. If Blizzard needs to take a heavier hand in shifting the meta via patches I'm fine with that. Just because it isn't something BW didn't do doesn't mean it isn't the right response for SC2.
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all I want is the ability to in game spectate. Please Blizzard
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On November 07 2015 13:12 atrox_ wrote: all I want is the ability to in game spectate. Please Blizzard
They didn't inspire a ton of confidence in me that they'd get this done when asked about it. I honestly don't know why it is so technically difficult to have a game just stream the replay to a server and have spectators be 10-15s behind. They already have the join-from-replay functionality built in to Heroes of the Storm so the ability to jump into a game via replay is there already.
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East Gorteau22261 Posts
On November 07 2015 13:14 Tenks wrote:Show nested quote +On November 07 2015 13:12 atrox_ wrote: all I want is the ability to in game spectate. Please Blizzard They didn't inspire a ton of confidence in me that they'd get this done when asked about it. I honestly don't know why it is so technically difficult to have a game just stream the replay to a server and have spectators be 10-15s behind. They already have the join-from-replay functionality built in to Heroes of the Storm so the ability to jump into a game via replay is there already. I'm pretty sure it's gonna happen
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Aotearoa39261 Posts
On November 07 2015 13:14 Tenks wrote:Show nested quote +On November 07 2015 13:12 atrox_ wrote: all I want is the ability to in game spectate. Please Blizzard They didn't inspire a ton of confidence in me that they'd get this done when asked about it. I honestly don't know why it is so technically difficult to have a game just stream the replay to a server and have spectators be 10-15s behind. They already have the join-from-replay functionality built in to Heroes of the Storm so the ability to jump into a game via replay is there already. Because when Ladder is your #1 source of practice, spectating pro gamers becomes an invaluable source of information. Once someone smurf is revealed suddenly you've just learned a lot about them. You can't simultaneously have game spectating and ladder as your main source of practice.
There was a point early in SC2 development when all GM replays were going to be saved so that they could be viewed by others later. That did not get a good response from people for the reasons I cited.
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On November 07 2015 13:42 Plexa wrote:Show nested quote +On November 07 2015 13:14 Tenks wrote:On November 07 2015 13:12 atrox_ wrote: all I want is the ability to in game spectate. Please Blizzard They didn't inspire a ton of confidence in me that they'd get this done when asked about it. I honestly don't know why it is so technically difficult to have a game just stream the replay to a server and have spectators be 10-15s behind. They already have the join-from-replay functionality built in to Heroes of the Storm so the ability to jump into a game via replay is there already. Because when Ladder is your #1 source of practice, spectating pro gamers becomes an invaluable source of information. Once someone smurf is revealed suddenly you've just learned a lot about them. You can't simultaneously have game spectating and ladder as your main source of practice. There was a point early in SC2 development when all GM replays were going to be saved so that they could be viewed by others later. That did not get a good response from people for the reasons I cited.
But what if we give people the option to allow spectators or not? That way, people who are good on ladder (or streamers), can allow others to spectate as a way to boost their popularity and build a fan base. Pros on the other hand, can turn off this feature to hide their play style or replays. Have it default to auto-off and anyone who wants to turn it on can do so. I don't see why this would be a bad thing tbh.
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On November 07 2015 13:38 Zealously wrote:Show nested quote +On November 07 2015 13:14 Tenks wrote:On November 07 2015 13:12 atrox_ wrote: all I want is the ability to in game spectate. Please Blizzard They didn't inspire a ton of confidence in me that they'd get this done when asked about it. I honestly don't know why it is so technically difficult to have a game just stream the replay to a server and have spectators be 10-15s behind. They already have the join-from-replay functionality built in to Heroes of the Storm so the ability to jump into a game via replay is there already. I'm pretty sure it's gonna happen I'm pretty sure it's not.
People have been asking for this feature since before SC2 was launch. It's the top unimplemented feature.
5 years later, zero progress. The engine is not capable of it, because the game is saved as a sequence of instructions rather than as the current state. At best, they'll use some hacky work-around, like resume from replay.
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abathur voice pack? siccckkkkkk
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F I N A L L Y !
I'm so glad stuff like this is starting to happen, though I think it's at least 2 years too late.
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Sequences augmented. Symbiotic link established. Organism Abathur with you.
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Does anyone know if they elaborated on why separate race MMR wouldn't work? It seems like it would hardly affect the majority of players. The only thing I can think of is that the ladder has always had a problem with needing ~50 good games to figure out how to place you, so when you started off-racing you'd be all over the place for a while until it settled. That, and people could do a lot of off-race smurfing to troll people at the bottom of the ladder – but Blizzard's never really seemed to care about stopping people from smurfing before, so how much do they really care if they make it a bit easier?
