Let's do a summary thread!
/u/iBleedorange (/r/starcraft mod) is doing a summary over at Reddit:
+ Show Spoiler +
Tim Morton:
- They will keep supporting StarCraft II, more content like Nova Covert Ops. Some content will be free, some will cost money.
- After Nova Covert Ops, they will have micro transactions: Unit Skins and Voice Packs! Among the first: Abathur Voice Pack!
- They don't have any skins right now as they are too busy with LotV
Arcade:
- More features are coming to arcade, more contests.
- Paid content in Arcade, no timeline on this. Blizzard will work with specific content creators at first(KeksX: Starcraft Universe anyone?)
Jason Huck: Lead Game Designer on Nova Covert Ops
- 9 Mission story arcs, 3 mission packs
- Nova is playable in the missions. Units will have differnet skins and skills; hovering tanks, auto healing marines etc
- Nova has a special UI for Equipment, diferent weapons, googles etc.
- Lots of nukes
Valarie: Story Writing
- Story will progress, epilogue pushes story a few years down the road
- Politics about Valerian. Price of power: Freedom of the press backfires on him
- Defenders of man(?), Nova woke up in custody of Valerian's enemies and doesn't know what is going on
David Kim:
- No features are being implemented soon; Feedback is needed!
- Ladder revamp:
- > More details coming at multiplayer panel
- > Hints: Meaningful ranks on ladder, Accuracy/Transparency on ladder; 2v2 tournaments along with Archon Tournaments
- > Seperate Race MMR in unranked -> hard to do in ranked, makes ranked less accurate
- Balance Patches as needed
- Bigger changes are possible, however they need more/better community feedback
- Kim wants to keep the game fresh with more changes
Matt Morris: Lead Campaign Designer
- Co-Op Missions(Formerly Allied Commanders)
- What is it?: Co-Op missions with friend against the computer
- Six different commanders: Two for each race
- Seventh commander: (not enough info: "Phase smith karax works in solar thing ( missed it)")
- > Has very good special ability; Karax has super chronoboost, boosts multiple buildings and useable on allied buldings
- > "Had epic special that is a kill beam that comes down from a mother ship."
- They will keep supporting StarCraft II, more content like Nova Covert Ops. Some content will be free, some will cost money.
- After Nova Covert Ops, they will have micro transactions: Unit Skins and Voice Packs! Among the first: Abathur Voice Pack!
- They don't have any skins right now as they are too busy with LotV
Arcade:
- More features are coming to arcade, more contests.
- Paid content in Arcade, no timeline on this. Blizzard will work with specific content creators at first(KeksX: Starcraft Universe anyone?)
Jason Huck: Lead Game Designer on Nova Covert Ops
- 9 Mission story arcs, 3 mission packs
- Nova is playable in the missions. Units will have differnet skins and skills; hovering tanks, auto healing marines etc
- Nova has a special UI for Equipment, diferent weapons, googles etc.
- Lots of nukes
Valarie: Story Writing
- Story will progress, epilogue pushes story a few years down the road
- Politics about Valerian. Price of power: Freedom of the press backfires on him
- Defenders of man(?), Nova woke up in custody of Valerian's enemies and doesn't know what is going on
David Kim:
- No features are being implemented soon; Feedback is needed!
- Ladder revamp:
- > More details coming at multiplayer panel
- > Hints: Meaningful ranks on ladder, Accuracy/Transparency on ladder; 2v2 tournaments along with Archon Tournaments
- > Seperate Race MMR in unranked -> hard to do in ranked, makes ranked less accurate
- Balance Patches as needed
- Bigger changes are possible, however they need more/better community feedback
- Kim wants to keep the game fresh with more changes
Matt Morris: Lead Campaign Designer
- Co-Op Missions(Formerly Allied Commanders)
- What is it?: Co-Op missions with friend against the computer
- Six different commanders: Two for each race
- Seventh commander: (not enough info: "Phase smith karax works in solar thing ( missed it)")
- > Has very good special ability; Karax has super chronoboost, boosts multiple buildings and useable on allied buldings
- > "Had epic special that is a kill beam that comes down from a mother ship."
Source
Q&A:
+ Show Spoiler +
On November 07 2015 06:11 Tenks wrote:
Some people ask the worst questions. "Will you consider adding more races in SC3?"
LotV hasn't even launched and dude is asking about SC3. Honestly what did he expect to hear back other than "That would be cool."