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On November 07 2015 16:17 ChristianS wrote: Does anyone know if they elaborated on why separate race MMR wouldn't work? It seems like it would hardly affect the majority of players. The only thing I can think of is that the ladder has always had a problem with needing ~50 good games to figure out how to place you, so when you started off-racing you'd be all over the place for a while until it settled. That, and people could do a lot of off-race smurfing to troll people at the bottom of the ladder – but Blizzard's never really seemed to care about stopping people from smurfing before, so how much do they really care if they make it a bit easier?
I think it's that it would be harder for some leagues to find players? That's my impression from reading it.
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On November 07 2015 17:10 Chaggi wrote:Show nested quote +On November 07 2015 16:17 ChristianS wrote: Does anyone know if they elaborated on why separate race MMR wouldn't work? It seems like it would hardly affect the majority of players. The only thing I can think of is that the ladder has always had a problem with needing ~50 good games to figure out how to place you, so when you started off-racing you'd be all over the place for a while until it settled. That, and people could do a lot of off-race smurfing to troll people at the bottom of the ladder – but Blizzard's never really seemed to care about stopping people from smurfing before, so how much do they really care if they make it a bit easier? I think it's that it would be harder for some leagues to find players? That's my impression from reading it. Why though? You'd have the same number of players, and their real skill wouldn't change – the MMR would just have a slightly harder time figuring out how good they were (and that, only when they off-race).
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On November 07 2015 16:17 ChristianS wrote: Does anyone know if they elaborated on why separate race MMR wouldn't work? It seems like it would hardly affect the majority of players. The only thing I can think of is that the ladder has always had a problem with needing ~50 good games to figure out how to place you, so when you started off-racing you'd be all over the place for a while until it settled. That, and people could do a lot of off-race smurfing to troll people at the bottom of the ladder – but Blizzard's never really seemed to care about stopping people from smurfing before, so how much do they really care if they make it a bit easier?
From the battle.net blog post:
"We’re also looking to implement separate rankings for terran, protoss, and zerg as well as possibly adding separate rankings for both ranked and unranked ladders. The concern is that too many different rankings may increase queue wait times." http://eu.battle.net/sc2/en/blog/19954442/starcraft-ii-the-future-of-starcraft-panel-recap-06-11-2015
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On November 07 2015 17:22 ChristianS wrote:Show nested quote +On November 07 2015 17:10 Chaggi wrote:On November 07 2015 16:17 ChristianS wrote: Does anyone know if they elaborated on why separate race MMR wouldn't work? It seems like it would hardly affect the majority of players. The only thing I can think of is that the ladder has always had a problem with needing ~50 good games to figure out how to place you, so when you started off-racing you'd be all over the place for a while until it settled. That, and people could do a lot of off-race smurfing to troll people at the bottom of the ladder – but Blizzard's never really seemed to care about stopping people from smurfing before, so how much do they really care if they make it a bit easier? I think it's that it would be harder for some leagues to find players? That's my impression from reading it. Why though? You'd have the same number of players, and their real skill wouldn't change – the MMR would just have a slightly harder time figuring out how good they were (and that, only when they off-race).
If you have 60 players, even distribution of masters/diamond/plat/gold/silver/bronze so 10 in each league. Assuming everyone played one race, they'd all find a game within a few minutes. However now, you have this split up into 3 race leagues, but it's not an even distribution anymore. Just cause my Terran is masters doesn't mean my Zerg or Protoss is on that level. So it'll skew towards a lower level which means players at a higher level will probably have a harder time finding games.
I think that's what it's saying.
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goliath skin for cyclone coming soon.
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Please, Please, Please keep that DLC/Microtransaction shit away from Starcraft. An please don't alter the Classic Games into the same...
You already got
-Heroes -Cardstone -World of Warcraft -Candy Crush -That shooterthing that's TF2 but isnt.
to generate bajillions of money. Put some on the side and keep the classic games classic (maaaybe add a BN2.0 overlay to keep it uniform, but keep BNet for them old guys) and Keep adding free Stuff (like Patches LOOOOL) to Diablo III and Balance out SC2.
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@Timelog: That sounds more like they're saying that splitting the ranked and unranked ladders would increase queue times, which makes more sense.
@Chaggi: Maybe I'm just thick, but when you say "split into 3 race leagues" I'm not sure what you mean. It seems like each player would just have three MMRs instead of one. This is, of course, closer to reality, since as you noted, just cause your Terran is masters doesn't mean your Zerg or Protoss is on that level, so if you play some of each, your MMR is lower than accurate when you play Terran and higher than accurate for your Zerg and Protoss. Assuming everyone plays the same amount of each race as you did when they only have one MMR, then you would still have the same number of players at each skill level – the MMR that represented them would just be more accurate.
You could simulate this system by just buying three accounts and maining a different race with each. So instead of 60 players, 60 MMRs, and 10 in each league, you'd have 60 players, 180 MMRs, and 30 MMRs in each league. If you main Terran and nearly always play Terran, you'll be in the same league you would have been in, and you are matched with other people who are playing a race with which their MMR is similar to yours. Then if you choose to off-race, you will be matched with other players whose MMR with their chosen race is similar to yours with your off-race. Since you've got the same number of players with the same degree of skill, it shouldn't take any more or less time for you to find someone near your skill level – but when you do find someone, there's greater assurance that they'll actually be at your skill level, and not way better than you because their off-races are dragging their MMR down, or way worse than you because your off-races are dragging you down.
I could certainly imagine that this change would encourage people to off-race more, meaning they would play their main race less. Then the higher leagues might have a harder time finding opponents just because all their opponents are busy off-racing in lower leagues. But that's only because the current system actively discourages off-racing by forcing you to play against too difficult opponents until your off-race improves or your MMR sinks, and then you're forced to win a bunch of games with your main race to get back to your proper MMR. Do we really think off-racing should be discouraged, just to improve queue times for more skilled players?
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On November 07 2015 18:28 KT_Elwood wrote: Please, Please, Please keep that DLC/Microtransaction shit away from Starcraft. An please don't alter the Classic Games into the same...
You already got
-Heroes -Cardstone -World of Warcraft -Candy Crush -That shooterthing that's TF2 but isnt.
to generate bajillions of money. Put some on the side and keep the classic games classic (maaaybe add a BN2.0 overlay to keep it uniform, but keep BNet for them old guys) and Keep adding free Stuff (like Patches LOOOOL) to Diablo III and Balance out SC2. Why would "that DLC/microtransaction shit" bother you? I don't really believe in spending my money on microtransactions – I play Hearthstone F2P – but I don't care if other people want to spend their money on it. I don't need an Abathur voice pack, but if someone else wants to shell out a couple bucks for one, good for them!
Usually the criticism of DLC is that it's content that should just be in the main game, but with unit skins or voice packs, I don't think that criticism really applies. They're non-essential to the experience. If they were, say, making you pay a premium for access to the latest balance patch, I could see the issue, but with non-essential content, I don't see the concern. Things get more borderline if they start putting out campaign missions and arcade games for a premium, but I don't care that much about arcade games and as long as the LotV campaign storyline seems fairly complete, I see no issue with them continuing to make more installments in the SC universe and charging money for them.
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On November 07 2015 18:44 ChristianS wrote:Show nested quote +On November 07 2015 18:28 KT_Elwood wrote: Please, Please, Please keep that DLC/Microtransaction shit away from Starcraft. An please don't alter the Classic Games into the same...
You already got
-Heroes -Cardstone -World of Warcraft -Candy Crush -That shooterthing that's TF2 but isnt.
to generate bajillions of money. Put some on the side and keep the classic games classic (maaaybe add a BN2.0 overlay to keep it uniform, but keep BNet for them old guys) and Keep adding free Stuff (like Patches LOOOOL) to Diablo III and Balance out SC2. Why would "that DLC/microtransaction shit" bother you? I don't really believe in spending my money on microtransactions – I play Hearthstone F2P – but I don't care if other people want to spend their money on it. I don't need an Abathur voice pack, but if someone else wants to shell out a couple bucks for one, good for them! Usually the criticism of DLC is that it's content that should just be in the main game, but with unit skins or voice packs, I don't think that criticism really applies. They're non-essential to the experience. If they were, say, making you pay a premium for access to the latest balance patch, I could see the issue, but with non-essential content, I don't see the concern. Things get more borderline if they start putting out campaign missions and arcade games for a premium, but I don't care that much about arcade games and as long as the LotV campaign storyline seems fairly complete, I see no issue with them continuing to make more installments in the SC universe and charging money for them.
I hate skins in sc2, cause i cant deactivate them (i fear for even more stupid skins than the zergling wings)
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On November 07 2015 18:55 gingerfluffmuff wrote:Show nested quote +On November 07 2015 18:44 ChristianS wrote:On November 07 2015 18:28 KT_Elwood wrote: Please, Please, Please keep that DLC/Microtransaction shit away from Starcraft. An please don't alter the Classic Games into the same...