Some people ask the worst questions. "Will you consider adding more races in SC3?"
LotV hasn't even launched and dude is asking about SC3. Honestly what did he expect to hear back other than "That would be cool."
On November 07 2015 06:16 Tenks wrote:
DKim got asked "Why build a zealot when I can build an adept?"
He is basically saying he feels there is a clear divide between the two because the Zealot is better in large-scale combat and at destroying buildings but the adept is better at worker harass
DKim got asked "Why build a zealot when I can build an adept?"
He is basically saying he feels there is a clear divide between the two because the Zealot is better in large-scale combat and at destroying buildings but the adept is better at worker harass
On November 07 2015 06:21 Tenks wrote:
Asked about drop in/out spectating for matches
They are saying they're exploring the tech required to do it. And the usual "that would be cool."
Asked about drop in/out spectating for matches
They are saying they're exploring the tech required to do it. And the usual "that would be cool."
On November 07 2015 06:25 Tenks wrote:
DKim acknowledging since the top Koreans haven't played LotV they aren't super confident in it's shipped balance
DKim acknowledging since the top Koreans haven't played LotV they aren't super confident in it's shipped balance
On November 07 2015 06:22 Tenks wrote:
From the question close to asking for that I didn't get a warm feeling they were going to open up ladders for arcade maps
From the question close to asking for that I didn't get a warm feeling they were going to open up ladders for arcade maps
From Multiplayer Panel:
+ Show Spoiler +
On November 07 2015 10:26 Tenks wrote:
Changes to GM regarding getting in and not being able to be booted for better players.
-Masters to GM is a continuous stream. So all GM and Masters are basically on the same ladder.
-GM is now a dynamic ladder of the top 200 points of the time not just a snapshot
Changes to ranking. Specifically it is easy to say Gold > Silver player but Gold r20 > Gold r65? Not quite as clear.
-Communication for how far/close you are to promotion
-Adding Silver (insert non-Masters) 1-10. "Mini" promotions basically.
-Changes to bonus pool (either non-existent or much smaller)
Some changes to Bronze league I don't care about
Changes to GM regarding getting in and not being able to be booted for better players.
-Masters to GM is a continuous stream. So all GM and Masters are basically on the same ladder.
-GM is now a dynamic ladder of the top 200 points of the time not just a snapshot
Changes to ranking. Specifically it is easy to say Gold > Silver player but Gold r20 > Gold r65? Not quite as clear.
-Communication for how far/close you are to promotion
-Adding Silver (insert non-Masters) 1-10. "Mini" promotions basically.
-Changes to bonus pool (either non-existent or much smaller)
Some changes to Bronze league I don't care about
On November 07 2015 10:44 Tenks wrote:
And thats it. Wasted an hour of my life. Learn from my mistakes and just read my blurb above since that is the only real information. Even then it sounds like they're still in just planning/implementing phase for the new ladder.
And thats it. Wasted an hour of my life. Learn from my mistakes and just read my blurb above since that is the only real information. Even then it sounds like they're still in just planning/implementing phase for the new ladder.
^^^^^^^^
Thanks Tenks for the help! Really appreciated.
Zealously about Co-Op Missions:
+ Show Spoiler +
On November 07 2015 10:56 Zealously wrote:
Olli lichter and I are playtesting Co-op missions:
-Zealot skin with a polearm and heavy armor instead of psiblade and standard. Hydralisk has extra spikes and looks like a fucking Death metal concert
-Dragoon
-Hero units (Kerrigan in the one we saw)
-Usable abilities, think the Artifact from the WoL campaign
Reasonable to expect things in a similar vein going forward, particularly on the skin front since I cannot stress how cool I think the Zealot skin is.
Olli lichter and I are playtesting Co-op missions:
-Zealot skin with a polearm and heavy armor instead of psiblade and standard. Hydralisk has extra spikes and looks like a fucking Death metal concert
-Dragoon
-Hero units (Kerrigan in the one we saw)
-Usable abilities, think the Artifact from the WoL campaign
Reasonable to expect things in a similar vein going forward, particularly on the skin front since I cannot stress how cool I think the Zealot skin is.
On November 07 2015 11:03 Zealously wrote:
Looks like there are some new animations as well, warp-in looks just like in the LotV trailer. Pirate ships that are basically overpowered BCs, really fun
Looks like there are some new animations as well, warp-in looks just like in the LotV trailer. Pirate ships that are basically overpowered BCs, really fun