You already got
-Heroes -Cardstone -World of Warcraft -Candy Crush -That shooterthing that's TF2 but isnt.
to generate bajillions of money. Put some on the side and keep the classic games classic (maaaybe add a BN2.0 overlay to keep it uniform, but keep BNet for them old guys) and Keep adding free Stuff (like Patches LOOOOL) to Diablo III and Balance out SC2. Why would "that DLC/microtransaction shit" bother you? I don't really believe in spending my money on microtransactions – I play Hearthstone F2P – but I don't care if other people want to spend their money on it. I don't need an Abathur voice pack, but if someone else wants to shell out a couple bucks for one, good for them! Usually the criticism of DLC is that it's content that should just be in the main game, but with unit skins or voice packs, I don't think that criticism really applies. They're non-essential to the experience. If they were, say, making you pay a premium for access to the latest balance patch, I could see the issue, but with non-essential content, I don't see the concern. Things get more borderline if they start putting out campaign missions and arcade games for a premium, but I don't care that much about arcade games and as long as the LotV campaign storyline seems fairly complete, I see no issue with them continuing to make more installments in the SC universe and charging money for them. I hate skins in sc2, cause i cant deactivate them (i fear for even more stupid skins than the zergling wings) Fair. If you could, would you care? I get the idea KT_Elwood's objection is more to microtransactions than to skins
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Better stay away with their filthy micro transaction from arcade...
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On November 07 2015 18:55 gingerfluffmuff wrote:Show nested quote +On November 07 2015 18:44 ChristianS wrote:On November 07 2015 18:28 KT_Elwood wrote: Please, Please, Please keep that DLC/Microtransaction shit away from Starcraft. An please don't alter the Classic Games into the same...
You already got
-Heroes -Cardstone -World of Warcraft -Candy Crush -That shooterthing that's TF2 but isnt.
to generate bajillions of money. Put some on the side and keep the classic games classic (maaaybe add a BN2.0 overlay to keep it uniform, but keep BNet for them old guys) and Keep adding free Stuff (like Patches LOOOOL) to Diablo III and Balance out SC2. Why would "that DLC/microtransaction shit" bother you? I don't really believe in spending my money on microtransactions – I play Hearthstone F2P – but I don't care if other people want to spend their money on it. I don't need an Abathur voice pack, but if someone else wants to shell out a couple bucks for one, good for them! Usually the criticism of DLC is that it's content that should just be in the main game, but with unit skins or voice packs, I don't think that criticism really applies. They're non-essential to the experience. If they were, say, making you pay a premium for access to the latest balance patch, I could see the issue, but with non-essential content, I don't see the concern. Things get more borderline if they start putting out campaign missions and arcade games for a premium, but I don't care that much about arcade games and as long as the LotV campaign storyline seems fairly complete, I see no issue with them continuing to make more installments in the SC universe and charging money for them. I hate skins in sc2, cause i cant deactivate them (i fear for even more stupid skins than the zergling wings) I agree.
It should be possible to turn off seeing skin. Maximize readability is important in a competitive game. But more skins should be added.
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Times are changing, and so is the gaming market/industry. Whether you like that or not, people spend their money differently now. Fewer and fewer people are willing to drop 50 bucks on a game at once, but more and more people are willing to drop a few bucks / month. "Games as service" is the keyword here.
StarCraft II has lacked behind in that way compared to other games. While people could easily fire up LoL and DotA2 and just go ahead and play, then drop money later on(and for a longer time, thus giving the same if not more revenue for the respective companies), people couldn't really try out SC2 completely. Even with a free Arcade (that has the image of a dead squirrel).
With microtransactions as a new source of income, SC2 multiplayer could possibly be financed through them. This would open the game to a lot more players.
It wouldn't be "freemium" - freemium implies that you can buy advantages in the actual game through "premium accounts". That is not what skins and voice packs do. StarCraft II is not an MMO.
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So there were a demo of the abathur voice pack? Any one has recordings or any written record of what are the quotes?
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On November 07 2015 13:42 Plexa wrote:Show nested quote +On November 07 2015 13:14 Tenks wrote:On November 07 2015 13:12 atrox_ wrote: all I want is the ability to in game spectate. Please Blizzard They didn't inspire a ton of confidence in me that they'd get this done when asked about it. I honestly don't know why it is so technically difficult to have a game just stream the replay to a server and have spectators be 10-15s behind. They already have the join-from-replay functionality built in to Heroes of the Storm so the ability to jump into a game via replay is there already. Because when Ladder is your #1 source of practice, spectating pro gamers becomes an invaluable source of information. Once someone smurf is revealed suddenly you've just learned a lot about them. You can't simultaneously have game spectating and ladder as your main source of practice. There was a point early in SC2 development when all GM replays were going to be saved so that they could be viewed by others later. That did not get a good response from people for the reasons I cited.
so allow for an opt out? pro players don't get their builds etc leaked and others get a bit more promotion. The key point though is why not even just develop a system (or take it from HoTS) so we can watch tournament games in the client?
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On November 07 2015 22:10 ETisME wrote: So there were a demo of the abathur voice pack? Any one has recordings or any written record of what are the quotes?
I think they have just started on implementing those things, so we'll probably get a complete demo well after LotV release.
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On November 07 2015 11:30 jalstar wrote:Show nested quote +On November 07 2015 11:26 Big J wrote: Separate MMR for races in unranked is great, long time overdue.
Arcade could be cool.
Them thinking about multiplayer content is interesting, but I really hope it is not more units, but massive balance updates ala DotA to reroll the metagame and bring in more and more strategic opportunities. This point sounds very vague and a bit like "if enough people play so that supporting it pays off for us".
Don't care about anything else. I guess I'm somewhat negative towards the skin crap if I cannot deactivate it. Big patch after Blizzcon every year with minor patches mid-year would be ideal. But the post-Blizzcon patch in 2013 was one of the worst patches along with the queen patch so it's one of those things they just have to get right or else.
No just frequent patches. Instead of needing to be 99.99999% that something is imbalanced or boring, just patch it when you are 80% sure. That makes the meta much more varied and less stabile as we see now. Seeing the same unit compositions over and over is part of the reason why Starcraft has declined in popularity.
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On November 07 2015 07:05 Gaelic wrote: Alot of these features sound great, but it is pretty disappointing that LOTV ships next week and none of these seem to be included. So much more "coming soon" is pretty frustrating, I feel like most of these should have been ready for the ship date. Dude calm down, they only had 3 years to make... oh ehm... what did they do exactly in all the time that passed?
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On November 09 2015 04:15 Rollora wrote:Show nested quote +On November 07 2015 07:05 Gaelic wrote: Alot of these features sound great, but it is pretty disappointing that LOTV ships next week and none of these seem to be included. So much more "coming soon" is pretty frustrating, I feel like most of these should have been ready for the ship date. Dude calm down, they only had 3 years to make... oh ehm... what did they do exactly in all the time that passed?
Mostly the campaign, but also the new units, all the other multiplayer changes, tournaments, archon mode, co-op missions, new UI.
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On November 07 2015 22:24 KeksX wrote:Show nested quote +On November 07 2015 22:10 ETisME wrote: So there were a demo of the abathur voice pack? Any one has recordings or any written record of what are the quotes? I think they have just started on implementing those things, so we'll probably get a complete demo well after LotV release.
Dont know how to make links short but 2 Abathur quotes are here : http://us.battle.net/sc2/en/blog/19954442/starcraft-ii-the-future-of-starcraft-panel-recap-11-6-2015
#1 = Nuclear launch observed. #2 = Mineral quantity, insufficient.
Sounds decent, and I'm really looking forward to more here, will propably spend more on different voice packs than lotv itself since i love variety of audio.
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I want a sgt hammer voicepack *-*
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That voice pack sound clip is so awesome.
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I have high hopes for all this. No lie this stuff sounds very tempting, and it also seems like blizz has begun a big process in transparency that is badly needed.
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"Ethical microtransactions" like these are fine and should be the way to go at least for this game
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Imagine swimsuit novas as the marines. Zealots can use lightsabers. We can buy sweaters for our zerglings.
The limits are endless. Open up your mind to the possibilties. I hope we get interesting skins and not just color changes.
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On November 09 2015 09:40 sacrilegious wrote: "Ethical microtransactions" like these are fine and should be the way to go at least for this game
maybe if the game itself was free, yes.
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On November 10 2015 02:43 summerloud wrote:Show nested quote +On November 09 2015 09:40 sacrilegious wrote: "Ethical microtransactions" like these are fine and should be the way to go at least for this game maybe if the game itself was free, yes.
LotV is only $40 for a stand-alone game. You could reasonably expect micro transactions of a minor level (eg purely cosmetic and in no way effects the game) to be in a game like that. Similar to Overwatch, really.
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Who knows, maybe matchmaking will be made completely free when they introduce microtransactions.
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